Profile for Frobozz
Field | Value |
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Displayed name | Frobozz |
Member number | 246 |
Title | Warrior |
Postcount | 117 |
Homepage | |
Registered | Friday, November 2 2001 08:00 |
Recent posts
Pages
Author | Recent posts |
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More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
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written Saturday, November 1 2003 19:20
Profile
quote:If you know programming, how come you don't put your skills to work developing your own system? BoE's graphics engine is easy to mimic. All you do is blit sections of bitmaps to the screen according to an array. :) Posts: 117 | Registered: Friday, November 2 2001 08:00 |
continue development...? in General | |
Warrior
Member # 246
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written Wednesday, October 29 2003 23:24
Profile
quote:If you want to make porting even easier, you might want to go with SDL instead. It's already been ported to quite a number of systems, so for the most part your code should be portable without many changes. It handles video, audio, events, etc. And you can use OpenGL with it. [ Wednesday, October 29, 2003 23:26: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
the inventory thing thing in Blades of Avernum | |
Warrior
Member # 246
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written Friday, October 24 2003 11:28
Profile
I'm hoping Jeff has it so you can tell it to be on the side you want it on. I would think the engine would be designed to allow that without too much trouble. Otherwise why would he move it to that side? He sure wouldn't do it to add more work (I would hope). Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Blades Coverage in Blades of Avernum | |
Warrior
Member # 246
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written Wednesday, October 22 2003 09:45
Profile
quote:I seriously doubt these bugs will be present. Most likely BoA is using a completely different engine. And if not, then I would think those bugs would be fixed before BoA got released as beta. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Blades of Exile or Blades of Avernum in Blades of Avernum | |
Warrior
Member # 246
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written Tuesday, October 21 2003 13:03
Profile
And no more lousy node-based system. Although it probably still functions as such internally (script converted to bytecode at runtime). Posts: 117 | Registered: Friday, November 2 2001 08:00 |
More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
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written Monday, October 20 2003 10:39
Profile
quote:Sounds like you want a way to create the path visually instead of using a whole lot of commands. It wouldn't be hard to create one. You just need to have C use SDL to draw a copy of the grid and then use SDL again to control the mouse. Simple no? :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
How long you been playing Spiderweb in General | |
Warrior
Member # 246
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written Sunday, October 19 2003 18:10
Profile
For some reason I remember play a version of Exile that had crappy graphics. So either I'm crazy or Jeff upgraded the graphics at some point. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
|
written Sunday, October 19 2003 14:42
Profile
Or you could always implement a natural-language style script such as... For that matter... you could write a translator that converts the above into Jeff's scripting language. [ Sunday, October 19, 2003 14:44: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
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written Thursday, October 16 2003 10:52
Profile
quote:Sounds like somebody would do well to learn Java since it's functions look like that. But more seriously, I would remove those underscores. They'll just be one more thing to forget (like semicolons are often forgotten). Posts: 117 | Registered: Friday, November 2 2001 08:00 |
More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
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written Wednesday, October 15 2003 21:26
Profile
I would think you'd be able to. Probably something like this for the spell: cast_spell([spellnumber], [pc/npc]); And for the special attack, just have it display a message/put a message in the status and then damage the pc. ;) [ Wednesday, October 15, 2003 21:27: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Warrior
Member # 246
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written Tuesday, October 14 2003 20:18
Profile
quote:I would hope it's not as difficult as those nodes were. Of course... it'd be even easier if your scripting engine resembled BASIC. :D Exactly why did you even go with nodes? Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Exile on PALM?? in General | |
Warrior
Member # 246
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written Thursday, October 9 2003 21:37
Profile
You know... I saw a Palm last week that was just as powerful as my computer (400mhz and 64mb ram). You know what is really sad though... it's actually somewhat cheap. It's the same price as the cheapest Dell computer. I say we find somebody who has one and get them to try it. [ Thursday, October 09, 2003 21:40: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Coming Soon - Blades of Avernum in Blades of Avernum | |
Warrior
Member # 246
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written Thursday, October 9 2003 21:10
Profile
Hmm... it's going to be interesting getting used to the inventory being on the left for once. Kinda funny to read the "stuff that won't make it" section. :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Who likes XT's in General | |
Warrior
Member # 246
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written Thursday, October 2 2003 09:55
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quote:Heh... it is horrible if you're stuck with one of the 1541 drives. They are common but extremely slow. Me... I use the much faster 1571. Plus when you consider most of my games have weird turbo loaders (still not sure how they work), I could load Pitfall 2 in under 5 seconds. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Some suggestions to the game in Blades of Avernum | |
Warrior
Member # 246
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written Wednesday, October 1 2003 11:41
Profile
Heh... now that you mention it... I did. :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Who likes XT's in General | |
Warrior
Member # 246
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written Wednesday, October 1 2003 11:25
Profile
quote:I started with Commodore. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Who likes XT's in General | |
Warrior
Member # 246
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written Tuesday, September 30 2003 19:42
Profile
I had an XT... but then I got rid of it to make room for more powerful computers. But I do keep an older 486 around to play old games without using MoSlo. One thing about Macs... you'll be playing BoA sooner. [ Tuesday, September 30, 2003 19:44: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
It's been a while, but... in Blades of Avernum | |
Warrior
Member # 246
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written Monday, September 29 2003 16:50
Profile
I don't suppose you could have it check for the spiritual trait when you enter a level and proceed to generate weaker/stronger undead according to it's value could you? :P Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Some suggestions to the game in Blades of Avernum | |
Warrior
Member # 246
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written Sunday, September 28 2003 17:48
Profile
quote:Number 1 should be easy enough to change. It should just be a matter of rearranging the condition statements. Number 3 is extremely easy (or should be if Jeff is a good coder) and should simply be a change of a constant. Number 4 is the most difficult with going around associating keys to everything. Number 5 is ridiculous and for the lazy, but should be simple enough. Just make the items disappear from the inventory (which is probably just a structured array) and increase the gold variable. [ Sunday, September 28, 2003 17:50: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
It's been a while, but... in Blades of Avernum | |
Warrior
Member # 246
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written Sunday, September 28 2003 17:40
Profile
I thought when it came to undead that there was a flag you assigned to them. Like on some of the Exile games I thought there were weapons that did extra damage to certain types of enemies... like lizards. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Some suggestions to the game in Blades of Avernum | |
Warrior
Member # 246
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written Thursday, September 25 2003 13:40
Profile
quote:Only problem with a word processor is that the game is full screen. :( But all I do is memorize the location of something. Doesn't work too good with huge maps though. [ Thursday, September 25, 2003 13:41: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Scenerio Hub in Blades of Avernum | |
Warrior
Member # 246
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written Sunday, September 21 2003 13:29
Profile
quote:Why pad it with 60k+ slots? Just have it check to see what slots have been modified and save those. As an alternative, he could also use zlib (ZIP) or libbzip2 (BZIP) to compress the files. 60k+ slots (empty ones would be identical) would compress quite nicely. ;) Posts: 117 | Registered: Friday, November 2 2001 08:00 |