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Echoes: Renegade: Profanus Pyre is an ******* in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
No, I don't do yoga, it's just to portray the message.

And I'm talking about the first fight. I kept beating him, but at a certain moment he regained some strength and continud beating me up even more, so again I lot some of my characters. And it happened again. And again, and again, and another time.

Screaming, I quit BoA, ready to chuck my computer out of the window. I suck at combat, I know, but I managed to beat the immortal, to beat the heaps of brigands at the two docks, so I must be able to get past Profanus, no?

*sighs*

EDIT: Typos

[ Thursday, April 05, 2007 08:21: Message edited by: Thralni ]

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View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Echoes: Renegade: Profanus Pyre is an ******* in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
How the heel do I get past the guy!? TM makes it look bloody easy to defeat the man, but I can't for the life of me find out how to do it. His stupid spells keep killing me off all the ******* time!

*does yoga excercises to become calm again*

*sighs*

Could anybody please help me out? The battle tips section of the readme haven't helped a thing: the tips there are of no use whatsoever to me (15 is not massive damage by acid, in my opinion).

(Ephesos: Thralni, please no cursing.)

[ Friday, April 06, 2007 06:46: Message edited by: Ephesos ]

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Amnesia: the garbageman in Blades of Avernum
Master
Member # 5977
Profile Homepage #17
What i missed was that the amnesia only appeared in dialogue and the very beginning, when you wake op in the alley. I would have liked a bit more feeling of helplessness, like not knowing who I am, people looking at me, getting confused because of that, maybe end up in jail or something.

It could have been better.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
outdoor terrain modification in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
quote:
Originally written by Ephesos:

quote:
Originally written by Thralni:

Ephesos: Before I did it as it is now, I had all the modifications in the START_STATE, which didn't work. In EoR it seems to be working fine, though. So you first put it in the INIT, which didn't work proparly, but when you put it in the START, it did work? If so, is there any real difference between our scripts?
The difference is set_flag(121,3,1), and the corresponding get_flag call. If you just took those out, it'd work just fine.

I hope so... But I'll never the less try that too.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Mhff... in General
Master
Member # 5977
Profile Homepage #17
quote:
Originally written by I'll Steal Your Toast:

TM is the guru practitioner of transcendtal meditation. The master of masters. The adepts of adepts. The ultimate blades of avernum scenario creator. The creator of creators.
The insane-combat-maker of insane-combat-makers!

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
outdoor terrain modification in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #6
Okay, I have heard here some good things I will be trying, but I do have a question or two:

Ephesos: Before I did it as it is now, I had all the modifications in the START_STATE, which didn't work. In EoR it seems to be working fine, though. So you first put it in the INIT, which didn't work proparly, but when you put it in the START, it did work? If so, is there any real difference between our scripts?

Dintiradan: I'll try that, thanks.

Lazarus: That really sucks. Exactly what i am doing, is getting the party in a town, they view a cutscene, they get out of town, and then the outdoors should be changed. *sighs*

Niemand: In my experience, it never worked. I could walk to the end of the world, and still nothing would have changed, so...

Anyway, I'm gonna try to change what was suggested here, and see if it works. I'll also put some debug call is, to see when exactly the INIT/START_STATEs are called, which hopefully will make things easier. I have no idea when I will gonna do that, though. tests are over (getting them back now *deep sigh*), but homework is already piling up.

So yeah, *fun*

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
All In The Family in General
Master
Member # 5977
Profile Homepage #69
quote:
Originally written by Dikiyoba:

Originally by Thralni:

quote:
How nice. I seem to have one adoring daughter and a talented son. I like it that way. I really do.
Actually, Dikiyoba is secretly scheming your and Synergy's demise in a tragic plane "accident" and then framing Stareye for it so that Dikiyoba can have Dikiyoba's inheritance early.

Ouch. I'll make sure I'll change my will, not to include you, in time.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
outdoor terrain modification in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
I have problems with the outdoor terrain and floor modification. i have looked around, and in EoR for example, outdoor terrain modification does work, so i was wondering if there's some fault in my script. i have done it according to the relevant script of EoR, that is to say, the only outdoor script it has. here is my script:

//Outdoor Script for x = 2 y = 1

beginoutdoorscript;

variables;

int choice;

body;

beginstate INIT_STATE;

if (get_flag(16,0) == 9) {
set_terrain(43,27,138); // All terrain modifications
[it continues with many more terrain]

set_floor(44,18,89); // All floor modifications
[it continues with many more floors]
}

break;

beginstate START_STATE;

if (get_flag(16,0) == 9 && get_flag(121,3) == 0) {
set_state_continue(15);
}

break;

[states 10 to 14 have been removed as they are irrelevant]

beginstate 15;
set_terrain(43,27,138); // All terrain modifications
[it continues with many more terrain]

set_floor(44,18,89); // All floor modifications
[it continues with many more floors]

set_flag(121,3,1); // makes sure START_STATE doesn't trigger state 15 again, but instead is taken over by INIT_STATE

break;
flag 16,0 is set to 9 upon ending of the cutscene in which terrain is modified. The cutscene happens in town 18, not in the outdoors, and all that works fine. is there any reason why there should be a problem with this script?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
All In The Family in General
Master
Member # 5977
Profile Homepage #63
So you think Drakey is androgynous?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Has anyone tried this? in General
Master
Member # 5977
Profile Homepage #11
quote:
Originally written by The Almighty Do-er of Stuff:

quote:
Originally written by Student of Trinity:

Jeff's writing our games. Don't pester him.
*facepalm*

*facepalm*

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Happy Passover in General
Master
Member # 5977
Profile Homepage #4
I'm fond of the maror part, so yeah, happy Pesach.

We had a great seder yesterday, i must admit. We never ran so quickly through the reading part, in order to starts eating soon :P

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
All In The Family in General
Master
Member # 5977
Profile Homepage #59
How nice. I seem to have one adoring daughter and a talented son. I like it that way. I really do.

I do wonder whose idea it was to put Synergy, Stareye and Dikiyoba there, though.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
All In The Family in General
Master
Member # 5977
Profile Homepage #16
Yeah, that looks good. Now just to find meself a wife *looks around with a disgusting grin*

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Kill Prize, Win Ogre in Blades of Avernum
Master
Member # 5977
Profile Homepage #6
Good grief, another april fool's joke?

Look, I like them, but it's getting tiring after a certain amount of them, especially when they get increasingly less funny.

What I do like, is that banner in your sig. How did you make it?

[ Monday, April 02, 2007 09:55: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Info on Upcoming Scenario in Blades of Avernum
Master
Member # 5977
Profile Homepage #15
quote:
Originally written by Malakos the Freshly-Plowed:

Yes.
Good

*looks at date of post* Oh yes, April fool's. God, people here are getting funnier and funnier.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
All In The Family in General
Master
Member # 5977
Profile Homepage #10
Make me one of Jeff's kids, preferably not dead.

Hmmm. Yeah, the married couple in the upper left corner is exactly the right place for Nikki and Aran.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Bored and tired. in General
Master
Member # 5977
Profile Homepage #12
Wow. Just wow.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
New to designing - advise and help, please. in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #8
quote:
Originally written by Calphrexo:

quote:
Originally written by Lokiron:

I am on a regular, mundane WindowsXP PC.

Thralni, I can't find the 3D Editor for windows on the page you linked.

It's not where he linked. It can be found for Windows at its Sourceforge site.

Yeah, I sort of almost assumed you used Mac, and the Windows editor is not the editor improved by niemand, so there.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Info on Upcoming Scenario in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
So this is all some sort of joke and I can go back to sleep now?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
New to designing - advise and help, please. in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Lokiron:

I am on a regular, mundane WindowsXP PC.
Ah, that's a shame... I can't recommend you any text editor for that, I'm afraid...

other programs will work, though I don't think there is any updated Windows 3DEditor yet. I think you will have to use either the old one, or the 2D thing by Jeff.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
New to designing - advise and help, please. in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #2
Okay, now let me see...

Firstly, get the 3Deditor , as Morricone suggested. It is a very good program and an absolute must for a designer. If you use a Mac, I recommend to you Textwrangel, which is a free, powerfull text editor. I recommend it to all designers. I also recommend Alint, which is a script-checking program. It can check your scripts for any mistakes before you load it into BoA to test your scenario, and that way saves you loads of time. Get it here.

So far for programs which I really recommend. There are others, but I don't think they will be very usefull for a new designer.

Now for the scripting (the 3DEditor you will have to figure out for yourself, I'm afraid, but don't be afraid to ask if you don't understand something.):

First things first: With the normal editor you can get from the Blades of Avernum Editor site at SW: scenario workshop, comes a very handy manual, written by Jeff, listing all calls in BoA. if you want to see if a certain call exists. You can also look at the script reference. I also recommend Erik Westra's Cookbook, which explains how to code basic stuff. It is really very handy and it helped me a lot when I started WtRM.

There are a couple of handy articles for designers at the Lyceum, Kelandon's page, and, not to forget, the relevant SW page.

So, I hope that's enough to get you started. If you have any questions, we will be only to pleased to answer them.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Info on Upcoming Scenario in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
Oh, um... Vahnatai? I hoped less and less scenarios would have the Vahnatai, but oh well. I tend not to judge before I play it.

I'm curious to see more of it.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Amnesia: the garbageman in Blades of Avernum
Master
Member # 5977
Profile Homepage #12
quote:
Originally written by ginger8445:

I FINISHED IT!
Congratulations.

It's a weird scenario, isn't it. Weird, but enjoyable.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Screenshots*cheers* in Nethergate
Master
Member # 5977
Profile Homepage #5
I have just seen the screenshots.

I was exalted.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Amnesia: the garbageman in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
quote:
Originally written by Old MikeS:

There are actually 7 riddles for the end game, with 3 of them randomly selected and ordered at the start. The riddles, along with the answers, are located in apollyon.txt (states 17 - 23) if you get really stuck.
By the way, are you (Old MikeS) the creator of this scenario?

[ Saturday, March 31, 2007 04:38: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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