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Geneforge 3 - Problems and Lankan in Geneforge Series
Apprentice
Member # 5650
Profile #16
It's hard to believe that Lankan would be leading anyone at all. He threw a tantum at the only person who could've helped him, and then ran away to be even more helpless and miserable than he was before. Before Litalia promised him a canister his only plan was to wretchedly wait to die, and after that canister was intercepted his only plan was to wretchedly wait to die while pining for a canister. What are those rebels really doing there, what motivated them to follow this guy who's boldest action was something he admits was a desperate f*ckup?

Then when you do bring him that power, does he say, "Now I've got a bargaining chip. I can represent these people." No, while surrounded by people who are severely vulnerable to his power, he says, "I've got the might that makes right, and now I'll show everyone just how wrong they are!" And yet they don't flee right back to the relative sanity of the civilization they grew up in?

For that, they all deserve to die, but I showed mercy on them, too. Or pity.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Geneforge 3/4 mentioned in Top 100 Independent Games List in Geneforge Series
Apprentice
Member # 5650
Profile #16
quote:
Originally written by Iffy:

I find it interesting on how the Japanese (in many games) give their characters revealing clothing. Especially the females.
I find it interesting, too. It's a tawdry gimmick that I would not complain about if Jeff were to utilize it.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Khyryk's Catacombs in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #18
I know I didn't sell it. I always drop it on my stack of trophies. It must've been took by one of them Takers back on Sucia.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Character classes (new) in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #9
The Shock Trooper wasn't so bad. Not nearly as powerful or flexible throughout as the Inf or Servile, but by the late game faced most areas as well as the Shaper, and dealt with Titan a lot better than Inf or Shaper. The Warrior could hardly finish Titan. If I remember correctly, I got so frustrated I cheated through him.

[ Sunday, September 23, 2007 03:54: Message edited by: DokEnkephalin ]
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Do you name your creations? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #22
I'll name them just to keep them organized, and for the same reason Micawber gave. I don't get attached to them because I give them such dopey names that I'm not sorry to see them go. "Damn, there goes Loogie the Searing Artilla. Guess it's time to give Tamari the Vlish a try."

[ Sunday, September 23, 2007 03:41: Message edited by: DokEnkephalin ]
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Khyryk's Catacombs in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #14
For a pure Shaper who uses their creations as their muscle, it is pretty tempting. For all other character types, it's completely overshadowed by the time you get it, in damage and bonuses. Even for a pure Shaper, there are other weapons that greatly improve your support magic, and you should've learned to coordinate your creations well enough to evade attacks anyway.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
[GF2] Questions about training, powergaming factions and Shapers in general. in Geneforge Series
Apprentice
Member # 5650
Profile #12
It's not just hypothetical, it's very doable. It's easier to switch between pro-servile factions or pro-shaper factions, then use Learned Darian's influence to change sides. I think it's more satisfying to backstab Barzal early, then leave the Takers after getting their augmented drayk on your team. Of course to get that far you have to piss off Barzal and the Awakened. Also, you do not want to show your face in Rising as a Barzite, not unless you've already left the Takers anyway.

You can join Zachary at any time if you have high enough leadership; he knows he's desperately over a barrel with the Shaper Council.

Also, with regard to training, you can't buy training over two levels above your base starting level in GF2. So if whether you've gotten your skill point through a book, a canister, or a quest reward, that's one less skill point you can buy.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
[GF2] Questions about training, powergaming factions and Shapers in general. in Geneforge Series
Apprentice
Member # 5650
Profile #9
I just replayed through GF2, and the Shaper class was the most difficult to keep alive. Even with the same early investment in leadership and mechanics, agents and guardians stomp all over the map, but the shaper had to reload a lot, and skip many monsters like the clawbug queen until getting enough power for them. Though creations get more powerful if you level them up, they still seemed so fragile, and pumping essence into them seemed to make the shaper even more vulnerable.

However, he did hit his stride in the late game with the cryodrayk and gazer, mass energize and strong daze, and tore up the hordes of Gazak-Uss with relative ease. Don't bother spending in melee. Every point in blessing magic is multiplied in value by the number of creations you have, and mental magic keeps your enemies off balance and vulnerable.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Geneforge 5 in Geneforge Series
Apprentice
Member # 5650
Profile #31
More crafting. Fewer spores, pods and living tools but a variety of raw materials that could be used to craft the resources to suit a given build.

And how about all those broken swords and batons around the land; why not make them repairable with the iron bars and planks of wood, to be used or sold? Perhaps some of them might have surprising and exceptional properties.

The forges could be easier to reach, but getting the right hammer or tongs might be necessary for crafting items of rare quality and the more powerful artifacts.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Warrior challenge in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #5
I wouldn't consider not using crystals and rods as a challenge. They do more good converted straight to cash for training.

I'm replaying Torment with an Infiltrator now, and it's a breeze. It's easier than normal mode with a Lifecrafter.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Warrior challenge in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #3
I stayed on Torment all the way through. For the drakon duels I created a wingbolt, and in this duel it picked away at the worms while I maneuvered straight at Voss. The wingbolt didn't survive, but at least the worms didn't follow while I chased the drakon into a corner. After the drak was dead, the worms dissappeared.

quote:
Originally written by Randomizer:

It just shows that it's how a class is played on whether it's workable. Still you want a build that allows for more than hit and run tactics through a parts of the game. You aren't an agent.
This build did allow for more than that; I could just stand and take it, but it would take much more time and essence pods. Hit-n-run is always going to be the smoothest tactic for singletons, and if your creations crumble, that's what you effectively are.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Warrior challenge in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #0
Just played through Torment as a Warrior, using no canisters except for stats and skills, using no crystals, wands or rods, no pods except healing and essence, and spores but rarely. I concentrated in melee, using creations for temporary decoys or fire support. I also spent up to 7 in blessing, and wondered as I did with the shock trooper how I would've done it if I spent those points in the major category. I spent nothing on missle or battle magic.

I thought I hit my stride in chapter 2, but it became a whole new game in chapter 3. I reloaded a lot and picked around the edges with hit and run strikes through that and most of chapter 4. But by the time I got the sunstone belt and tyrant legs to go with the savage gloves, and summoning survivable wingbolts, I was feeling a badass again. The end of chapter four and most of chapter five was such a stroll that I hardly made any creations for most zones. For the Titan, the Shaper camp, and Alwan's invaders, I still had to rely on guerilla tactics, mostly luring targets to corners and doorways so I could get the double-strike on them from cover.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Kyshakk or Fyora? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #8
The lighting cloud doesn't kill as quick as two drayks for the same essence price. But the kyshakk does suck up some damage, so you could put regen and spineshield on him and put him in the path of melee attackers. He's good against critters resistant to fire, but so are cryodrayks and they're much more effective.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Whats your favorite rebel caracter in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #4
Agree, I really liked Ghaldring's style. I'm curious about the kind of customs and laws his strategic mind developed, knowing as he did the drakon mindset, that he couldn't achieve his goals alone but he'd be swimming with sharks if he surrounded himself with 'new and improved' drakons. I also wonder if their racial isolation was something he cultivated or a design flaw he couldn't get around.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Stuff that you may have not noticed in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #4
Jared's change was explained in the dialog; he'd been sucking down canisters like a steroidal junkie, and it was getting very conspicuous in his skin and eyes.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Best PC class? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #56
I just finished the playthrough with the shock trooper and it got a lot easier toward the endgame, even using a total of five canisters. I tanked her up on combat skills and concentrated on magic shaping, so she could use glakhs to draw fire, wingbolts to deliver it, and deal the physical damage herself. Fire creations may do a better job of pulling close combat, but I find more creatures that are resistant to melee are also resistant to fire, and vice versa, but more creatures that are resistant to magic or combat are more vulnerable to the other.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Which kind of spells do you like. in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #5
I tend to play conservative with resources, so I rely on combat support spells most. You get a lot more mileage for your mana by boosting yourself and jumping into the fray than unleashing your biggest guns. With high enough battle magic and spellcrafting, firebolt remains a reliable missile weapon to the end, and I still use it to taunt someone into melee range, or finish someone off while getting into position to face off another. I'll save the heavy magic response for when I need to soften up targets quickly, but I get more satisfaction out of using a charm or madness to tear apart groups from the inside.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Ideologies of Geneforge (4) in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #12
quote:
Originally written by Stillness:

quote:
Originally written by Suspicious Vlish:

The right of Drayks and Drakons to exist is not worthwhile?
Why are the eyebeasts left out? Think of the baby eyebeasts.

They're already revolting, and if the Shapers don't smite them for it, the drakons should.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Ideologies of Geneforge (4) in Geneforge 4: Rebellion
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Member # 5650
Profile #4
I agree with them all, more or less.

Foremost I agree with the Shapers; this power of Shaping should not be taken lightly, should be a discipline developed through study, effort, and determination. It is not a gift, it is earned. If you handed out the power of Shaping to just anyone and everyone, there'd be a whole lot of Unshaping going on pretty soon.

I also agree with the Trakovites. Some things just shouldn't have been created, some abilities never should have been developed or used. But you can't turn back the clock; anything humanity can conceive of, they'll make it happen, whether it should be done or not. And after the gene is out of the bottle, only dire necessity will put it back, when it becomes clearly the pro-survival choice.

As much as I admire the Rebels, they seem to have gotten away from their roots; the respect for sentience. Creating life is easy for anyone; just inspect a fistful of jizz or a used tampon for evidence that we're creating life all the time; but sustainable life has a tendency to take on a life of it's own, a life that you can only take so much responsibility for. While Shapers treat all creations as extensions of themselves and faulty extentions as rogues, the rebels want to foist emancipation on all creations whether they've achieve that sentience or not.

And at the heart of it, self-interest. Whether you're living in the best of all possible worlds or whether it's going to hell in a handbasket, you can only make the most of it by tending your own garden. So f*ck 'em all and get yours. Be honest; the real choice you make is the one that'll get you the longest and most comfortable life anyway, or afterlife, if you have faith in such a thing. Anything's possible, so it doesn't hurt to cover your bases and secure that as well.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Ideologies of Geneforge (4) in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #0
What, no poll on this yet?

Which ideology do you agree with most?

Poll Information
This poll contains 1 question(s). 43 user(s) have voted.
You may not view the results of this poll without voting.

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Posts: 42 | Registered: Thursday, March 31 2005 08:00
Best PC class? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #53
I went through before with a solo inf, only using disposable creations for scouting. Now I'm trying with a shock trooper now, and though I'm finally getting the hang of it, I can't find anything to recommend about it. The creations die too easy, and they're not as efficient or versatile an expense of the essence as magic is. I'm relying far more on spores and pods and turning back to rejuvinate far more often than I did with the inf. Not nearly as efficient, not nearly as fun.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #100
quote:
Originally written by Synergy:

More coming when I get around to composing it again.
Heh, or decomposing it again, as the case may be. Have you ever tried ghosting a compound, leaving everything intact but the locks?
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Best PC class? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #52
quote:
Originally written by Drakefyre:

Sneaking and stealthing are by far the most fun components of Geneforge.
Heard that. A close second would be generating chaos in the form of explosions and dissent among attackers, which is another talent the Inf has more of than all others.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #96
What, they're worth XP? I deactivated them all with nothing but a speed boost, and without a scratch on them or me. The only damage I took was from those gooey pools to the south, there collected goods from a corpse who got gooier than me.

You know, for an inf, Val makes a lot of noise and leaves a lot of messes...
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Best PC class? in Geneforge 4: Rebellion
Apprentice
Member # 5650
Profile #42
I just finished first playthrough with a solo Infiltrator(agent), as per all the prior games. I did have to adapt a few new strategies, but they were both fun and effective when I had them figured out. Taking apart Titan was easy enough, and finishing off the invading shapers solo, and without reloading or going back for rejuve pools, was pretty satisfying.

I agree that daze is nerfed; it becomes obsolete to the redundant 'major daze' spell rather than gain in power with points spent in mental. This was not an imaginative use of a spell slot. But that's probably what those shapers go through when they have to say goodbye to their initial critter investments for the buff new models as they become available, rather than the later power developing on the earlier.
Posts: 42 | Registered: Thursday, March 31 2005 08:00

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