TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO!

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AuthorTopic: TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO!
BANNED
Member # 4623
Profile Homepage #125
No, Michael, I'm not drawing that town. Don't have time.

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The Great Mister

kommari@gmail.com[/url]
Posts: 417 | Registered: Sunday, June 27 2004 07:00
Apprentice
Member # 4743
Profile #126
hello id like to try it to

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meow
Posts: 17 | Registered: Monday, July 19 2004 07:00
Agent
Member # 2210
Profile #127
Starting to remind me of Doom Moon -- The megabaddy blades of exile scenario.

I like the idea of Dragon Zombies. Can imagine one of them saying give me back the Eye of Khoth dag nab it.
Suggested plot.

It has a basic plot which needs to be expanded a bit. Baddies invade at a weak point in the empire. Basically, the empire has failed to provide enough troops, etc. in a new part of the empire. Thus small cave. Might be nice to see the small cave turned into the small charnel pit after characters leave. Quickfire and dragon zombie thrashed.

You become gasp... the last line of defense against an invading army...

Side quests-- you run into trapped elements-- get them weapons etc. to help fight the invaders as you move along... or whatever you like. Hidden trading post... npc, sell some stuff.

Thus you fight your way through to the great teleporter which you must destroy before the... shows up.

Fight at the teleporter...

Get to the town. Town is boring. No fights. How about a few vahnati collaborators who wait in ambush or lead you into a trap... Have to leave town warn empire of traitorous empire town or a town of rebels ...

Just thoughts.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Shake Before Using
Member # 75
Profile #128
*carts off ButteredToast's corpse for disposal*

Anyone else want to talk badly about Doom Moon II, likely one of the best scenarios of its kind?

Really, Undead Valley is worse than the first Demon Island. :x
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Shock Trooper
Member # 4154
Profile #129
Did you write Doom Moon II? (I say as I prove my ignorance of BoE-ness to everyone.)

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You're a moron if you think I'm not.
Posts: 213 | Registered: Friday, March 26 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #130
DM2's author was the departed Andres Gonzales. It is considered quite a good scenario primarily because it was technically advanced, something that evidently cannot be said of Undead Valley. Demon Island II is closer, being simply monotonous in combat, but even DI2 at least was massive and thereby somewhat impressive. Imban's example, DI1, was monotonous and also rather lame.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Agent
Member # 1104
Profile Homepage #131
Andres Sergio Gonzales Tomanyi wrote Doom Moon 1 so I think he wrote the second one, too.

EDIT: Right after Kelandon

[ Monday, July 19, 2004 15:49: Message edited by: RC ]

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Agent
Member # 2210
Profile #132
I liked Doom Moon. It was fun and thoroughly and insanely overpowered. I'm hoping that this scenario will become more like it. I don't die that easy... Stick me in a cart and I'll eat your braaiins...

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Agent
Member # 1104
Profile Homepage #133
Clicky siggy linky...bottom one.

Basically saying that some of us have no brains.

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Austrian Alex
Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
BANNED
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I think you need to keep in mind a crucial difference between DM2 and Undead Valley.
Namely, Undead Valley is a pile of shit, whereas DM2 isn't.

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 4665
Profile #135
MEANIE-HEADS!!! *hits you all with a giant hammer* At least he tried!

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Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders.
Posts: 129 | Registered: Sunday, July 4 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #136
quote:
Originally written by Pig Catapult:
MEANIE-HEADS!!!
It is always good to see the intellectual level of these forums raised by a well-written, thought-provoking post.

EDIT: Yes, he tried. So did lost_king. That doesn't make his scenarios any better. While people are saying that Undead Valley is a rather bad scenario, I hope no one is saying that Archmage Micael is a bad person for having made it.

[ Monday, July 19, 2004 17:30: Message edited by: Just call me Kel ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 4665
Profile #137
quote:
Originally written by Just call me Kel:

[QB]
quote:
Originally written by Pig Catapult:
MEANIE-HEADS!!!
It is always good to see the intellectual level of these forums raised by a well-written, thought-provoking post.
*shrug* My medicine is wearing off for the evening, is all. I'm usually a bit more......... sane...........

I just don't like it when people say bad things about someone else's work. It can cause hurt feelings and lowered self-esteem. And that makes me upset.

I feel that Undead Valley has the POTENTIAL to be a really good scenario, but if it keeps getting put down, then it won't get the chance.

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Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders.
Posts: 129 | Registered: Sunday, July 4 2004 07:00
Shake Before Using
Member # 75
Profile #138
I don't think it has the potential to be a really good scenario at all.

I think it has the potential to be a passably decent scenario, but fear it might not turn out to be one.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
BANNED
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Profile Homepage #139
^ what he said, really.

Honestly, this scenario'll be good only if

1) Michael completely re-draws the whole world and makes it look interesting. Now, it just sucks.

2) Michael removes 80 percent of the current monsters, and replaces them with either a few stronger and interesting ones, or at least makes it possible to walk around the HUGEFIGHTS, they're goddamn annoying.

3) Michael adds things like PLOT, decent DIALOG and TEXT, in whatever sensible form.

..and that's all I can think of, as of now. I woke up five minutes ago.

[ Monday, July 19, 2004 22:30: Message edited by: Sir Henry of the Lions' Club ]

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The Great Mister

kommari@gmail.com[/url]
Posts: 417 | Registered: Sunday, June 27 2004 07:00
Agent
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Profile Homepage #140
quote:
Originally written by Sir Henry of the Lions' Club:

^ what he said, really.

Honestly, this scenario'll be good only if

1) Micael completely re-draws the whole world and makes it look interesting. Now, it just sucks.

2) Micael removes 80 percent of the current monsters, and replaces them with either a few stronger and interesting ones, or at least makes it possible to walk around the HUGEFIGHTS, they're goddamn annoying.

3) Micael adds things like PLOT, decent DIALOG and TEXT, in whatever sensible form.

..and that's all I can think of, as of now. I woke up five minutes ago.

YOU try drwaing a scenario. And I know the outside looks horrible, but without a 3D editor (Which is only out for Mac still), I don't stand much of a chance in making decent graphics for this.

I'm working on Version 4, but I haven't had reports of any more major bugs (that Rentar one is still annoying), so it's a bit wonky. I've finally started including the secret zones in Testing version 4+, to save me work, and it will be out maybe by the end of the week. GMT.

If anyone does find major bugs, (or minor ones), please email me what they are. I'll post them up - and when I fix them, etc. Okay?

- Archmagi Micael

P.S. If I've missed anything out, please let me know.

EDIT = If anyone DOES want to make the Pixie Glade, make a new scenario, and in TOWN 12 make the Glade. Any other town and I can't use it. Is that okay?

EDIT 2 = The HUGEFIGHTS won't be HIGEFIGHTS if you could avoid them. I mean - think sensibally. (or however u spell it.)

EDIT 3 = I might make a shorter and quicker way to win the scenario, but it will involve harder fights, a LOT harder fights. Any opinions on that?

EDIT 4 = If you only want to say the scenarios terrible, don't be a tester. OKAY?

[ Tuesday, July 20, 2004 04:24: Message edited by: Archmagi Micael ]

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Richard Black - PROOF of his existance (the Infernal one's website).
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MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Shaper
Member # 73
Profile #141
They're not only saying the scenario is terrible. They're saying "The scenario is terrible, and this is why..." and you're ignoring them. There's a difference.
Well, except TM. He is just saying your scenario is terrible.
By the way, did you read the articles Kelandon linked to?

[ Tuesday, July 20, 2004 05:44: Message edited by: The Almighty Doer of Stuff ]

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My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 4665
Profile #142
quote:
Originally written by Imban:

I don't think it has the potential to be a really good scenario at all.

I think it has the potential to be a passably decent scenario, but fear it might not turn out to be one.

Anything has the potential to be really good with the right ammount of 'tweaking'.

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Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders.
Posts: 129 | Registered: Sunday, July 4 2004 07:00
Shake Before Using
Member # 75
Profile #143
I believe that TM, Khoth, and Eldiran designed perfectly not-ass-ugly terrain without a 3D editor.

Pig Catapult - What I meant is that no matter what he does, Undead Valley would still be a scenario about a bunch of super-undead in a valley that were put there by the Vahnatai because the Vahnatai put them there. He can easily stop it with the ridiculous loot that's there because it's there, sure. He could, with effort, make it into a fun scenario, and then people will play it happily.

I just don't think the scenario premise lends itself to being a really good scenario (thinking Redemption, Shadow of the Stranger, etc.). A decent, fun one? Maybe.

Micael - More comments. Why the hell are the Hidden City Dagger, Shortsword, and Longsword two-handed?

Why the hell does the Hidden City exist, anyway?

[ Tuesday, July 20, 2004 06:05: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 4506
Profile Homepage #144
The HIDDEN CITY exists for people to get great items, and to see if they actually bother to play the scenario fully.

Have you been there? Or did you just look at the Undead Valley Script? (undeadvalleydata).

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Warrior
Member # 4665
Profile #145
I talked to everyone in Small Cave, but I couldn't find the Hidden City.

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Soy sauce makes everything better. Except for Giant Intelligent Friendly Talking Spiders. Soy sauce makes Giant Intelligent Friendly Talking Spiders all sticky. And it makes them smell funny. But soy sauce makes everything else better. Just not Giant Intelligent Friendly Talking Spiders.
Posts: 129 | Registered: Sunday, July 4 2004 07:00
Babelicious
Member # 3149
Profile Homepage #146
TO GET GREAT ITEMS is not a valid reason for an area to exist.

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I've got a pyg in a poke.
Posts: 999 | Registered: Friday, June 27 2003 07:00
Shake Before Using
Member # 75
Profile #147
I just looked at the script. Standard operating procedure for me, really.

Anyway, "there's this random place that has no reason to exist. Oh, and there are 1095812958105 superitems there!" is a HORRIBLE thing for your scenario. >:E
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
BANNED
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Profile Homepage #148
quote:
YOU try drwaing a scenario. And I know the outside looks horrible, but without a 3D editor (Which is only out for Mac still), I don't stand much of a chance in making decent graphics for this.
DRAW a scenario? Sure, why not. I can draw a scenario better than yours with blindfold covering my eyes, preventing my sight on the monitor. Scripting and coding is what keeps me from actually trying to work on a serious project (Oh, and those wanting to point out that "..it's easy to script, just copy and paste, f00", don't bother, it doesn't work in the long run).

The editor isn't hard to use, no. The only thing that prevents from creating awesome terrain the first time is the differences in heights. ..and that can be worked over by testing.

quote:
I'm working on Version 4, but I haven't had reports of any more major bugs (that Rentar one is still annoying), so it's a bit wonky. I've finally started including the secret zones in Testing version 4+, to save me work, and it will be out maybe by the end of the week. GMT.
No one's sent you beta reports? I wonder, could that be a sing of something? No?

quote:
If anyone does find major bugs, (or minor ones), please email me what they are. I'll post them up - and when I fix them, etc. Okay?
..well, at least you've got the attitude right. A good sign, that one.

quote:
P.S. If I've missed anything out, please let me know.
You missed the fact a big portion of the posters have tried to point out. Your scenario is horrible (as of now, at least), and unless you posess MAGIC POWARZ, you shouldn't release it, but keep it as a supply store for your future scenarios.

quote:
EDIT = If anyone DOES want to make the Pixie Glade, make a new scenario, and in TOWN 12 make the Glade. Any other town and I can't use it. Is that okay?
Unless BoA editor has turned SICK AND TWISTED, you can import from any town number, as long as the sizes are the same.

quote:
EDIT 2 = The HUGEFIGHTS won't be HIGEFIGHTS if you could avoid them. I mean - think sensibally. (or however u spell it.)
True, but 20 HUGEFIGHTS IN A ROW? That's not fun, it's FUNKILLING, even if we're talking about a high-level scenario. Interesting, small battles > Dull, massive battles.

quote:
EDIT 3 = I might make a shorter and quicker way to win the scenario, but it will involve harder fights, a LOT harder fights. Any opinions on that?
Harder.. by adding TWENTY KILLALLSKELETONWARRIORZ, or by doing something else? If the former, GODIE, if the latter, YESPLZ.

quote:
EDIT 4 = If you only want to say the scenarios terrible, don't be a tester. OKAY?
Uh, I've pretty much told you WHY I THINK YOUR SCENARIO SUCKS (just like ADoS pointed out a few posts above mine). You reply by ignoring the sad, cold facts, and ADDING MORE SCHEIT to this masterpiece of yours.

[ Tuesday, July 20, 2004 09:16: Message edited by: Sir Henry of the Lions' Club ]

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The Great Mister

kommari@gmail.com[/url]
Posts: 417 | Registered: Sunday, June 27 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #149
Apparently Monty Haul Redux is also relevant.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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