Profile for NaCN
Field | Value |
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Displayed name | NaCN |
Member number | 1359 |
Title | Agent |
Postcount | 1277 |
Homepage | |
Registered | Monday, June 24 2002 07:00 |
Recent posts
Pages
Author | Recent posts |
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Just wondering... in Nethergate | |
Agent
Member # 1359
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written Monday, December 16 2002 21:47
Profile
There is this house near the beginning of the game which has an herb patch which you can raid. I was wondering, does raiding the herbs have any effect later in the game? So far, I haven't noticed any. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
what happens if you kill Dolojan as the Celts? in Nethergate | |
Agent
Member # 1359
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written Monday, December 16 2002 21:33
Profile
But they're like elves. Elves just weird me out. [click here for more info.] ;) [ Monday, December 16, 2002 21:37: Message edited by: Sodium Cyanide ] -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
what happens if you kill Dolojan as the Celts? in Nethergate | |
Agent
Member # 1359
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written Saturday, December 14 2002 16:20
Profile
Sophisticated life form she may be, but she's still an arrogant twit who deserves to be poked by my PC's sharp pointy sticks. [ Saturday, December 14, 2002 16:21: Message edited by: Sodium Cyanide ] Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Trying to use the editor and screwed in Nethergate | |
Agent
Member # 1359
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written Tuesday, December 3 2002 09:20
Profile
Ok, thanks! -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Trying to use the editor and screwed in Nethergate | |
Agent
Member # 1359
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written Monday, December 2 2002 21:52
Profile
Thanks Schrodinger! Oh, I was wondering: those torches you mentioned, are they in Hagfen? If so, are they on the ground-floor or in the basement? -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Trying to use the editor and screwed in Nethergate | |
Agent
Member # 1359
|
written Sunday, December 1 2002 22:11
Profile
On several occasions I have tried to use the Character Editor to fix stupid mistakes I have made, such as casting Charm Beast on one of those annoying giant lizards in the lair of Reptrakose (or what ever it's name is) then accidently killing them with Ice Lances before the charming spell had worn off. For some reason this made the dragon very angry and Reset Hostile Towns wouldn't work. I have also accidently killed other semi-important NPCs and can't bring them back to life with the editor. Is this a bug in the editor, or did Jeff mean to do this? On another note entirely: how do you complete the Selkie Chieftain's quest as Celts or Romans without cheating? -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
A problem with my profile in Tech Support | |
Agent
Member # 1359
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written Wednesday, November 27 2002 16:29
Profile
It comes from Desp., does it not? Anyway, here is a nice gun for the job: -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
what happens if you kill Dolojan as the Celts? in Nethergate | |
Agent
Member # 1359
|
written Tuesday, November 26 2002 09:55
Profile
Because she is an arrogant knot-head. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Agent
Member # 1359
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written Sunday, November 24 2002 17:02
Profile
quote:I think the priest spells come from The Spider Lord, or maybe the Xian Skull. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
I have a problem in Nethergate as the Romans. in Nethergate | |
Agent
Member # 1359
|
written Saturday, November 23 2002 11:58
Profile
This is very interesting, I shall have to investigate. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Help me with this riddle in Nethergate | |
Agent
Member # 1359
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written Wednesday, November 20 2002 17:19
Profile
I always thought the answer should have been a horn. "Blows," get it? Oh well, it just had to be "shield" I guess. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
I will host BoA graphics in Blades of Avernum | |
Agent
Member # 1359
|
written Wednesday, November 20 2002 17:08
Profile
The grapes are in the first cell of G1023.BMP in the Nethergate\Data folder. As far as I know, they were never used in the game. Also, I have no problem with edited spiderweb graphics. I am particularly fond of my knife graphic on TM's site, which, as you can probably tell, is an edit of the Ceremonial Dagger. PS: What's with the graphic in the fifth cell of G1025.BMP in Avernum 2? No item in the game uses it, so is it a leftover from Avernum 1? [ Wednesday, November 20, 2002 17:20: Message edited by: Uranium-235 ] -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
I will host BoA graphics in Blades of Avernum | |
Agent
Member # 1359
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written Tuesday, November 19 2002 21:57
Profile
Um, I wasn't trying to dis his work. I was merely wondering why he had that grape graphic on his site. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
I will host BoA graphics in Blades of Avernum | |
Agent
Member # 1359
|
written Tuesday, November 19 2002 10:11
Profile
quote:Sorry man, that's not exactly what I meant. I was talking about the fact that you had multiple item graphics taken directly from Avernum and Nethergate (example: Grapes). I can't claim to have never used any original Spiderweb graphics, but at TM's site (remember: the thing labeled "Cell Phone" is a can of kippered herring) I at least told him that the sling was taken straight from Nethergate, so that's his fault. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
nether spells in Nethergate | |
Agent
Member # 1359
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written Sunday, November 17 2002 13:18
Profile
Clouds of Night is in the place where you can buy guardian spirits. Call Hunt is in the north-western part of the Maze of Thorns. When you enter the area where you learn the spell, a spider will ask you a riddle. The answer is obvious: 0. Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
I will host BoA graphics in Blades of Avernum | |
Agent
Member # 1359
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written Saturday, November 16 2002 20:26
Profile
Just out of curiosity Motekye, why do you have so many original Spiderweb graphics on your item-site? There were those two square images containing item graphics, and the one on the right was about ½ original, unedited items from Avernum/nethergate. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
BLOODTHIRSTY ME in Blades of Avernum | |
Agent
Member # 1359
|
written Saturday, November 16 2002 20:16
Profile
Can this topic GET GUN now? I have a nice picture of a .45 Auto, see: -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
BLOODTHIRSTY ME in Blades of Avernum | |
Agent
Member # 1359
|
written Friday, November 15 2002 19:36
Profile
I doubt it would be hard to make a monster drop a "Bloody Corpse" item, the only problem that would occur is if a dungeon has too many corpses lying around. Not only could it easily max out the item limit, but it would be annoying to have to sift through the corpses to find the useful items. In short, I don't like the idea. If you want violence, play Half-Life. It's a lovely Mature-rated game in which you can splatter things on the walls. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Bug with Nethergate. in Tech Support | |
Agent
Member # 1359
|
written Friday, November 15 2002 18:48
Profile
You could use the editor if you realy need to revive your character. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Agent
Member # 1359
|
written Thursday, November 14 2002 20:12
Profile
I think you should be able to cast mage (and priest) spells at any level up to and including the maximum level you know it at. For example, in Avernum 2 there was the spell Bind Foe. This spell webbed on L1, put to sleep on L2, and paralyzed on L3. At certain times, most notably when fight Naga, it irritated me to no end that my level 58 mage could not Bind the Naga in any way. Nothing could resist webs, but just about anything which you would want to bind for a turn or two at higher levels could resist being paralyzed. I found myself constantly using the character editor to change the spell level. If any spells like Bind foe are included in BoA I strongly suggest allowing players to choose the level at which to cast it. Although paralyzing is the way to go with dervishes, webbing is the best thing to use against monsters like Demons, Nagas, and Liches. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Where do you get the Healing Elixir Recipe? in Nethergate | |
Agent
Member # 1359
|
written Wednesday, November 13 2002 21:22
Profile
quote:No, that's definitely a Beast Elixir. You can't make your own Healing Elixirs in Nethergate, I checked with the character editor. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
Where do you get the Healing Elixir Recipe? in Nethergate | |
Agent
Member # 1359
|
written Wednesday, November 13 2002 16:33
Profile
Fenris Port??! Never heard of it. What are the map coordinates? -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
what happens if you kill Dolojan as the Celts? in Nethergate | |
Agent
Member # 1359
|
written Tuesday, November 12 2002 21:32
Profile
Um, yes. The bad effects involve the fact that she won't be around to give you another copy of the contract. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
mods=good in Tech Support | |
Agent
Member # 1359
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written Tuesday, November 12 2002 17:24
Profile
Three cheers for the Mods! I applaud their crackdown on General SPAM. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
How do I get the spell Doom? in Nethergate | |
Agent
Member # 1359
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written Tuesday, November 12 2002 10:08
Profile
You pray at the big stone alter in the circle. If you have gotten to some point in the game (I can't remember what part that is) The Gods will teach it to you. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |