dont know how to make this work

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Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: dont know how to make this work
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what do i do to make this code work i know almost nothing about scripting i want and am working on a scenario which will include illegal drugs and if you would be so kind i need help on what to do with this script i tried replacing my scenario script with this one but i also need the code for the herb can anyone help me ?

EDIT:i want to make skribbane Herb if anyone has the code for that please give it to me

quote:
That was the old version. This is the updated version.
Main difference: Comments, cleaned up.

//This script IS the SCENARIO script.
//This can be changed and redistributed as you feel necessary.

beginscenarioscript;

variables;
short WantSDF, NeedSDF, DrugTimer, DrugTimer2, DeadTimer, CleanTimer, Char, Choice;
DrugTimer = 0;
DrugTimer2 = 0;
DeadTimer = 10;
CleanTimer = 0;
WantSDF = 0;
NeedSDF = 0;
char = get_selected_char();

body;

// This is the state that is called every time the scenario is loaded,
// even when a save file in the scenario is loaded. Some things that should go here:
// Names and descriptions of special items.
// Names and effects of custom special abilities.
beginstate LOAD_SCEN_STATE;
        break;

// This is the state that is called only once at the very beginning of
// the scenario. Some things that should go here:
// The stuff in shops.
// Creating horses and boats.
beginstate START_SCEN_STATE;
        // Initialize a few shops.

        // Shop 0 - armor
        add_item_to_shop(0,25,25);
        add_item_to_shop(0,26,20);
        add_item_to_shop(0,30,20);
        add_item_to_shop(0,31,10);
        add_item_to_shop(0,35,10);
        add_item_to_shop(0,121,15);
        add_item_to_shop(0,122,15);
        add_item_to_shop(0,126,3);
        add_item_to_shop(0,131,2);
        add_item_to_shop(0,111,15);
        add_item_to_shop(0,16,10);
        add_item_to_shop(0,136,10);
        add_item_to_shop(0,137,10);
        add_item_to_shop(0,141,5);

        // Shop 1 - weapons
        add_item_to_shop(1,45,25);
        add_item_to_shop(1,46,20);
        add_item_to_shop(1,50,15);
        add_item_to_shop(1,51,10);
        add_item_to_shop(1,55,5);
        add_item_to_shop(1,65,20);
        add_item_to_shop(1,66,10);
        add_item_to_shop(1,70,5);

        // Shop 2 - tools
        add_item_to_shop(2,170,500);
        add_item_to_shop(2,171,500);
        add_item_to_shop(2,172,30);
        add_item_to_shop(2,174,500);
        add_item_to_shop(2,177,500);

        // Shop 3 - missiles
        add_item_to_shop(3,85,500);
        add_item_to_shop(3,86,10);
        add_item_to_shop(3,90,10);
        add_item_to_shop(3,95,3);
        add_item_to_shop(3,100,20);
        add_item_to_shop(3,101,10);
        add_item_to_shop(3,105,10);

        // Shop 4 - potions
        add_item_to_shop(4,220,4);
        add_item_to_shop(4,221,3);
        add_item_to_shop(4,222,3);
        add_item_to_shop(4,223,2);

        // Shop 5 - food
        add_item_to_shop(5,4,500);
        add_item_to_shop(5,6,500);
        add_item_to_shop(5,7,500);
break;

// This state is called every tick wherever the party is in the scenario.
// You can use the set_state
beginstate START_STATE;

//All of this has to do with the timer of the drug and the effects
//of not using it after being addicted.

//This is here so you can cure them by setting an SDF, which
//would probably be a good idea.
if(get_flag(299,29) == 1)
{
NeedSDF = 0;
}

if(CleanTimer > 0)
{
DrugTimer = (DrugTimer + 1);
//This is how many turns pass before a check if you have the
//drug or not appears. Feel free to set this to whatever you
//want.
        if (DrugTimer >= 250)
        {
                if(has_item(445))
                {
                reset_dialog();
                add_dialog_str(0, "You feel a craving to consume a drug. Do you?", 0);
                add_dialog_choice(0, "Consume the drug.");
                add_dialog_choice(1, "Don't consume the drug.");
                Choice = run_dialog(0);
                        if (Choice == 1)
                        {
                        print_str("You consume some drugs. You aren't getting high anymore.");
                        take_item(445);
                        DrugTimer = 0;
                        DrugTimer2 = 0;
                        }
                if(Choice == 2)
                {
                print_str("You decide to try and get clean");
                CleanTimer = (CleanTimer - 1);
                        if(NeedSDF >= 1)
                        {
                        DrugTimer2 = (DrugTimer2 + 1);
                        }
                }
        }
        if((has_item(445) == false) || (Choice == 2))
        {
                if((has_item(445) == false) && (NeedSDF == 0))
                        {
                        CleanTimer = (CleanTimer - 1);
                        }
//This is checking whether or not the PC is addicted. If so, it
//will affect the person by random types of damage. These are
//either a stat decrease or just plain old unblockable damage.
                if(NeedSDF >= 1)
                {
                print_str("You're addicted. You're body can't handle itself!!!");
                DamageType = get_ran(1,1,3);
                StatType = get_ran(1,0,3);
                if(DamageType == 1)
                {
                damage_char(Char,50,4);
                DrugTimer = 0;
                DrugTimer2 = (DrugTimer2 + 1);
                }
                if(DamageType == 2)
                {
                alter_stat(Char,StatType,-3);
                DrugTimer = 0;
                DrugTimer2 = (DrugTimer2 + 1);
                }
                if(DamageType == 3){
                alter_stat(Char,StatType,-1);
                DrugTimer = 0;
                DrugTimer2 = (DrugTimer2 + 1);
                }
                }
        if(DrugTimer2 == (DeadTimer - 1))
        {
        print_str("YOU ARE NEAR DEATH. YOU NEED THE DRUG WHICH YOU HAVE BECOME ADDICTED TO!");
        }
}
}
}
break;

// Place your own states below. Give each a number at least 10.
beginstate 10;

Char = who_used_custom_item;

reset_dialog();
add_dialog_str(0, "This is obviously a type of drug. You are not sure what the effects will be. Do you want to take it anyways?" ,0);
add_dialog_choice(0, "Yes.");
add_dialog_choice(1, "No.");
Choice = run_dialog(0);

if(Choice == 1)
{
        set_char_status(Char,1,10,1,0);
        set_char_status(Char,2,10,1,0);
        set_char_status(Char,5,10,1,0);
        set_char_status(Char,17,10,1,0);
        set_char_status(Char,22,10,1,0);
        DrugTimer = 0;
        DrugTimer2 = 0;

if(CleanTimer == 0)
{
WantSDF = 0;
}

if(WantSDF >= 12)
        {
        NeedSDF = 1;
        CleanTimer = 1000;
        message_dialog("You feel the drug settle in, it seeps into every part of your body. You feel your body change and become akin to the drug. You are now addicted.","");
        }

if(NeedSDF == 0)
        {
        WantSDF = (WantSDF + 2);
        CleanTimer = (CleanTimer +2);
        }
}

if(choice == 2)
{

}
break;


[ Wednesday, March 09, 2005 14:34: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
...b10010b...
Member # 869
Profile Homepage #1
Putting it in the scenario script is indeed the correct thing to do with that script. The drug itself should just be a custom object that calls state 10 when used -- if you don't know how to do that, read the section of the manual that deals with custom objects scripting.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infiltrator
Member # 5566
Profile #2
quote:
beginscendatascript;

begindefineitem [445];
import = 214
it_full_name = "Skribbane herb"; // string
it_variety = 21; // integer
it_floor_which_sheet = 214; // integer

;

is this it ? couse after that i get kinda lost :(

[ Tuesday, March 22, 2005 09:00: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
...b10010b...
Member # 869
Profile Homepage #3
I really, really hope that wasn't meant to be "skribbane".

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infiltrator
Member # 5566
Profile #4
quote:
I really, really hope that wasn't meant to be "skribbane".

sorry it was i just always considerd it skinarib sorry it,s just what i call it can someone give me a code for it ?

[ Tuesday, March 08, 2005 16:38: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00