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A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #20
A lot of it is based on playing style. I never had trouble balancing the demands of "nerdy" skills and still being able to steamroll over a few areas. The hard parts are deliberately hard no matter what you do, and that's a good thing.

—Alorael, who has to admit that "mastery" is different now that it doesn't include stunning an enemy into perpetual immobility. Paralyzing Moseh, picking off his goons, and then sitting around with cryoas capable of spewing ice indefinitely was fun.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
An editor. in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #17
Try replacing only the part that's different from the original file and make sure you're not pasting in any extraneous pieces from the forum. Whitespace shouldn't matter, but see if there is any that shouldn't be there just in case.

—Alorael, who thinks he'll play a shock trooper now and conclusively demonstrate that they're absolutely the strongest class as long as you use the right resources.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A good idea in General
Law Bringer
Member # 335
Profile Homepage #39
Actually, look at Sweeney Todd and Thomas Hardy's "The Blinded Bird." Not only do birds sing when caged, they sing when their eyes are removed. Just saying.

—Alorael, who will hear no more of this anti-cult nonsense. You have the right to refuse implants, but that won't save you when GC2 comes.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #11
You can only access the northern Golem Spire by going through the Tower of Shifting Floors in the center. Good luck!

—Alorael, who can no longer remember where you get Avatar. Is it part of Khoth's spell library or purchased in Gale or Moon? Can you get it from the last stone circle?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Early, Early Notes in Avernum 4
Law Bringer
Member # 335
Profile Homepage #15
All good things. Elevation and boats are essential Avernalia. Now all that's missing is secret passages. Wall bumping plz!

For the record, Jeff has eliminated being random adventurers (A1, but really all of them), army grunts with lax discipline (A2), members of Unspecified Services/Covert Ops (A3), or whatever you are in A4. Surface-dwellers is possible, but so is playing as Darkside Loyalists. That would be different.

—Alorael, who never had all that many lighting problems in A4. With contrast problem fixed, though, there shouldn't be any need for lanterns. Do you really want to have to lug them around?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A good idea in General
Law Bringer
Member # 335
Profile Homepage #25
You of all people should approve. Cults are an easy way for the strong to turn the weak into tools. Not only that, they're happy tools.

—Alorael, who even sees the cult hierarchy as the perfect system for placing everyone in a talent-appropriate position. Trust in your implants and your faith; all shall be made right in the end. (Freedom is slavery!)
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
1001 in General
Law Bringer
Member # 335
Profile Homepage #43
Ah, but no innocent word could ever include "sfhh" anywhere, especially in the beginning. It practically reeks of malice and unsavory intent.

—Alorael, who would like to request a translation. And maybe a pronunciation guide.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A good idea in General
Law Bringer
Member # 335
Profile Homepage #21
I could tell you, but then I'd have to indoctrinate you.

—Alorael, who understands that that sounds only moderately threatening. It's much worse when you know what the indoctrination process entails. Of course he can't tell you. He has to indoctrinate you first.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 335
Profile Homepage #35
I like outdoors and indoors too, but I didn't think A4's sections were as bad as that. Exploration worked just fine, although Avernum has always been about secret passages. The only problem for me is that the world feels much smaller when there's no zooming out for roaming across the countryside.

—Alorael, who liked the chitrach warrens a great deal. "Like' isn't really the right word for suffering and fear, but it will do. They were a good area.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
All good things must come to an end... in General
Law Bringer
Member # 335
Profile Homepage #106
I considered switching to an ever-changing account, but that was more work than I really wanted to put into it and it would probably crush our poor, fragile UBB.

—Alorael, who is running out of things to ever-change. Maybe he needs to start altering his location.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A good idea in General
Law Bringer
Member # 335
Profile Homepage #17
quote:
Originally written by Student of Trinity:

Thing is, writing a story he said he'd never write is still basically sticking to his last as a shareware CRPG maker. Creating a multiplayer game brings a whole lot of technical and designing difficulties with which Jeff has little experience. If I were him, I'd have to be doing very well indeed in sales of previous games, before risked half a year's income (at least) on such a novel venture.
Spiderweb is just a front for Chromite Software, and Chromite is just a front for the cult.

—Alorael, who will see whose back is against the wall when the Great White comes. As always, the conscientious Spiderwebber will endeavor to be eaten first.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Creations Analysis, Part II in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #14
There are still benefits for shaping points over 10, although you get diminishing returns. If you can have 10+ points in one kind of shaping and 2 in another, you're probably better off with the creations in the former category.

—Alorael, who thinks fire shaping would have been crippled without cryoas and roamers. Being able to deal many types of damage is very, very useful.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 335
Profile Homepage #30
It's an obvious premise with caves. Even ZKR is basically predicated on the existence of caves near Avernum that haven't yet been explored or settled.

—Alorael, who doesn't want time limits. Timers are no fun for the compulsive. He also does not view a plague of bandits in any kinder light than plagues of other things. The only plague that really makes sense is chitrachs, and they're extremely irritating.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Ornk canisters? in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #7
As Eigenvalue said, you can modify the scripts for the game. It's not for the faint of heart or those entirely unfamiliar with C-like programming/scripting, but it can be done.

—Alorael, whose ornks are saber-toothed and carnivorous. He promptly became a vegetarian.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
First Action in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #1
That's because the key is to the north, not the south.

—Alorael, who hopes a direction mistake didn't end up in the game. That would be unfortunate.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 335
Profile Homepage #19
It's the noncommital sound "err" with some H adding, of course.

Jeff said that A5 won't be about saving the world, and demons have already done their destroying Avernum bit before A1, during A1, and during A3. Even Grah-Hoth has to get tired eventually.

—Alorael, who thinks the use of the Geneforge engine opens up lovely opportunties for NPCs to join your party (as NPCs, not PCs). It's been used to good effect in Geneforge and Nethergate, and there's no reason why it shouldn't work in Avernum.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
All good things must come to an end... in General
Law Bringer
Member # 335
Profile Homepage #97
I wouldn't want to come between a man and his misanthropic rage.

—Alorael, who considers his actions a service to the cause of inspiring hatred and loathing. Only the cynics suffer, and the cynics get to feel self-righteous about it.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 335
Profile Homepage #16
Having the vahnatai dominate the plot (again) would be bad, but so would having them vanish. They're part of Avernum. They're actually more Avernite than the Avernites. They need to stay.

E/A2 should be recongized as the origin of the quarantines. What else would you call the barriers in Chapter 1? E/A3's quarantines also don't seem problematic. Blackcrag could just as easily refuse passage to you specifically because Worms aren't supposed to run around anywhere but Valorim. Tinraya has huge walls around it for good reason, but you aren't supposed to have any problems getting in.

A4's barriers seem artificial after A1 and A2, but only because they seem artificial, not because they're quarantines.

—Alorael, who was particularly baffled by Formello having barriers almost exactly where the vahnatai put them. Wasn't once enough?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #11
The shock trooper isn't physically a disaster, although it's no warrior or servile. The problem is the fact that its strength don't complement and certainly don't cover its weaknesses.

—Alorael, who really wants to try a magic/shaping class now just to see how unbalanced it is. Maybe he'll do it with heavy recourse to illicit stat adjustment and some number crunching.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent Mouawad in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #13
quote:
Originally written by Emperor Tullegolar:


quote:
—Alorael, who decided that there are three guardians, three agents, and three shapers on the council.
Oh, you decided, did you?

I moonlight as the secret overlord behind the Shaper Council.

quote:
quote:
agents get sent out to do dirty work.
Does that mean you do think Agent Mouawad is one of the nine?

Yes, except it's more like three plus three bodyguards and three gofers.

—Alorael, who now has a new moderately conspiratorial theory. Unfortunately he can't share it. He doesn't know who might be reading.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 335
Profile Homepage #10
So quarantines are good when used to define the boundaries of a chapter (A2, G4) but bad when used to define the boundaries of a less explicit chapter (A4)? Okay.

—Alorael, who would be settled with a good plot backed up by the mechanics of A4 with appropriate tweaks. Yes, there are other nice things that could appear, but A4 was mechanically sound. Now Avernum needs its story to move forward as it didn't really in A4.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent Mouawad in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #9
I find that reasoning worrisome.

—Alorael, who decided that there are three guardians, three agents, and three shapers on the council. Like all good Shaper bureaucracies, however, the shapers hold all the powerful, the guardians just look beefy and impressive, and the agents get sent out to do dirty work.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Exile 3 questions in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #2
1. I found augmentation generally more expensive than useful. You should save your money and just use magic weapons or whatever artifacts you scrounge up.

2. It's a number between 1 and 3.

3. The town is Marish. The mayor's name is Yale. And the towns are Shayder and Lorelei. These things are important!

4. There are no essential amulets. It think I may have been using a Fang Necklace all the way to the end. Use whatever you like.

5. Yes, it's worth equipping non-archers with an Archer's Bow. It's not worth much, but it helps a bit. If you actually have an archer, which isn't essential by any means, you may find better armaments.

6. Nothing to add here.

7. Still nothing to add. Fighters and pure priests don't really suffer from encumberance, so you might as well stuff them in the heaviest armor available.

—Alorael, who now gets A3 and E3 memories confused. There are far fewer random but neat bits of magic gear floating around in the original.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Monarch is YOU! in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #5
Although I haven't played through the original Geneforge, I get the feeling that aside from the incompatibility of many endings with the the PC becoming Monarch, Monarch just isn't quite up to par. Sure, he's impressive, but by the end of a game most PCs wouldn't hole up and make creations. They'd charge forward with creations blazing.

—Alorael, who would also expect to find some better gear with Monarch if he were the G1 PC. Sure, he's got some good treasure, but not enough for everything he would have looted from Sucia.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nethergate 2.0 development "announced"! in General
Law Bringer
Member # 335
Profile Homepage #18
He said before that there would be no engine change, but I don't think I'd count on that.

If Neonethergate sells well maybe there will be sequels or, even better, further games in the same vein!

—Alorael, who would be surprised if the game created from the inspiration of a huge cliff near the beginning lost cliffs altogether. That would be odd. Also, hooray!!!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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