Profile for Cade
Field | Value |
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Displayed name | Cade |
Member number | 4564 |
Title | Apprentice |
Postcount | 17 |
Homepage | |
Registered | Wednesday, June 16 2004 07:00 |
Recent posts
Author | Recent posts |
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ZKR Fly areas. in Blades of Avernum | |
Apprentice
Member # 4564
|
written Wednesday, August 18 2004 22:11
Profile
Unfortunatly featherfall.. It's a lamp that has a certian ammount of charges.. Can't remember the name, however.. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Wednesday, August 4 2004 20:01
Profile
Would it not technically be possible to run a custom script in which you have "Water" As a special item, and every so often, the scenario searches to see if you have it. If you do, Then it takes one off the list of "Water" under special Items. If you don't have it, then the scenario takes off health.. Etc. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Apprentice
Member # 4564
|
written Wednesday, August 4 2004 20:01
Profile
Would it not technically be possible to run a custom script in which you have "Water" As a special item, and every so often, the scenario searches to see if you have it. If you do, Then it takes one off the list of "Water" under special Items. If you don't have it, then the scenario takes off health.. Etc. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 13:42
Profile
Found a rather annoying bug. Running with a singleton slith in slot two, I go to the HLPM Part and it asks methe level. I insert god and step up to the runes, It then procedes to tell me I cannot enter from this side, try again from the north I get no levels no nothin. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 13:42
Profile
Found a rather annoying bug. Running with a singleton slith in slot two, I go to the HLPM Part and it asks methe level. I insert god and step up to the runes, It then procedes to tell me I cannot enter from this side, try again from the north I get no levels no nothin. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Za-Khazi Run & DwtD in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 10:43
Profile
I have NO Idea about the ZKR But the DWTD one.. I do believe that that is the area you escape from when you use the portal after killing Maynard and the Crystal -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 10:37
Profile
Oops. Missed the last line of your post. If I could get a zip, that'd be great. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 10:37
Profile
Oops. Missed the last line of your post. If I could get a zip, that'd be great. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 09:34
Profile
Sure, Lets have some fun. sabin_6@hotmail.com That's email and MSN, so whichever you fine easier -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, July 15 2004 09:34
Profile
Sure, Lets have some fun. sabin_6@hotmail.com That's email and MSN, so whichever you fine easier -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Pyramid in the middle of nowhere? (DwtD) in Blades of Avernum | |
Apprentice
Member # 4564
|
written Sunday, July 11 2004 21:18
Profile
It's a hole actually I do believe.. It seems more that way.. Probably just a problem with the map Jeff didn't fix? -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
missed stuff in ASR? in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, July 10 2004 20:51
Profile
5. This can be entered into when following the EMPIRE Path of this scenario. 6. I entered this on the EMPIRE Path without the Quickfire even being there, There's a door that hard to get through but there should be a secret path you can go through to the north of the door. Through all this is a treasure stash that you need to kill a ballisk to get to. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Help - Teleporting Treasury in Chief's Chambers in Assikvas in ZKR? in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, June 26 2004 23:42
Profile
Ritual of Sanctification? Is there any Use for this? -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Small Rebellion Queston in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, June 26 2004 08:26
Profile
Dunno what your talking about with the room, but unless I'm mistaken, that wheel will open a porticulus that's blocking ANOTHER wheel that will open the entrance for you -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Za-Khazi Run: Spiraling Crypt: Insane Solutionless Time-Warp Death Trap? in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, June 26 2004 08:24
Profile
Actually the demon golem room is ALOT easier than you are all making it out to be. Do this: Before you enter, Haste, and warbless your fighter(s) Send one fighter over to the right to take out the 2 ice, 2 blade and the jeweled golem Have one fighter stay and take hits, and help destroy the golems on the right. Use magic on the normal golems and they'll fall really quickly (I used Lightning) The Demongolem can only heal if other golems are in the room, and can only activate one golem per turn, giving you PLENTY of time to kill the other ones Hope that made sence -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
a perfect forest? in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, June 19 2004 14:21
Profile
This is a strange one it is... It was never realeased for the windows version? -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
VODT Help! in Blades of Avernum | |
Apprentice
Member # 4564
|
written Saturday, June 19 2004 14:17
Profile
You get the stone to open the green glowy doors from the friendly talking spiders. Here's a list of what to do: 1.Find the Vahantai in the Library level. 2.Grill them for information about the plauge. 3.Go back to the GIFTS(Giant Intelegent Friendly Talking Spiders) and do their quest. As for the wand. I dunno, someone else will be in to help -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 18:30
Profile
<Laughs> Allright. Sorry. I'll sit tight. I guess it's my N00b-ness.. I WOULD play some BoE but, I don't own it, and BoA is my first registered game. <Sits Tight> -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 18:30
Profile
<Laughs> Allright. Sorry. I'll sit tight. I guess it's my N00b-ness.. I WOULD play some BoE but, I don't own it, and BoA is my first registered game. <Sits Tight> -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
An interesting bug in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 18:28
Profile
Yeah, I wouldn't concider it a bug.. I mean. Sure, your trapped by a cube of energy, But flying swords in the same space, Yeah.. That'd still hurt.. I think the principle of Forcecage is that nothing can get in or out, but something created in the same space will still take effect. -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 12:39
Profile
If your still checking, I could do this as well. I'd be more than interested -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 12:39
Profile
If your still checking, I could do this as well. I'd be more than interested -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum Editor | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 08:44
Profile
I as well am interesting in aiding beta testing <Is anyone actually at this stage? :P > Contact at: sabin_6@hotmail.com Add me to MSN if you find that best. Cade -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |
Testing Scenarios in Blades of Avernum | |
Apprentice
Member # 4564
|
written Thursday, June 17 2004 08:44
Profile
I as well am interesting in aiding beta testing <Is anyone actually at this stage? :P > Contact at: sabin_6@hotmail.com Add me to MSN if you find that best. Cade -------------------- Right! Posts: 17 | Registered: Wednesday, June 16 2004 07:00 |