Profile for Nikki.
Field | Value |
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Displayed name | Nikki. |
Member number | 3442 |
Title | Shaper |
Postcount | 2864 |
Homepage | http://www.sitemouse.com/users/supanik |
Registered | Monday, September 8 2003 07:00 |
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Captives of the turtle pit, hear ye, hear ye! in General | |
Shaper
Member # 3442
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written Thursday, March 16 2006 08:33
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quote:TM used to be... nice? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
Shaper
Member # 3442
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written Thursday, March 16 2006 08:24
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quote:Why are we mere peasants not allowed to see this? Oh. The answers in the question. Never mind. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Thursday, March 16 2006 03:49
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quote:You aren't dead. You didn't get the text saying as much under your name like other characters did... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Bye in General | |
Shaper
Member # 3442
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written Thursday, March 16 2006 03:32
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If you do decide to leave, take care, okay? By which I mean "see you next week". -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
The Origins of YOUR Custom Title in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 09:14
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quote:The clue was in my saying "I deliberately keep asking for one..." :P [ Tuesday, March 14, 2006 09:16: Message edited by: Nikki xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
The Origins of YOUR Custom Title in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 08:41
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I don't have one, because I deliberately keep asking for one. The Admin only give them out if you don't ask, so I'm never gonna get one... Unless you'd be so kind as to give me one Drakey? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 08:21
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quote:Aye aye skipper. What I really wanted to know, though, was what you thought of the plot/designing. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 08:05
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Erm, with respect Kel, Alint is wrong. I played through that town just now, and it's all okay. There are no errors, nothing. I'm not saying that the file is error free. I'm saying that I'm not seeing the errors :P -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
This week's scheduled chats in General | |
Shaper
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written Tuesday, March 14 2006 07:35
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quote:Yeah. And that tunnel will collapse... :P I see myself as both European AND British, Neither exclusively. Or more than the other. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 04:49
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quote:Thuryl: I guess it could be bits off his body... [ Tuesday, March 14, 2006 04:50: Message edited by: Nikki xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 04:22
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What I want to know then, CP, is it worth continuing? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 03:59
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All taken into account CPeters. I should stress this is not a complete sceanrio, again, and as such, has not been debugged. That said, some of your "bugs" shouldn't be happening. Especially in Town 1. Rita should also talk, unless I've seriously messed up somewhere... I'll check when I get home from college later. Fort Bluebird is also unfinished. Hence the lack of anything in certain areas... Right: Error Message: "Fort Bluebird Error: Unmatched parenthesis in line 65". - Didn't get this error. Dialogue - Jessica: "...pause. _Then, weel, when..." should be "...pause. _Then, well, when..." - Okay, squished that typo. Dialogue - Rita: She says nothing. - This seems to be an error with the creature script. She is changing sides too soon. I'll have to check this later, since I've not got access to the Scen Editor. Error Message: "Fort Bluebird Error: Improper command in line 48." Error Message: "Fort Bluebird Error: State not ended properly in line 9." - Didn't get these. Error Message: "Outdoors Error: Missing semicolon in line 0". - This one confuses me. There is a semicolon. I'll check later. Intro text doesn't display properly: it doesn't fit. - It does for me, although it is close. Again, I'll shave this off later. Initial special encounter: "There also doesn't seem to be any..." should be changed to just "There doesn't seem to be any...". Also: "...get upto speed..." should be "...get up to speed...". - Points noted. Dialogue - Bill (Weapons): "...you'd prefer to muck out a dragon, or..." should be either "...you'd prefer to muck about with a dragon, or..." OR "...you'd prefer to muck around with a dragon, or..." OR something similar. - No. You'd prefer to muck out a dragon. I.e, clean it's waste... Special encounter - Fort Orchid (1): the encounter at the smithy does not get turned off after triggering it the first time. - Simple flag switch. Fixed. Special encounter - Fort Orchid (1): I think that the encounter at the temple; "...yet high-ceiled temple, a..." should be "...yet high-ceilinged temple, a..." - someone correct me if I'm wrong here. - Not sure. :P Error Message: "Fort Orchid Error: Unmatched parenthesis in line 69". Unless you are saving the script in Mac format, (plain carriage return) as opposed to Windows format (carriage return & linefeed) you will get incorrect line numbers from BoA. - What caused this? I can't replicate it. Outdoors (0,0): Make your forests less 'uniform'. They don't seem chaotic enough to actually be a forest. - Will do. Fort Orchid (1): Barracks has nothing in the lockers. - They have scripts preventing you from using them. Fort Bluebird (2): Barracks (x25,y45), kitchen (x40,y45), and the "Women's Toilets" (x13,y43) are completely barren. Spice it up a little. Fort Bluebird (2): Not all the doors at the "Women's Toilets" (x13,y43) are locked. Fort Bluebird (2): Demon pit is non-exitable. Add a stairway, prevent the party from jumping in, or let them starve to death for being numbnuts. - Town not finished. Fort Bluebird (3): Completely empty. If unneeded, delete it. Fort Bluebird (3): Height is set incorrectly in a storage area, near x45,y12. Fort Bluebird (3): Floor type 42 & 43 are used at the edges, causing an unnatural repeating set of floor tiles. - This town is surplus to requirements. I toyed with using VTE, but decided not to. [ Tuesday, March 14, 2006 04:19: Message edited by: Nikki xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 03:34
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quote:Yeah, but you like it. And besides, it's not as if I actually want your body Aran. Just bits of it :P -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 03:23
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quote:I'm always complimenting you! And, if I was a little older, and you a little younger, this would technically be grooming. And not of the horse variety... (I'll leave the mental pictures to you lot) -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Tuesday, March 14 2006 01:59
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quote:Almost. I mean, only a fictional creation could have the brainpower, and the tedium-beating ability to post the statistics every week. :P -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, March 13 2006 11:27
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quote:It's neither. It's an "I'm making a scenario, but think it sucks, and so need some designers/players to offer feedback and advice on it" call. Seriously. I've been thinking. I like what I have. But even at this stage I can see errors, oversights and so on. The scenario isn't complete. My original post said as much. :) As for reaching me to offer feedback and advice: (in bold for clarity) Email at: nikkisjeffery(at)hotmail.co.uk Reply in this thread. Chat on AIM (Handle: Saralfur) or MSN (using above email address) As for Niemand's response : quote:I did get a lot of details from Stareye, so plot similarities are HIS fault. :P Thanks for the feedback on town design - this, at least, I feel I'm good at. As for the magi acting weird... The shade/ghost/whatever is using mind powers to get them to free it. Think the second Harry Potter book where Ginny did all sorts without knowing it. That's what I'm aiming for, at least. :P Thralni: I'll be on tomorrow hopefully. There, hope that's all okay! [ Monday, March 13, 2006 11:28: Message edited by: Nikki xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, March 13 2006 06:03
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As a lot of you may know, I'm currently attempting to write a scenario. And I need help. A lot of good people (Thralni, NightSwamp, Khoth...) have given advice so far, and have given me a lot to think about. Acting on that, I sat down and evaluated the work I'd done so far... And I'm afraid it's bad. There are glaring oversights. It's poorly designed. I'm starting to dislike it. So I'm going to host the whole thing for a while, and let some of the pros take a look. If you have a spare hour or so, please go through it, and see if it's okay? In particular, I'd love for TM, Kelandon, Stareye, Khoth, Ash and Ephesos to look, although anybody can download it... Oh, and I should mention that THIS IS NOT A COMPLETE SCENARIO. So I don't want a post tomorrow saying "Hey, I can't find the magic cane in the Goblin Fort", or whatever. :) It's also in Windows format, due to custom graphics. So, the file is here: A Good Beginning.zip Thank, Nik xx [ Monday, March 13, 2006 06:16: Message edited by: Kira Maku xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Easter eggs? in Avernum 4 | |
Shaper
Member # 3442
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written Sunday, March 12 2006 06:12
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quote:I prefer the one when you see one of the sea monsters for the first time. I forget the quote, but tentacles feature prominently. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
I've made a script / story in General | |
Shaper
Member # 3442
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written Sunday, March 12 2006 05:01
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Cracking stuff Dikiyobia. But saunders had a point... there's still lots of stuff to go in! We need more acts, and soon! -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Classics in General | |
Shaper
Member # 3442
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written Saturday, March 11 2006 09:37
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quote:I don't recall that bit... Was it right near the end... after he describes them playing a board game? And Brave New World is good, but not great, IMO. It's nowhere near as effective at portraying Dystopia as 1984 And SoT: I prefer Marlowe's version of the Faustus story. Sure, it's a play, but it kicks arse. [ Saturday, March 11, 2006 09:38: Message edited by: Nikki xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Classics in General | |
Shaper
Member # 3442
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written Saturday, March 11 2006 08:00
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quote:Yeah, I read it for my English Lit assignment this term. Got an A for comparing it to Brave New World. I felt the ending was awesome. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Best of the Avernum series? in General | |
Shaper
Member # 3442
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written Saturday, March 11 2006 07:45
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Well, I'd recommend the Trilogy CD now that's out, if you are actually going to be purchasing a game. If it's just a question of which one os my favourite, it's more complicated. A4 has the combat, but A1 has atmosphere. A2 has plot in spades, but A3 let you go onto the surface and is bigger... Ohh, I'm gonna say A3. For a first time play, it IS pretty good. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Rate Avernum 4. in Avernum 4 | |
Shaper
Member # 3442
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written Friday, March 10 2006 10:21
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It's not too bad. I especially like Motrax's Cave and Formello. I would list reasons, but, I can't be bothered. And I've only completed the demo. Anyway, I give it an 8 -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Blades of Avernum in Blades of Avernum | |
Shaper
Member # 3442
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written Friday, March 10 2006 09:41
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quote:Careful. Careless talk (and criticism) costs lives... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Chat Update in General | |
Shaper
Member # 3442
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written Friday, March 10 2006 09:24
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I'm downloading Trillian, so once that's done, I'll be there. I'll also turn up tomorrow to, just in case. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |