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Stuck in A3 in The Avernum Trilogy
Agent
Member # 1104
Profile Homepage #3
For further clarification, the machine in the NW corner has the purpose of aligning the runes in the small building so that you can cross the room on those runes safely and meet Elhioc on the other side. It has no tangible connection to the barrier in any way.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #133
Clicky siggy linky...bottom one.

Basically saying that some of us have no brains.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #131
Andres Sergio Gonzales Tomanyi wrote Doom Moon 1 so I think he wrote the second one, too.

EDIT: Right after Kelandon

[ Monday, July 19, 2004 15:49: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
General Archives in General
Agent
Member # 1104
Profile Homepage #3
Unfortunately, my webhosting company flopped entirely and I'm still trying to find a reasonable hoster at a reasonable price for hosting the archive. At the moment, I'm thinking of just storing it on free hosts and later switching it to something more stable. If any of you have suggestions for good webhosting companies, please tell me. For now, I have most of the pages uploaded on the spymac server and I'm working on a website to get everything linked up properly.

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
need help on the Blades of Avernum editor in Tech Support
Agent
Member # 1104
Profile Homepage #7
quote:
Originally written by Canadian Pilot:

hey guys, for some reason it's not working, here is what I do: I unzip it, and then a Blades of Avernum editor FOLDER is there in the Data folder, and if I try to move the just the Boa editor onto the data folder it just makes a shortcut, and it still dose not work, oh and if I try to play the editor, it says the thing above and that there is a error, and it can't find worrer's grove thing(I don't think that matters enyway)and so ya.(this sucks)
From what I'm getting, you unzip the files into a temporary directory, but when you try to move the EXE itself, you only get a shortcut icon. In that case, right-click on the BoAEditor.EXE that was unzipped and click copy. Then, go to the data Folder in your BoA Folder, right-click on an empty space and choose Paste. If it still does a shortcut icon, then you either chose to copy the shortcut icon or your computer is acting up.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
AGE? HOW OLD ARE WE? in General
Agent
Member # 1104
Profile Homepage #61
quote:
Originally written by Ackazam:

I'm RC too, RC. OMG SAEM INISHULS BFFL

Aiych, I missed that one. IMAGE(redface0.gif)

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Chance Forums
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
BoA Editor Problems in Tech Support
Agent
Member # 1104
Profile Homepage #5
quote:
Originally written by Archmage Micael:

AND ALSO ALL OF THE SUB-SECTIONS. THAT'S VERY INPORTANT. WITHOUT THE SUB-SECTIONS (ALL OF THE FILES ETC) YOU CAN'T USE IT!!! :o

- Archmage Micael

:P
quote:
Welcome to the Blades of Avernum Editor!

Here are a few brief words to get you up and running.

I. How To Install the Editor

First, you need a copy of Blades of Avernum. It can be the demo or the full version. However, you can't play scenario you make unless Blades of Avernum is registered.

Second, copy the Blades of Avernum Editor application into the folder "Data" in the main Blades of Avernum folder. DON'T put the editor in a sub-folder. Just place the Editor application (by itself) in the Data folder.

There! You're done!
As you were saying? In caps, might I mention.

[ Saturday, July 17, 2004 15:37: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
need help on the Blades of Avernum editor in Tech Support
Agent
Member # 1104
Profile Homepage #5
Yes, just unzip the EXE by itself to the data folder and you'll be fine.

Edit: Aiyee! Spelling mistake.

[ Saturday, July 17, 2004 15:28: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Eeagh!!! in General
Agent
Member # 1104
Profile Homepage #5
I've seen you post in Geneforge 2, but that's about it.

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Lets have a discussion on SpiderWeb games, in a unique way... in General
Agent
Member # 1104
Profile Homepage #17
Ah, you cheat too! :D

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
AGE? HOW OLD ARE WE? in General
Agent
Member # 1104
Profile Homepage #52
quote:
Originally written by Thuryl:

Maybe for you, RC, but don't presume to tell the rest of us what we remember. I've had flashbacks that were just as perceptually and emotionally detailed as any other present experience.
When did I ever post in this topic?

And to be somewhat related to the topic in itself, I'm 15 and am going to be driving soon, hopefully.

[ Saturday, July 17, 2004 07:06: Message edited by: RC ]

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Chance Forums
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Agent
Member # 1104
Profile Homepage #32
quote:
Originally written by Crunchy Frog:

quote:
Originally written by Overwhelming:

But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.

I am GremlinChief but I am not Overwhelming, nor do I want to be. :P

And the link for ConText gets me a busy page, I think. I'll try back later.

Edit: Actually, the domain in itself has changed. It's now http://www.context.cx/

[ Friday, July 16, 2004 17:49: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
A free great text/script editor for BoA! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #32
quote:
Originally written by Crunchy Frog:

quote:
Originally written by Overwhelming:

But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.

I am GremlinChief but I am not Overwhelming, nor do I want to be. :P

And the link for ConText gets me a busy page, I think. I'll try back later.

Edit: Actually, the domain in itself has changed. It's now http://www.context.cx/

[ Friday, July 16, 2004 17:49: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Avernum 3 editor in Tech Support
Agent
Member # 1104
Profile Homepage #8
Oh great, I sense a major flame war over Erika. Put on your cooling amulets while you can.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
need help on the Blades of Avernum editor in Tech Support
Agent
Member # 1104
Profile Homepage #1
Question answered many times. When you download and unzip the editor files, take ONLY the BoAEditor.EXE file and put it in your BoA data folder. So if you access the editor, it'll be C:\Program Files\Blades of Avernum\Data\{EDITOR.EXE}

That's on a Windows platform...not sure where to place it on a Mac.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #106
Could you perhaps actually have text in it? All I really see is combat. A plot would be nice, too.

Also, the overuse of Magically Locked doors should be cut out. I almost had no spell points left after the first tower. You should also rearrange the town entry points and exit points. In the Vahnatai Wall, I could escape town by going north and then I'd be forever stuck.

Your outdoors seriously need to be redone...all of your town designs and mostly everything.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
BoA Editor Problems in Tech Support
Agent
Member # 1104
Profile Homepage #2
Make sure you only put the Blades of Avernum Editor program into the BoA directory, not the whole downloaded folder itself.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Signatures... in General
Agent
Member # 1104
Profile Homepage #7
Ah, but you didn't read the second part. That part will make the 50% reconsider.

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Is it just me - or... in General
Agent
Member # 1104
Profile Homepage #3
You've signed up for the newsletter? Then of course you'll get those announcements.

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Agent
Member # 1104
Profile Homepage #28
quote:
Originally written by Archmage Micael:

Crimson Editor is much better. Trust me. I downloaded this one - and I didn't really like it. But then someone named... ***GREMLINCHIEF***(Won't put their real forum-name down) showed me the URL for Crimson editor.
Mostly everybody knows that I have/had an identity of GremlinChief. I don't see the real reason to hide my forum name especially since I was the one who brought that link to Spiderweb in the first place.

Differences between the two programs:
Programmer's Notepad
Download size: 1,682,264 bytes
Built in color-code syntax type schemes: 12
It can also switch to be a hex-editor...?
But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.

Crimson Editor
Download size: 1,159,660 bytes
Built in color-code syntax type schemes: 17
Has a built in FTP program
Can switch from CR to LF to both.

Mostly all other features are the same, Crimson having some more advanced tools for programming.

EDIT: For some reason, PN has a built in clock...why would one need a clock if there's one on the taskbar?

[ Friday, July 16, 2004 09:54: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
A free great text/script editor for BoA! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #28
quote:
Originally written by Archmage Micael:

Crimson Editor is much better. Trust me. I downloaded this one - and I didn't really like it. But then someone named... ***GREMLINCHIEF***(Won't put their real forum-name down) showed me the URL for Crimson editor.
Mostly everybody knows that I have/had an identity of GremlinChief. I don't see the real reason to hide my forum name especially since I was the one who brought that link to Spiderweb in the first place.

Differences between the two programs:
Programmer's Notepad
Download size: 1,682,264 bytes
Built in color-code syntax type schemes: 12
It can also switch to be a hex-editor...?
But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.

Crimson Editor
Download size: 1,159,660 bytes
Built in color-code syntax type schemes: 17
Has a built in FTP program
Can switch from CR to LF to both.

Mostly all other features are the same, Crimson having some more advanced tools for programming.

EDIT: For some reason, PN has a built in clock...why would one need a clock if there's one on the taskbar?

[ Friday, July 16, 2004 09:54: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Signatures... in General
Agent
Member # 1104
Profile Homepage #2
Other = Where I keep links to other sites. Currently, I only have two. Oh yeah, and I change it whenever I feel like it.

[ Friday, July 16, 2004 06:52: Message edited by: RC ]

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Lets have a discussion on SpiderWeb games, in a unique way... in General
Agent
Member # 1104
Profile Homepage #5
*edits post*

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Lets have a discussion on SpiderWeb games, in a unique way... in General
Agent
Member # 1104
Profile Homepage #1
How about not.

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Austrian Alex - Reality Corp.
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum
Agent
Member # 1104
Profile Homepage #78
I hoped that what I said would make you reconsider releasing the scenario...seems I was wrong. So, I shall give you one fair warning, so don't say that you weren't warned first:

If you release this scenario, expect it to be reviewed by Desperance. That is all.

[ Thursday, July 15, 2004 18:43: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00

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