Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Author | Recent posts |
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Pokemon Choose Your Destiny! in General | |
Law Bringer
Member # 335
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written Thursday, September 7 2006 09:32
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I cannot articulate what makes this thread untenable, especially in light of Scorp's accepted Luigi thread. Nevertheless, I consider this a waste of time and space in a cosmic sense. —Alorael, who cannot in good conscience lock this topic because he has no real justification. Instead, he will declare it morally locked. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Random Double Take of the Day in General | |
Law Bringer
Member # 335
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written Wednesday, September 6 2006 19:26
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I'm sure Russia has free email sites too. —Alorael, who thinks people may have missed a rash of postless bannings. They were all well deserved. Drakey and *i have let the power go to their heads, yes, but in different ways. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 3 or Geneforge? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Wednesday, September 6 2006 19:24
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I'd finish the Avernum trilogy. Unless you hate the gameplay, Valorim is a new place to ransack and things stay fresh. Geneforge can wait its turn. —Alorael, who thinks Geneforge should wait until after Nethergate, which is a true gem. It deserves all the love you can give it and then some. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Jeff, Valorim was cool!! in Avernum 4 | |
Law Bringer
Member # 335
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written Wednesday, September 6 2006 19:23
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Quality over quantity. Jeff can't produce a huge and good game in a reasonable length of time. Even Valorim was dependent on absolutely generic towns. —Alorael, who would rather have a tiny and immensely developed area. Maybe that would even lead to real character development for NPCs within a single game. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Infallible Skeptic? in General | |
Law Bringer
Member # 335
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written Wednesday, September 6 2006 19:21
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The obvious answer is because as the decision maker you are obligated to process information and decide whether it is true or false. You can accept everything you hear as true, but that's still a decision that you're making. Since you have to do it one way or another, your best starting point is assuming you can at least determine what is true, what is false, and what you cannot determine. That last category can be appealed to people who are likely to tell you the truth based on previous judgements. —Alorael, who is sure a famous philosopher has attacked this subject usefully. It seems fairly fundamental. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Patrick's Tower Quest in Avernum 4 | |
Law Bringer
Member # 335
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written Wednesday, September 6 2006 12:59
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The demon you need to kill isn't hostile when you first encounter him. You'll have a nice little chat before he tries to perform unauthorized, non-medicinal surgery. —Alorael, who recalls at least three "important" demons under the tower. Most of them turn out to be minor obstacles. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 3 or Geneforge? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Tuesday, September 5 2006 19:10
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Geneforge is more uneven than Avernum. There are more opportunities to overpower everything in your path and more times that you'll have to be extremely careful to avoid getting clobbered. —Alorael, who still thinks the right answer can always be determined from the demos. You can get a very good sense of Geneforge by playing. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
alguien de chile? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Monday, September 4 2006 18:50
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quote:La. Ella creó muchos gráficos para BoE. —Alorael, who thinks looking for "Luz Piazuelo" might be enlightening. Or just look at her website. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, September 4 2006 16:56
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I still like the new graphics more than the old ones. It's just the lack of elevation that hurts the game a bit. —Alorael, who likes being able to distinguish among nephils, sliths, and goblins with one quick glance. Geneforge/A4 graphics do that. A1-3 graphics don't. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
alguien de chile? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Monday, September 4 2006 16:52
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Ya hemos dicho que hay unos chilenos e hispanohablantes (o hispanoescribientes) aquí. Creo que Nazgul está en un radio de aquí en Polaris aunque no lo vi hace poco. —Alorael, who did not send a message. Mab speaks better Spanish for obvious reasons. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
draining effects (undead) in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, September 2 2006 21:38
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No, that's just because they get a little too exuberant. —Alorael, who wonder who first decided that zombies should eat brains. Are there any differently fixated zombies? What about allergies? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, September 2 2006 12:08
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Look in the blue box through the door south of the teleportation pylon in Fort Monastery. —Alorael, who thinks that this question may be the Remote Cave of A4. That says something about A4 puzzles. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 4 Plot (possible spoilers) in Avernum 4 | |
Law Bringer
Member # 335
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written Friday, September 1 2006 21:32
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Rentar-Ihrno and her merry band are behind the shades, the sea monsters, and just about everything else. You defeat her in her stronghold west of Fort Remote, but she flees. You get to chase her into the Abyss and kill her again! —Alorael, who would say that sounds terrible except it's more or less the same plot as A3's. It's not the plot outline that's problematic per se despite all the griping. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
draining effects (undead) in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Friday, September 1 2006 12:16
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The Differently Alive Need Loving Too, please! —Alorael, who won't have charged language being used carelessly. Every time hateful words are used some poor zombie lives a little bit inside. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
draining effects (undead) in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Friday, September 1 2006 08:58
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Your prejudices have nothing to do with it? —Alorael, who supports full rights for the differently alive. Except the right to life, of course, because that's silly. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 335
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written Thursday, August 31 2006 11:57
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You place your living tools in a circle and have them fight to the death and eat each other. The survivor, who is both the hardiest and craftiest and fortified with extra rations, is able to take on even the most cunning locks! —Alorael, who has also pictures ripping pieces off of one living tool and sticking them on another. Although the result is a horrible abomination and likely to get peasants and serviles storming your castle with torches, it's got the extra wiggly bits that are so useful for those complicated mechanisms. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Creations in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Thursday, August 31 2006 11:53
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I stand by the lack of enemies to kill for experience in areas you've been through. I also think that having many low-level creations for all occasions still isn't as useful as a few powerful ones. There are still a few times where temporarily ditching creations might help, but nobody said being a shaper is easy. —Alorael, who could have sworn he actually said something that made sense before. Really. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
draining effects (undead) in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Thursday, August 31 2006 11:50
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Yes, draining just sucks a very small amount of experience from a character. It's permanent but it's hardly crippling. —Alorael, who still believes in overkill to deal with wights at long range. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Mac question in Tech Support | |
Law Bringer
Member # 335
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written Thursday, August 31 2006 11:48
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You can't transfer saved games, and you also can't transfer any file to keep your registration. You can email Spiderweb to ask for a new registration code for your new copy of the game. If you give the name you registered with previously and some other information (address, maybe?) it's easy to get a registered copy again. —Alorael, who re-registered several times in rapid succession thanks to a computer that ate hard disks. The joys of the Performa are boundless! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Creations in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Thursday, August 31 2006 09:09
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[Redunancy removed.] When do you leave anything alive in old areas? —Alorael, who has no excuses and no apologies. [ Thursday, August 31, 2006 11:58: Message edited by: Period O Zero O Period ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Diablo Inspired? in Avernum 4 | |
Law Bringer
Member # 335
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written Wednesday, August 30 2006 19:53
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Ocean Bound is just software you don't register, but you can't claim you're not just a little bit curious about GC. —Alorael, who knows that tunes will change when GC2 is released. It'll run on every platform known to man and a few more. It will run whether or not you want it. You will run and there will be nowhere to hide. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
The Abominable Photo Thread Strikes Back in General | |
Law Bringer
Member # 335
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written Tuesday, August 29 2006 15:34
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I find that very appropriate. —Alorael, who did not edit out anything visually offensive. It was lexically offensive instead and truly not something needed on Spiderweb. Bad Scorp! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Diablo Inspired? in Avernum 4 | |
Law Bringer
Member # 335
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written Tuesday, August 29 2006 15:30
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quote:I normally agree. In fact, part of my Mac rationale is the moderately facetious assertion that all good games make it to Mac eventually so that getting a Mac means wasting less money on bad games. Unfortunately, games like Planescape slip through the cracks, and that's truly a shame. —Alorael, who now considering Planescape a good reason to invest in an Intel Mac one day. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum V ideas in Avernum 4 | |
Law Bringer
Member # 335
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written Tuesday, August 29 2006 15:27
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Geneforge makes the choice slightly different, though. Unlock gives no experience and is an all or nothing deal. Mechanics often gives experience, but it usually requires some living tools. It can always work, though, if you're willing to spend the living tools. I like experience. —Alorael, who recalls that in GF1, at least, you could choose to use only a certain number of living tools and Unlock the rest of the way. That was useful. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |