Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#sort descendingTopicTopic StarterPostsLast post
629some custom gfx questionsLynkfox8February 20, 2005 15:00
630Horse GraphicDahak1February 21, 2005 09:17
631Missing Sounds PetitionDahak24February 27, 2005 14:02
632portal image blade12February 24, 2005 16:56
633What was the code?Formerly II2February 24, 2005 17:42
634so....Formerly II5February 26, 2005 12:00
635Check Race?Lynkfox5February 26, 2005 04:38
636how to develop a scenario?who cares18March 01, 2005 22:16
637Archmage Ascension progressSolodric10March 07, 2005 10:12
638Display partie's locationNotus10March 05, 2005 14:51
639what am I doing wrong?Dolphin11March 05, 2005 15:47
640Dialog FormatDahak4March 06, 2005 17:40
641Custom Floor/Terrain Special Object TemplatesThuryl2March 07, 2005 02:06
642How strange...bug perhaps??SpineRaker5March 07, 2005 19:05
643dont know how to make this work Hawk King5March 08, 2005 16:36
644separation of dialogue nodesDolphin2March 08, 2005 12:49
645Script Error!Challox7March 08, 2005 16:04
646Annoyance found and fixed. yeah ^_^SpineRaker3March 10, 2005 08:56
647Article - RollickThuryl34March 10, 2005 22:35
648Unhandled ExceptionsKelandon22June 26, 2005 15:58
649more expensive magicLynkfox15March 15, 2005 02:20
650Two QuestionsDolphin7March 13, 2005 08:32
651Buggy DialogSmoo-Cow10March 20, 2005 13:48
652problems with inserting graphics king of hawks6March 15, 2005 15:03
653Town Entrancewho cares2March 16, 2005 07:40

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