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Beta-Call for Roses of Reckoning in Blades of Avernum
BoE Posse
Member # 112
Profile #2
I thought the point of making Roses of Reckoning in the first place was to test how the porting function went?

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #13
Us: Drakefyre, you said that RiB was in alpha testing stage two years ago. What's going on?

Drakefyre: Well, I can't figure out how to get past this puzzle...

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Areni
Revenge
To Live in Fear
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum
BoE Posse
Member # 112
Profile #13
Us: Drakefyre, you said that RiB was in alpha testing stage two years ago. What's going on?

Drakefyre: Well, I can't figure out how to get past this puzzle...

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
scenario criticism in Blades of Avernum
BoE Posse
Member # 112
Profile #22
EDIT: Rereading that post, I realised it's a bit tangential to the discussion at hand. So I deleted it and started again, dealing with the subject at hand.

Does EVERYTHING absolutely HAVE to be connected in some way? Good question, and to a large degree it depends on the scenario.

In Measle's 'Back to Normal' you play an adventurer returning home triumphantly. You've beat up the goblins, slain the dragon, and stolen the treasure from the evil temple. You have successfully won the game. (Yes, this is the start)

Then you get home, and your Mum tells you to stop playing around like some hero and you aren't allowed back inside for dinner until you've fixed up the mess you've made in the neighbourhood.

So you have to go apologise to the goblins, resurrect the dragon, and return the treasure to the evil temple...

Great premise, and one of my favorite scenarios. Yet there's a lot of unconnected stuff in it. The Hermits' Convention, for example, or the Church of the Enema. Why does this one get away with it when ZKR doesn't? Probably because it's a comedy. I can't think of any other reason.

In a serious scenario, I suppose it's okay if it's purpose is to provide atmosphere and/or depth to a scenario rather than just another challenge for the player. i.e. Drizzt's bean pets.

Also, they really should be optional if they don't relate directly to the plot in some way. I can't think of any exceptions to this.

[ Friday, April 02, 2004 17:20: Message edited by: The Creator ]

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
scenario criticism in Blades of Avernum
BoE Posse
Member # 112
Profile #15
I dunno, I found the wandering fights in AtG to be very annoying. Here we are in the heart of the Empire, and there are demons and stuff wandering around! Man, is this civilization? It's no safer than Exile! They're just there because "A scenario has to have fights." There's plenty of fighting in that scenario that IS related to the plot, so I see no need to throw in ones that aren't.

I'm not saying you can't throw in some kind of side plot/quest - but it should always relate in some way to the central story. Perhaps it could have been that the gremlins came and messed about with the waste storage (Which the mages had kept safely contained) and released it all. And now the sickness down there is so bad that they've been driven up onto the surface. Hey, look! You've got your fights, and they're related to the plot! No need to throw in that pointless goblin tribe now!

But even so, I just don't see that combat is at all necessary, in of itself. When it's filling a purpose, sure, but otherwise it's just wasting the player's time. Election has exactly one fight, Tomorrow has three, Zankozzie's Big Mistake has none. All would be seriously harmed by the inclusion of more combat. Scenarios don't have to have fights.

Edit: I was going to link to my article on The Tactics of Hack'n'Slash, but unfortunately it's not back up yet.

[ Thursday, April 01, 2004 14:12: Message edited by: The Creator ]

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Areni
Revenge
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #4
And your scenario would be?

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Areni
Revenge
To Live in Fear
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum
BoE Posse
Member # 112
Profile #4
And your scenario would be?

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Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #1
I use a Notepad file to keep track of SDFs. I scribble notes on a piece of paper when I'm in early planning stages.

Uh... that's about it.

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Areni
Revenge
To Live in Fear
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
What tool do you use to assist? in Blades of Avernum
BoE Posse
Member # 112
Profile #1
I use a Notepad file to keep track of SDFs. I scribble notes on a piece of paper when I'm in early planning stages.

Uh... that's about it.

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Areni
Revenge
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
The Don't Fix The Shark Competition! in Blades of Avernum
BoE Posse
Member # 112
Profile #28
To get this back on track...

The contest is now official, with a copy of BoA (or other Spiderweb game) as a prize for the winner. For more details on entering, see the thread in the BoE forum.

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
scenario criticism in Blades of Avernum
BoE Posse
Member # 112
Profile #10
Criticising a movie that is nothing but explosions and pointless gunfights is not criticising the action genre. I can hate a movie like Lethal Weapon 4 and love a movie like Pirates of the Carribean. The difference is not genre, it's that the elements of the genre in question are not made essential and important - they're glued on.

In VoDT, you fight a bunch of gremlins because, well, a scenario has to have fights. It's got nothing to do with the main plot, but who cares?

In the "for the good of the individual" path of Of Good and Evil, you fight a bunch of sliths. Why? Because you refused to hand over to them the sacrifice they demanded. You disobeyed orders in the name of morality and plunged your country into war. Every battle you fight and every casualty your side takes is because of your ethical stance. You're not fighting because a scenario needs fights - you're fighting to redeem yourself in the eyes of your country, and you're fighting for what you decided was right.

In Of Good and Evil and so many other great scenarios, the combat, the dungeons, the quests, the missions, drive the scenario. They're utterly essential, and you just could not have the same scenario without them.

Same genre, done much better.

quote:
Originally written by Student of Trinity:

But I would still be really interested if some of the folks who have complained about shortcomings in the currently available BoA scenarios could give examples, from BoE scenarios, of things that would have made them happier.
I hope I've done that now.

EDIT: I suppose if you had a 1 to 1 rating system, that would be the most accurate. Certainly you'd get no disagreement over the scores.

[ Wednesday, March 31, 2004 16:33: Message edited by: The Creator ]

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Areni
Revenge
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
scenario criticism in Blades of Avernum
BoE Posse
Member # 112
Profile #6
You wonder why we don't go gaga over JV's scenarios?

Short answer: Shadow of the Stranger, An Apology and all the other incredible scenarios that dwarf his work.

Long answer: Vogel's scenarios are just too formulaic. He decides a scenario will have a certain number of dungeons, certain size outdoors, plenty of outdoor combat, and then decides to make a scenario within those parameters. He doesn't make them based on what will make them better, he makes based on what he's done before. After all, people seemed to like it.

Besides, sometimes they just suck. Look at Za-Khazi. There's a war on, and you have to save the day. Who's the war with? Uh, the sliths. Hey, why not? And there's a time limit. Okay, I'll throw in some stuff to slow you down. Doesn't have anything to do with the story, it just throws in unrelated sideplots that draw focus from what the scenario is really about - trying to get to a fort under seige before it's too late. But I'd better not make the time limit too tough or players will have trouble beating it and won't like the scenario. So I'll make it so large it's not really a limit at all, which kinda defeats the whole point, or lack thereof.

If you're going to make a "rush" scenario, darn well make the player rush! Za-Khazi is nothing more than a string of dungeons more or less arbitarily strung together. They're decent dungeons, but still a long way short of what, say, Stareye could do.

I'm not going to give a high rating to something like that when a scenario as great as Shadow of the Stranger exists.

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Favourite Smells in General
BoE Posse
Member # 112
Profile #22
I once accidentally swallowed some petrol (or gasoline as you Yanks insist on calling it). I was belching up fumes all day after that. Made me very vague and woozy (can't compare it to being drunk, as I've avoided that one), and it also made me hate the smell of petrol forever after.

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Areni
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #10
Put standard standing-up graphics in the death animation slots, then.

Or if you want to script it and make sure it doesn't die too soon, you could just give it way more health than it really should have.

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Areni
Revenge
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
BoE Posse
Member # 112
Profile #10
Put standard standing-up graphics in the death animation slots, then.

Or if you want to script it and make sure it doesn't die too soon, you could just give it way more health than it really should have.

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Areni
Revenge
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Favourite Smells in General
BoE Posse
Member # 112
Profile #1
I love the smell of napalm in the morning.

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Areni
Revenge
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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Mac or PC? in General
BoE Posse
Member # 112
Profile #55
Rowen - while it's true that most professional video editing is done on Apple computers, PCs aren't shabby at it either. I know at least one professional video editor who does all his stuff on Premiere Pro.

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Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #5
You could give it a custom graphic with no death animation.

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Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
BoE Posse
Member # 112
Profile #5
You could give it a custom graphic with no death animation.

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Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Comprehensive BoA Scenario Rankings in Blades of Avernum
BoE Posse
Member # 112
Profile #4
Generally, I start at 5 and add points for good stuff and take points away for bad stuff. Number of points added/taken varies a lot.

[ Monday, March 29, 2004 02:21: Message edited by: The Creator ]

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Areni
Revenge
To Live in Fear
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Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Ordering chrisis and paranoid parents in General
BoE Posse
Member # 112
Profile #3
He's an Aussie. International phone calls can be tricky.

I go by email. Easy, if you have a credit card you can use. Of course, failing that, Thuryl's suggestion is probably best.

Oh, and BoE is by far the best choice.

[ Sunday, March 28, 2004 02:24: Message edited by: The Creator ]

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Areni
Revenge
To Live in Fear
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
is it worth it? in Blades of Avernum
BoE Posse
Member # 112
Profile #1
Depends if you want to play scenarios or make them. If you just want to play, BoE is the better buy at this point. On the other hand, BoA is supposed to give designers a lot more freedom and such.

I can't actually vouch for BoA at this stage, as I'm on windows.

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Areni
Revenge
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Propose: Interscenario Items in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #3
If it's anything like BoE, custom items are very much allowed. Ones with custom graphics get taken away at the end of the scenario, however.

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Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Propose: Interscenario Items in Blades of Avernum
BoE Posse
Member # 112
Profile #3
If it's anything like BoE, custom items are very much allowed. Ones with custom graphics get taken away at the end of the scenario, however.

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Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
About *shudder?* group work in Blades of Avernum Editor
BoE Posse
Member # 112
Profile #1
Be aware the project may well never be completed. Just a warning.

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Areni
Revenge
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Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00

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