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I've made a script / story in General
Shaper
Member # 3442
Profile Homepage #350
quote:
Kelandon: That's a nice little bit of scripting, Niemand. Nikki, hurry up. We don't have much time.

Nikki: I'm almost done.


quote:

Nikki: Okay. I'm finished. I'm just worried that it's not good enough.

Kelandon: It'll be fine. Let's go before it's too late.

...Brilliant.

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
New Moderator for General in General
Shaper
Member # 3442
Profile Homepage #67
quote:
Originally written by Ash Lael:

quote:
Originally written by Nikki xx:

...your happy i*.
I wish I had a happy iStar. :(

So do I. I was typing through tears, and so all the words and letters and punctuation was jumbled.

I'm gonna stop this joke now, lest I mention mine and Aran's imaginery children, or our cilla in Spain. Which would just be creepy.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
New Moderator for General in General
Shaper
Member # 3442
Profile Homepage #51
*Grumble*

I hope your happy i*. Since Aran's got his new job, he's been staying out late, not paying my ANY attention, and has even started calling me "prole".

It's not that I mind the name-calling (in fact, it kinda excites me), but if he forgets my birthday, I'll be devastated.

Please revoke the modship! Please! I beseech you!

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
What happened? in General
Shaper
Member # 3442
Profile Homepage #6
quote:
Originally written by MagmaDragoon:

quote:
Originally written by saunders:

Also during that time reality was edited and reloaded.
So it's true... This is not the real world, it's Matrix! :D

No... It's Spiderweb. And saunders never said that reality was edited and reloaded...

saunders never said...

saunders? Did you say something?

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
I've made a script / story in General
Shaper
Member # 3442
Profile Homepage #329
He he! Am I really that whiney? Is that how you really spell "whiney"?

And so far I'm safe. Although I'm sure one of my terrain scripts will not work or something...

And Diki - did you get my PM?

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Who is the new moderator? in General
Shaper
Member # 3442
Profile Homepage #41
quote:
Originally written by Early Bird:

quote:
The decision has already been made.
Neat. So, are we waiting for the mod-to-be to accept his modship, or is the decision to continue with three mods?

It means that the turtles have been pacified.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Response in General
Shaper
Member # 3442
Profile Homepage #46
quote:
Originally written by saunders:

Thuryl's sanity is safely eaten ^H^H^H^H^H kept by the turtles.
And how can you be sure... You privy to some kind of secret turtle information?

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Who is the new moderator? in General
Shaper
Member # 3442
Profile Homepage #39
quote:
Originally written by MagmaDragoon:

For this, you will follow your friend soon. :D
I have reason to believe that he is Ed as well... something he mentioned in a MSN conversation...

So, *i needs to ban him too...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #8
Interesting premise Salmon. So I edit the floor, and make te_switch_to (or whatever is is) to a blank florr with no terrain script?

I'll see if it's worth the effort. But thanks for that anyway - it might come in useful later.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #8
Interesting premise Salmon. So I edit the floor, and make te_switch_to (or whatever is is) to a blank florr with no terrain script?

I'll see if it's worth the effort. But thanks for that anyway - it might come in useful later.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
May I come back? in General
Shaper
Member # 3442
Profile Homepage #2
Moderators... lock topic.

Please? My head hurts.

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Response in General
Shaper
Member # 3442
Profile Homepage #44
My only regret is that I never asked him to see which way the water flows down under.

And since I already actually know this...

:P

Thuryl was unique. And so posting a goodbye seems kinda lame. So I'll salute, and hope that he didn't get his sanity on the way out... That way he'll HAVE to return!

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Who is the new moderator? in General
Shaper
Member # 3442
Profile Homepage #29
I'd say Aran was a good bet. Anyone Ed suggests isn't.

Which all goes without saying.

Erm, I'm gonna predict that RW will come forth, and moderate.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
I've made a script / story in General
Shaper
Member # 3442
Profile Homepage #284
quote:
Originally written by Slartucker:

How in the world did this Nikki/Aran thing develop?
Me and Aran used to email a lot. About the Encyclopaedia Ermarian, when I wrote for it, and before it was a Wiki...

All that drivel is boring. It happened because I forced it on him, and he's too nice not to spurn my advances.

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #2
quote:
Originally written by Niemand:

No, you can't dynamically remove scripts. Instead, modify the script so that it checks the flag in question. and does stuff only if is not 1:
The code will check a flag that is determined by the value of two memory cells, and if the flag is 1, stop the script from doing anything else.

I already did this. My initial post wasn't very good, but I altered specobj.txt to do this very thing. The problem is, the terrain script is still searchable - pressing "l" in-game highlights it as something of interest.

I guess I just wanted to get rid of this.

[ Saturday, March 18, 2006 09:08: Message edited by: Nikki xx ]

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #2
quote:
Originally written by Niemand:

No, you can't dynamically remove scripts. Instead, modify the script so that it checks the flag in question. and does stuff only if is not 1:
The code will check a flag that is determined by the value of two memory cells, and if the flag is 1, stop the script from doing anything else.

I already did this. My initial post wasn't very good, but I altered specobj.txt to do this very thing. The problem is, the terrain script is still searchable - pressing "l" in-game highlights it as something of interest.

I guess I just wanted to get rid of this.

[ Saturday, March 18, 2006 09:08: Message edited by: Nikki xx ]

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
I protest. in General
Shaper
Member # 3442
Profile Homepage #28
I'm not going to post a celebratary post, in protest.

Oh. Wait.

Good work, I guess.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
I've made a script / story in General
Shaper
Member # 3442
Profile Homepage #281
Spoilers.....
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NICOTHODES is dead! Alas! And I didn't die to save her.

When I go, I'm sure it's a matter of when rather than if, I want to spew extracted amounts of mispelt Radiohead lyrics. And also insult/come on to Aran.

If there is a kiss, even better :P

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Captives of the turtle pit, hear ye, hear ye! in General
Shaper
Member # 3442
Profile Homepage #60
quote:
Originally written by Dikiyoba:

Overall rank means nothing except to a few people who would post a lot anyway. It's not like the benalizer purposely set out to become ninth overall. It just happened.

Dikiyoba.

You obviously aren't aware of the conspiracies within conspiracies that the boards operate on/around/within.

Ben meant to be 9th, but *after* the fact that he achieved ninth....

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #0
Is there any way to get rid of them in-game? I looked through the appendices for a call to do this, but no cigar.

What I want is for a terrain script to be usable up until a flag is switched to 1. After that point, the terrain script should go, or at least be invisible.

I've made a kinda remedy by altering specobj.txt so that if a given flag is over one it isn't searchable, or if it is, it displays no message or whatever, but the text description still says that it's there.

So, any ideas?

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And when you want to Live
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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Terrain Srcipts. in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #0
Is there any way to get rid of them in-game? I looked through the appendices for a call to do this, but no cigar.

What I want is for a terrain script to be usable up until a flag is switched to 1. After that point, the terrain script should go, or at least be invisible.

I've made a kinda remedy by altering specobj.txt so that if a given flag is over one it isn't searchable, or if it is, it displays no message or whatever, but the text description still says that it's there.

So, any ideas?

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #24
Right. Thanks for the feedback, everyone.

I'm gonna leave the scenario on the 'net for now, and set to work adding to it. If all goes well, I'll be done shortly, real life permitting.

And I think that Kel is really nervous about the amount of bugs... So I'd like to say "don't be!" I'll use Alint (even if it means using the DOS version). I'll check my scripts again and again before the beta hits. So don't worry.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #21
quote:
Originally written by Get Nathan Ashby's Groove On:

Anyway, I like the scenario's premise, and the execution isn't bad... Although (and I think you know this) it ends way too soon to even be called much of a beginning. Don't worry about your skill, though- you're plenty competent enough to pull off a good scenario with what you have thusfar.
Wow. I'm humbled. These words mean the most to me out of everyone who has posted thus far. Thanks, man.

Right, so, do I make the scenario longer by adding filler? Maybe a first quest to visit the crystal caverns, or something?

I can't make the Blades Chat, but I'll try to get to a chat client sometime tomorrow, if anybody wants to talk. (Tomorrow being Saturday here.)

And welcome back, TM.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #18
I've just updated the link with a new version. A lot of minor little bugs were ironed out. You should be able to play it all, up to the point where you meet the shade.

You can get it by going to the link in my first post, or through my website.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Captives of the turtle pit, hear ye, hear ye! in General
Shaper
Member # 3442
Profile Homepage #35
quote:
Originally written by saunders:

Hmmm... maybe that stretches credibility a bit too far... Let us just imagine that once upon a time, his hideous habits had not yet left their scars on his vocal chords. That might just work in terms of legend.
*nods sagely*

Are you making all this up? Are you, in fact, speaking out of your ass? I ask only to be sure...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00

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