Blades of Avernum
Author | Topic: Blades of Avernum |
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Apprentice
Member # 6883
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written Friday, March 10 2006 08:38
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I had an email response from spiderweb software. I asked if there was going to be a sequel for Blades of Avernum because I love it when games have an editor. The response was "very unlikely" . :( On a side note... do any of their games have worlds randomly generated ?? This is another feature I search for in my games. Thanks! -------------------- ~There can be only one. Posts: 10 | Registered: Friday, March 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Friday, March 10 2006 08:40
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There are no randomly-generated worlds in SW games. Also, BoA may not have a sequel, but it does have a prequel, BoE, which is worth checking out. [ Friday, March 10, 2006 08:41: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 6821
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written Friday, March 10 2006 08:51
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I wonder if this response means that Jeff does not intend to do a 'Blades of Geneforge'? If so, I would be very disappointed. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Shaper
Member # 32
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written Friday, March 10 2006 08:57
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I imagine that it's possible to utilize the scripting in BoA to create a pseudo-random world. However, I don't see this happening anytime soon... -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Law Bringer
Member # 2984
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written Friday, March 10 2006 09:29
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quote:Last November I began playing around with algorithms to generate randomized dungeons (basically ADOM-style, with rooms and corridors). It didn't get far, besides it would be hell to implement in Avernumscript. -- Still... then so were framed animations in BoE, right? Oh, and I would be very disappointed if there was BoG. If previous trends are an indication, this would imply that Jeff drops BoA like a three-weeks-old fish, stops updating or bugfixing it, and leaves the whole designing community bogged down (haha pun) with slow site updates and virtually no support. -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Shaper
Member # 3442
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written Friday, March 10 2006 09:41
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quote:Careful. Careless talk (and criticism) costs lives... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Guardian
Member # 6670
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written Friday, March 10 2006 10:04
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There is no way JV is going to release a new editor anytime soon. From a financial standpoint, he's going keep BoA out there until people completely stop buying it; he's not going to threaten one of his own products. Hmmm... to generate a completely random dungeon, you would have to probably have to make a separate program which outputs something in .bas format. Making random enemies would probably be easier than a random landscape. Still, it's something to consider when I have more programming skill and way more time on my hands. -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Apprentice
Member # 6883
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written Friday, March 10 2006 13:56
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quote:Bioware has setup plans for the sequel of NWN, considering how well they are doing financially I'm certain sequels for games with editors is a smart move. From a financial standpoint BoA will continue to have fewer and fewer sales every year because it becomes more and more outdated. If a game is not evolved with sequels it will die... because more advanced games will eventually make it obsolete. -------------------- ~There can be only one. Posts: 10 | Registered: Friday, March 10 2006 08:00 |
...b10010b...
Member # 869
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written Friday, March 10 2006 14:38
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If we thought that more "advanced" games were necessarily better, we wouldn't be playing SW games in the first place, now would we? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
? Man, ? Amazing
Member # 5755
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written Friday, March 10 2006 14:46
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quote:Purely from a gameplay standpoint though, don't you find enough differences between Geneforge and Avernum to permit a Blades version? The what-ifs alone seem to indicate that there is a wide audience of purely GF people which could end up creating a new Blades community, given the chance. -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
...b10010b...
Member # 869
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written Friday, March 10 2006 14:51
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Oh, sure. Just because the way he said it ticked me off, doesn't mean I don't agree with his basic point. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6883
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written Friday, March 10 2006 15:17
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Didn't mean to tick anyone off... basically I was saying that eventually BoA will be replaced by some other game which gets released. A game which provides everything BoA has but more. The game is almost 4 years old... I'm sure the majority of those playing BoA would be very eager to pickup a sequel which provided more features and easier functionality. [ Friday, March 10, 2006 15:20: Message edited by: NTJedi ] -------------------- ~There can be only one. Posts: 10 | Registered: Friday, March 10 2006 08:00 |
...b10010b...
Member # 869
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written Friday, March 10 2006 15:24
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quote:See, that's the part I don't buy. A new game almost never does everything an old game did. BoA certainly doesn't do everything BoE did, which is part of the reason why some people still design in BoE. As for "easier functionality"... well, again, BoE designers have reason to suspect that a new engine won't be easier to work with. [ Friday, March 10, 2006 15:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6883
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written Friday, March 10 2006 16:00
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quote:True, but eventually a game will come along which will be overall better. Even great old games like MoM and Heroes_3 are still playable today... but eventually a game will arrive as overall better. This future game will be different for different crowds, but any game without expansions/upgrades/sequels will eventually have its gamers move on.... unless they are already near death. [ Friday, March 10, 2006 16:13: Message edited by: NTJedi ] -------------------- ~There can be only one. Posts: 10 | Registered: Friday, March 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Friday, March 10 2006 18:51
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quote:It's just about two years old, actually. And I am inclined to think that there are some games that will still be great games no matter how the technology changes. I will still play Sonic the Hedgehog and Super Mario Bros. for as long as I live, no matter what sort of virtual reality hedgehogs or mushroom-influenced Italians they have in fifty years. I'm inclined to think that the same applies to Blades. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |