Best PC class?

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Pages

AuthorTopic: Best PC class?
Lifecrafter
Member # 7723
Profile #50
quote:
Originally written by Dikiyoba:

The fyora could only do 60-80 in (melee) damage per attack[/QB]
That's an interesting experiment.

I never understand why people speak so much about ranged creations melee attack. The only time I use melee is when the enemy is resistant to the specific type of attack. Am I missing something?
Posts: 701 | Registered: Thursday, November 30 2006 08:00
Councilor
Member # 6600
Profile Homepage #51
In this case, drakons have significant fire resistance, so the fyora's ranged attack against Salassar was practically nothing. Plus, fighting Salassar at close range keeps him from using his slowing ranged attack.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Apprentice
Member # 5650
Profile #52
quote:
Originally written by Drakefyre:

Sneaking and stealthing are by far the most fun components of Geneforge.
Heard that. A close second would be generating chaos in the form of explosions and dissent among attackers, which is another talent the Inf has more of than all others.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Apprentice
Member # 5650
Profile #53
I went through before with a solo inf, only using disposable creations for scouting. Now I'm trying with a shock trooper now, and though I'm finally getting the hang of it, I can't find anything to recommend about it. The creations die too easy, and they're not as efficient or versatile an expense of the essence as magic is. I'm relying far more on spores and pods and turning back to rejuvinate far more often than I did with the inf. Not nearly as efficient, not nearly as fun.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Apprentice
Member # 8425
Profile #54
quote:
Originally written by Sir Spiff:

I find that suicide squads, while effective, get boring quick.
What are you talking about? That's my favorite tactic! (Assuming run in and bash it doesn't work.)

--------------------
The sparrows are flying again.
Posts: 23 | Registered: Sunday, April 1 2007 07:00
Apprentice
Member # 8390
Profile #55
I'm saying I don't enjoy the same things as you. What a novel concept.
Posts: 37 | Registered: Tuesday, March 27 2007 07:00
Apprentice
Member # 5650
Profile #56
I just finished the playthrough with the shock trooper and it got a lot easier toward the endgame, even using a total of five canisters. I tanked her up on combat skills and concentrated on magic shaping, so she could use glakhs to draw fire, wingbolts to deliver it, and deal the physical damage herself. Fire creations may do a better job of pulling close combat, but I find more creatures that are resistant to melee are also resistant to fire, and vice versa, but more creatures that are resistant to magic or combat are more vulnerable to the other.
Posts: 42 | Registered: Thursday, March 31 2005 08:00

Pages