Profile for Pig Catapult
Field | Value |
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Displayed name | Pig Catapult |
Member number | 4665 |
Title | Warrior |
Postcount | 129 |
Homepage | |
Registered | Sunday, July 4 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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Toadstools of STRENGTH! in The Avernum Trilogy | |
Warrior
Member # 4665
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written Friday, April 18 2008 13:19
Profile
quote:Oh wow... I wonder what happens if you agument a pile of herbs and make potions with them.... Maybe it does the same thing? Someone should test this. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
BOA Default Scenarios Not Showing in Tech Support | |
Warrior
Member # 4665
|
written Monday, March 24 2008 09:45
Profile
Okay. Thanks. I'll try that. ~EDIT~ It worked! Thanks. ^_^ [ Monday, March 24, 2008 09:52: Message edited by: Pig Catapult ] -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
BOA Default Scenarios Not Showing in Tech Support | |
Warrior
Member # 4665
|
written Sunday, March 23 2008 23:03
Profile
I have the folders for Valley of Dying Things, Za Khazi Run, and A Small Rebellion in my BOA scenarios folder, but Diplomacy With the Dead is the only one showing up. I thought it might have been one of my other scenarios messing something up, and so I deleted all of those, (since I can always download them again), but I still can't get those to show up. I'm not sure what's wrong, but could I get help? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Temple of Pain Design Help in Blades of Avernum | |
Warrior
Member # 4665
|
written Thursday, April 20 2006 17:19
Profile
I'd advise making the stairs a deep blue-green color. ~EDIT~ I did a bit of experimenting, and hex color 00415a (RGB 0,65,90) looks very nice with dark red. [ Thursday, April 20, 2006 17:23: Message edited by: Pig Catapult ] -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Goldar Mines (A Large Rebellion) in Blades of Avernum | |
Warrior
Member # 4665
|
written Friday, June 24 2005 05:43
Profile
I haven't found a way to get past the ogres. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Goldar Mines (A Large Rebellion) in Blades of Avernum | |
Warrior
Member # 4665
|
written Thursday, June 23 2005 21:36
Profile
I'm stuck. I turned the wheel to open the docks, but I can't get in the boats. Please help? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
PC personalities in Blades of Avernum | |
Warrior
Member # 4665
|
written Tuesday, May 31 2005 13:52
Profile
Alright, we've established that I'm a TOTAL IDIOT. If this is just going to turn into a big ol' flamewar, I politely request that a moderator/admin lock this. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Backwater Calls in Blades of Avernum | |
Warrior
Member # 4665
|
written Tuesday, May 31 2005 07:51
Profile
*dies laughing* -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Undead Horde Substitutes in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, May 28 2005 23:06
Profile
I'm all for the 'encroaching human settlers' and/or 'gold rush' type of scenario. Like a bunch of miners stumbled upon a secret civilization of ice spirits(NOT undead. I mean "spirit" like nymphs and faeries and stuff), and you have the choice of either helping the ice spirits drive the humans out of their home(or just kill them) and seal the cave back up, or helping the miners by destroying the ice spirits' magical "cold source" so that the ice will thaw, killing the ice spirits and making the gold/silver/iron/whatever underneath readily accessible. ^There's so many places you could go with that. I can think of at least four possible endings off the top of my head, several nifty cold-based pieces of equipment, and five different dispositions that the ice spirits in general could have. (Note that I've never played BoE, so I have no idea if this has been done already) [ Saturday, May 28, 2005 23:08: Message edited by: Pig Catapult ] -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Beta Call for Mad Ambition in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, May 28 2005 16:31
Profile
Name: Pig_catapult Email Address: v i c i o l a (at) r i c h w (dot) o r g Platform (Mac / PC / Unix / Amiga): PC (Windows XP) Beta-Testing Experience: I got halfway through the betatesting of Undead Valley, before getting fed up with being stuck in walls Designing Experience: I've played all of the scenarios out there except for Bahssikava and LP, but I can't script to save my life. Are You Imban: Most definately not. [ Saturday, May 28, 2005 16:39: Message edited by: Pig Catapult ] -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
PC personalities in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, May 28 2005 04:57
Profile
I'm sure that a lot of us have one party that we've used the most and spent the longest time with, and I'm pretty sure that by now some of us have decided on personalities, or at least 'courses of behavior' that each of our PCs have. Do your characters have set personalities? Even vaguely defined ones? How do they like to handle a scenario? Example(my party): 1. Male Nephil fighter -- "Do not leave the dungeon until you're sure that EVERYTHING is dead, and you've searched EVERY wall for a secret treasure room(get Mycroft to use Far Sight for this. It saves time.)" 2. Male Slith fighter -- "Do not leave town until you have searched all the houses, taking anything of value that isn't NYed(and a few things that are), get side-quests, slaughter and loot town immediately after getting rewards from side-quests" 3. Female human preistess -- "Get in, kill the monster, take monster's stuff, go back to town to collect reward, then get out as soon as physically possible" 4. Male Nephil mage -- "explore map thoroughly for special encounters and secret passageways" Traits that apply to the party as a whole -- Loyal to no-one but themselves and each other; like treasure; like finding hidden passageways using Far Sight; hate laser puzzles; dislike the Empire but not to the point of fanaticism; like stat-raising armor and weapons; like nigh-obsessively collecting food and potion ingredients, most of which they never intend to use(but you can never have too much graymold, right?); dislike having to pay for things; dislike useful NYed items that are directly in the line of sight of a friendly, non-moving NPC; dislike fish; hate moster generators -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
File Corruption in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, May 28 2005 00:04
Profile
Really? I thought it had to do with "Useful Skills" being over 200. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help in Backwater Calls ~spoilers~ in Blades of Avernum | |
Warrior
Member # 4665
|
written Sunday, March 6 2005 13:33
Profile
I can't -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help in Backwater Calls ~spoilers~ in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, March 5 2005 19:59
Profile
you mean the goblin amulet? I showed it to the wizard guy, and he told me to follow him, but nothing happened. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help in Backwater Calls ~spoilers~ in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, March 5 2005 17:09
Profile
No, I beat the hoarde of hellspawn that was blocking the road, How do I get into the BIULDING? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help in Backwater Calls ~spoilers~ in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, March 5 2005 14:46
Profile
How do I get into the demon fort? I've gone all the way around and haven't found any secret doors, and if I go in through the front, I get killed. Please help? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Stuck in Death at Chapmans... in Blades of Avernum | |
Warrior
Member # 4665
|
written Wednesday, March 2 2005 17:43
Profile
~SPOILER!!!!~ . . . . . . . . You mean Death? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Stuck in Death at Chapmans... in Blades of Avernum | |
Warrior
Member # 4665
|
written Tuesday, March 1 2005 06:34
Profile
Nothing happened. -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Canopy Help - spoiler - in Blades of Avernum | |
Warrior
Member # 4665
|
written Sunday, February 27 2005 21:05
Profile
Where are the explosives? -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help!!! I'm stuck in the deep caverns in Blades of Avernum | |
Warrior
Member # 4665
|
written Friday, August 6 2004 13:02
Profile
Check the automap. The way out is in the square-ish room near the SW corner. And the 'shrooms aren't 'poppy shrooms'. They're called "Morog's Shrooms" in the Special Items list. Poppy shrooms are green and make you fall asleep. And Morog is a girl, FYI -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Early Beta Test: Edge of Cipirus in Blades of Avernum | |
Warrior
Member # 4665
|
written Friday, August 6 2004 12:38
Profile
Moniker: Pig_catapult E-mail:viciola@richw.org[/url] Reason I should send it to you: I'm honest and helpful, and I like testing scenarios. Are you an idiot/lamer?: I'm not stupid, just naive. :P -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Help!!! I'm stuck in the deep caverns in Blades of Avernum | |
Warrior
Member # 4665
|
written Thursday, August 5 2004 18:46
Profile
Um, I think that he's in ZKR -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
Warrior
Member # 4665
|
written Thursday, August 5 2004 18:26
Profile
Name: Pig Catapult Email: viciola@richw.org[/url] Platform: PC Scenarios Tested: Undead Valley Scenarios Designed: 0 Scripting Ability: None. Nada. Zero. Are You Imban: No, I'm Pc. [ Thursday, August 05, 2004 18:29: Message edited by: Pig Catapult ] -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Living in Valorim in The Avernum Trilogy | |
Warrior
Member # 4665
|
written Saturday, July 31 2004 17:58
Profile
quote:Hawke's Manse is boring. It needs multiple stories. ~_~ -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |
Does anyone else notice the lack of scenarios? in Blades of Avernum | |
Warrior
Member # 4665
|
written Saturday, July 31 2004 14:05
Profile
I'm willing to donate ideas to anyone who needs them(for the very small and reasonable fee of giving me some credit for it) -------------------- Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders. Posts: 129 | Registered: Sunday, July 4 2004 07:00 |