Profile for Frobozz
Field | Value |
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Displayed name | Frobozz |
Member number | 246 |
Title | Warrior |
Postcount | 117 |
Homepage | |
Registered | Friday, November 2 2001 08:00 |
Recent posts
Pages
Author | Recent posts |
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Xian skull and GIFTS in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Friday, March 26 2004 02:42
Profile
Even if I intended to add anything to the game files, they wouldn't have to be removed later since their presence would not affect other scenarios. I was mainly stating that if Jeff wanted to add sounds later on (say from future games he makes) that it would be extremely easy and therefore more likely of it happening. As it is I haven't the software to enable me to add anything even if I wanted to. :( Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Xian skull and GIFTS in Blades of Avernum | |
Warrior
Member # 246
|
written Friday, March 26 2004 02:42
Profile
Even if I intended to add anything to the game files, they wouldn't have to be removed later since their presence would not affect other scenarios. I was mainly stating that if Jeff wanted to add sounds later on (say from future games he makes) that it would be extremely easy and therefore more likely of it happening. As it is I haven't the software to enable me to add anything even if I wanted to. :( Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Xian skull and GIFTS in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:10
Profile
I have a hunch the number of the sound effect is the number of it's position in the resource file. Other people might be able to add sounds to it and use a number to access that sound without having to modify the code. Now all we need is for somebody to test it. :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Xian skull and GIFTS in Blades of Avernum | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:10
Profile
I have a hunch the number of the sound effect is the number of it's position in the resource file. Other people might be able to add sounds to it and use a number to access that sound without having to modify the code. Now all we need is for somebody to test it. :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
host the editor in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:07
Profile
It can also be downloaded at: http://wfrobozz.tripod.com/BoAeditor.sit.bin You'll need to right-click the link and either select "Save As" or "Save Link As" depending on your browser. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
host the editor in Blades of Avernum | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:07
Profile
It can also be downloaded at: http://wfrobozz.tripod.com/BoAeditor.sit.bin You'll need to right-click the link and either select "Save As" or "Save Link As" depending on your browser. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Disappointments in the editor in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:04
Profile
quote:I agree. Plus we should wait until the Windows version of the editor has been released so that any changes we make can easily be added to that one also. ;) Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Disappointments in the editor in Blades of Avernum | |
Warrior
Member # 246
|
written Thursday, March 25 2004 19:04
Profile
quote:I agree. Plus we should wait until the Windows version of the editor has been released so that any changes we make can easily be added to that one also. ;) Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Thursday, March 25 2004 18:59
Profile
I've uploaded it to my Tripod account. Right-click and select save-as on the following url. http://wfrobozz.tripod.com/BoAeditor.sit.bin Took all of five minutes to transfer it using a remote high-speed server via telnet. Why didn't I think of this before? :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum | |
Warrior
Member # 246
|
written Thursday, March 25 2004 18:59
Profile
I've uploaded it to my Tripod account. Right-click and select save-as on the following url. http://wfrobozz.tripod.com/BoAeditor.sit.bin Took all of five minutes to transfer it using a remote high-speed server via telnet. Why didn't I think of this before? :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |
What complete boredom produces... in General | |
Warrior
Member # 246
|
written Thursday, March 25 2004 18:47
Profile
Nice. The grass was getting kind of boring. ![]() It's odd that Jeff didn't make the frame perfectly fit, but maybe he did that on purpose. Funny. UltraEdit is written for Windows and it can read everything but Windows formats. Edit: Almost forgot to mention. You wouldn't happen to know anything about the pseudo-3d tiles that Avernum uses would you? ![]() [ Thursday, March 25, 2004 18:50: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 20:52
Profile
No I'm afraid that won't do either. Notice the sign up section of ezrs.com, it says "Addresses provided by free E-mail sites are not acceptable (e.g. yahoo.com, hotmail.com ...)". I say somebody with a fast connection should just put a copy on their website (if they have one). Or else he should try Spidweb's ftp account again. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 20:52
Profile
No I'm afraid that won't do either. Notice the sign up section of ezrs.com, it says "Addresses provided by free E-mail sites are not acceptable (e.g. yahoo.com, hotmail.com ...)". I say somebody with a fast connection should just put a copy on their website (if they have one). Or else he should try Spidweb's ftp account again. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
What complete boredom produces... in General | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 20:43
Profile
Does this work for anybody else? http://wfrobozz.tripod.com/exilec.zip I got bored one day so I sat down with C and SDL and the result was the above program. It's an ~288k zipfile containing source, windows binary, and a few picture files from Exile 3 I believe (maybe BoE though). Don't expect it to do anything fancy. The controls are the cursor keys and the escape to exit the program. In fact don't expect it to look good either. I had a few issues I never could figure out. Namely the grid-look. ![]() Edit: Before I forget, I tried to make the code require as little effort to port as possible. All you should need is a compiler for your platform and a copy of SDL available at http://www.libsdl.org/ [ Wednesday, March 24, 2004 20:45: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 19:16
Profile
quote:I hate to tell you this, but Hotmail won't allow for an attachment over I believe 1mb (perhaps it is 2). So you are going to have a problem with the ~5mb editor. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Can someone send me the editor? in Blades of Avernum | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 19:16
Profile
quote:I hate to tell you this, but Hotmail won't allow for an attachment over I believe 1mb (perhaps it is 2). So you are going to have a problem with the ~5mb editor. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Xian skull and GIFTS in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 13:26
Profile
These might be the other sounds: 113 – talking skull 1 114 – talking skull 2 115 – talking skull 3 Maybe Jeff will either add more sound effects later or allow for custom ones to be used. :) Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Xian skull and GIFTS in Blades of Avernum | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 13:26
Profile
These might be the other sounds: 113 – talking skull 1 114 – talking skull 2 115 – talking skull 3 Maybe Jeff will either add more sound effects later or allow for custom ones to be used. :) Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Bye-Bye Damage Cap in Blades of Avernum | |
Warrior
Member # 246
|
written Wednesday, March 24 2004 13:20
Profile
quote:Another thing the designer could do is make the monsters more vulnerable to spells (reduce immunities, etc) and less vulnerable to melee (increase armor, etc). That might do the trick also. If enough people complain about it, Jeff might go in and fix it. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Post yer monster scripts here in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 19:20
Profile
quote:I would think Jeff could add teleporting without too much trouble. Just have it designed to modify the internal x and y coordinates. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Post yer monster scripts here in Blades of Avernum | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 19:20
Profile
quote:I would think Jeff could add teleporting without too much trouble. Just have it designed to modify the internal x and y coordinates. Posts: 117 | Registered: Friday, November 2 2001 08:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 19:14
Profile
quote:I didn't mean internal constants. I meant the ability for the script writer to make his own. Something like: constants; HALTED = 0; RUNNING = 1; [ Tuesday, March 23, 2004 19:16: Message edited by: Frobozz ] Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Post yer monster scripts here in Blades of Avernum Editor | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 19:03
Profile
Why can't you control movement? I thought that was what was being done in the screenshot showing a cat chasing a mouse. Or do you mean during combat? Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Post yer monster scripts here in Blades of Avernum | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 19:03
Profile
Why can't you control movement? I thought that was what was being done in the screenshot showing a cat chasing a mouse. Or do you mean during combat? Posts: 117 | Registered: Friday, November 2 2001 08:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 246
|
written Tuesday, March 23 2004 18:55
Profile
Hmm. The scripts tell a good deal about the scripting engine. From what I observe, there doesn't seem to be support for expressions (ie a = 5 + 1) though there may be. Another thing missing that would be useful is constant support but that can easily be mimicked by using variables (ie i_am_active = YES instead of i_am_active = 1). The layout of the scripts (like marking the beginning of variable declarations) reminds me a bit of Pascal. :D Posts: 117 | Registered: Friday, November 2 2001 08:00 |