new scenario

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AuthorTopic: new scenario
Warrior
Member # 8344
Profile #0
i was thinking of making a scenario about a labrynth.
you start in town.
there is a stair way in the middle of the town.
takes u to lvl 1-4 (dark)
lvl 5-9 would be 10 x darker
lvl 10-14 would be no light.
lvl 15-19 is lava cave. (fully lit)
lvl 20 is demon zone were u have to kill a super strong enemy.
the shops would have best gear and the prices would be extremly cheap (cause of the demon attack)
plus the town is blocked off from the world.
until u kill the strongest enemy.
Posts: 57 | Registered: Sunday, March 18 2007 07:00
Warrior
Member # 8131
Profile Homepage #1
If I could understand what you are trying to say it might be a cool idea. At this point I would suggest going to your local library and picking up a book on grammar before you try to discuss scenario building.

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Posts: 145 | Registered: Sunday, February 18 2007 08:00
Warrior
Member # 10234
Profile #2
If possible, could you give me an example of a room description for your dungeon, for flavor?

Something like this one (Temple of Apshai):

"You enter an irregular cave of native rock. The walls and floor are covered with a heavy matting of multi-hued moss. The walls are brilliant reds, greens, and blues, while the floor is a pastel yellow. A wooden box lies topless in the middle of the cavern floor. Inside lies a well-made cloak. The material of the cloak seems to shimmer in the torchlight."

I'm personally not interested in a hack & slash with no text (or worse yet text speak with nothing properly punctuated or spelled fully), but others might like that I suppose.

There were some (really) old Wizardry games like the scenario you describe here.

[ Wednesday, September 12, 2007 12:25: Message edited by: Ming ]
Posts: 102 | Registered: Monday, September 3 2007 07:00
Law Bringer
Member # 4153
Profile Homepage #3
quote:
Originally written by TJC Shaper:

i was thinking of making a scenario
Dude, do it. Start working, and then we can help.

I will say, however, that what you're talking about sounds a lot like Proving Grounds, which turned out to be pretty darn bad.

I would recommend finding a plot, something other than "there's a dungeon, go!". The party should have some reason why they're going to trek through lava tunnels, after all.

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Shaper
Member # 7472
Profile Homepage #4
Oh great. Proving Grounds and A Very Unholy Place, all combined into one scenario. Mind you, I have nothing against VUP, but I think that the two combined just might cause Beethoven's Fifth to be played across the entire BoA community, designer and player alike.

Seriously, work for an original idea, and omit massive multi-level labyrinths with demons. The community will thank you for it.

AMEND: I see you're also going for an Undead Valley and Nephilim Mystery combo as well. I suggest you read all of the articles featured here. Yes, all of them. I also suggest that you read the FAQ at the bottom of the list as well.

[ Wednesday, September 12, 2007 12:46: Message edited by: Nioca ]

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AmnesiaWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Canned
Member # 8014
Profile #5
quote:
Undead Valley
Oh god! There will be no repeat of that!

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Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
I have an addiction to Spiderweb games.
I like this image
FYI, Iffy is short for Infernal Flamming Muffin.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Councilor
Member # 6600
Profile Homepage #6
Dikiyoba's only advice is to make it short. It saves you a lot of work and people will probably be more likely to play it. 3-5 towns, not 20.

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Episode 4: Spiderweb Reloaded
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Law Bringer
Member # 6785
Profile #7
quote:
Originally written by Iffy will bring you happiness.:

quote:
Undead Valley
Oh god! There will be no repeat of that!

Undead keep coming back.

Seriously, if you program like you write, then you may have a really hard time getting a scenario to run.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Canned
Member # 8014
Profile #8
Trust me. My muffin scripts is not the actual way I wrote. I just wanted to do what Dikiyoba did.

But I am now writing in paragraphs.
And Muffins n' Hell is being made. It is my first scenario, so it will be tough.

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Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
I have an addiction to Spiderweb games.
I like this image
FYI, Iffy is short for Infernal Flamming Muffin.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Agent
Member # 27
Profile #9
quote:
i was thinking of making a scenario about a labrynth.
you start in town.
there is a stair way in the middle of the town.
takes u to lvl 1-4 (dark)
lvl 5-9 would be 10 x darker
lvl 10-14 would be no light.
lvl 15-19 is lava cave. (fully lit)
lvl 20 is demon zone were u have to kill a super strong enemy.
the shops would have best gear and the prices would be extremly cheap (cause of the demon attack)
plus the town is blocked off from the world.
until u kill the strongest enemy.
Possible joke topic, this is 100% Diablo in a nutshell. Or it could be a scenario inspired by Diablo.

Either way, as for scripting, I started with dialog scripts, then more complicated dialog scripts, then I learned about SDFs, then I learned how to make states, and then I finally learned how to order calls so they actually worked. I still have trouble with creature scripts though.

[ Wednesday, September 12, 2007 15:09: Message edited by: Enraged Slith ]

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Look out, there's a three-headed monkey behind you!
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Master
Member # 5977
Profile Homepage #10
This souns to me like irritation and endless repetition. I do encourage you to make a scenario, but why not something with more light and no demons?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Warrior
Member # 8344
Profile #11
just like diablo but instead of diablo its hakai
(spelled wrong) lvl 50
and hell creatures would be demons (lesser) lvl 40
and just before u fight him...
you get help.
1 slith chief
1 nepharim chief
1 bladesman
4 guards
4 nepharim archers
4 slith warriors
the enemiesbe

1 hakai (wrong again)
19 demons
the treasure would be 20 knowledge brews.
cause it would be rated M
and u need to be lvl 30-50
lvl 1 boss would be goblin warrior.
lvl 19 would be a demon (lesser)
cause lvl 20 is the last one.
then after you go back up.
(a stair case would show up)
talk to the general
then just go to another stair case (leads out of scenario)

make a treasure for every lvl but lvl 20 would have knowledge brews (20)
you would need resist elements cause demons can use multiple attacks
like mental fire (cold if possible)
magic mostly.
program the hakkai (i dont no if spelled right)
to do 1k fire damage
(if possible)
slits would survive the attack better.
plus the lava would spit at you.
(not lvl 20 cause lava would be behind a wall)
like i said similar to diablo but you can make your own ideas in it.
20 towns/dungeons
or 21
i just want to have one like that.
it would be hard so u have to be lvl 30 at least.
lvl 0 is town.
ill ask some other time.
just tell me wat you think.
the walls would be made of stone.
cause lava burns wood.
every lvl it would be harder bosses.
lvl 0 would have a goblin (dumb thing)
advance down for harder things to fight
i think it would actualy be like lvl 1-50.
but 30-50 is better cause of the demon.
u need skill pts for fire resistance.
plus you could find fire resist items.
then get the demon slayer in the scenario.
and arrows of light (for nephil)
mage needs repel spirit (get lvl 5 on it)
you could buy repel spirit lvl 5. (only for that one)
and thats all i wanted to say ask me about this ok?
i sometimes talk too much.
i cant help it...

also...
if you dont like these things!
insdtead of closing a topic.
just delete the topic.
Posts: 57 | Registered: Sunday, March 18 2007 07:00
Law Bringer
Member # 4153
Profile Homepage #12
Dude, if you want to make it, then go make it. Nobody's going to make it for you.

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Master
Member # 5977
Profile Homepage #13
quote:
Originally written by Ephesos:

Dude, if you want to make it, then go make it. Nobody's going to make it for you.
Seconded. And why are you telling us about secrets in your scenario? It spoils the fun if you start telling us about every single detail.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Canned
Member # 8014
Profile #14
What fun?

Anyway, just start with making the towns/dungeons. Then you can start at scripting.

Just don't have the diolog be text speak, because if it is than I wont play it.
Also, good luck...

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Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
I have an addiction to Spiderweb games.
I like this image
FYI, Iffy is short for Infernal Flamming Muffin.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00