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improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3851
Profile #130
What about having a few regions with wholesale merchants with a lot of cash at hand? This way, if you decide to join a sect early and some merchants won't deal with you anymore, you at least can sell your items for something (even though it's less gold, it's still gold!) and then you'll be able to purchase training, supplies, etc.

The way the game is set up, it's not a good idea to join any sect at all until you're well into two-thirds of the regions. The problem with that is you don't get some of the good quests, like "kill so-and-so in the X-region." You've already been there, done that by the time you join them. (Do they pretend so-and-so is still alive, ask you to kill them and then you tell them you did and you STILL get experience? LOL I don't know. Didn't put it to the test.)
Posts: 34 | Registered: Saturday, January 3 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3851
Profile #129
I would like to see a bit more realistic strength of monsters versus your PC & creations and a fairer way of assigning experience to killing them. For the enemy to be able to get you (and/or your creations) in one or blows and there's NO WAY without cheating to get them?? I know I'm not the only one to have that experience. I read this list. Or, in the alternative, you kill a supposedly tough enemy in one or two hits and WOW, 50 experience!

You know those bushes that drop massive acid rain on PC and creations? They have killed my whole party in one or two drenches. I've backed off (cheated on "rechargeme" after giving all the essence shield and steelskin because there's not enough essence pods in the game) and tried again with the same result. I'm wearing every bit of acid and hostile resistance gear imaginable. And then when it's all over, 12 experience or some such amount. And people talk about "strategy" ... in this type situation, how can strategy prevent acid from wiping out the whole party (especially when playing as an agent with "adopted" characters as I'm doing right now)?

Not all of us are real experienced at this and I guess what I'm wondering is, should this game be marketed for experienced only? There are times when I don't think easy is easy enough. (I also liked Dragongirl's post about this.)

And I even wonder how experienced players can even face some of the enemies with the one-blow-and-you're-dead capability. Or how about the ones that you keep repeatedly hitting -- and I mean repeatedly! -- they take NO damage and damage you excessively every turn. Or when you're slowed and stay slowed for ten turns while they pummel you (you don't have enough AP to even use healing pods) and there's no way without "healmenow." The problem is you may need something in this particular level to be able to go further in the game successfully, like get to an exit to go to another region. Or they may be guarding some critical equipment that you need to make you stronger. But you're stuck because you can't get them.
Posts: 34 | Registered: Saturday, January 3 2004 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3851
Profile #129
I would like to see a bit more realistic strength of monsters versus your PC & creations and a fairer way of assigning experience to killing them. For the enemy to be able to get you (and/or your creations) in one or blows and there's NO WAY without cheating to get them?? I know I'm not the only one to have that experience. I read this list. Or, in the alternative, you kill a supposedly tough enemy in one or two hits and WOW, 50 experience!

You know those bushes that drop massive acid rain on PC and creations? They have killed my whole party in one or two drenches. I've backed off (cheated on "rechargeme" after giving all the essence shield and steelskin because there's not enough essence pods in the game) and tried again with the same result. I'm wearing every bit of acid and hostile resistance gear imaginable. And then when it's all over, 12 experience or some such amount. And people talk about "strategy" ... in this type situation, how can strategy prevent acid from wiping out the whole party (especially when playing as an agent with "adopted" characters as I'm doing right now)?

Not all of us are real experienced at this and I guess what I'm wondering is, should this game be marketed for experienced only? There are times when I don't think easy is easy enough. (I also liked Dragongirl's post about this.)

And I even wonder how experienced players can even face some of the enemies with the one-blow-and-you're-dead capability. Or how about the ones that you keep repeatedly hitting -- and I mean repeatedly! -- they take NO damage and damage you excessively every turn. Or when you're slowed and stay slowed for ten turns while they pummel you (you don't have enough AP to even use healing pods) and there's no way without "healmenow." The problem is you may need something in this particular level to be able to go further in the game successfully, like get to an exit to go to another region. Or they may be guarding some critical equipment that you need to make you stronger. But you're stuck because you can't get them.
Posts: 34 | Registered: Saturday, January 3 2004 08:00

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