Music in Avernum 5

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AuthorTopic: Music in Avernum 5
Apprentice
Member # 373
Profile Homepage #0
Simple who wants music in their video games?

Poll Information
This poll contains 1 question(s). 2 user(s) have voted.
Voting started at August 20, 2007 08:32 AM board time.
Voting stops at September 20, 2007 08:32 AM board time.
You may not view the results of this poll without voting.

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Woot my Number is 373, how many poeple can say that!!

Working on an Avernum 4 site. No walkthrough yet, check it out anyway I put a forum up already.

http://freewebs.com/avernum4
Posts: 31 | Registered: Tuesday, December 11 2001 08:00
Guardian
Member # 6670
Profile Homepage #1
Unless music was obtained from the public domain, Spiderweb would have to pay for it. This translates into me paying more for the game. Besides, I can play music of my choice at the same time (which I usually choose not to).

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Laughter is not at all a bad beginning for a friendship, and it is far the best ending for one.
- Oscar Wilde
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Warrior
Member # 246
Profile #2
How about instead of music, Jeff makes the game use surround sound effects! Wouldn't it be fun to hear your party getting hit by a fireball from behind? :D
Posts: 117 | Registered: Friday, November 2 2001 08:00
Canned
Member # 8014
Profile #3
Without music in games, there is sanity (which sucks. We want insanity).

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Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
I have an addiction to Spiderweb games.
I like this image
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Warrior
Member # 7032
Profile #4
I'm not requesting it, but I wouldn't mind...

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Power to (the) Mas(ses)
Posts: 102 | Registered: Friday, April 14 2006 07:00
Warrior
Member # 8872
Profile #5
quote:
Originally written by Frobozz:

How about instead of music, Jeff makes the game use surround sound effects! Wouldn't it be fun to hear your party getting hit by a fireball from behind? :D
Good idea, but I don't think it could happen easily. Plus, you would need a surround sound system for your computer, wouldn't you?

I don't think music is best suited to Spiderweb games. As long as there are nice, realistic background sounds. If you were really desperate, you could always make a funky series of GarageBand BGMs...

Anyway, I can see why some would like it or dislike it. And there's always the matter of if the music is good in our opinion...after all, it's up to Jeff what the music is if he decides there to be music at all.

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"The mouth is like the city gate. Opening it lets the soldiers of stupidity into the world."
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Posts: 197 | Registered: Saturday, June 2 2007 07:00
Law Bringer
Member # 335
Profile Homepage #6
I'm indifferent. Most computer games have disposal music, and Jeff doesn't have the budget to do better. It would be nice to have a way to select your own tracks for various occasions (battle, towns, caves, and so on), but that's work without any real benefit for Jeff.

—Alorael, who frequently finds himself turning off games' music to use iTunes anyway. Unless there's a chance of getting Avernum scored by Howard Shore, no music is good music.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 461
Profile #7
I like music in games a lot. Many of my favorite games ever have multiple soundtracks.

That said, I understand why it's not in Spidweb's games. Good music would probably be expensive, and bad music is a lot harder to overlook than bad graphics (sure, it can be turned off, but why bother with a feature most would turn off?) and it would increase download size a lot.

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"If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2.
Posts: 346 | Registered: Sunday, December 30 2001 08:00
Agent
Member # 2759
Profile Homepage #8
If there were music, I would switch it off.

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"Blink and you're dead... Don't turn your back, don't look away and don't blink."

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Warrior
Member # 246
Profile #9
quote:
Originally written by Jawaj:

and it would increase download size a lot.
Not if he used the Amiga module formats that older DOS (and Amiga) games used. Jazz Jackrabbit for example has 32 music files for only 3MB of space.
Posts: 117 | Registered: Friday, November 2 2001 08:00
Warrior
Member # 10234
Profile #10
quote:
Originally written by Frobozz:

quote:
Originally written by Jawaj:

and it would increase download size a lot.
Not if he used the Amiga module formats that older DOS (and Amiga) games used. Jazz Jackrabbit for example has 32 music files for only 3MB of space.

Commodore 64-syle SID music, too. ;)

14 Kilobytes(!) for every song from Origin's "Times of Lore", for instance: http://www.lemon64.com/music/sid/Galway_Martin/Times_of_Lore.sid

Tiny SID for Windows is 13KB.
http://www.informatik.uni-frankfurt.de/~sinsch/TinySid.htm

But then I actually think these games would be great with that kind of retro music while others here might disagree.

[ Monday, September 10, 2007 10:24: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Warrior
Member # 10234
Profile #11
Here's a mix of old abandonware game music, deep dark fantasy type (torrent download):

Dungeon Delving Soundtrack for RPG Games
Posts: 102 | Registered: Monday, September 3 2007 07:00