A Recreation in Blades of Avernum |
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written Sunday, October 3 2004 18:09
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#14
I am certain that, in spite of the polite admonitions of the best and brightest of the community, you will be able to complete this project anyway. I mean, what does more people and better people failing on a project half this scale and twice as useful as this mean to you? You're magic.
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Books! What're you reading? in General |
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written Sunday, October 3 2004 18:02
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#18
Says the man who uses 'The Great Gatsby' as a stock reference.
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THE ABOMINABLE PET PHOTO THREAD in General |
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written Sunday, October 3 2004 13:10
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#9
It's Rowen's avatar at Polaris.
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THE ABOMINABLE PET PHOTO THREAD in General |
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written Saturday, October 2 2004 23:23
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#2
As editing it would be somewhat difficult, and I'm partial to its rakish charm anyway, I submit this as counterbalance.
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THE ABOMINABLE PET PHOTO THREAD in General |
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written Saturday, October 2 2004 21:47
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#0
A noble little spinoff, this.
http://alec.desperance.net/Photos%20of%20Alec's%20penis/beau-800x.JPG[/url] The younger of the mated pair of Golden Retrievers I have, named Beau; http://alec.desperance.net/Photos%20of%20Alec's%20penis/8-22/buttercup-mouth.JPG[/url] The older and the female of the aforementioned, named Buttercup (the observant will note a pattern here) http://alec.desperance.net/Photos%20of%20Alec's%20penis/8-22/dogs.JPG[/url] The two of them together.
http://alec.desperance.net/Photos%20of%20Alec's%20penis/lucy-800x.JPG[/url] A white cat we adopted in New York after her mother abandoned her; she is now four, has terrible teeth, and is named Lucy; http://alec.desperance.net/Photos%20of%20Alec's%20penis/tiger-800x.JPG[/url] My personal cat, a quarter-Siamese tabby with mild retardation from lead poisoning; http://alec.desperance.net/Photos%20of%20Alec's%20penis/aww-800x.JPG[/url] Aww.
http://alec.desperance.net/Photos%20of%20Alec's%20penis/buttons-800x.JPG[/url] Buttons, one of the two cats we got from the islands; http://alec.desperance.net/Photos%20of%20Alec's%20penis/muffin-800x.JPG[/url] Muffin, his sister; they are the oldest we have at 7 or 8 or so, and she's a few minutes older than him.
http://alec.desperance.net/Photos%20of%20Alec's%20penis/trio-800x.JPG[/url] Three cats on the same bed.
http://alec.desperance.net/Photos%20of%20Alec's%20penis/chevy-800x.JPG[/url] Chevy, the youngest and blackest of our multifarious cats
http://djur.desperance.net/img/myself/early-morning.jpeg Matt 'Djur' Boeh
[ Saturday, October 02, 2004 21:48: Message edited by: Fear Uncertainty and Custer ]
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How to raise money? in General |
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written Saturday, October 2 2004 12:06
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#59
Weighting for honors and AP classes increases that.
Not that you'd know.
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written Saturday, October 2 2004 06:47
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#57
Generally, FBM's politics and quality of character suggests that he uses the Daily Mail as masturbatory material.
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Killing of Innocent Topics... in General |
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written Friday, October 1 2004 16:31
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#9
You're Canadian. That's hardly even the same continent.
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written Friday, October 1 2004 15:31
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#54
quote: Originally written by burglar ben:
Ahhhh, this topic might be evolving into a different subject:
What's everyone's average grade in school?
Two point four.
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written Friday, October 1 2004 15:22
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#52
Pimp your sister.
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Killing of Innocent Topics... in General |
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written Friday, October 1 2004 15:20
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#5
Am Alec. Are not.
quote: Originally written by Mark Jibollik:
Recently, you all killed a topic that I myself created (And why did you give me the name Alec? That is not my name). I believe it was called "contentious (sp?) and unsupported." Also, it said that I was insulting.
Now, you all may need a review on what the content was of my post, and you all will need to reflect on your actions...
1)You all insulted my opinion and myself. Not the other way around. I stated my opinion, and asked for feedback and debate. You all (the members, at least some of them, are in error), just as the powers that be are: Mods, Admins, etc. (Only those invovled)
2)You called my post "contentious" (sp?). How could you claim that when I stated a personal belief that was unspecific and un-general at that point and time? It was not pointed at any one individual.
3)You called my post "unsupportive." This may be true, but I was not given an adequate opportunity to convey those certain facts that support my arguement.
4)One individual tried to call me a "retard." I believe that to be offensive and consider that flaming, as would any other board. I did not flame anyone else.
In short, I am not upset or enraged. In fact, I am disappointed that the members here cannot maturely debate opinions when given the oppurtunity. I am also disappointed that those in authority at this site cannot keep flaming from occuring, or at least correct it when it appears. Finally, I am amazed at the reasons for closing a topic that did nothing wrong.
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written Thursday, September 30 2004 14:40
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#40
I was tested when I was six. In the parts I didn't fail utterly (the test bored me), I think I was ballpark of 200.
I continue to maintain that IQ is an irrelevant measure; it's like all tests in that doing well on it requires you to be both smart and good at tests. A genius who is awful at tests will do as well as a normal person who is great at them, which makes it an irrelevant measure of intellectual potential.
Vigorous IQ tests should not have a maximum; but I think the limits are somewhere around 300 and 50. 300s only, in statistical terms, come around once in human history or so, and much lower than 50 and you generally don't have the capacity to complete the test.
[ Thursday, September 30, 2004 14:43: Message edited by: Fear Uncertainty and Custer ]
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Spiderweb Software - One Year On in General |
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written Thursday, September 30 2004 14:11
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#10
SW boards for 4 years, SW community for 7 or 8.
I haven't spent the majority of my life a member of the SW community yet, but I'm getting close.
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Jeff's rep and the Perils of Creating a Scenario Editor in General |
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written Wednesday, September 29 2004 07:32
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#34
Have you, by any chance, bothered playing any non-Vogel scenarios?
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written Tuesday, September 28 2004 21:06
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#18
Okay, problem: we already paid for a product he made promises about and failed to deliver on. That's called fraud.
He has a moral and legal obligation to follow up on promises he made to us as customers. Not stating opinion here. I can go into opinion, but I'm not going to. That's just fact.
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written Tuesday, September 28 2004 19:36
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#11
What does it feel like to be part of a horde?
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Homosexuality... in General |
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written Monday, September 27 2004 20:18
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#1
I suppose next you're going to argue oral is wrong, too, or contraceptives.
[ Monday, September 27, 2004 20:18: Message edited by: Fear Uncertainty and Custer ]
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written Monday, September 27 2004 14:13
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#42
quote: Originally written by Bobo Returns:
Is civ 3 complete out for mac?
Don't think so, but it's irrelevant (see first post).
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Avernum 4 in General |
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written Monday, September 27 2004 14:10
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#2
Tremendously mixed, and mostly bad. Don't think he should do it until some stuff gets fixed in his earlier games.
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written Saturday, September 25 2004 17:34
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#36
quote: Originally written by Shalidor:
You might want to read a history book. Capatalism is a naturally occuring form of society; not the only one, but the only one that lasts when one society is exposed to another. It's also a wonderful concept in its simple ingenuity: Live and let live; practice liberty; reap the rewards of your efforts and answer for your own actions. It is a very odd coincidence that Jeff and I are both libertarians (though I'm sometimes more of a Whig) but it may explain why I like his games so much. But apparently I'm only going to get flamed more because this forum is largely socialist, or at least extremely leftist, based on the satirical nature of your comment. Oh well.
The free market is destroying art. Ever wonder why there are more 'Everybody Loves Raymond's than 'Twin Peaks'es? Or more 'Family Circus'es than 'Bloom County's? Or more Blink 182s than Beatles?
Capitalism is durable, infectuous, and efficient. Does that make it good? I don't think so. The Iroquois are certainly responsible for a lot less in the way of mass murder than the Greco-Europeans. This is especially so when it comes to art. Capitalism demands the lowest common denominator, because that sells best to the masses. The sort of lukewarm garbage EA pumps out, for instance, sells better than the likes of the Fallouts not because they are better, but because more people will buy them. 10% of the market would love FO to death, and 60% of the market would sorta like the aforementioned random EA title. According to the free market model, the latter wins.
You are not going to convince me that this is a good thing.
PS. I find it incredibly insulting that you assume because someone holds a political viewpoint, they have no ability to understand something. It may surprise you to learn that contrary to what the darling Ms. Rand seems to believe, not all socialists are freedom-hating slavers or Stalinists. Would it be fair for me to say that because you are a Libertarian, you have absolutely no conception of areas in which the unrestrained free market has a demonstratably deleterious effect, e.g. the arts, education, national utilities? I thought as much. Avoid ad hominem. So far, I have made certain to do so, and that is a greater courtesy than is common from me.
PPS. You'll find that being militantly wrong tends to get you flamed more than holding any particular political viewpoint.
[ Saturday, September 25, 2004 17:38: Message edited by: Fear Uncertainty and Custer ]
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written Saturday, September 25 2004 14:55
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#25
I do not think the gentleman would like Furcadia, internet connection or no. It is basically a graphical MUD for furries. :(
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written Saturday, September 25 2004 14:51
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#28
TM claims you are JV in disguise. I sorta agree:
quote: Originally written by Shalidor:
Well there are certainly two notable sides to this coin...
Firstly, look at my post count if you haven't already. Yes, I'm just visiting.
Now onto what I want to say.
I've enjoyed Spiderweb games since shortly after Nethergate was released for Windows and I read about it on a website, I forget where. Every one of them has been well made, well written, and intelligently crafted. As I'm a kind of aspiring indie developer myself, I naturally look up to Jeff for consistently making such good games. You came in at NG? How conveeeeenient. So you don't have, say, the odd sinking feeling that those of us who were here before you got when Jeff announced his next series of games would be Exile remakes? And you have no personal connection to BoE? No wonder...
Of course, there's a lot of evidence here that he hasn't been treating his community so good. I think a few people are definatly overstating their case, having read all the links posted here, but mostly I understand the anger and feelings of betrayal (and tell me about your mother).
Now the first thing I'd like to address is the attacks claiming he puts no heart into his games and just makes them to sell. Two things here-
-Anyone who makes games for anything but the money as a primary reason is not a professional, they are a hobbyist. You will not find them making games the quality of Spiderweb's. Just a hobbyist? I've given previous examples -- Calling Firaxis several hundred hobbyists would be pretty far off, and yet they've consistently given a level of community recognition that has little or nothing to do with profit. All of the old companies or designers whose games are now free as a gesture of goodwill -- I suppose they're 'hobbyists' too? XEvil is free, and while it isn't made by self-described 'professionals', it's certainly more 'professional' than SW's. Go back 10 years and make this kind of statement and people would seriously look at you funny. Gaming as a capitalist playground is the bastard child of the EA/Microsoft/Square business models, and some people are still doing it with fun in mind. Calling them 'hobbyists' and the people behind such lovely things as Final Fantasy XI and Madden 2004 'professionals' is a travesty.
-If a game has a great story, good plot, good characters and good gameplay, I think it has some heart behind it, period. If Jeff really only wanted money he could have made his games far, far deeper. I don't get it -- 'if he only wanted money, he could have made them deeper'? Was that a thinko? It doesn't make any sense. And 'great story + good plot + good characters + good gameplay = heart' isn't true. As I said, Avernum was a turning point -- it showed pretty conclusively that Jeff wasn't in it for the fun any more. The heart ISN'T there, and he's just become an indie developer in a big-game coat.
The reviews that direct people to his site generally don't even scratch the surface of the things you can do. He could get away with it. But he consistently makes quality titles.
Oh yes, and the mail fraud thing. I really tried to look at this both ways but I simply can not within me find a shred of sympathy for 'the community' on this one; if Spiderweb really did miss an obscure legal note when they set up their mail system, well boo-hoo. I hardly think anyone has suffered because of this horrible fraud that hurt nobody and was completely morally sound. Best I can see it's just being used as a different tack of argument against him because he's already disliked for more serious and founded reasons, which leads me to: The 'mail fraud' was a ha-ha-only-serious joke. No one got hurt by it, though? Au contraire: the design community did. They wanted serious bugs that hurt BoE functionality to be fixed, AS HIS AGREEMENT STATED HE WOULD, and he told them to bugger off. If he were a big company, he would have been looking at a lawsuit over that one.
The issue of how he treated the BoE community. I never really used the editor and I suppose that makes me one of the many customers who merrily played through the game and many additional scenarios never knowing anything was wrong with the development community. It did strike me as a powerful and user-friendly tool the few times I looked it over. I can't really see any good reason for how he treated the community on this one, and I do find it rather disturbing. Most of all the issues I'm discussing actually. BoE is his best work, easily. That he not only refuses to acknowledge this but goes on to treat the BoE community, his largest and (formerly -- if there are still ca. 2000 archives around, look there...) most loyal, like a non-entity...
Then there's the way he made Blades of Avernum 'against' what 'the community' wanted. Allow me to say first off that any indie game developer would have to be not only idealistic but plain dumb to not cater their game to the majority of their paying customers. Some of the things he left out because they would have made it too easy to screw up players' parties or frustrate players, I think he had very good reasons for. Crippling an editor to prevent a bad designer from screwing up someone's gaming experience is not moral, it's absurd. No one is going to come out of 'kaBOOM! NEPHARS' having fun, whether or not it is cussed difficult, and that's where a lot of his decisions amounted to.
The unique selling point of BoA was the scenario designer and community, so unlike tools that are only partially modular like Neverwinter Nights and Morrowind (full games in their own rights, though they also have complete editing toolsets), so he can't really leave the average user with a note saying 'Caveat Emptor' and a link to a scenario download site. Making the scenarios safe is important. 'Making the scenarios safe is important' is a nonsensical argument -- stuff he rejected, e.g. custom spells, temporary spell modification, engine functionality changes within the scenario, and so on -- were not for any reason besides his belief in the 8-year-old demographic. Just because he created all of his works with the numbnuts player in mind doesn't mean a BoX designer has to. Look at some of BoE's best works -- On A Ship To Algiers, Nebulous Times Hence, Quintessence, Tatterdemalion -- and you'll find works which can't be won in every way, and in fact can only be won in certain ways. That's not safety, it's demographic-diddling.
Of course, that only covers part of the big issue, and there are other ways of keeping public scenarios safe than completely restricting designer power (though it is probably the most brutally effective way). It does strike me as rather odd he ignored a lot of the community requests.
But ultimatly, was it a crime to do so? I'll finish addressing this right after I finish the other topic that leads up to it-- He made a promise he would support the community, and he neglected it. That is called immoral, generally, and the community was certainly irritated by it.
Major game development houses can afford to actively support their community more than indie devs. Untrue! Indie devs have a smaller fanbase, a smaller devoted fanbase, and usually a more devoted smaller devoted fanbase. When he asked for suggestions on BoA, he was dealing with people who knew EXACTLY WHAT THEY WANTED AND WHY, AND WHY OTHER PEOPLE WOULD WANT IT. He ignored them -- these people who have, in essence, made his product worthwhile -- to cater to the hypothetical eight-year-old. That's typical practices for big development houses, sure. And you can't exactly blame someone like EA or Blizzard for catering to the hypothetical eight-year-old, but in this case it was absurd.
May be a shock to your sensibilities or a slap in the face, but it's a simple fact. I have no clue how much money Spiderweb makes but if these games are a primary source of income for Mr. Vogel, it's almost certain that he needs to keep making them. Spidweb is big as indie houses go. Let's put it this way: if he weren't making money doing it, he wouldn't have hired a secretary (an astoundingly incompetent and hostile one, at that), had a kid, or maintained a site like Irony Central. He's not a starving artist, I'm sorry.
He's not getting a continous flow of income from Blades of Avernum; it's not an MMO. Sales are international and continuous, and he doesn't have server costs to worry about, so it's a tradeoff. Once it's done, he has got to move on and start making a new game to keep the company alive. Major development groups, especially incredibly successful ones like Bioware, can afford, and I mean this literaly, to rest on their laurels with their next game while they patch every little glitch and add in every little feature their community wants. It's called 'acknowledging bug reports'. Other indie gaming houses do this. Paradox not only fixes bugs in programs that don't sell well any more, but they continue to tweak gameplay. This is because Johann, head of the company, actually likes doing what he does and, get this, plays his own games. That's an indie developer. To get the sort of community apathy Jeff has displayed, you'd have to move into a MUCH bigger crowd.[/qb]
They are not in a constant struggle to stay alive. It's a completely different situation, and it's totally unfair to compare Bioware's support to Spiderweb's for this reason. I made no such comparison. And again, I don't think Jeff is a starving artist, given the evidence we have to the contrary. He's probably at least comfortable on what he makes; even Exile 1 is probably still selling.
Related to this, I'll go back to Morrowind again. Bethesda Softworks is a self-publishing company. They do not have the budget that huge game developers do (for a perspective on how much money developers can be given for absolutely nothing, take a walk down memory lane to the ION Storm debacle); on the other hand, they are a subsidiary of a major media company, which keeps them alive through the hard times and means their budget is, oh, five thousand times more than Spiderweb's is. I don't have any statistics on how much money they rake in and fork into their games, but I'm fairly certain they're somewhere inbetween Spiderweb and Bioware (obviously on the Bioware side of things).
Bethesda has been supporting the Morrowind mod community a good deal. They've patched a lot of bugs long after the release and added a couple of requested features. But they're busy on their next game and they can't really afford to fix all the problems that are there. Ask any veteran of the Elder Scrolls Construction Set and he will gladly point out a bazillion flaws in the scripting engine, commands that don't work at all, weird errors when you make your game worlds too large, holes in the dialogue system, etc. It's not because it's a poorly designed game or a completely unsupported one, but these things simply will be found with an active community, and unless you're a really heavily funded development group with a load of money, you can not afford to fix them. Why the hell not? It's his job. That's like me starting a pizzeria, promising customers generous toppings, and when they complain about getting two pepperonis on an extra-pepperoni pizza, me saying that I can't afford any more and if they don't like it they're hosed.
It was almost funny, in fact, reading some of these rants. They're almost identical to some of them from the spats that broke out in the Elder Scrolls forums sometimes. The soap opera drama element is all there. People feel betrayed by the company they've been loyal too. What's missing, I think, is a sense of perspective. Sense of perspective: Several people offered to fix BoE for Jeff, and he refused. That's not an affordability issue, is it?
Bringing me back to the major point. Was it a crime to leave out so many of the much-wanted features in BoA, 'ignoring' the community? I don't think so. He's trying to make an enjoyable game, No. He is trying to make a PROFITABLE game. keep his company alive His company clearly has not got much to worry about...
and make a profit for himself. That's good. Anyone who's in it for personal profit isn't what the gaming market needs. We have too goddamn many football and golf games and shooters and Japanese RPGs on the market that exist for no reason besides profit. It isn't good. It's perverse and wrong, and it needs to be stopped.
Looking at it from the point of view of an indie developer, I'd love my community and try to work with them as much as possible (which is Jeff's sole loss in this little debate I've been having with myself), but the community's requests, if it was not indicative of the majority of paying customers, would simply have to come second (fourth) to the above three issues. Jeff once said in an interview, 'For all I know, most of my fans could be septagenarian eskimos'. It's called 'the community' not because these are critics of his games, but people who will buy them whenever they come out. I bought every one of his games up until Avernum 2, for instance, and I've made several scenarios (albeit not good ones) -- why do I mean less than the hypothetical 8-year-old? Why does Stareye, who has been a beta-tester for Jeff many times, who has also bought many of his titles, and who has designed many GOOD scenarios -- why does his opinion matter less than that of the hypothetical 8-year-old's? It doesn't even make good business sense, to say nothing of being the right thing. I find the fact people find these practices, on review, to be completely acceptable completely befuddling.
Rant over... feel free to flame me. I'd be more interested in a friendly discussion however :) . I tried to be friendly, but frankly at times it seems you were more interested in defending Jeff than being reasonable about things. Look over the facts here -- yes, there have been deranged rants, but some real good points have been made, and Jeff's name isn't mud for no good reason.
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written Saturday, September 25 2004 09:34
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#39
I am glad that you identified yourself as a nationalist, efficiency-wanker wagot before I actually managed to get into something resembling an involved discussion with you.
Mostly, I find that anyone who opposes the EU always has big, fancy reasons for it, but it just about always boils down to them being a wagot who beats off to pictures of their respective monarch. Everyone would be a lot happier if you were to bear in mind that there's no real physical barrier between you and Europe any more, and the cultural barrier is as weak as tissue paper. I'm beginning to believe the only reason you people resent the French anymore is that they're bright enough not to prance around believing they're still a colonial empire, and it's high time you came to terms with the fact that England is about as economically and politically powerful as California and continuing to whine about being part of Europe is just going to screw you harder.
Then again, you're apparently also of the school who believes beaureaucracy = inefficient = bad!!!, so I'm not bothering with follow-ups here.
[ Saturday, September 25, 2004 09:46: Message edited by: Fear Uncertainty and Custer ]
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written Friday, September 24 2004 17:59
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#31
But you are a prancing boner. Who's going to take you seriously? Whenever you've said 'we need a revolution', you've never even said what FOR. Yes, the system is wrong. I think that an ardent neo-Nazi would agree the system is wrong. What the hell are you proposing revolution without concrete purpose for?
Even the Revolution had an overarching goal.
PS: FBM, I acknowledge there are problems with democracy, but that's nothing but an argument for isolationism. Yes, we need to right our own house, but that does NOT prevent us from keeping the various dictatorships of the world from killing more of their citizens.
Our system of government will never be perfect, and if we wait for it to achieve as perfect a state as it can get, by the time we get around to making a definitive stance on the right of a state to exist without ensuring the basic freedoms of its people, it will be too late for billions of people.
'Charity begins at home' is a greedy sentiment, and I'd be happier if more people didn't share it.
[ Friday, September 24, 2004 18:04: Message edited by: Fear Uncertainty and Custer ]
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Bob's Big Date
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written Friday, September 24 2004 15:31
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#9
Probably not -- I bought a collector's edition which was FO1 + FO2. They might have a newer one, but I don't know of it.
Don't buy a European version, they remove the graphics for all children and thereby make the game buggy. Some kind of legal thing, but I'm told it sucks real bad.
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Registered: Friday, June 27 2003 07:00
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