Profile for Synergy

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
The Lonely Celt in Nethergate
Shaper
Member # 6292
Profile #43
I wil take this opportunity of a botched edit to mention that I'm looking at doing a Celt singleton on Torment now.

-S-

[ Monday, June 04, 2007 18:27: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Lonely Celt in Nethergate
Shaper
Member # 6292
Profile #42
Hey Random, how many Beast or Craft Circle can you have and still be able to buy one level of each at Hagfen?

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Formello shade in Avernum 4
Shaper
Member # 6292
Profile #4
You didn't mention whether or not you've been given the quest to kill the Shades. It sounds like you have not, in which case, you can't.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
A3 Merchants & House Buying in The Avernum Trilogy
Shaper
Member # 6292
Profile #1
You can't set up a shop. Being a merchant means running merchandise, I believe. There is a house you can buy later in the game. You didn't mention how far along in the game you are.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Hall of the Lamp as Romans in Nethergate
Shaper
Member # 6292
Profile #4
I was confused by this instruction too. The woods is off to the NW of the paths you are asked to trod. The paths are the roads all around Hollow Hills through the woods there. I'm embarrassed how long it took me to figure that out, because walking all around the little woods itself wasn't cutting it.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
groping rubbery fingers under goagh-nar in Nethergate
Shaper
Member # 6292
Profile #7
Exactly what happened as Romans?

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Shaper
Member # 6292
Profile #20
So, Slarty, explain something to me. With no shielding or healing ability, when you face a Goblin Shaman, what do you do? If you try to sling him, he fireballs you. If you go face to face, without shielding, he kicks your butt in melee before you kick his. How do you kill 'em without using potions, which is a very bad rate of attrition on the goods, if so.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Shaper
Member # 6292
Profile #18
I finished the mine, all but the dragon and the drop. I've got the retreat and sling routine down well enough, but it has been a real grind. Melee sucks and takes forever. You can't sling more than three times before being forced to go head to head, and it happens a lot. Lizards are nasty with the triple attack. I am still tinkering with initial builds before I commit to a whole game like this. In fact, I am tempted to try something radical and non-intuitive next, out of curiosity.

Roman singleton may be a challenge, but it is any fun? Tyranicus, what difficulty setting did you play your Roman singleton on? Massive hit points does not make for much fun, and this is like a game in which every other critter is a boss. I wish SW would create a way for increased difficulty to include extra monsters and maybe with more action points, not merely more hit points.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Shaper
Member # 6292
Profile #14
Yeah, forget that!

Some powergaming tips for beginning as Romans:

Do not spend any initial skill points on Tool Use or Woodscraft. You can buy them in Shadow Valley Fort.

Do give yourself at least one PC with two levels each of Health Circle and War Circle. These four basic spells are very useful and time-saving. It only takes 1 point of essence to cast Minor Heal. Protection is hugely protective earlier on in the game. Use it often.

Do steal everything safely out of sight in Shadow Valley Fort. Also steal the two Iron Spears in the guard houses, the Iron Shield, and either the bar of Tin from the smithee or Healing Herbs from the Healer as well. You can make four visible thefts safely in the fort.

Buy the Sling from Julius to the east of the fort and use it instead of javelins.

I'm off to kill rats 'n' Goblins.

-S-

ADDIT: Sheesh, man, what did that Goblin Shaman take to kill just now...about 8-10 hits of my sword, though granted, I wasn't Blessed.

If you position yourself at the furthest possible range, some Goblins will just stand there while you stone them to death.

The Goblin Chief took about 8-10 hits to go down, Blessed. With Shielding, I stood there and took him out unhasted, and he never hit me once! Killing him gave me my third level up. I've been buying Luck and Armor Use

[ Sunday, June 03, 2007 16:29: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Beastmaster's bracelet (spoiler and cheat) in Nethergate
Shaper
Member # 6292
Profile #6
I'm glad you think this way. More fun for the powergamers who want to seek out every exploit.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Glaahk Eye in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #1
Oops, you found an error I made. The correct location of the Glaahk eye is Valeya Ruins in Rajskrub's shop just southeast of center. I'll fix it on my list.

-S-

[ Sunday, June 03, 2007 15:22: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Shaper
Member # 6292
Profile #12
I think you get no points if a summons kills something for you. I thought I had determined that and have also been operating on that assumption. I guess this would be good to determine for sure.

...

So, I'm starting my Roman singleton on Torment. I have dubbed him Maximus. He is going to try to be all he can be. I used PC 4, Aurelus, because he has 2 Barter and only 3 SP less than the highest PC who has no special abilities at all. 2 Barter is worth 3 SP to me. He is Fast on Feet and a Mighty Warrior. I gave him:

5 Strength, 2 Dexterity, 1 Intelligence, 2 Endurance, 2 Armor Use, 2 Druidism, 2 Health Circle, 2 War Circle...and that's it. 1 SP left over. I'll bring Armor Use up to 4 and add some Roman Training and buy him Tool Use up to 6.

I was curious what opening builds have looked like for Random, Slarty, and others running Roman singletons now. Are you giving him the minimal bit of spell ability like I did? The first two spells of these two circles seem pretty important to have, or it will be a long, slow, miserable game with much running away. I was tempted to make a non-magically purist Roman, but soon realized what a drag that would be to play.

-S-

[ Sunday, June 03, 2007 14:47: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Lonely Celt in Nethergate
Shaper
Member # 6292
Profile #39
I think a Celt singleton on Torment will be a nasty challenge for someone now that I see how ramped up Torment is. Two goblins can easily kill my Roman singleton on Torment if I'm not careful. I think that's because I focused too much on Roman Training and not enough on Strength at the start. <reload>

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
End of Days in Richard White Games
Shaper
Member # 6292
Profile #16
Subterra is also likely to be put beneath soil at the same time.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
End of Days in Richard White Games
Shaper
Member # 6292
Profile #5
I am happy to be able to declare that I never once posted anything in this most inscrutibly bizarre and utterly inane forum.

Oops.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Lonely Celt in Nethergate
Shaper
Member # 6292
Profile #36
The End of The Lonely Celt

It wasn't sellable loot I had to go back to the Nether Gate for, it was my own stash of gear I had placed there, ready to tackle the Spire next. I simply went back to the save before fighting the Romans and didn't recreate the bug. I have finished this game. The Lonely Celt became very powerful once she got Heartshock, Soul Lance, and Clouds of Night.

Reptrakos was a breeze, though I waited very late in the game to take him on. I simply sent out some Wind Warriors, used a Heroes of Old potion, and whacked the big lizard with my sword. He died pretty quickly, and easily. Raven went similarly, right before the Spire, though I just used Charm and summons to dispatch him. I didn't bother fighting in the Faerie Bazaar or Hollow Hills. I could have gotten one more level out of the deal, but there was little reason to bother.

Annwn was very easy. I used a lot of Clouds of Night, as the following pictures will testify, to very gratifying effect. I had around 50 Energy Elixirs by Annwn/Spire. I used around 12-16 of them in the Spire (it took four to refill my essence), just a very few in Annwn. There is little need for wands, scrolls, or any other potions besides a couple Invulnerability/Heros of Old. I barely touched those as it was. I think I used about 3-4 total between the two of those, one against Vibinius at the end so I could hang out till his own Invulnerability Elixir wore off.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/CloudsofNight.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/CloudsofNight2.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/CloudsofNight3.jpg)

My Celt's end stats are below. I bought all useful skills just by the end of the game, mostly because I had to leave so much loot behind in some places as a singleton. I bought up all the Melee, Slings, Defense, Hardiness I could finish off in the Hollow Hills for ungodly sums of cash. There is such a ridiculous amount of powerful, pricey, magical loot to be had in Annwn. This game is rather swimming in magical loot later on. And all the cool weapons are spears and battle axes.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/endstats.jpg)

I ditched the Blessed Chainmail late in the game and went for the +3 Intelligence with the Archdruid robe and +2 with the Intelligence Bracelet. I put on the Runed Helm instead of the Helm of Speed (for more magical boost), and Cordelia's Locket (for battle stat boost) for Reptrakos, Raven, and the Spire. Being more magically and battly powerful was much more useful than the extra protection from the chainmail. Nothing hardly ever got a hit on me anymore anyway. I used the +10% chance to save your life shield at the end. Clouds of Night is insanely lethal in this build. I noticed I had somehow accumulated 2 encumbrance, which is why I thought about using the robe in the first. It was great, as it turned out.

The Crone outside the Spire was pitifully easy after all the stories I've heard about her. This was my first Celt game to be completely finished, actually, ever. I did a ton of testing for the Romans, and slowed down for the Celts. I'm still finding bugs, heh.

If I were to play a Celt singleton again, I'd forego Herbcraft entirely and sell nearly all wands and potions except for Energy ones and Heroic/Invulnerability. Early on I used some Strength and Haste potions, but they soon stop being useful. I'd use Random's idea to maximize Beast Circle development. I don't know how to get the negative reward on top of the positive reward. I'm not sure it's possible. After getting the good reward, walking into the bad reward area no longer even triggered a dialog of any kind, like it was deactivated entirely.

There was one door in the Spire I couldn't unlock, despite having all keys I know of.

Lydia's final gear (she looks curiously masculine here, no?)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/endgear.jpg)

This game was on Normal difficulty. I think Torment would have been a lot more bother early on, but still would have been quite successful overall. I used the sword a lot, which is one reason I had so much energy to spare by endgame. I tend to play too conservatively with my resources in all SW games, saving up for a rainy day that never comes.

This was a satisfying game that felt like The Insidious Infiltrator Part 2 by the end. If I can stomach more of this game, I'll be trying the Roman tank singleton, like everyone else. :D

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Lonely Celt in Nethergate
Shaper
Member # 6292
Profile #33
My game broke coming back from Annwn. My Celt's been kickin' butt for quite a while now and waltzed through Annwn, though I haven't had her face Reptrakos yet, only because I forgot about it. I had to leave tons of stuff behind in Annwn, even though I only went in with two things. I exited through the Nethergate, faced the Roman party of five camping there, killed them, and went to the hut east of the fort to sell my loot.

I came back to the Nethergate to pick up some more stuff dropped there, and found the same Roman party of five there all over for me to kill again. And again...and again, as many times as I want to leave and return. And I get a crown every time too.

When I returned to Nethergate fort, Cartumnus wouldn't let me finish the quest. He acts like I haven't even been to Annwn yet. This does not break if you don't return to the Nethergate after leaving it. I'm surprised no one else had this happen yet.

-S-

[ Sunday, June 03, 2007 00:56: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Shaper
Member # 6292
Profile #38
I noted this early on in testing, and mentioned to Jeff that there was no reason to invest in Melee, Spears, Javelins, or Slings when you could simply train in Roman training to do the same thing to all three. It's three for the price of one, basically, plus its resistance bonus. I could have sworn he removed the effect on Javelins and Slings after that, so it only affected Melee and Spears, but I see it is still there or has been reinstated to its original glory.

Yup. Roman Training is massively powerful, and until it becomes prohibitively expensive, I'd train in it and Armor Use alone.

I am starting a Roman Singleton game now. See the Celt thread for what happened.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator N:R Items The Lonely Celt A5 Items A5 Map
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Beastmaster's bracelet (spoiler and cheat) in Nethergate
Shaper
Member # 6292
Profile #2
It may not be a cheat, though I wonder if Jeff was thinking this would be possible. It is fiendishly clever, I must say.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Armor Use FTW in Nethergate
Shaper
Member # 6292
Profile #6
Well, there are a lot of Foul Rats around throughout the entire game. Getting poisoned and having to stop and cure it after fights gets old. They are hard to kill in one turn before getting poisoned, if there is more than one before Soul Lances.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Armor Use FTW in Nethergate
Shaper
Member # 6292
Profile #4
Rats are the Chitrachs of Nethergate. I can't tell you how many I bumped into in the wilderness with Woodscraft only at 4.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Shaper
Member # 6292
Profile #33
Well, perhaps it should be renamed the "Most Circle Scroll." That wouldn't be so hard to do in comparison. I have a serious aversion to false advertising...well, to advertising...to deception period, really.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator N:R Items The Lonely Celt A5 Items A5 Map
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Shaper
Member # 6292
Profile #30
Killing Raven is not easy for a Singleton, even on Normal Difficulty. Basically, you have to bring in four to six Call Hunt beasts and Wind Warriors and charm the two Gryphon summons, keeping Raven surrounded and away from you. If you are next to Raven, it will savage you into oblivion, or keep you hanging by a Healing thread. If you stand back, it is immune to slowing, and is regarded as neither human nor beast. This means no Heartshock or Soul Lances. It has so many hit points, you'll burn through some elixirs if you opt to use Doom. I just let summons and charmed gryphons do all the slow, tedious whittling away at Raven. Simulacrum is fun to use on one of those glowing blue defenders too.

The "All Circle Scroll" Raven drops is overly-optimistically named. It only raises the first four circles three each, but does not raise Spirit Circle. Is it broken?

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator N:R Items The Lonely Celt A5 Items A5 Map
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Spell Damage Investigation in Nethergate
Shaper
Member # 6292
Profile #2
Considering how much Darts of Ice sucks, it's still your most effective offensive spell for a long time, mostly just for being the only early spell able to target three foes. It certainly doesn't have the satisfying brutality that Icy Rain did in A4.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
SYNERGY LIST?Nethergate: Resurrection Items in Nethergate
Shaper
Member # 6292
Profile #21
Well, I, the completely programming and html inept, have managed to figure out what UBB did not like in my updated Items list. For future reference, do not use "<=" inside parantheses or your post is rejected. I have updated the Items list at long last, and there have been many changes and additions.

-S-

ADDIT: Good score on the bricks, Random. I was thinking about jumping that cliff yesterday while in the Circle Warrens, but didn't have the Rod of Safe Descent with me. Then I forgot about it. I love these perilous cliffs in NG. If I had built this level, I would have attempted to make the level so deep ultimately that you couldn't see down the cliff to the ledge, nor up to the ledge. You'd have to jump to find there is a ledge there at all. I wonder what the practical depth to a level is. I remember playing Doom II and Dark Forces where you had some amazingly deep chasms you could plunge into, a very creepy effect.

ADDIT 2: You can jump into the pit under the Temple of Brigantia too. It's kind of amusing what happens if you do.

[ Friday, June 01, 2007 21:44: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00

Pages