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editor help in Blades of Avernum
Apprentice
Member # 4661
Profile #2
Now redundant from a poor edit, thanks for the pointer FBM.
(Giving up on typing today)

[ Saturday, September 25, 2004 05:42: Message edited by: grackle ]
Posts: 26 | Registered: Sunday, July 4 2004 07:00
SEXY GOAT ON SEA ACTION in Richard White Games
Apprentice
Member # 4661
Profile #1
bumping to stop stretch
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Question about site in SubTerra
Apprentice
Member # 4661
Profile #2
The Stew Boy do you mean you are looking for this url? http://www.spiderwebsoftware.com/subterra/levels.html

Otherwise a site mentions the results as:
Here are the winners of 1st official level design contest:
=1= Zeviz's Attacked Base
=2= Catarina's Enchanted Forest
=3= Isi & Zozo's Not Too Serious
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Question about site in SubTerra
Apprentice
Member # 4661
Profile #1
There was a massive pruning of threads in August everything over 45 days was removed. I believe FatBatMonkey was trying to archive Subterra. The thread Pied Piper Project 2 - The Boards Strike Back in General will give the news.

Alternatively:
Put in a google search: "level design contest" subterra
They may have what you want cached.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
Apprentice
Member # 4661
Profile #2
Are you using v1.0.1 from Stareye's site? http://stareye08.tripod.com/
Posts: 26 | Registered: Sunday, July 4 2004 07:00
A Perfect Forest Released!! in Blades of Avernum
Apprentice
Member # 4661
Profile #29
On one playthrough the attacks by the haunted nephil seemed to stop and there was just the wandering nephil around. Leaving town and returning brought back the rest of the attacks needed to trigger the alien machine message.

lizzard where did you find a spaceship?
Posts: 26 | Registered: Sunday, July 4 2004 07:00
A Perfect Forest Released!! in Blades of Avernum
Apprentice
Member # 4661
Profile #26
Make sure you have the new version v1.0.1 which you can get from http://stareye08.tripod.com/ . Exchange the new version for the old in your folders. Go to an earlier save where you can leave town and join/load the new version from there.

The scenario is well worth the effort.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
A Perfect Forest Released!! in Blades of Avernum
Apprentice
Member # 4661
Profile #24
Get rested up.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
A Perfect Forest Released!! in Blades of Avernum
Apprentice
Member # 4661
Profile #21
It should occur right near the end when you return to the Resistance Cave.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
broken board again in General
Apprentice
Member # 4661
Profile #0
Yet again the board is broken by the kiddies abusing it. An error has occurred:

Tried to open zero-sized topic 001966 in forum 1. at CGIPath/ubb_lib_files.cgi line 777.

Please inform the board administration of this error so that they may fix the problem. Thank you!

Would you please work on a solution to the chain quoting that seems to cause this. The "suggestions" thread appears to be where the problem exists.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Could some one PLEESE tell me how to reacivate the charactor editor??? in The Avernum Trilogy
Apprentice
Member # 4661
Profile #8
On the same page you downloaded the game from there are icons that go to "upgrades and support". Instructions are there with for either mac or windows. I'd give a link if you had said which game you are losing. ;)

[ Wednesday, August 25, 2004 00:30: Message edited by: grackle ]
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Tutorial in Blades of Avernum Editor
Apprentice
Member # 4661
Profile #3
The tutorial contained in the download at http://www.avernum.com/blades/scen_workshop.html installed itself to my temp files here. Maybe running a search on BoA Editor Docs v1* will help.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Tutorial in Blades of Avernum
Apprentice
Member # 4661
Profile #3
The tutorial contained in the download at http://www.avernum.com/blades/scen_workshop.html installed itself to my temp files here. Maybe running a search on BoA Editor Docs v1* will help.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Feedback on Dungeons in Blades of Avernum Editor
Apprentice
Member # 4661
Profile #15
The uncertainty does seem common. Since the games/engines are available in the 2 forms it is not unreasonable for new blades players to suspect that they will be impacted. It might be nice to also make sure it is very clear at Alexandria and The Lyceum.

[EDIT] Looking at the page for BoA the scenario download are broken down into the 2 versions. So perhaps a note there on how to do graphics conversions would help as well as a sticky in the BoA/BoE forums.

[ Sunday, August 01, 2004 23:30: Message edited by: grackle ]
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Feedback on Dungeons in Blades of Avernum
Apprentice
Member # 4661
Profile #15
The uncertainty does seem common. Since the games/engines are available in the 2 forms it is not unreasonable for new blades players to suspect that they will be impacted. It might be nice to also make sure it is very clear at Alexandria and The Lyceum.

[EDIT] Looking at the page for BoA the scenario download are broken down into the 2 versions. So perhaps a note there on how to do graphics conversions would help as well as a sticky in the BoA/BoE forums.

[ Sunday, August 01, 2004 23:30: Message edited by: grackle ]
Posts: 26 | Registered: Sunday, July 4 2004 07:00
I cant download any of your games which have an ftp address in Tech Support
Apprentice
Member # 4661
Profile #4
sent. best of luck to you. i did not rename the .exe so your antivirus may question it.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
I cant download any of your games which have an ftp address in Tech Support
Apprentice
Member # 4661
Profile #2
i can try emailing it to you. message me your addy and which OS version you need.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Orb of Thraini in The Avernum Trilogy
Apprentice
Member # 4661
Profile #1
Keep working on getting through the forest. Some travel will be diagonal. Using a windows OS I found that watching the minimap was most effective in forests to determine possible pathways.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Question for all in General
Apprentice
Member # 4661
Profile #25
Geneforge was recommended in an off topic section of an urban legends forum a few years back. After trying the demo I bought it and have since acquired the rest of his games.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
New scenarios in progress in Blades of Exile
Apprentice
Member # 4661
Profile #35
Stoats (Mustela erminea) are in the same family as weasels, wolverines, mink, badgers and otters. When in their winter white form they are called ermine. Their class is Carnivora (They are just cute enough to look like a rodent which they eat.) http://www.fact-index.com/s/st/stoat.html

sorry, clarification: the less fancy name for Mustela is in fact weasel. The Family weasel includes the Subfamilies weasel and a bunch of others. So it could be called a weasel but is not what is generally concidered a weasel. (Have I made this clear as mud yet?)

[ Thursday, July 29, 2004 11:38: Message edited by: grackle ]
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Spiderweb's homepage is down in General
Apprentice
Member # 4661
Profile #3
If you go to http://dnsstuff.com/ and enter the addy under tracert (3rd column 2nd down here) it may show you what router is the problem.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
Spiderweb's homepage is down in General
Apprentice
Member # 4661
Profile #1
All seems fine from here.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
dang that brigand's madhouse!! in The Exile Trilogy
Apprentice
Member # 4661
Profile #5
If you mean the Madhouse Brigands in the Honeycombs in Avernum/Exile 2 this walkthrough for Av2 may assist http://www.geocities.com/zeviz1/

Good luck Glorie.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
We know about Geneforge 3...but what's next? in General
Apprentice
Member # 4661
Profile #101
The long answer:
I'm disabled so I come at this from a different perspective than most. I have to choose games that work with limited mobility. Even using the touchpad, pausing often, fatigues so that breaks are required; sometimes I can just switch arms but generally I have to take a few hour rest after playing for an hour. Every click required is noticed. Pulldowns are marginally easier than needing to use the keyboard but having everything available through the mouse on one interface is a huge selling point to me.

While I have bought all of the spiderweb games Avernum is what I play because of the ergonomics. The BoE scenarios are only looked at wistfully hoping the authors are willing to convert the best. The praise many BoE scenarios earn makes it tempting to try some longer despite the inefficiencies but I would be in extra pain which is a strong disincentive.

The short answer:
I'd be happy with whatever is put on an Avernum style engine. Spidweb got me this far so I'll keep the faith.
Posts: 26 | Registered: Sunday, July 4 2004 07:00
This damn windows BOA update in Tech Support
Apprentice
Member # 4661
Profile #1
ummm, nope. all seems well here.

i assume you are trying to use the 3.3MB patch at the bottom of this page http://www.avernum.com/blades/techsupp.html

have you confirmed that the version you are trying to update is in fact the old v1.0 and not the already updated v1.0.1? at worst concider downloading the current version from the list of sites. http://www.avernum.com/blades/index.html

at what point are you getting the error message?
Posts: 26 | Registered: Sunday, July 4 2004 07:00

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