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Bridging between scripts? in Blades of Avernum
Warrior
Member # 1320
Profile #6
teleport_party only works inside of towns, when move_to_new_town does not work(or does it?)

Kelandon, what do you mean? The party will use the amulet the first time inside of town, when not in a fight, so they will have to be somewhere where they will fit. The game would remember their locations as SDFs, the x coordinate as (90,10) and the y as (90,11), and then when the amulet was used again, it would move them to these coordinates in this town(90,12).

Anyway, is there any place where I can go and sumbit any wishes for scripts in the next BoA patch? Because if you modified the move_to_new_town call so that it would work everywhere, or at least in scen scripts. No wait, cancel that. If that call would work everywhere, then you would be able to transport an NPC to a new town, which would probably crash the game. Ok, so just in the scen script.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Bridging between scripts? in Blades of Avernum Editor
Warrior
Member # 1320
Profile #2
How about teleport_party?

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Bridging between scripts? in Blades of Avernum
Warrior
Member # 1320
Profile #2
How about teleport_party?

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Bridging between scripts? in Blades of Avernum Editor
Warrior
Member # 1320
Profile #0
Long time no see... Although I doubt anyone remembers me. Or gives a doodle. (I forgot, are these forums censored?)

Anyway, I'm trying to recreate the Mark/Recall thing you get in some games. Anyone who has played Baldurs Gate or Morrowind will know what I mean. Problem is, I've gotten as far as making a custom item (an amulet) that will run a scenario state, and mark the location by transforming the location of the first character into three SDFs = The x coordinate, the y coordinate, and the town number.

Then I tried to actually move the party into the marked spot. Now here's where the problems begin.

You can't run the move_to_new_town and teleport_party calls from the scen script. I tried bypassing this by making a run_town_script instead, and making state 60 and 61 in each town script move the party to a new town/teleport party.

Now apparantly, you can't use the run_town_script inside a scen. script either. Which sucks.

So, I'm at a loss. I really want to get the Recall thing in.

Anyone know any solution to this problem? I thought about making this Mark/Recall thing into a custom ability, but its relativily late now, and I'm pretty tired, so I'm gonna chec it out tommorow insteas.

Here's the final script that I came up with. state 60 and 61 in the town scripts will use the calls move_to_new_town or teleport_party based on SDF's 90,10; 90,11; and 90, 12.

(variables are i,j,town,coordx,coordy, and choice)

beginstate 10;
if ((is_town() == 1) && (is_combat() == 0)){
reset_dialog();
add_dialog_str(0,"The bluish amulet glows faintly as you hold it in your hand. Do you want to activate it?",0);
add_dialog_choice(0,"Activate the amulet.");
add_dialog_choice(1,"Put it back in your inventory.");
choice = run_dialog(1);
if ((choice == 1) && (get_flag(90,15) == 0)) {
set_flag(90,15,10);
play_sound(28);
reset_dialog();
add_dialog_str(0,"You concentrate on the amulet, at the way the light reflects across its slightly metallic surface, just like the old wizard taught you. You reach out, carefully, with your mind, caressing the amulet with your essence.",0);
add_dialog_str(1,"The amulet starts to glow more brightly, its bluish light casting surreal shadows everywhere. You concentrate harder, and the crystal fires a beam of light downwards, into the ground.",0);
add_dialog_str(2,"Then, without warning, the amulet ceases its magic, and the surreal light vanishes, leaving only the ever-present marine glow of its harsh surface.",0);
add_dialog_str(3,"You bend down and examine the ground where the ray of light from the amulet had struck. Sure enough, there, on the ground, is a small pentagram, imprinted there by the amulet. Just as the old wizard said.",0);
add_dialog_str(4,"(The amulet has now marked this location, and the next time you use it, it will transport you here.)",0);
add_dialog_choice(0,"OK.");
choice = run_dialog(0);
if (choice == 1){
coordx = char_loc_x(0);
coordy = char_loc_y(0);
town = current_town();
set_flag(90,10,coordx);
set_flag(90,11,coordy);
set_flag(90,12,town);
print_str_color("Your position is now Marked.",4);
end();
}
}
if ((choice == 1) && (get_flag(90,15) == 10)) {
set_flag(90,15,0);
reset_dialog();
add_dialog_str(0,"You concentrate on the amulet, just like you did last time. However, this time, the bluish light of the amulet turns red, as soon as you touch it with your essence. The building glow envelopes you, blinding you, filling your mind with the red light.",0);
add_dialog_str(1,"When the light fades, you realize you are in a different place. You look around, and recognize the familiar setting as the place where you last used the amulet.",0);
add_dialog_str(2,"The glow of the amulet starts to recede, but before it is completely gone, it reaches out and envelops the mark it had left previously. Then, suddenly, the amulet is back to normal, glowing slightly with a bluish tint.",0);
add_dialog_choice(0,"Neat.");
choice = run_dialog(0);
if (choice = 1){
if (current_town() != town)
run_town_script(60);
if (current_town() == town)
run_town_script(61);
}
}
if (choice == 2){
reset_dialog();
add_dialog_str(0,"You put the amulet back into your pack. Magic isn't to be taken for granted.",0);
add_dialog_choice(0,"OK.");
run_dialog(0);
}
}

break;

Its probably pretty poor compared to some of the stuff I've seen in Kelandons and others scenarios, but hey, I ain't that good at this. Yet.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Bridging between scripts? in Blades of Avernum
Warrior
Member # 1320
Profile #0
Long time no see... Although I doubt anyone remembers me. Or gives a doodle. (I forgot, are these forums censored?)

Anyway, I'm trying to recreate the Mark/Recall thing you get in some games. Anyone who has played Baldurs Gate or Morrowind will know what I mean. Problem is, I've gotten as far as making a custom item (an amulet) that will run a scenario state, and mark the location by transforming the location of the first character into three SDFs = The x coordinate, the y coordinate, and the town number.

Then I tried to actually move the party into the marked spot. Now here's where the problems begin.

You can't run the move_to_new_town and teleport_party calls from the scen script. I tried bypassing this by making a run_town_script instead, and making state 60 and 61 in each town script move the party to a new town/teleport party.

Now apparantly, you can't use the run_town_script inside a scen. script either. Which sucks.

So, I'm at a loss. I really want to get the Recall thing in.

Anyone know any solution to this problem? I thought about making this Mark/Recall thing into a custom ability, but its relativily late now, and I'm pretty tired, so I'm gonna chec it out tommorow insteas.

Here's the final script that I came up with. state 60 and 61 in the town scripts will use the calls move_to_new_town or teleport_party based on SDF's 90,10; 90,11; and 90, 12.

(variables are i,j,town,coordx,coordy, and choice)

beginstate 10;
if ((is_town() == 1) && (is_combat() == 0)){
reset_dialog();
add_dialog_str(0,"The bluish amulet glows faintly as you hold it in your hand. Do you want to activate it?",0);
add_dialog_choice(0,"Activate the amulet.");
add_dialog_choice(1,"Put it back in your inventory.");
choice = run_dialog(1);
if ((choice == 1) && (get_flag(90,15) == 0)) {
set_flag(90,15,10);
play_sound(28);
reset_dialog();
add_dialog_str(0,"You concentrate on the amulet, at the way the light reflects across its slightly metallic surface, just like the old wizard taught you. You reach out, carefully, with your mind, caressing the amulet with your essence.",0);
add_dialog_str(1,"The amulet starts to glow more brightly, its bluish light casting surreal shadows everywhere. You concentrate harder, and the crystal fires a beam of light downwards, into the ground.",0);
add_dialog_str(2,"Then, without warning, the amulet ceases its magic, and the surreal light vanishes, leaving only the ever-present marine glow of its harsh surface.",0);
add_dialog_str(3,"You bend down and examine the ground where the ray of light from the amulet had struck. Sure enough, there, on the ground, is a small pentagram, imprinted there by the amulet. Just as the old wizard said.",0);
add_dialog_str(4,"(The amulet has now marked this location, and the next time you use it, it will transport you here.)",0);
add_dialog_choice(0,"OK.");
choice = run_dialog(0);
if (choice == 1){
coordx = char_loc_x(0);
coordy = char_loc_y(0);
town = current_town();
set_flag(90,10,coordx);
set_flag(90,11,coordy);
set_flag(90,12,town);
print_str_color("Your position is now Marked.",4);
end();
}
}
if ((choice == 1) && (get_flag(90,15) == 10)) {
set_flag(90,15,0);
reset_dialog();
add_dialog_str(0,"You concentrate on the amulet, just like you did last time. However, this time, the bluish light of the amulet turns red, as soon as you touch it with your essence. The building glow envelopes you, blinding you, filling your mind with the red light.",0);
add_dialog_str(1,"When the light fades, you realize you are in a different place. You look around, and recognize the familiar setting as the place where you last used the amulet.",0);
add_dialog_str(2,"The glow of the amulet starts to recede, but before it is completely gone, it reaches out and envelops the mark it had left previously. Then, suddenly, the amulet is back to normal, glowing slightly with a bluish tint.",0);
add_dialog_choice(0,"Neat.");
choice = run_dialog(0);
if (choice = 1){
if (current_town() != town)
run_town_script(60);
if (current_town() == town)
run_town_script(61);
}
}
if (choice == 2){
reset_dialog();
add_dialog_str(0,"You put the amulet back into your pack. Magic isn't to be taken for granted.",0);
add_dialog_choice(0,"OK.");
run_dialog(0);
}
}

break;

Its probably pretty poor compared to some of the stuff I've seen in Kelandons and others scenarios, but hey, I ain't that good at this. Yet.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Know any good RPGs? in General
Warrior
Member # 1320
Profile #5
<sigh>

I was hoping for a bit more than that. Oh well.

I'm gonna buy Oblivion as soon as it comes out, concidering the fact that Morrowind became my favourite fantasy game when I stepped of the ship onto the dock at Seyda Neen, and looked around at the incredible graphics. A bit further in the game, and a couple of annoying bugs/npcs/deaths later, it slipped to third or fouth position. Since Oblivion is supposed to fix all the stuff that sucked in Morrowind, I'm buying it. In fact, I'm watching their site right now, watching for the release date so I can run down to the local GAME and reserv it.

I will buy Baldur's Gate at the same time as I buy my new PC, hopefully. I've played BG: Dark Alliance I & II on the xbox, and I have to admit, its pretty entertaining.

As for Neverwinter nights, isn't it an online only game? I forgot to mention, my internet is really crappy, so I'm not gonna buy any online games until I fix 8 Mbits or something...

Whats Icewind Dale? Never heard of it. I'll go google it...

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Know any good RPGs? in General
Warrior
Member # 1320
Profile #0
I'm getting a new PC in a couple of weeks. My first ever, actually. To celebrate this historical event, I am going to buy a bunch of games, most of them rpgs.

Now, for my question, does anyone know any good rpgs that are in stores right know(but maybe not that wellknown)? Something in the style of morrowind, first or third person.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
buffer? Someone explain this to me... in Blades of Avernum Editor
Warrior
Member # 1320
Profile #2
Ok, thanks! Does an readme come with the patch and explain how the new calls work, or do you get the immense pleasure of figuring it out on your own?

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
buffer? Someone explain this to me... in Blades of Avernum
Warrior
Member # 1320
Profile #2
Ok, thanks! Does an readme come with the patch and explain how the new calls work, or do you get the immense pleasure of figuring it out on your own?

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
buffer? Someone explain this to me... in Blades of Avernum Editor
Warrior
Member # 1320
Profile #0
I downloaded the "Nine Variations on Point B", "High Level Party builder", and a couple of other scenarios(straight from Kelandons webpage), and my Blades of Avernum diodn't play them, saying that the call "clear_buffer" doesnt exist. I went into the scripts, and tried to figure it out. I've never heard of, or seen these scripts = "clear_buffer", "append_string", "append_number", etc.

So, whats going on? Is a new patch available? Where? i haven't seen anything on Spidweb...

Or is there something wrong with my game? Hardly.

I want to know why those calls don't work on my game, and also how to use them. They seem pretty neat...

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
buffer? Someone explain this to me... in Blades of Avernum
Warrior
Member # 1320
Profile #0
I downloaded the "Nine Variations on Point B", "High Level Party builder", and a couple of other scenarios(straight from Kelandons webpage), and my Blades of Avernum diodn't play them, saying that the call "clear_buffer" doesnt exist. I went into the scripts, and tried to figure it out. I've never heard of, or seen these scripts = "clear_buffer", "append_string", "append_number", etc.

So, whats going on? Is a new patch available? Where? i haven't seen anything on Spidweb...

Or is there something wrong with my game? Hardly.

I want to know why those calls don't work on my game, and also how to use them. They seem pretty neat...

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
You can take my "????" when you pry my cold, dead fingers off the "????" mouse! in General
Warrior
Member # 1320
Profile #6
You can take my old mac, when you pry it from the cold, dead case that it has been in for five and a half years.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Rpgs for Mac in General
Warrior
Member # 1320
Profile #0
Does anyone know any good online\offline rpgs for mac? I'm getting bored of playing dull games that are so bugged you need insectocide. And Avernum and Geneforge have become boring in recent days.

These are some webpages with some of the games I've played. Try them out, although I think that none of them is really better the Avernum or Geneforge.:
www.fantasoft.com
www.ambrosaia.com

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
The International Contest of Spider Games shall now commence! in General
Warrior
Member # 1320
Profile #1
Considering I haven't played Geneforge 2/3, or Avernum 1, or the Exile games except for the demos, my vie on this is limited. I'd say Geneforge, although my own pesonal facourite is avernum 2, for all its flaws.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Moderator Board - What are they up to? in General
Warrior
Member # 1320
Profile #23
quote:
Originally written by Toasty Warm:

They have parties where they drink jolt coca cola and forty ouncers and eat ding dongs and twinkies and play computer games until four in the morning.
Aww, so they're just normal people? And I had my hopes up.

Incedently, i believe that the lone wanderer shown on that picture was me, checking if you could actually get in into the moderator board before posting this topic and making an über fool out of myself.

It really surprises me that this topic still lives. This is the first topic that I've ever started that has lasted more than ten or so posts. And it was because of that that I checked the mail-when-someone-posts checkbox, and got my inbox flooded with twenty e-mails that I rapidly deleted.

[ Saturday, April 16, 2005 10:47: Message edited by: :Slash: ]

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Moderator Board - What are they up to? in General
Warrior
Member # 1320
Profile #3
Granted, but that still doesn't explain why the moderator boards have as much topics as the geneforge forum. Or do the moderators just go on random posting frenzies? And how did a wanderer get in there ?

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Moderator Board - What are they up to? in General
Warrior
Member # 1320
Profile #0
Just because I'm really, really bored, I'm gonna start this somewhat pointless topic which will probably lower my karma by quite a bit. Or not. Can't say I care.

Have any of you guys ever wondered whats goining on in the Moderator Boards? They've got as much topics as the Geneforge forum, and more than the Richard White and Subterra forums. It's not much compared to the rest of the forums, but it makes you wonder what they are talking about in there. Any Ideas? (I've heard some suspicious rumours that the Nephilim vs. Slith topic has been reincarnated there!)

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
If you've got an imagination, look here in General
Warrior
Member # 1320
Profile #0
Right, I have absolutely no idea if this thing has been repeated since I last came upon it, or if it maybe has been banned from the forums for taking up too much space (As I recall, the last one lasted some 300 posts), but anyway.

SUPER-FUN-STORY-TIME!!!!
No, seriously. This thing is great. You see, one person starts by writing the start of a story. Then everyone else tags along.Here are the rules:
You can at most write two sentances, although those sentances may be as long or as pointless as you want them to be.
You must wait until at least one person has posted after you before you post again. This offers some more variation.
You don't need to, but you are encouraged to make you posts as funny and as creative as possible.
If you want to comment, make a post, write two sentances, and then include the comment in brackets.

Now, although this topic will probably be shut down after a week, here goes:

George lifted his head from the pillow, stood up, and walked to the window. It was a dark and moist night, filled with the sounds of the jungle: the rustles of leaves, the screams of animals, and the growl from the giant tree-cutting machine.

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-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Sound the bells... in General
Warrior
Member # 1320
Profile #1
Congratulations!

Whoever you are.

You know, people who post on forums that they are going to get married, are mostly people who spend waaaay to much time online.

Well, then again, so do people who reply...

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
AGE? HOW OLD ARE WE? in General
Warrior
Member # 1320
Profile #77
I've a feelling you guys won't stop drifting away from the subject until this poll is closed. I say that age is skin deep. Just because someone looks like they're 112 doesn't mean that they will act that way. Heck, I've seen oldies (excuse the expression) on scateboards!
Me myself, I'm 13, going 14 in two weeks. I guess I'm kinda like `Only Half Stultified?´ except that I've got a girlfriend, and a life at this point. (No offense meant)

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Motekey and Drakefyre rule.

Halo for XBOX rule

Avernum 2/3 rule
Posts: 182 | Registered: Monday, June 17 2002 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Warrior
Member # 1320
Profile #59
I'm going to make a scen based on the Athurian legends (For those who don't know what that is: the sword thingy stuck into the rock stuff)

I am really having problems with the scripting part. You know, dialog nodes that don't show up, special encounters that fail to work, and stuff like that. My sister was supposed to help me. :rolleyes: ...but she didn't.

The scenario will start when you jump onto a ship that leaves for som strange island called Brittania (<wink><wink>, <nudge> <nudge>), where no-one has ever heard of any such place as the Empire lands, or Avernum. I will go by my own interpretation of the Arthurian legends, 'cuz I'm making the scenario, not you, over there behind the screen.. :P

Anyway, I've only made two towns so far, and they are incomplete, since you can not talk to anyone, but I estimate it will probably be ready by my next birthday, (in a year or so) unless I get bored of it.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Scenarios currently being worked on in Blades of Avernum
Warrior
Member # 1320
Profile #59
I'm going to make a scen based on the Athurian legends (For those who don't know what that is: the sword thingy stuck into the rock stuff)

I am really having problems with the scripting part. You know, dialog nodes that don't show up, special encounters that fail to work, and stuff like that. My sister was supposed to help me. :rolleyes: ...but she didn't.

The scenario will start when you jump onto a ship that leaves for som strange island called Brittania (<wink><wink>, <nudge> <nudge>), where no-one has ever heard of any such place as the Empire lands, or Avernum. I will go by my own interpretation of the Arthurian legends, 'cuz I'm making the scenario, not you, over there behind the screen.. :P

Anyway, I've only made two towns so far, and they are incomplete, since you can not talk to anyone, but I estimate it will probably be ready by my next birthday, (in a year or so) unless I get bored of it.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Dip with the dead in Blades of Avernum
Warrior
Member # 1320
Profile #10
I agree that the hardest fight was the hill giant chief. It took me several hours before I finally killed him.

Vahkoss was easy. First time you fight him, you just bless your fighter a couple of times and bang him in the head.

Second time, you use heroic brew on one character and let him go in alone in the room.

I didn't fight him the third time, so I wouldn't know what to do.

--------------------
-Step aside, worthy adversary!
-T'is but a scratch!
-A scratch! Your arms off!
(pause)
-I've had worse!
-You liar!
-C'mon, you pansy!
(Fighting continues.)
-Allright. We'll call it a draw then.
-Oh I see. Running away are we? You yellow bastard! Come back here and take whats coming for you! I'll bite your legs off!

"You know that you've played Halo 2 to much when you sit down for dinner, pick your fork up, look at the knife, and in the corner of your vision, you see *Press X to pick up Press Y to dual wield*"
Posts: 182 | Registered: Monday, June 17 2002 07:00
Fave Spiderweb Character in General
Warrior
Member # 1320
Profile #11
X

No doubt about it. I just love him. He fits with mt pesonality.

Anyone who has a problem with that will get an anvil dropped on their head out of thin air. IMAGE(Fave Spiderweb Character_files/tongue.gif)

--------------------
Motekey and Drakefyre rule.

Halo for XBOX rule

Avernum 2/3 rule
Posts: 182 | Registered: Monday, June 17 2002 07:00
Homeland question in General
Warrior
Member # 1320
Profile #0
Can I have some quick help please?

I've just dug out my old Homeland CD and my memory has gone blank on me. I can't seem to remember what to do with Braccus. Little Help?? :confused:

--------------------
Motekey and Drakefyre rule.

Halo for XBOX rule

Avernum 2/3 rule
Posts: 182 | Registered: Monday, June 17 2002 07:00

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