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Bulwark Inn in Geneforge Series
Warrior
Member # 3340
Profile #7
Okay, where is what will happen at the inn.

1. you kill master Hodge, Moorales is in Khor's Deep, no one is in hut at Icy End.

2. you let Master Hodge escape, he will appear at Khor's Deep and Moorales is now in hut at Icy End.

Hope this helps.... :D

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Possible name change? in The Avernum Trilogy
Warrior
Member # 3340
Profile #0
When Avernum 4 does come out next year, does that mean the name of this section of the boards (Avernum Trilogy) will need to be changed to reflect four games and not three? :rolleyes:

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Avernum 4: The Stone of Night in General
Warrior
Member # 3340
Profile #39
Drakefyre, no not the 3d editor.

What I meant by 'face lift' was the current problems with the 'normal' editor -- fixes to the functions that don't work correctly. I know Kel and others had posted various bugs and other problems with the editor.

Again, this was what I meant. Sorry for the confusion ;)

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Avernum 4: The Stone of Night in General
Warrior
Member # 3340
Profile #27
For what's worth: does this mean that after A4 is released, Jeff will give BOA a much needed face lift! :D

Or will we still be stuck with what we have. :mad:

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
The Bulwark inn in Geneforge Series
Warrior
Member # 3340
Profile #4
quote:
Master Hoge should be at the table in the inn, and when he sees you he is supposed to run off to the NW of the building. If the commander won't talk to you until that happens you'll have to load a save file, and see if it works the next time. Some of the bugs in GF3 seem to come go, and hopefully such is the case with this one.
Really? Twice now, played as loyal shaper and now rebel; I end up fighting and killing him.

Is this normal?? :confused:

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Dhonal Island rogue serviles in Geneforge Series
Warrior
Member # 3340
Profile #2
Thanks for the response. I'll be trying it out real soon. :cool:

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Greta or Alwan? in Geneforge Series
Warrior
Member # 3340
Profile #5
I also voted for Greta, however in my current game, I am not using neither of them.

Just my shaper and my little 'pet' :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Dhonal Island rogue serviles in Geneforge Series
Warrior
Member # 3340
Profile #0
As the title says, Capt. Celeste asked me to watch for hidden rogue serviles around Fort Wilton. Well, the whole island is green, I am now starting on Gull Island, but Celeste's quest remains unfinished!

Just where on Dhonal Island are they hiding?

There are three serviles outside of the plant south of Dhonal Keep, but nothing happens when I talk to them. Whats missing?

A thousand and 9 thanks if this one can be solved. :)

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
cheats don't work in Geneforge Series
Warrior
Member # 3340
Profile #5
I have the windows version, and healmenow and rechargeme both work fine with no problems. :cool:

Perhaps your not spelling them correctly. Happens sometimes to me when I try to type really fast. :P

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
SpiderWeb Glitch III in Tech Support
Warrior
Member # 3340
Profile #2
Yeah, I too couldn't get in last night. Sent an email and now I am back. Something about member 5 and a corrupt profile.

Just glad they fix it --- who says the people who run these boards don't listen to the people! :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Geneforge 3 cheat script (yes now it is out) (not able to choose though) in Geneforge Series
Warrior
Member # 3340
Profile #14
Even tho I use a M$ pc, I downloaded the file the other night, who wrote this? a five year old!!

In Crimson Editor, I selected dos line ending, and I saw 'hallowed' rectangles (line ending) where and there.

Re-edit the file, now for some of the **many** 'fun' times I had.

break; is missing in the following begintalknode's:

4, 5, 13, 14, 17, 30, 31, 32, 33, 51, 52, 54 to 58, 61 to 63, 66 to 70, 80, 81, 83 and 85 !!

Told you I had fun.... :D

In node's 7, 8, 9, 10, 16 and 59 - is there 'really' a need for all those lines??

In begintalknode 16 alone, 1,395 award_party_xp(300,8);

Here is the changes I made to the file:

(and yes, I counted them all myself)

Have fun ---- James

// z10testingdlg.txt

variables;
short i,j; // ADDED

FOR: begintalknode 7;
// DELETE ALL 257 LINES OF award_party_xp(300,8); award_party_xp(500,8);
// AND ALL 40 LINES OF alter_stat(?,100);
// AND REPLACE WITH THE FOLLOWING:
i = 1;
while (i <= 114) {
award_party_xp(300,8);
i = i + 1;
}
i = 1;
while (i <= 143) {
award_party_xp(500,8);
i = i + 1;
}
i = 1;
while (i <= 40) {
alter_stat(i,100);
i = i + 1;
}

FOR: begintalknode 8;
// DELETE ALL 30 LINES OF award_party_xp(300,8);
// AND REPLACE WITH THE FOLLOWING:
i = 1;
while (i <= 30) {
award_party_xp(300,8);
i = i + 1;
}

FOR: begintalknode 9;
// DELETE ALL 108 LINES OF award_party_xp(300,8);
// AND REPLACE WITH THE FOLLOWING:
i = 1;
while (i <= 108) {
award_party_xp(300,8);
i = i + 1;
}

FOR: begintalknode 16;
// DELETE ALL 1,395 LINES OF award_party_xp(300,8);
// AND REPLACE WITH THE FOLLOWING:
// total: 1395
i = 1;
while (i <= 13) {
j = 1;
while (j <= 100) {
award_party_xp(300,8);
j = j + 1;
}
i = i + 1;
}
i = 1;
while (i <= 95) {
award_party_xp(300,8);
i = i + 1;
}

FOR: begintalknode 34;
// DELETE ALL 126 LINES OF award_party_xp(300,8);
// AND REPLACE WITH THE FOLLOWING:
i = 1;
while (i <= 126) {
award_party_xp(300,8);
i = i + 1;
}

FOR: begintalknode 59;
// DELETE ALL 603 LINES OF award_party_xp(300,8);
// AND REPLACE WITH THE FOLLOWING:
i = 1;
while (i <= 6) {
j = 1;
while (j <= 100) {
award_party_xp(300,8);
j = j + 1;
}
i = i + 1;
}
i = 1;
while (i <= 3) {
award_party_xp(300,8);
i = i + 1;
}


--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Undead Valley Testing Version 9 in Blades of Avernum
Warrior
Member # 3340
Profile #10
quote:

Written by Imban
I told you it wasn't a good scenario, didn't I?

Well, see, when I first heard that there'd be a new scenario named "Undead Valley", my thoughts went to the BoE scenario "Secret of the Silver Blades" - a somewhat boring hack & slash scenario released in the early days of BoE. While I harbored no illusions that Undead Valley would be a masterpiece, I believed that it would be... several degrees better than it was.

Secret of the Silver Blades..........

Wasn't that an old SSI game way back when.......
Commodore 64.......TV screen instead of an monitor......Yes....Its all coming back to me now.........

Shows you just how old I am :D

James
W

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Which OS you use? in Blades of Avernum
Warrior
Member # 3340
Profile #7
quote:
I posted it here because I am only interested in the BoA community. I'd like to develop some utilities in Delphi and the problem is that they are going to be Windows only.
You could try the Lazarus Project, a very nice gui dev package. It contains the Free Pascal compiler along side Lazarus' LCL. Just check it out, the url is Lararus Project.

Also, its cross-platform -- both Mac OS 10 and Windows.

Their site says it all..."Write once compile everywhere!"

Hopes this works for you. :)

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Bahssikava Error in Blades of Avernum
Warrior
Member # 3340
Profile #4
It's funny, I didn't get that error message, just the proper ending when I left the mt.

I'm on a Windows system, what system do the rest of you getting the message have?

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
BoA Editor Remake in Blades of Avernum Editor
Warrior
Member # 3340
Profile #24
quote:

Originally written by Notus:
KernelKnowledge12, Isaac
Hard disk crashed on my Mac. Salvaged data partition but System partition is totally damaged. [Frown] I must get another Hard disk.

Interesting.......

and here I thought that only happens to M$ PCs! :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
BoA Editor Remake in Blades of Avernum
Warrior
Member # 3340
Profile #24
quote:

Originally written by Notus:
KernelKnowledge12, Isaac
Hard disk crashed on my Mac. Salvaged data partition but System partition is totally damaged. [Frown] I must get another Hard disk.

Interesting.......

and here I thought that only happens to M$ PCs! :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 3340
Profile #17
quote:
That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side.
You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees.

Okay, thanks for the clarification.

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 3340
Profile #17
quote:
That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side.
You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees.

Okay, thanks for the clarification.

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 3340
Profile #14
In beta 0033, I have found a couple minor problems.

1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.

2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.

3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.

System: WinSuck 98se (the Sucked Edition)
198 Ram
AMD-K6-2/350 MHz

(if anyone's willing to donate an osX :D )

Other then these three items -- great little program. :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 3340
Profile #14
In beta 0033, I have found a couple minor problems.

1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.

2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.

3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.

System: WinSuck 98se (the Sucked Edition)
198 Ram
AMD-K6-2/350 MHz

(if anyone's willing to donate an osX :D )

Other then these three items -- great little program. :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
VoDT mini quest problem!!! in Blades of Avernum
Warrior
Member # 3340
Profile #2
Aanother one to add to your list, eh Kelandon... :D

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Aa question to the Mackys in Blades of Avernum Editor
Warrior
Member # 3340
Profile #2
Thanks Thuryl, one site had listed the contents of the file, now I can examine it.

Bye --- James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Aa question to the Mackys in Blades of Avernum
Warrior
Member # 3340
Profile #2
Thanks Thuryl, one site had listed the contents of the file, now I can examine it.

Bye --- James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Aa question to the Mackys in Blades of Avernum Editor
Warrior
Member # 3340
Profile #0
Hello,

for the past two weeks I been 'cleaning' up JV's code (windows, and I'm not telling why :cool: ), when I came to file: blscened.rc -- this file at the top, has a line that says:

#include "afxres.h"

OK --- just where is it??? :confused:

Do you Mackys have the file included but not the windows version?

Thanks for any help in tracking down this file.

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Aa question to the Mackys in Blades of Avernum
Warrior
Member # 3340
Profile #0
Hello,

for the past two weeks I been 'cleaning' up JV's code (windows, and I'm not telling why :cool: ), when I came to file: blscened.rc -- this file at the top, has a line that says:

#include "afxres.h"

OK --- just where is it??? :confused:

Do you Mackys have the file included but not the windows version?

Thanks for any help in tracking down this file.

James

--------------------
Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00

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