Profile for Beatrix
Field | Value |
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Displayed name | Beatrix |
Member number | 3851 |
Title | Apprentice |
Postcount | 34 |
Homepage | |
Registered | Saturday, January 3 2004 08:00 |
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Author | Recent posts |
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amd what is your favourite creation (or army if you want it)? in Geneforge Series | |
Apprentice
Member # 3851
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written Friday, September 30 2005 02:32
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I'm in my 3rd game as an agent and I'm still following the advice of Alex(?) who wrote the fabulous creation list for G2. I put one point into battle shaping early on in order to make a thad or two and, later, add some points into strength and dexterity. What a fabulous creation for very, very little cost. I think the thad is underrated, in truth. Used this way, at higher levels he can inflict some serious damage on opponents. And, as Alex points out, by the time he's leveled up and you put some points in the above-mentioned stats, he's as good as a Battle Beta. But lots cheaper. I used to only use creations with ranged attacks before I read Alex's excellent analysis. Currently, my little army has two thads (lvl 26), two vlish (lvl 30) and one drayk (lvl 27) and Alwan. I'm lvl 34. These guys can kick some butt. Also underrated (IMO) is Alwan. His excellent blade inflicts some serious damage at higher levels. With mass energize, the whole crew is impressive (even though with the agent, they are significantly lower in level than they would be with a shaper) and difficult to beat. I agree with the other poster that glaaks aren't quite as good in G3... a disappointment, because they are terrific in G1 and G2. Another disappointment in G3 was the searing artilla. I recall them being really great in one of the games, but can't remember which one. I think they are so graceful and sleek. I love gazers ... but not sure I'll get one unless my crew starts having trouble. They are expensive for an agent. For some laughs, I like to lock myself in a room somewhere and send a vlish off to pillage. Something about the little thing floating around stealing everyone blind makes my day. (Don't care if it's cheating or not! It's fun!) If I had one favorite to pick as an agent, it would be a regular vlish (leveled up from the beginning)... as a shaper, the gazer. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Testing grounds Part II, Section 3+ in Geneforge Series | |
Apprentice
Member # 3851
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written Friday, September 30 2005 02:03
Profile
I think what Jaid might have been getting at with blessing magic skills is the ability to cast essence shield and steelskin, which really help tremendously in deflecting blows to you and your creations. Cast these spells while you are standing at the essence pool across from the mind (they cost a lot of essence) and they will last until you leave the area. Ditto for augmentation, a healing craft spell, which signicantly boosts your party's health points. You may not have access to some of these spells yet. Btw, I was not able to beat these nasty golems until way higher than your level. I followed the advice in the walkthrough and did the last tests before leaving for Gull (?) Island. Level 30 or so, I think. By that time, I had higher levels blessing spells. Mass energize would be extremely valuable also (my favorite blessing spell). Also, as a loyalist, if you have Greta and Alwan with you ... this is important! ... do not go through the dock gates at the west end of Dhonal's Isle with Greta until you've done the tests. (She leaves after you open the door to get to the boat.) Her searer is very effective against these golems. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
how do you turn off (disable) cheats? in Geneforge Series | |
Apprentice
Member # 3851
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written Friday, September 16 2005 13:00
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I consulted the hint books... it doesn't show it for G3, but it should be the same as G2. Shift+D, type "nomorecheats." The book indicates cheats will no longer work. To relaunch them (if you miss them!), you must then consult the tech support page on this website. I love "exitzone" myself, but I at least try not to use it in the heat of battle. Just cleared areas. (hee hee... still a cheat though, eh?) Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Benerii-Eo Gates in Geneforge Series | |
Apprentice
Member # 3851
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written Friday, September 16 2005 12:49
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Same thing happened to me first time I played... I just kept fiddling with levers. I think if you accidentally click a lever twice, it reverses itself, as in click (open), click again (close). Try to isolate which one might be it (or both?). Of course, I could be wrong about this. All I know is that when I clicked one, then the other ... trial and error ... it eventually opened. Btw, I don't think Litalia is dead yet. She magically disappears when she gets too wounded. Methinks you'll see her later. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Unlimited Exp Bug in Geneforge Series | |
Apprentice
Member # 3851
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written Friday, August 12 2005 10:22
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Good point, mok. The higher the level, the less experience. I'm always disappointed when I fulfill a quest from a different island (like killing striped clawbug) and because I'm at too high a level by the time it's done, I get 1 exp. whoopee. Still, there is something to be said for exploiting bug -- early strength makes for an easier time when you need it. ;) Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Turning off full-screen? in Geneforge Series | |
Apprentice
Member # 3851
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written Thursday, August 11 2005 08:33
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Wow! Even better, Zeviz. Thanks. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Turning off full-screen? in Geneforge Series | |
Apprentice
Member # 3851
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written Wednesday, August 10 2005 15:10
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I know this isn't quite the same as being able to minimize the game, but since you are on a PC, your keyboard should have a window key (has the windows logo on it) right between ctrl and alt keys on both sides of your keyboard. I use this one a lot when I flip back and forth between playing and reading the walkthrough. Beats saving and reloading the game. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Thursday, July 28 2005 11:47
Profile
Thanks to all who have weighed in on the subject of ettiquette. Arkadillo, I couldn't agree more with your feelings about corrections being a moderator's job and not members of the forum. Trina, I couldn't have said it better myself. Thanks. If you wince and I wince just reading what is said to others, we can't be alone in this. Probably many people have fled this place because of this. As to post count, I don't give a flip, folks. And I do think it's disingenuous (and a putdown) to welcome someone to the forum who joined it more than a year and a half ago. I have visited here off and on, reading more than talking. Why? I find out what I need to know by the "search" option. You can play the "you're a newbie" game with me all you like. I'm obviously not. I have a life with other things to do, so I don't hang out here. But I'm not going to be relegated to some lowly status by people into titles and post counts and what not. Stand back for a minute, folks, and look at this. Silly. Trivial. These are games. They're fun. This is a forum to talk about all this fun we're having playing these games. It's not a place to act out power struggles. As Arkadillo said, it's the person, not the title or the perceived power that earns the respect. Trina, are you a writer? You should be. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Wednesday, July 27 2005 16:38
Profile
Yes, Drakefyre! The questions are answered within hours and most responders are extremely helpful. It makes all the difference between my getting stuck and frustrated with the game and actually being able to play it and have fun. You are awesome. And Contra and others whose handles escape me at the moment are terrific. I also think you moderators out there do a great job. I know this because I read a heck of a lot on these boards -- way more reading than posting -- to see if I can find the answers first. The mods are obviously picked for a reason. Tact, judgment... even kindness. The anonymity the internet provides seems to spur people to do things they can't get away with IRL. One such thing is running around pointing out people's flaws and telling them how to behave. I'm seeing a lot about post count being a big thing. Okay, I get it now. It gives folks that funny title after their handles, right? Whoa. Pretty big deal, eh? Gee, I hope this post I'm writing right now promotes me. <snark> Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Wednesday, July 27 2005 01:29
Profile
Look, I just came here to have fun. If anything I did offended anyone, it wasn't intentional. I think that's obvious. I tried using the edit button the other day and it didn't work for some reason. Eh, well. This forum is not particularly well attended for a game that just came out on Windows not too long ago. Maybe the folks here jumping on people for innocent flubs isn't the best way to keep people here. Not everyone has great grammar or spelling or, like me, find the mechanics of posting to be easy. I've seen several people scolded here by just regular posters for silly infractions and it creates and unfriendly environment in a place that should be fun. I think there reaches a point where people should just let people be unless they're being rude or offensive. And let the forum moderators do their job. Oh, and I'm not sweetie or honey or baby or anything like that. You can call me Holly. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Monday, July 25 2005 17:22
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Oh, btw.... I did go back and finally get the Claymore! Yippie! I'm thrilled... didn't get the drayk canister, unfortunately... but I'll try next time. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Monday, July 25 2005 17:20
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I have put a lot of points into endurance and I do have a fyora (since the beginning). Maybe I should think about pumping up the parry and quick action and forget this missile guardian thing. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Kyra's Refuge in Geneforge Series | |
Apprentice
Member # 3851
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written Monday, July 25 2005 02:29
Profile
Walter, I posted this in another thread, so I'll try to be brief (so as not to spam!), but I discovered that Greta didn't dump me at all. I never boosted her intelligence beyond the initial two points. Ditto for the creations. I went back to guardian game and fetched Greta back with no problem. I play agent so much better. :-/ Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
|
written Monday, July 25 2005 02:23
Profile
It may be that I'm simply not playing the Guardian correctly. So many rogues shoot bolts from a distance that I find I rely heavily on missile weapons -- not a match for many of the enemies. Greta was getting more bad guys than I was by far. Also, huge difference between the guardian and agent at Krya's refuge. Guardian couldn't last through second round of ghosts; agent toughed it out. HOWEVER.... I know of one mistake -- BIG -- that I made. Yesterday, I went into the guardian game (in progress still) and noticed how poorly I handled stats. I didn't boost up intelligence for Greta, Alwan or the two creations beyond the intial two points. No wonder each and every one of them fell under the specters' spells, turned on me and actually were the ones who killed me! I guess I should have been asking advice on how to play the guardian. I've always wanted to play him. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Kyra's Refuge in Geneforge Series | |
Apprentice
Member # 3851
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written Saturday, July 23 2005 10:56
Profile
Which character are you playing? There are some good suggestions here by the posters -- particularly if you are an agent or shaper (sounds like you might be a shaper?). I've tried two different ones. With my guardian had the oddest experience. First, Greta tried to kill me before even going in the basement (guardian had so-so pro-shaper views -- not good enough to get training with Vandarin and had killed no unnecessary people or serviles). I think that's the earliest dumping by Greta I've heard of on these boards. Then downstairs with the ghosts... my word, I was shocked that my fyora, vlish and Alwan all fell under ghosts' spells. It was they who killed me every time. Didn't have spell energy/ability to counteract it. What to do? Wait until stronger, methinks. Sometimes that's the best tactic. My agent with Greta had a tough go of it, but my spells eventually overpowered them. The ghosts were worse than Krya for me. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
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written Saturday, July 23 2005 10:44
Profile
Wanted to add something -- maybe a little off topic to this thread -- but I found the guardian so difficult to play in G3 that I stopped that game and started with the agent. In the past -- G1 and G2 -- I've most enjoyed shaper and agent, but I didn't think the guardian was as tough to play. I still have the guardian game saved for replay when I'm feeling bold. Oh, I'm just playing on normal. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
|
written Saturday, July 23 2005 10:37
Profile
These are all great ideas! When I got freed up last night, I gave 'em a whirl. Failed, but it was fun to create 7 fyoras and strew them about. heh heh I've noticed I have trouble being sneaky. I have a flair for getting caught. It took my agent a couple of tries to get the necessary stuff from Lankan's place to fulfill other quests. When I played the Guardian, I never could get any of it. Wouldn't it be nice to cast "invisible" to last a short while for those of us challenged in the ways of infiltration? :-)~ Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Inner Keep problems in Geneforge Series | |
Apprentice
Member # 3851
|
written Friday, July 22 2005 12:27
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I have been repeatedly trying to get to the northwest private chambers of Lord Rahul and Lady Anjali -- but the guards there attack me. From reading the posts here, it sounds like everybody just gets the Guardian Claymore with no problems. I have Leadership of 11 and even tried boosting it to 12 to talk to Rahul again. When I ask for supplies, he still says something like "I ain't fetchin' 'em for ya" and implies if I use ingenuity I can find what I need. Uh.... okay. But my ingenuity is tapped out. Did anyone else have this problem? If not, what did you do to get the items in the northwest chambers? I'm curious whether I need to fulfill the quest to talk to Greiner first? Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Missing customs crate in Geneforge Series | |
Apprentice
Member # 3851
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written Tuesday, July 19 2005 16:22
Profile
Right you are! I went back to autosave and replayed it just to check it out. Sure enough ... not a physical crate but a message about its fate. I need to be more patient. I was more concerned with whether I should use the canister. Duh! Thanks you two for answering. I'm enjoying the game (except for specters in Krya's Refuge. heh heh). Always really appreciate your walkthroughs, btw, Matt. So thorough. I'd be lost without them. :-) Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
Missing customs crate in Geneforge Series | |
Apprentice
Member # 3851
|
written Tuesday, July 19 2005 15:55
Profile
I'm following the walkthrough -- and I did a search through the posts before writing this. The walkthrough and a poster said the crate was in NE dome. I have walked like a mad one through every crate, searching every corner. No crate. I've walked around domes. I relocated the blood from the cryoroamer massacre... nada. I'm getting dizzy. Help! [ Tuesday, July 19, 2005 16:14: Message edited by: Holly ] Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 3851
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written Thursday, February 12 2004 08:41
Profile
Dunbar, you don't know tedious until you take a small army of creations, hasted and in combat mode, through one of those energy-sapping regions. Moving each little pet one by one. Or try walking over lava pits alone and skip their turns and remember to click on yourself all the time. Oops... forgot... there he goes... gee, I sure liked him.... etc., etc. (To creator of the Gs... please make turn off of pets more user-friendly!) I recently used the hide-and-let-them-fight strategy to good advantage, and I think it should be a staple of the shaper. I was able to turn off some spirals and steal some items while they fought. And .. yeah ... you think twice about losing a creation that has leveled up way beyond anything you could re-create. I played as an agent and it was even more so... because I didn't have much invested in shaping and the drayk was darned near as strong as I was. I like to have at least one creation as an agent late in the game -- it seems to level the playing field somewhat. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 3851
|
written Thursday, February 12 2004 08:41
Profile
Dunbar, you don't know tedious until you take a small army of creations, hasted and in combat mode, through one of those energy-sapping regions. Moving each little pet one by one. Or try walking over lava pits alone and skip their turns and remember to click on yourself all the time. Oops... forgot... there he goes... gee, I sure liked him.... etc., etc. (To creator of the Gs... please make turn off of pets more user-friendly!) I recently used the hide-and-let-them-fight strategy to good advantage, and I think it should be a staple of the shaper. I was able to turn off some spirals and steal some items while they fought. And .. yeah ... you think twice about losing a creation that has leveled up way beyond anything you could re-create. I played as an agent and it was even more so... because I didn't have much invested in shaping and the drayk was darned near as strong as I was. I like to have at least one creation as an agent late in the game -- it seems to level the playing field somewhat. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 3851
|
written Wednesday, February 11 2004 18:36
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A lot of great suggestions, Dunbar. Thanks. I wonder if my experience would be different if I played in Normal mode. Maybe there are some overlooked discrepancies in relative strengths of PC&creations vs. enemies as you go from easy to ... what is it? insane? I think that might be one of the more difficult aspects of creating a game like this -- having to basically configure four different games. Maybe it's not quite an exact science and some things were overlooked. (Of course, sometimes I'm not using optimum strategy for the situation, but not always.) Next time, I think I'll be brave and try normal. But back to strategy and the learning curve. Yep. I'm not terribly experienced at this -- though I'm certainly making some progress. That's why I find myself gravitating back to this forum. The suggestions I find here have enabled me to play and actually competently get through some tough regions and even enjoy myself instead of beating my head against the wall. Strategywise, it depends on what character you choose. Part of the problem is that it's hard to hit and run with a shaper. Or... if you use adopted creations! LOL They are amazingly bold ... and dumb. Can't protect 'em. Many are the battles I find myself immersed in, wishing I had dismissed these knuckleheads already. Sometimes I want to get outta town without fighting at all! But NOOOO.. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 3851
|
written Wednesday, February 11 2004 18:36
Profile
A lot of great suggestions, Dunbar. Thanks. I wonder if my experience would be different if I played in Normal mode. Maybe there are some overlooked discrepancies in relative strengths of PC&creations vs. enemies as you go from easy to ... what is it? insane? I think that might be one of the more difficult aspects of creating a game like this -- having to basically configure four different games. Maybe it's not quite an exact science and some things were overlooked. (Of course, sometimes I'm not using optimum strategy for the situation, but not always.) Next time, I think I'll be brave and try normal. But back to strategy and the learning curve. Yep. I'm not terribly experienced at this -- though I'm certainly making some progress. That's why I find myself gravitating back to this forum. The suggestions I find here have enabled me to play and actually competently get through some tough regions and even enjoy myself instead of beating my head against the wall. Strategywise, it depends on what character you choose. Part of the problem is that it's hard to hit and run with a shaper. Or... if you use adopted creations! LOL They are amazingly bold ... and dumb. Can't protect 'em. Many are the battles I find myself immersed in, wishing I had dismissed these knuckleheads already. Sometimes I want to get outta town without fighting at all! But NOOOO.. Posts: 34 | Registered: Saturday, January 3 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 3851
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written Saturday, January 31 2004 08:26
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What about having a few regions with wholesale merchants with a lot of cash at hand? This way, if you decide to join a sect early and some merchants won't deal with you anymore, you at least can sell your items for something (even though it's less gold, it's still gold!) and then you'll be able to purchase training, supplies, etc. The way the game is set up, it's not a good idea to join any sect at all until you're well into two-thirds of the regions. The problem with that is you don't get some of the good quests, like "kill so-and-so in the X-region." You've already been there, done that by the time you join them. (Do they pretend so-and-so is still alive, ask you to kill them and then you tell them you did and you STILL get experience? LOL I don't know. Didn't put it to the test.) Posts: 34 | Registered: Saturday, January 3 2004 08:00 |