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Khyryk's Catacombs in Geneforge 4: Rebellion
Warrior
Member # 10234
Profile #19
quote:
Originally written by Synergy:

If I read your request correctly, you are looking for the nearby hidden lever that opens the crypt to the south of where Khyryk stands...yes? It's very nearby. Move your mouse cursor around behind things that could hide it from your god-like view, yet in reality, would leave it in plain sight of your character.

-S-

LOL, I noticed that in Geneforge 1 Demo right near the start point of the game. And I'm not quite sure what I opened with it. Nothing nearby or obvious.
Posts: 102 | Registered: Monday, September 3 2007 07:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Warrior
Member # 10234
Profile #104
Sorry if this has been posted before, but my current quest involves going to the Faerie castle in the SW corner of the map (Aethdoc?). Yet when I get there, the inner gate is closed to me. What am I missing?

[ Monday, September 24, 2007 08:30: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Raise your hand if you LOVE Linear RPG's! in General
Warrior
Member # 10234
Profile #28
A lot of the pre-made character and story thing can be subjective, of course. As a matter of taste, the pre-made characters in KoTOR appeal to me more than these:

IMAGE(http://upload.wikimedia.org/wikipedia/en/thumb/2/25/Grandia_coverart.jpg/256px-Grandia_coverart.jpg)

I like Anime, but I'm not a 12-year old, so the kiddie characters just turn me off.
Posts: 102 | Registered: Monday, September 3 2007 07:00
Raise your hand if you LOVE Linear RPG's! in General
Warrior
Member # 10234
Profile #16
I don't see it as a Final Fantasy vs. Morrowind type of comparison. And its not "complaining" its just a matter of what I like, growing up on pen & paper RPG's and C64 Ultimas and not a Game Boy or Zelda on the NES.

MMORPG's have changed the rules about what a CRPG can be and will continue to change them. I fully expect the pen & paper experience to be transcended by online RPGs. A battle that could take 15 minutes to roll the dice on could take less than a minute when using something like a shared server that runs Neverwinter Nights and has a "DM" in control.

For the single player (not online) experience, its all about what you want from your experience.

If I want a "good story" I'll read a book or watch a movie rather than "press A to continue".

I'd gladly watch a Final Fantasy DVD rather than fight 200 swarms of giant Chocobos in a very linear quest where I am forced to play a 13-year old boy with giant anime eyes and spikey blond hair half of his body height.

That said, there are some linear RPG-like games that I really enjoy, like the Fire Emblem strategy series or, to go back to the Final Fantasy thing again, I enjoyed Final Fantasy Tactics a lot.

And I know people weaned on Zelda instead of Ultima are going to like that thing a lot. I'm not trying to change any minds here.

Strategy "RPG"s really require a more linear story to provide you with truly challenging and interesting maps to conquer since computer AI is often so bad (they need the advantage of terrain and pre-positioned characters).

I think I got off track of the main question which seems to go to good and evil character optional endings and storylines. Fable is one of the obvious ones.

I guess you could call Spiderweb Software games "linear" if your definition of linear is good vs. evil characters instead of quest order and optional side quests.

But games that try to allow you some freedom, like Neverwinter Nights 2, do a not so great job of it. You can play an evil female Svirfneblin cleric, but no one in the game will notice. And evil or not the story will move along eventually in the same way.

Of all the "open" games I've played, Morrowind was the most satisfying for me. It had a very loose main quest, but didn't rush you along through cut scenes, and was very entertaining and atmospheric no matter what you were doing - some obscure side quest, rampaging through the countryside, or playing close to the main quest.
Posts: 102 | Registered: Monday, September 3 2007 07:00
Raise your hand if you LOVE Linear RPG's! in General
Warrior
Member # 10234
Profile #3
I really dislike the "hit button A to continue" type of RPG experience, chock full of pre-determined cut scenes. Final Fantasy, and most Japanese RPG's come to mind.

When I lived in Japan there was a so-so game called "Blue" that sold itself on the fact that it was NOT linear.

It's interesting because there were some old Dragon Quest (Dragon Warrior in the US) games that were almost identical to Richard Garriot's early Ultimas, except that they were more linear and didn't let you explore outside of a given area.

That's what I hated, the idea that if you stepped into another part of the land that you'd suddenly had to fight level 10 creatures. This was a cheap way to keep you "on the tracks" if the land itself didn't lead you along.
Posts: 102 | Registered: Monday, September 3 2007 07:00
What have you been reading lately? in General
Warrior
Member # 10234
Profile #510
Wow, Thomas Covenant. That really takes me back. Back to when I was a pre-teen reading a book that was extremely disturbing (well, one scene in particular): Lord Foul's Bane, and those that came after it.

Oh, and it was a looong time ago. Before the author of Eragon was born, I'd wager.

Oh, and from what I saw of the movie, there's nothing particularly bad about Eragon, just nothing that I haven't seen 100+ times already since the early 1980's when I started reading/watching fantasy type stuff.

If anything I think its a good "primer" book for young readers to get their feet wet in the genre. But not for guys like me who've read/seen this sort of story all before.

I've found myself going back and reading a lot of Robert E. Howard lately. Stuff that pre-dates Tolkien and has similarly (if not as fleshed out in incredible detail like Tolkien's) rich lands and maps, but was written raw, with powerful language and imagery (some not so politically correct) that you don't see in the sanitized conversation-heavy books these days. Oh, and if you think the Arnold version of Conan is anywhere close to the books Howard wrote...you're in for a big surprise.

Here's a good collection chock full 'o goodness: Here

Edit : I hate page stretchers.

[ Wednesday, September 19, 2007 06:49: Message edited by: saunders ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
A Public Opinion Survey in General
Warrior
Member # 10234
Profile #31
The whole concept of what is a "ninja" has been seriously affected by pop culture and ridiculously overblown.

A ninja was essentially an assassin and master of espionage who used the cover of night to advantage to sow chaos in feudal Japan where battles could not be won directly on the battlefield (or when countries were at "peace").

They were one aspect of a feudal society, not one-man killing machines.

The answer? Easy. If the battle is on the open sea I'd give the win to the Pirate with his dirty fighting techniques and sea legs.

When the pirate falls asleep at port in Japan after drinking too much and cursing a local Lord in public? Clearly the Ninja gets the kill. ;)
Posts: 102 | Registered: Monday, September 3 2007 07:00
Music in Avernum 5 in Avernum 4
Warrior
Member # 10234
Profile #11
Here's a mix of old abandonware game music, deep dark fantasy type (torrent download):

Dungeon Delving Soundtrack for RPG Games
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #43
quote:
Originally written by Jumpin' Sarcasmon:

quote:
Originally written by Ming:

I've long felt that games or movies with sequel numbers can alienate potential buyers, but perhaps there are just as many who feel a higher number indicates "latest & greatest".
Finally Fantasy!

Don Qui Kong!

Ha :D , no I meant more like: Batman Returns, Harry Potter and the Order of the Phoenix, Vampires: Los Muertos....with games I can't think of as many examples. Donkey Kong Country? Chocobo's Mysterious Dungeon? ;) Software seems to go for the "2.0" type of thing more to indicate newness.
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #41
Does anyone else think Jeff should minimize the "5" in the title since you'll be playing as a soldier of the Empire this time? Maybe give it a sub-title, such as "Soldiers of the Empire"?

From the game description it sounds like someone entirely new to the series could get into the game while old timers will enjoy seeing all of the Avernum references from another point of view (like the Romans vs. Celts in Nethergate).

I think he could potentially pull more people in to this game if they don't think they need to have played 4 games before it. And no matter if he writes "no experience required" or not, I'm sure some will see that big 'ol "5" and be scared away. Then again, I did notice that Jeff moved to Roman numerals as of IV, and put it in the background.

This is something I've felt about games and movies in general though, so its more of a personal theory than something I have proof of.

I guess Jeff could answer that if he saw Avernum Trilogy sales spike a bit after Avernum IV was released but by people not buying IV (yet).

[ Friday, September 14, 2007 07:27: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #31
quote:
Originally written by ef:

The character graphics though, well, this is what I mean:

The older one is alive and sparkling compared to the new ones.
I see what you mean. The newer character models despite being animated smoothly, have a much smaller range of motion. I did notice that in the Geneforge 4 demo the people walk around a little too upright and board-like.

I'll guess that has to do with maintaining the smoothness while not having a massive number of animation frames that could potentially slow down the game.

On a side note, I recall reading somewhere that Japanese game makers (think Nintendo) went for that "chibi" or dwarves with big heads and eyes look because it made it easy to use fewer animation frames and keep the movement looking smooth. If the arms and legs are really short, then you can get away with fewer frames of animation, perhaps as few as only three. If they're long, having the leg positions move from an extended and open stride to closed and upright looks really bad without more frames.

In Jeff's games this is complicated further by the fact that his characters are not 2D, but you can see them from different angles.

The new Avernum and Geneforge character animations remind me a bit of the Avatar in Ultima 8.

Notice how most of the characters here except for the executioner have a sort of stiff, upright stance:

IMAGE(http://pentagram.sourceforge.net/images/screenshots/pagan.png)
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #27
quote:
Originally written by ef:


And I don't agree that the new animations are more realistic and have more depth. Instead I wondered why they appeared to be so flat and lacking 'presence', until I went to the graphics folder.

The lack of moving feet in Avernum 4 is something that bugs me a little compared to Geneforge 4, but I was more referring to the depth of the overall graphics, not just the characters. Compare these 2 screenshots:

http://www.avernum.com/avernum5/images/Avernum5HissingPot.jpg

http://www.spiderwebsoftware.com/images/Nethergateres/screenshots/NGateAethdoc.jpg

It's really hard to say that the old engine looks better, and this is coming from a guy who loves his Nethergate.

Since the new game looks like the first of these 2 screenshots and if it has some of the gameplay feel of Geneforge 4 with added Avernum flavor, then I will be playing Avernum 5, and gladly.

[ Wednesday, September 12, 2007 19:17: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
new scenario in Blades of Avernum
Warrior
Member # 10234
Profile #2
If possible, could you give me an example of a room description for your dungeon, for flavor?

Something like this one (Temple of Apshai):

"You enter an irregular cave of native rock. The walls and floor are covered with a heavy matting of multi-hued moss. The walls are brilliant reds, greens, and blues, while the floor is a pastel yellow. A wooden box lies topless in the middle of the cavern floor. Inside lies a well-made cloak. The material of the cloak seems to shimmer in the torchlight."

I'm personally not interested in a hack & slash with no text (or worse yet text speak with nothing properly punctuated or spelled fully), but others might like that I suppose.

There were some (really) old Wizardry games like the scenario you describe here.

[ Wednesday, September 12, 2007 12:25: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
New Geneforge in Geneforge Series
Warrior
Member # 10234
Profile #13
When "ppl" write in complete sentences and paragraphs it's easier to understand them.

While I think I successfully translated your individual lines of "text speak", I can't wrap my brain around your point.

Do you talk to people in person like this? I'm not bashing here, just curious.

Try typing like you actually speak and I'll be able to respond to what you're trying to say.

[ Wednesday, September 12, 2007 12:12: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #16
quote:
Originally written by wary wanderer:

quote:
Originally written by Argyll:

The only game I haven't enjoyed is Netherworld. The graphics are too tiny for these old eyes.
The new Nethergate:Resurrection iteration allows for full-screen graphics, which should make things easier on tired eyes...

Maybe he's talkign about overland travel where your group becomes tiny little icons. And the game defaults to full-screen for me, I casually looked for the window mode for a few seconds (after reading about it in the RPG watch interview) and didn't immediately see it so I've just kept playing fullscreen.
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #8
quote:
Originally written by DanielJacksonMPC:

To Ming(I'm not quoting because the quote system on this type of forum is confusing):

It's not that I'm complaining about the graphics being animated or being still...I'm hardly one to think less or more of graphics either way.

By intergrating the Geneforge engine, you also make it very Geneforgish. Look, if Jeff had wanted to make a new engine that looked nicer, I wouldn't have as much of a problem with it.

He basically took Avernum's style and replaced it with Geneforge's style. That was the big issue...that was the problem. Not that it was new graphics so much as that it was the graphics and style of another already established and completely different game series.

In the same interview link I posted above, Jeff said he didn't expect people to play all of his games.

From reading the forums here I know some people are buying Geneforge or Avernum exclusively.

You've played a lot more of Jeff's games than anyone stumbling onto Jeff's site for the first time in years, so you are hyper-aware of the similarities and differences in his games.

Do you consider the Geneforge engine inferior? From reading your original post, it seems that you actually quite like Geneforge.

So would you deny the pure Avernum player who refuses to touch Geneforge due to a less traditional fantasy-type story - the "better" engine?

I think Jeff is seeing it this way. He just wants to use the best engine whenever possible.

At least that's what I gathered from his interview regarding Nethergate. If time had allowed, he would have used the Geneforge engine for Nethergate.

And now, well, with Avernum IV having been on that engine for some time now, I don't even think we can fairly call it the "Geneforge Engine" anymore.

Jeff wants to build games. If he had another employee working as hard as he does developing, then maybe he could afford to co-develop two unique engines.

But I'm going to guess that is not the case.

One more fact to consider. Since I have only extensively played Nethergate: Res (and an old Exile game long ago) I noticed a lot of the same graphics carried over. Like leather armor in Geneforge 4, for instance. The items look awfully similar. So I'd think that would make it even easier to keep that Avernum feel you miss...? Perhaps I saw similarities where you see differences.

One thing I'd like to see is newer character portraits in Avernum! I mean, 5 games and they still have that dude with the goatee in every screenshot? :) Heck, if Jeff will pay me a buck or two if it makes him happy, I'll bust out my old art skills and draw him some new portraits!

BTW, have you tried Nethergate: Res (I know you played Nethergate at one time)? What do you think of the way he "polished" the BOA-style engine? Do you see any improvements?

Maybe if enough people ask for it he'll do

[ Wednesday, September 12, 2007 06:53: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Why I Will Not Play Avernum V in Avernum 4
Warrior
Member # 10234
Profile #5
quote:
Avenum isn't just the caves. It isn't just the basic PC graphics we've come to associate with it. It isn't just the Vahnatai, or the cities, or the Empire.

It was the stillness of the graphics, the way they were static.
Somehow I knew it was leading up to this. One of your big reasons for disliking Avernum 4 is that there is more animation, more depth in the graphics, and more "realism"?

I mean, I'm all for retro, believe me, but it almost sounds like you're arguing Ultima 6 Engine should have been used rather than the Ultima 7 Engine because that's what you are used to. (Now if we're talking Ultima 8...well...I could understand)

I've played for a half hour or so on the demo of Avernum 4 and Geneforge 4 and if anything I was disappointed in the "floating feet" syndrome.

Even the graphically inferior Ultimas of the early 1990's had moving feet, if memory serves.

Static characters that hover over the terrain is something I usually associate with early attempts at RPGs in Windows - the Visual Basic types, or just less impressive efforts than Jeff's recent ones. Take "Dungeon Odyssey" for instance: http://www.malfador.com/domain.html . Or really old pre Times of Lore Origin stuff of the black screen / white characters variety.

I remember being disappointed by the newfangled RPGs that came out for Windows in the early 1990's, when I saw that in some ways the graphics were actually inferior to my Commodore 64's! Sure, they were "clean" and less pixelated, but they lacked animation and good sounds.

Is it possible that you've just played so much on one engine and fell in love with it that you're inflexible to a new environment?

I guess I want to hear more concrete examples of how this affects gameplay. Does the Geneforge engine slow things down, for instance? Where is the negative to having "less static" characters?

quote:
captivates you in a way Gene doesn't. While he doesn't let you decide the flow of the story, he does create epic tales of intrigue and amazement...stories full of battles and wars and grudges of powerful races you just do not want to mess with.
I can't really comment on that aspect of the differences. Can you pin it down some more? Does Jeff skimp on the room and location descriptions because of the nicer graphics, for instance?

Remember also that in a recent interview Jeff said that the old BOA engine could only handle 800x600 resolution --- you can't keep doing that forever with the way people's monitors keep growing, not unless you are aiming for retro.

I'll agree with one part of that problem --- I think Jeff faces a dilemma there. One the one hand his games DO attract retro gamers. So how much can he improve his games and modernize them before turning people off?

Anyway here's the quote I was thinking of:

quote:
RPGWatch: I believe you are using the Blades of Avernum engine – why this engine and what are the pros and cons? Is there a danger using the BoA engine will homogenise Nethergate with Avernum but without offering, say, the improved resolution or animations of your latest two titles?

Jeff Vogel: It was a very tough call going with the older engine, but the truth is that it would have taken too long to adapt the game to the Avernum 4 or Geneforge engine. We’ll sacrifice some to adapt this game we love to the newer market, but there is a limit. It already took more time than we expected as it was.

But the Blades of Avernum engine is pretty good. It’s got a good and smooth interface and I really polished it for Nethergate: Resurrection. My main regret is that it can only support 800x600 resolution. But you can play the game in the window, which makes it nice for casual gamers.
http://www.rpgwatch.com/show/article?articleid=53

I'm not saying you're wrong in your assessment, I'd just like to hear a more convincing argument beyond "its too animated!".

If you mean the way the story plays out is more like Geneforge, then that seems more of a valid point to argue.

I think Iffy has a point in that BOA is out there for anyone who likes the retro graphics to keep playing with forever, all we need are more scenarios.

[ Wednesday, September 12, 2007 05:53: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
The Future in General
Warrior
Member # 10234
Profile #37
I hope that if Jeff does 3D that he can do it better than the original NWN and Dungeon Siege 2 --- there's something that is crude-looking about "chunky" 3D characters. While I can pass off games like Nethergate as "retro", 3-D polygon mish mash faces up close are neither retro nor modern.

Or just do it 3D and have a top down isometric view (for fluid and realistic animation) but don't do close-ups if the close ups aren't nice and smooth looking, or if the mouths don't move when people are speaking...(!)

What I like about current SW games:

1. Turn-based combat, not real time clickfests.

2. Jeff's room and location descriptions.

3. Party combat, not solo mode only (with tagalong npc's)
Posts: 102 | Registered: Monday, September 3 2007 07:00
Ever bought someone a Spiderweb game as a gift? in General
Warrior
Member # 10234
Profile #6
Thanks guys, sounds like Geneforge 4 is a winner for a gift - I'll order it in a week or so.

And pick up a $15 promotional copy of the original for myself...? ;) (see I'm not completely unselfish)
Posts: 102 | Registered: Monday, September 3 2007 07:00
# of games bought from jeff in General
Warrior
Member # 10234
Profile #40
quote:
Originally written by DanielJacksonMPC:

..and there could be this neat story of how things develop there, maybe some time travel elements if Jeff wants to toss in the fact that the things that went through were spread over the timeline of that world due to the destabilization of the Nethergate...competing elements and sides...say, one side when they go through loses all of their modern equipment due to something in the story(in this case, firearms and the like are lost, maybe due to a variation on the Crones) and has to use swords, bows, and learn magic

I don't know...it's more of a mish-mash of ideas than a solid game idea, but it might work neatly, if developed.[/QB]
Few things I thought of based on your post -

1. I can't help but think of a Stargate reference from your screen name. :)

2. Ultima: Worlds of Adventure (time travel included, portals, technology, the works)

IMAGE(http://www.mobygames.com/images/shots/original/984844523-00.gif)

IMAGE(http://www.mobygames.com/images/shots/original/984845718-00.gif)

[ Tuesday, September 11, 2007 10:24: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Anyone ever thought of it? in General
Warrior
Member # 10234
Profile #2
My first reaction was that SW community efforts would be better spent on more (and richer) BOA scenarios, but it could put a bug in NWN'ers who like the mod and bring some of them here to try a real SW game. :)

I asked about an Ultima Blades of Avernum mod, but the response was similar: "too time consuming".

Maybe I'll try my hand at a BOA scenario. Back when I was a pre-teen I spent all sorts of time building games for Adventure Construction Set for the Commodore 64. I made a decent one called "Adepts Revenge" based on the characters from Archon II: Adept. Hmmm, my skills may be a bit rusty.

[ Tuesday, September 11, 2007 09:18: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Avernum 1 2 and 3 speed in Tech Support
Warrior
Member # 10234
Profile #15
quote:
Originally written by Tyranicus:

Did you read my posts at all? It does work with 10.5.
I thought you were still on 10.5 Beta. I see that you are using a more recent built. I've seen many things reverted in beta builds, which is why I commented. But I'm not a Mac user so I can't say whether or not that kind of thing holds true with Macs. Isn't Leopard 9A527 out now? Just to developers, perhaps?

[ Tuesday, September 11, 2007 08:06: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Challenging Nethergate "Role-Play" Character Builds in Nethergate
Warrior
Member # 10234
Profile #15
quote:

In my experience raising Berserker skill for your melee guys is a nobrainer, and it's as "playable" as it can be. It increases melee damage like Strength - twice more than weapon type skills or Roman training - and it's cheap. [/QB]
I don't doubt that at all, especially for a more rounded character. I was thinking more along the lines of an almost dangerous focus on Berserker (and maybe one other like Endurance) to the detriment of other abilities/skills like Melee Weapons, or in lieu of where you might put your points into a more generic fighter - in things like Strength or Dexterity.

But the way you put it, it certainly seems playable.
Posts: 102 | Registered: Monday, September 3 2007 07:00
# of games bought from jeff in General
Warrior
Member # 10234
Profile #37
quote:
Originally written by Stillness:

quote:
Originally written by Arenax:

I've bought every Spiderweb game save the Geneforge series. I can't stand them.
Hmm, these are the only ones I bought - all four. Maybe I didn't give the others a fair enough chance. The storylines just were not compelling enough to make up for the graphics. Am I the only one that thinks the Geneforge storylines are the best?

The Geneforge 4 storyline seems slick and unique from what I've seen in the Demo. It's not anything like an Ultima, that's for sure.

I also like the way Nethergate: Res. has been unfolding as I've been playing, and don't think there are enough games that mesh fantasy with historical fact. I wasn't sure how I'd like the Roman/Celt thing at first, being a bit off the beaten Fantasy path, but I'm a big fan now. I'd love to see a Nethergate 2 ... if the story allows for that (since I haven't finished it yet I can't say).
Posts: 102 | Registered: Monday, September 3 2007 07:00
Avernum 1 2 and 3 speed in Tech Support
Warrior
Member # 10234
Profile #13
quote:
Originally written by Tyranicus:

When the Intel version of Tiger was updated to 10.4.8, something was modified in Rosetta which made the Avernum games terribly slow. Jeff is aware of the problem. Whether or not we will see Universal versions of the Avernum trilogy remains to be seen. In the meantime, the games run fine in emulated Windows.
Wow, that's really unfortunate considering Jeff put so much time into modernizing these games...just to have an OS revision mess with his work yet again.

Let's hope it works in 10.5!

- Says Ming who uses Windows but wants as many people as possible playing these games cuz they're so cool.
Posts: 102 | Registered: Monday, September 3 2007 07:00

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