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Easy/Med/Hard in Avernum 4
Law Bringer
Member # 335
Profile Homepage #18
From everything we've seen, Avernum has only one AI, and it's an AI that doesn't cheat and doesn't learn.

—Alorael, who has been enjoying Angband with some very nice options. Specifically, one can make monsters more intelligent, more intelligent in groups, able to learn from experience, and able to target weaknesses. Those options are smart_monsters, smart_packs, smart_learn, and smart_cheat, respectively.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slarty Does Spidweb in General
Law Bringer
Member # 335
Profile Homepage #29
...and jhesu crist us sende
Housbondes meeke, yonge, and fressh abedde,
And grace t' overbyde hem that we wedde;
And eek I praye jhesu shorte hir lyves
That wol nat be governed by hir wyves;
And olde and angry nygardes of dispence,
God sende hem soone verray pestilence!

—Alorael, who likes hem and hir a great deal. Wonderful pronouns, really. Whatever happened to them?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Absynthe? in Avernum 4
Law Bringer
Member # 335
Profile Homepage #11
I'd settle for comedy brass most of the time, really.

—Alorael, who thinks A3's provinces took care of most of the necessary vindictive bitterness.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nephilims in General
Law Bringer
Member # 335
Profile Homepage #17
It wasn't an RP, it was an argument. A lot of argument. And it was inconclusive.

—Alorael, who supports the Slithzerikai Liberation Front and the Nephilim First Party. War is peace.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nephilims in General
Law Bringer
Member # 335
Profile Homepage #11
Nephilims isn't a word. Nephil is singular, nephilim has the plural ending in Hebrew, and nephilim is pluralized in Hebrew and English. Nephils makes sense, though.

—Alorael, who wonders if the results of nephils vs. sliths would be different from the results of nephilim vs. slithzerikai.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Easy/Med/Hard in Avernum 4
Law Bringer
Member # 335
Profile Homepage #14
FP, I understand Diablo's difficulty levels, but I don't think anyone is suggesting that parties that have finished Avernum should restart and play through Avernum with monsters on steroids.

SevenMass, if you want a difficulty increase of 100%, why not just make monsters 100% harder? (That's a difficult enough problem. What's 100% harder?) Consider this problem: On torment, let's suppose monsters give 30% more experience. Someone slaughters goblins and such in the beginning with relative ease because goblins are easy no matter how high the difficulty is. Then this player runs into Nociduas. Oops, now higher difficulty is impossible. The player turns it back down to normal and now is playing at normal with 30% more experience than he should have, which makes normal easy. Oops.

Seriously, I think balancing challenges and rewards for difficulty is either going to be meaningless or too hard for a basically one-man outfit. If you want the game to be harder, crank it up to harder. Give yourself some free experience with cheats if you'd like.

—Alorael, who once played an adventure-ish RPG in which poor planning resulted in the game becoming progressively more difficult to complete as you turned the difficulty down. The rewards overpowered the increased difficulty. Unfortunately, he can't remember the name of the game, but it's a rather old one.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Absynthe? in Avernum 4
Law Bringer
Member # 335
Profile Homepage #7
Absinth is too classy for the leader of the SEP. And it's Abisynthe, as Thuryl pointed out.

—Alorael, who can see Jeff drinking either whatever has the most alcohol for the least money or the blood of the stupid masses, take your pick.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Special Skills. in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #1
You can only get the reward from one of the quests, but fear not! You can learn anatomy from someone in Poulsbo for killing giant spies. The spies are located in Poulsbo too. Look for secret doors.

—Alorael, who was underwhelmed by Find Herbs but got it for the sake of completeness anyway.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Move Along, Nothing To See in General
Law Bringer
Member # 335
Profile Homepage #5
Fin

—Alorael, who wishes he could make fin a verb. Unfortunately, it's just not okay to say you finned a topic.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slithzerkai Sighting! in General
Law Bringer
Member # 335
Profile Homepage #33
But the Spathi are hilarious.

—Alorael, who is also fond of *many fingers* during *parties*. And just about all the quirkiness SC2 throws around. But how many of the races work in any serious setting?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Easy/Med/Hard in Avernum 4
Law Bringer
Member # 335
Profile Homepage #11
But what's the point? It requires a careful balancing effort by the programmer(s) above and beyond balancing the game on normal difficulty for a result that is, if all things go right, no different from just increasing the difficulty.

—Alorael, who can imagine some fun limiting cases. What happens when every monster is impossible to defeat with anything but infinite power but you also get infinite experience just from existing? Unstoppable force and immovable barrier?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What's the best avernum? in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #24
Tricky Dik?

—Alorael, who thinks many people are misled by the four chapters of A2. Chapters 1, 2, and 3 are the demo. Chapter 4 is the rest of the game. Their sizes match. It could be considered a prologue in three parts and a game. The prologue is relatively linear, especially the very enjoyable Dark Waters part, but then the fourth part only has a plot in that the Empire is invading. It's just a much more visible plot than other Avernum plots.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Goodbye, Cruel World in General
Law Bringer
Member # 335
Profile Homepage #2
It's been done before.

—Alorael, who has done this before, too.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Google and "More" in General
Law Bringer
Member # 335
Profile Homepage #5
KINKY POLLEN!

—Alorael, who didn't even have to try hard for that one.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Red Rain in India in General
Law Bringer
Member # 335
Profile Homepage #45
quote:
Originally written by Hastur ^ 3:

quote:
Originally written by The Almighty Do-er of Stuff:

I like how all of Maimonides's posts make a single assertion with no elaboration or explanation of any kind.
They are not.

ADoS never said the posts were anything, so claiming that they're not means nothing! Your post was spam!

—Alorael, who is not especially pedantically vindictive today. He's usually like this, actually.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What's the best avernum? in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #20
I didn't say it has no plot whatsoever. I said it has barely any plot.

You're in a cave and would really like to get out. There are these nephils and sliths and you must kill them for the good of Avernum. There's a demon! Kill it too! Oh, there is actually a more important demon you should probably kill. And then you can kill the guy who got you sent down in the first place. Fin.

—Alorael, who considers A1 his second favorite Avernum. The atmosphere and dialogue are excellent. They don't make a plot, but that's really okay. A3 is the game that suffers from having an uninteresting plot and much less atmosphere.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Polaris returns! in General
Law Bringer
Member # 335
Profile Homepage #4
Let's be honest, here, TM. What could happen that wouldn't make you mutter? Stay within the CoC, please.

—Alorael, who celebrates his irritation by muttering.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slithzerkai Sighting! in General
Law Bringer
Member # 335
Profile Homepage #19
Because if any language has a lesson to teach about marking stressed syllables, it's Spanish, and if any language has a lesson to learn about marking pronunciation in any way, shape, or form, it's English.

—Alorael, who really, really thinks Énglish could use some more explánatory marks. Or at least a big sign saying, "Abándon hope, all ye who énter here!"
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What's the best avernum? in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #14
Main Entry: ducky
Pronunciation: 'd&-kE
Function: adjective
Inflected Form(s): duck·i·er; -est
1 : DARLING, CUTE <a ducky little tearoom>
2 : SATISFACTORY, FINE <everything is just ducky>
3: Yellow rubber bath accessory

—Alorael, who finds his #1 #3 #2.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slithzerkai Sighting! in General
Law Bringer
Member # 335
Profile Homepage #15
I'll still pay good money for a game involving GITSLC. Just not that game.

—Alorael, who clearly used an indefinite pronoun with the intent being to signify that there exists (in potentia) such a game worth paying for.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Why would you buy that?! in Nethergate
Law Bringer
Member # 335
Profile Homepage #3
Jeff did everything himself. Then his wife got involved. Then Linda, Spiderweb's third and final employee, got involved. Jeff does the programming and the playing God and the other two do some designing and some playing demigod.

—Alorael, who wouldn't ignore all those "useless" items. There will be a time when you'll want some papyrus and a pen, and there will definitely be a time when you need an amphora of wine. If you are like certain individuals who slip into the third person regularly, you will spend an inordinate amount of time looking for that wine.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What's the best avernum? in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #7
A1 barely has any plot. It has the strongest atmosphere, which makes it my second favorite. A2 wins.

I agree with Ducky that BoA doesn't really belong in an Avernum comparison, but I gave it a vote anyway because it's worth having, worth playing, and worth designing for if your talents run in that direction.

—Alorael, whose talents have never actually run anywhere. Maybe he needs more enthusiastic talents. His usually saunter, dawdle, or amble lethargically.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A Farewell in General
Law Bringer
Member # 335
Profile Homepage #5
Have fun, and don't have too many hopes of being remembered on your triumphant return!

[Edt: Tyos!]

—Alorael, who believes "a secretly know in person" should be "I secretly know in person."

[ Tuesday, June 06, 2006 13:05: Message edited by: Thlis Avatar ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Well, looks like I've discovered an exploit. in Nethergate
Law Bringer
Member # 335
Profile Homepage #3
All your training is wasted anyway once you start playing with certain toys available at the very end of the game.

—Alorael, who finds Nethergate's constant influx of small numbers of skill points highly satisfying. Glink! Glink! Glink!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slithzerkai Sighting! in General
Law Bringer
Member # 335
Profile Homepage #12
And China Miéville has a whole menagerie from the oddball anthropomorphs (cactus-men and mosquito-men beetle-women) to the just plain odd (handlingers and motion demons) to the living plot devices (Weavers and demons). But all of the examples strike me as things created as weird for the sake of weird. Elves were weird for the sake of having elves. Tolkien liked his elves.

—Alorael, who would pay good money for a game involving giant, intelligent, telekinetic samurai land cucumbers.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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