BoE Editor

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AuthorTopic: BoE Editor
Shock Trooper
Member # 2626
Profile #0
After a year, or so, playing the Scenarios, I've been trying the Editor in the hopes of better understanding how the "innards" of these Scenarios work.
I made a "hard copy" of the "help" file and have been following it as I do the samples. I ran into a conflicting terminology, though.
The File refers to Stuff Done 1 and Stuff Done 2. The "window" for the Node shows Stuff Done A and Stuff Done B. I suppose it's just terminology.
I checked the File and it says I have Version 1.0.3.
Is this the most recent version?
Are terminology differences like this normal with the Editor?
I confuse easily enough on my own, so this looks like it's gonna be some fun, eh? :(
me
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Shaper
Member # 73
Profile #1
Yes, that is the latest version. Yes, inconsistancies in terminology are common in both the help file and the editor application itself. Jeff refuses to fix it. You get used to it eventually.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Shock Trooper
Member # 2626
Profile #2
At this age, I'm fadin' fast. I don't know if I'll have enough time, but I'll give 'er a go.
Right now I'm trying to understand all the "extra" which-a-ma-callits on the window that comes up for the Nodes.
This could take a while. :D
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Agent
Member # 3364
Profile Homepage #3
There are many things that are just plain wrong in the documentation too along with a handful of stuff that doesn't work as advertised. There's been a few lists made in the designers forum. It may help you to look there too.

http://www.geocities.com/blyceum/DForum/index.html

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"Even the worst Terror from Hell can be transformed to a testimony from Heaven!" - Rev. David Wood 6\23\05

"Do all the good you can, by all the means you can, in all the ways you can, in all the places you can, at all the times you can, to all the people you can, as long as you ever can." - John Wesley
Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Master
Member # 4614
Profile Homepage #4
Only experience will help you on the editor. The documentation is good for the very beginning, but you'll need experience to be any good.

But don't worry about getting experience. Go for it.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 2626
Profile #5
Like most things, the only way to truly learn is to do. I've read and read but most of what's there is really just data. The more you read, the more confusing it gets, even the Q&A lists
I don't think I'd ever be an Author. The number of really good Scenarios is far more than I'll be able to play for years to come.
I don't play the Games as an Adventurer, but more of a Treasure hunter. Sometimes the "Monster" isn't a "Monster", but rather a source of information in a game, so I don't attack it, (them), unless I'm attacked first.
I'm not looking at how I can make the Editor do something, but rather how the Editor does things.
I guess you'd say that I'm more the Maintenance Mechanic than the Machine Operator. So, rather than just learning a few basics, like learning to put trees in an Outdoor Section, I'm trying to understand the whole scope of the Editor at once, so I'll be able to use the appropriate section to disassemble Scenarios and find the "Treasures" within them.
I'm looking for the puzzles within the puzzles, or the game within the game.
Since the Editor is so involved, the littlest flaw, like terminology, makes the whole thing confusing. By trying to learn it all at once, I'm just making it harder.
Guess I'll go back to installing trees and specials, then examine the Node window to see what I did.
Thanks for verifying that I had the latest version and that the terminology was actually the Editor and not something I didn't understand.
me :)

[ Friday, August 26, 2005 02:44: Message edited by: Ahbleza ]
Posts: 257 | Registered: Wednesday, February 12 2003 08:00