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BoE Editor in Blades of Exile
Shock Trooper
Member # 2626
Profile #0
After a year, or so, playing the Scenarios, I've been trying the Editor in the hopes of better understanding how the "innards" of these Scenarios work.
I made a "hard copy" of the "help" file and have been following it as I do the samples. I ran into a conflicting terminology, though.
The File refers to Stuff Done 1 and Stuff Done 2. The "window" for the Node shows Stuff Done A and Stuff Done B. I suppose it's just terminology.
I checked the File and it says I have Version 1.0.3.
Is this the most recent version?
Are terminology differences like this normal with the Editor?
I confuse easily enough on my own, so this looks like it's gonna be some fun, eh? :(
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Simulacrum is bullsh!t!!!!!!!!! in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #5
Just for reference, go to Drakefyre's Demense and read his column on "The Fallicy of Summoning". (Think that's what it's called.)
I heartily agree in that I don't think I ever summon anything.
Possibly, at first, when you try all the different attributes, PC's, etc., but not ever after that.
I personally feel the same about Alchemy and Archery, unless a Scenario specifically calls for it and equips you adequately.
I favor the basic skills; Fighting and Casting, at least until I, (we) are of sufficient levels to allow "playing" with other characteristics.
Or......... if you use edited characters.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Rubacus Password in Blades of Exile
Shock Trooper
Member # 2626
Profile #2
My pleasure.
Not having been here "back in the day", I was glad to hear from a "name" in the BoE history books.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Rubacus Password in Blades of Exile
Shock Trooper
Member # 2626
Profile #0
One of the Scenarios I've been working on to make a Detailed Walk Through for is, "Rubacus", by Leon Lin.
I contacted Mr. Lin recently, asking for some help with the Scenario. He answered a couple of items and said he'd get back to me after reviewing his old notes.
This week, I again E-mailed him. He responded, included the Password for the Scenario, and asked that I, "Please pass this on to the Blades Community as it's been a long time since I made Rubacus and I figure it's time I made the Password public."
It is: 28134
I'd like to thank Mr. Lin for the Password and a very good Scenario that I enjoyed greatly.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Would Exile make a SWEET movie? in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #9
The design of all these Exile Stories is to be "open ended", or "serial" in nature, linking to each other.
To us, it sounds like a good idea, but I've no doubt that the Movie World is overloaded with suggestions and dying a slow death because of the Computer World.
Only occasionally does a "good" Movie come along, most are glorified TV shows.
All in all, (see above comments), it just ain't gonna happen.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Thurmstorm Ridge in Blades of Exile
Shock Trooper
Member # 2626
Profile #20
Ab-so-loot-lee!
There's no such thing as a "bad" opinion.
It stirs feelings, creating thought.
Play on!
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Thurmstorm Ridge in Blades of Exile
Shock Trooper
Member # 2626
Profile #11
I agree that it's enjoyable if, "it's not too hard". Although.......
I don't think they should be "too easy", either or it becomes pointless.
I like serious clues, or the type you have to "find".
I really don't like, and won't play, the sort of scenairo that's a "mind game" with the Author.
For instance, one of the series of Games I really hated were the "Zork" Games. The entire game was spent trying to think of what word the Author was thinking of. I found them to be pointless.
Some of the best Games are made so you need to have done a particular task to learn, or acquire something. That's not "hard". It's "good".
Each person's definition of quality may be different, but it still comes down to "paying your dues" and "earning your way".
Ultimately, it makes the accomplishment worth the effort.
me
(See him stick the name, "Ultima" in there?) ;)
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Thurmstorm Ridge in Blades of Exile
Shock Trooper
Member # 2626
Profile #9
I strongly agree.
There are many Players and, thus, many opinions.
Some prefer to only advance by the sword.
Some prefer to only search for treasures.
Most prefer a mix of both styles.
Since you can not write for, nor satisfy, everyone, it's best that you write what you feel and what you do best.
If, in time, you choose to write differently, one direction, or the other, that too, is right and proper.
No matter which style you choose, you're going to find those who like your work and those who don't.
It's important to understand that peoples opinions, though variable, usually stay within the same style.
So, write your scenarios, as many and as often as you want and never forget that there will always be some of us who will play them and like them.
me :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Different Exile Graphics in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #4
That's beautiful!
Thanks, Kel.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
What are the good scenarios? in Blades of Exile
Shock Trooper
Member # 2626
Profile #7
1.) Read the Forums to find out which have the highest ratings, (opinions of other Players).
2.) Check the size of all the Scenarios you've selected.
3.) Open each *.zip file to read any Text added by the Author, (hints, etc.).
4.) Pin the List on a wall.
5.) Throw a dart at the List.
6.) Start playing.
In truth, only you can pick which ones you'll truly enjoy and that will only be after you've played several of them.
One other point is; Once you've found a Scenario you like, try to find any others done by that Author. The style of play will show in any other Scenarios they've written.
Hard part is that only a few Authors have done more than a couple of Scenarios. But, that, too, is an indicator that they have some talent, so it may be a key to your choice.
Lastly, sometimes "blind luck" provides the best results because you don't have any preset expectations.
Play them like life; as they come.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
History of game editor programs in Blades of Exile
Shock Trooper
Member # 2626
Profile #5
I think you'll have to define, "editor", too.
How about, "Doom", or "Duke Nukem"?
Wad's could be created for them, but I don't think that's what you're asking about. :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
The Archive Opens in Blades of Exile
Shock Trooper
Member # 2626
Profile #7
Great job, Kel.
It's clean, easy to read, certainly effective and exactly what the Community needed.
Again, congratulations and thank you.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Idea - Scenario Storyboard Contest in Blades of Exile
Shock Trooper
Member # 2626
Profile #9
From what I read in the original post, it seems that S.M. is looking for;
1.) In general, more ideas.
2.) Story lines that would be more in the interest of the actual players.
So, I conclude that he's trying to get the playing members to submit ideas to the authoring members that would make the games more appealing to the playing members, garnering more interest, playing and support, in general.
Now, does it even need to be a 'contest'?
Generally, it seems, those of you who are the established authors have a "healthy" competitive spirit among yourselves, which brings about regular "contests".
But that probably tends to "scare off" any of the potential authors, or even those of us players who might like to see specific scenario styles. I can see how a tentative, or even timid personality would hesitate to offer suggestions, much less offer an attempt to write a scenario.
(*Note the comments on many of the scenario reviews! It may work between the existing authors, but not for the new ones!)
Maybe it would be sufficient, (better?), to simply post a "box" that would be available for we "players" to submit ideas if/when they occured to us.
Authors could use this "box" as a source of new ideas, or perspectives.
I guess the bottom line, to me anyhow, is that, you may be "scaring away" many ideas rather than encouraging them if you use the "contest" platform. A lot of ideas may not be useful, but many people will feel that their "submittals" wouldn't be taken seriously, so they'd never submit anything.
I guess I've rambled on enough about this. Please excuse the length, but not the intent.
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Why do you like BoE but not BoA? in Blades of Exile
Shock Trooper
Member # 2626
Profile #40
Numerous comments have been made over time about and to individuals expressions in linguistic lunacy. Any more would only add fuel to the fire.
The Moderator's interjection was not only proper, but appreciated by, I feel reasonably sure, the majority of us.
There are numerous alternative platforms that are more designed for exchanges between dissimilar perspectives.
These boards have held a mature and decent level of social behaviour and it is hoped that we can all keep on "playing nicely". :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Why do you like BoE but not BoA? in Blades of Exile
Shock Trooper
Member # 2626
Profile #18
The numbers, 5% & 95%, are just, "for example". I'm sure there's ever been a "study". Although, for the sake of the Community there probably should have been. What if it really is 5% and 95%?
I was just making rambling commentary that it seems to me that the community has evolved to a level that many scenarios are more deeply involving and, in most cases, beyond the "fun" level of play. At least, for us amateurs. :D
And, if there is a valid argument that BoE is more oriented to the Players, while BoA is more oriented to the Authors, then the "producers" of the games may be leaving the "players" of the games behind. This could cause a "rift" that may adversly affect the community as a whole.
Finally, don't pay too much attention to the ramblings of an old man. It's a geriatric thing. :(

[ Wednesday, May 25, 2005 13:19: Message edited by: Ahbleza ]
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Why do you like BoE but not BoA? in Blades of Exile
Shock Trooper
Member # 2626
Profile #15
I don't doubt that from an Author's stand point, the technical aspect of the two systems is important. But, it seems to me that even if BoA is technically "better" than the BoE, if the 95% who actually play the games prefer the BoE, then the efforts of those Authors is being expended on each other, rather than the "consuming" public.
The only reason I'm even writing here is to point out that many of the scenarios have been written by the 5% for the 5%. There are very few "major" scenarios that are playable by the 95%. This seems like an inherent "flaw" in the perspective of those who have the artistic ability to be the Authors.
I realize that many of the 95% will only "pass through" and be gone, but I do believe that a good percentage who come into the Community find the games satisfying and will stay with them for a reasonably long time.
I guess what I'm trying to say is, don't get so deep into the woods where there are so many trees that the journey isn't enjoyable. Unless, of course, the 95% doesn't matter. Then this post was of no consequence. ;)
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
ac3 more help please in Blades of Exile
Shock Trooper
Member # 2626
Profile #2
You're not mistaken.
Remember the Pedestals on the second level?
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Why do you like BoE but not BoA? in Blades of Exile
Shock Trooper
Member # 2626
Profile #2
To S&M: (Now there's a catchy name. :D )
I've only "looked at" the Avernum demo and didn't like the quasi-3d style.
I'd suppose that if Avernum was the first style one had played, then that style would be "normal" to them, but I've played more than a few of the earlier style games, (TSR's D&D was a big step up from the "basic" games on C-64's), so I'm content with the two dimensional graphics.
Also, I type well, so I'm comfortable with DOS style games and graphics.
Also, Also, I'm a treasure hunter, in that I'm more concerned witht the actual "game" rather than the "bells and whistles" of super graphics.
Lastly, there is no "right or wrong"; no "good or bad". Opinions and tastes. Everybody has them and they're all uniquely different.
"Our strength is in our diversity." D'lenn (B5)
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #25
And to Lt. Sullist:
I'm not all that accomplished as a player and don't find the challenge in a singleton as exciting.
As said before, I play the scenarios as an explorer.
From long ago, I don't attack anyone, or any thing, unless it attacks me first.
On very rare occasions, you may destroy something valuable to the story line.
Lastly, in serious battles, six of you against six of them, there are six shots from one side, then six from the other. If it's six of them against one of you, they get six shots for ever single shot you get. A cavern with numerous Major Monsters must be a "lot of fun", eh?
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #24
In answer to the Slith with the anger management problem:
From very early on, I don't really do the "kill everything" style of play. I'm more of an "explorer", than anything else.
I throw out Alchemy and Archery, unless the scenario specifically requires it, although the Archery and Missle style weapons in these games are severly lacking in comparison to their real life counterparts. Much more emphasis is put on the Edged and Bashing Weapons.
I "normally" try to play a scenario "straight".
As such, there are times, (corridors, tunnels, etc.), that a strong lead person can handle a string of enemies with no more than the weaker "bless", "haste" and "heal" spells being cast so the Spell Casters don't run out to Spell Points too quickly.
The two items I try to stock up on are Energy, or Power Potions and Rations.
Power Potions can really save the day as do the Rations when you need to "wait" to recover.
Also, in higher level encounters, a couple of well equipped Fighters can dispatch the super bad guy under an Anti Magic Cloud, rather than trying to "cast" each other to death.
Again, style of play is individually optional. What ever floats your boat, trips your trigger, etc. There really is no "wrong" way to play any of these scenarios. Some I've played a couple of different styles, just "for the fun of it".
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #15
"The Party" is one's attempt to "play" the scenario to one's personal content.
There are a multitude of personalities and abilities for both the Player and Party.
The "World" of Blades is flexible enough to allow each Player to do any Scenario in a multitude of methods, allowing a multitude of satisfactions for each Player.
Sounds like a great idea to me. :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #10
P.S. To Thuryl;
Your "from" and my "from" are, basically, the same place.
Some of the Eastern, "Originals", of the "New World - Americas, who were, "found", (didn't know they were lost. :D ), referred to this, "World" as an Island, carried on the back of a Great Turtle, hence: Turtle Island.
Any idea how your local, "Originals", refer to their "World"?
(I'd use the prefix, "ab", but that may start a whole new conversation.)
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #9
Lakotah, Nakotah, Dakotah.
A.K.A. Sioux
Me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
E3 Group in The Exile Trilogy
Shock Trooper
Member # 2626
Profile #5
In all scenarios, the E3 Trilogy and BoE, same six characters.
(No archery or alchemy unless a scenario mandates it. I prefer to capitalize on Fighting and Spells.)

(Lakotah words)
Mató: (Bear) Pure Fighter.
Shungíla: (Fox) Fighter/Thief.
Wakán Wichá: (Mystery Man) Priest. *Archery, if needed.
Pejúta Wichá: (Grass Roots Healer) Priest. Alchemy, if needed.
Petá: (Fire) Mage.
Cagá: (Ice) Mage.

As stated above, character adjustments, if needed, as the scenario develops.
Duplication/Redundancy occasionally necessary. (You wouldn't want your only Priest to become dumbfounded!)
Spells seem to become more of an advantage than Strength as characters develop.
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
I don't wanna pay that much! in Blades of Exile
Shock Trooper
Member # 2626
Profile #2
Get a paper route, mow lawns, scrap aluminum cans, whatever.
You'll find a way.
Every day you wait is a day you miss out playing them at all. :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00

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