problems with inserting graphics
Author | Topic: problems with inserting graphics |
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Apprentice
Member # 5590
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written Tuesday, March 15 2005 12:59
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I'm having a problem with inserting custom graphics I'm pretty sure I'm following instructions correctly and since you people always ask i us mac os 10.3 and I'm using blades of avernum 3d editor v1.1 the problem is whenever i (1) open my scenario with ResEdit and make a new resource file (2) enter the graphics into the editor (3) i open the editor and the graphics arent there what do i do ?????? :confused: -------------------- i am hawk king copyright copyright copyright haha Posts: 29 | Registered: Saturday, March 12 2005 08:00 |
Infiltrator
Member # 148
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written Tuesday, March 15 2005 13:04
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Do not open the scenario. Open the scenario's .cmg file. It stores the game's resources. If you do not have a .cmg file, then create one. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Apprentice
Member # 5590
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written Tuesday, March 15 2005 13:12
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i do that using ResEdit right ? if i do i triad that it don't work what i triad whas opened ResEdit then made a new thing named it twotg.cmg and my scenario file name is twotg.bas i insert the graphics change the resources from 01 to 500 so it wont replace anything then i save quite and open the editor and the graphics still don't work what should i do [ Tuesday, March 15, 2005 13:17: Message edited by: king of hawks ] -------------------- i am hawk king copyright copyright copyright haha Posts: 29 | Registered: Saturday, March 12 2005 08:00 |
Infiltrator
Member # 148
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written Tuesday, March 15 2005 14:38
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Okay. Lets see. You have a properly named cmg file. The resource number does not conflict. You have the data script calling the correct resource number. As long as those 3 are met, then you should have no problems. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, March 15 2005 14:46
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As far as I can tell, you haven't mentioned anything about a custom objects script yet. You need to make something (an item, a terrain, a creature) actually has that graphic before it will show up in the editor. [ Tuesday, March 15, 2005 14:47: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 5590
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written Tuesday, March 15 2005 15:03
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that would probably be the problem -------------------- i am hawk king copyright copyright copyright haha Posts: 29 | Registered: Saturday, March 12 2005 08:00 |