E3 Group
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Author | Topic: E3 Group |
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Shaper
Member # 5450
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written Sunday, May 1 2005 00:46
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What were the names of your group in Exile 3: Ruined World? Also, what races were they? Mine were: Jeneke: Human Thissa: Slitherazaki Fratch: Nephilim Adrianna: Human Crando: Nephil Sliss: Slitherazaki :) :) -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Apprentice
Member # 5687
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written Sunday, May 1 2005 08:09
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name - race - graphic Fighters david - human - red warrior shadow - human - ninja Archer furr - nephil - archer Mages dania - human - aqua mage robert - human - brown cloak sauff - human - purple cloak Posts: 19 | Registered: Thursday, April 7 2005 07:00 |
Apprentice
Member # 5681
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written Sunday, May 1 2005 11:03
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Aragorn- Slith- Edged Weapons Boromir- Slith- Bashing Weapons Gimli- Slith- Pole Weapons Legolas- Nephil- Archery Gandalf- Human- Wizard Arwen- Human- Utility w/ priest ability I'm a frickin dork. -------------------- -Kris Posts: 4 | Registered: Wednesday, April 6 2005 07:00 |
Master
Member # 4614
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written Sunday, May 1 2005 13:20
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When I played E3, I used all the default names and races, though the HP and magic ability got boosted considerably. :P In BoE, however: Jenneke: Human Thissa: Slith Frrrrrr: Nephil Sturp: Human D-Pliss: Slith Boomer: Nephil It's an all-fighter party, too. -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
Shaper
Member # 5450
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written Sunday, May 1 2005 21:37
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quote:I see that. :P EDIT: That seems like a pretty good party. Did it go well? [ Wednesday, May 04, 2005 12:29: Message edited by: Sprung Spring ] -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Shock Trooper
Member # 2626
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written Monday, May 2 2005 02:54
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In all scenarios, the E3 Trilogy and BoE, same six characters. (No archery or alchemy unless a scenario mandates it. I prefer to capitalize on Fighting and Spells.) (Lakotah words) Mató: (Bear) Pure Fighter. Shungíla: (Fox) Fighter/Thief. Wakán Wichá: (Mystery Man) Priest. *Archery, if needed. Pejúta Wichá: (Grass Roots Healer) Priest. Alchemy, if needed. Petá: (Fire) Mage. Cagá: (Ice) Mage. As stated above, character adjustments, if needed, as the scenario develops. Duplication/Redundancy occasionally necessary. (You wouldn't want your only Priest to become dumbfounded!) Spells seem to become more of an advantage than Strength as characters develop. Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
Shaper
Member # 32
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written Monday, May 2 2005 07:41
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Why so many characters when one will do the job? Oh, btw: Human: Lt. Sullust -Fighter -Priest -Mage -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Apprentice
Member # 5687
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written Monday, May 2 2005 07:44
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What's lakotah? Sounds like a religious language, like hebrew. Posts: 19 | Registered: Thursday, April 7 2005 07:00 |
...b10010b...
Member # 869
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written Monday, May 2 2005 12:54
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It's a Native American language, unless I'm horribly mistaken. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 2626
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written Monday, May 2 2005 13:50
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Lakotah, Nakotah, Dakotah. A.K.A. Sioux Me Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
Shock Trooper
Member # 2626
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written Monday, May 2 2005 14:00
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P.S. To Thuryl; Your "from" and my "from" are, basically, the same place. Some of the Eastern, "Originals", of the "New World - Americas, who were, "found", (didn't know they were lost. :D ), referred to this, "World" as an Island, carried on the back of a Great Turtle, hence: Turtle Island. Any idea how your local, "Originals", refer to their "World"? (I'd use the prefix, "ab", but that may start a whole new conversation.) Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
...b10010b...
Member # 869
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written Monday, May 2 2005 17:07
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Indigenous Australian tribes didn't really associate with each other on the same scale as native Americans. Even for those communities which may have had words to express the concept of the world as a whole, I doubt that different groups would have talked about it in the same way. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper
Member # 247
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written Monday, May 2 2005 19:43
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Party Names: Human---> UuMan Nephilim--> Nephilher Slith------> Slurms Mackenzie Human ----> Whomin [ Monday, May 02, 2005 19:44: Message edited by: VCH ] -------------------- The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Shaper
Member # 5450
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written Tuesday, May 3 2005 01:51
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Just the four, VCH? Just the one , Lt. Sullust? How hard was it starting off? -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Law Bringer
Member # 335
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written Tuesday, May 3 2005 11:35
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Singletons are an ancient and honorable tradition. I've never been any good with them, but other are better. —Alorael, who would guess that starting out is very rough. That probably wears off once you gain a few evels six times as fast as a larger party. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shock Trooper
Member # 2626
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written Wednesday, May 4 2005 02:30
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"The Party" is one's attempt to "play" the scenario to one's personal content. There are a multitude of personalities and abilities for both the Player and Party. The "World" of Blades is flexible enough to allow each Player to do any Scenario in a multitude of methods, allowing a multitude of satisfactions for each Player. Sounds like a great idea to me. :D Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
Shaper
Member # 5450
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written Wednesday, May 4 2005 12:27
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In my early files, I would give my crew all advantages and no disadvantages. Now that I am older and (hopefully) wiser, I know that that just makes things hard. Recuperation, exceptional stength and the ones they already have go well. -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Master
Member # 4614
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written Wednesday, May 4 2005 17:14
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And I've since found out that it's a bad idea to start your lead character with 98 HP and not much of anything else. :P (my brother went through one of those stages a while back anyway, me not so much) Of course, we were still young and new to Exile. -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
Shaper
Member # 32
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written Thursday, May 5 2005 08:24
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All that is required is the use of bless or minor bless to make sure your character lives through the first few levels. -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Shaper
Member # 5450
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written Saturday, May 7 2005 02:37
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Kris, was your party any good? I've found that two nephilm, two sliths and two humans work best. [ Saturday, May 07, 2005 02:38: Message edited by: Sprung Spring ] -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Apprentice
Member # 5789
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written Saturday, May 7 2005 10:57
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I've played through a couple times, but the latest batch is: (Sliths) Vissen, Hisst, Pisst, Thissa, Ister -- All slith wizard-priests, with high stats (including passable fighting STR and DEX) (Nephil) Frrrr -- utility character (bashing fighter, thief, alchemist) How does everyone actually manage to kill things with pure fighters? Even with 2 major blessings and a flaming greatsword, my nephil does crap damage. Posts: 3 | Registered: Thursday, May 5 2005 07:00 |
Agent
Member # 4506
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written Saturday, May 7 2005 11:14
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My latest group was this, I pretended that my first group split u pand went their different ways, etc. Micael: HUMAN: MAGE/PRIEST/MELEE Adriana: HUMAN: MAGE/PRIEST/POLE SAMANTHA: HUMAN: MAGE/PRIEST/THROWN MISILIES They work fairly well, espceially when they all have Avatar! (thats when you can use quikfire). Ofcourse, that was before I stopped playing. When I got back to SPIDWEB games, I tried out the Avernum series. After Exile, the lack of spells really annoyed me. But I'm okay with it now. - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Shock Trooper
Member # 1207
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written Sunday, May 8 2005 03:27
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I used a random name generator: Comang (fighter guy) Halamdeq (slith fighter) Kuch (utility nephil guy) Ku'apaabr (mage) Zheo'uer (mage/priest) Fovegrafu (priest) I haven't played Exile 3 for a long time. The only reason I still know these was because I loaded it up for a few minutes to see what my party was like in those days. Posts: 316 | Registered: Saturday, May 25 2002 07:00 |
Shock Trooper
Member # 303
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written Thursday, May 12 2005 12:32
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Jerry-Fighter/thief Jessica-Fighter Nick-Mage Hope-Mage Terrance-Priest Amber-Priest/alchemist :cool: -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Shock Trooper
Member # 2626
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written Thursday, May 12 2005 13:58
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In answer to the Slith with the anger management problem: From very early on, I don't really do the "kill everything" style of play. I'm more of an "explorer", than anything else. I throw out Alchemy and Archery, unless the scenario specifically requires it, although the Archery and Missle style weapons in these games are severly lacking in comparison to their real life counterparts. Much more emphasis is put on the Edged and Bashing Weapons. I "normally" try to play a scenario "straight". As such, there are times, (corridors, tunnels, etc.), that a strong lead person can handle a string of enemies with no more than the weaker "bless", "haste" and "heal" spells being cast so the Spell Casters don't run out to Spell Points too quickly. The two items I try to stock up on are Energy, or Power Potions and Rations. Power Potions can really save the day as do the Rations when you need to "wait" to recover. Also, in higher level encounters, a couple of well equipped Fighters can dispatch the super bad guy under an Anti Magic Cloud, rather than trying to "cast" each other to death. Again, style of play is individually optional. What ever floats your boat, trips your trigger, etc. There really is no "wrong" way to play any of these scenarios. Some I've played a couple of different styles, just "for the fun of it". Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
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