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mathematical expression in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #0
The expression I want to use is this :

total = x + (( y * 3 ) / 10) + ( z * 6 ) - a - b;

Somehow, total gets assigned 0 even when x,y,z,a and b are non zero. Are the brackets causing any error?

Also are staments like
m = 0.3 * t;
supported. Or will the 0.3 be rounded off to 0?
Posts: 9 | Registered: Friday, February 25 2005 08:00
mathematical expression in Blades of Avernum
Apprentice
Member # 5546
Profile #0
The expression I want to use is this :

total = x + (( y * 3 ) / 10) + ( z * 6 ) - a - b;

Somehow, total gets assigned 0 even when x,y,z,a and b are non zero. Are the brackets causing any error?

Also are staments like
m = 0.3 * t;
supported. Or will the 0.3 be rounded off to 0?
Posts: 9 | Registered: Friday, February 25 2005 08:00
Dispel a Barrier through the script in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #2
Thanx, that worked. Didn't know that barriers were "objects".
Posts: 9 | Registered: Friday, February 25 2005 08:00
Dispel a Barrier through the script in Blades of Avernum
Apprentice
Member # 5546
Profile #2
Thanx, that worked. Didn't know that barriers were "objects".
Posts: 9 | Registered: Friday, February 25 2005 08:00
Dispel a Barrier through the script in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #0
There's a barrier and I need to clear it through the script. Like what used to happen in Fort Dranlon in Av2. I don't think block_entry will work. I want the barrier to disappear. Is it possible?
Posts: 9 | Registered: Friday, February 25 2005 08:00
Dispel a Barrier through the script in Blades of Avernum
Apprentice
Member # 5546
Profile #0
There's a barrier and I need to clear it through the script. Like what used to happen in Fort Dranlon in Av2. I don't think block_entry will work. I want the barrier to disappear. Is it possible?
Posts: 9 | Registered: Friday, February 25 2005 08:00
Town Entrance in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #0
I had a question - Can we put town entrances in a town? I mean, like a pathway from town A leads to town B?
Posts: 9 | Registered: Friday, February 25 2005 08:00
Town Entrance in Blades of Avernum
Apprentice
Member # 5546
Profile #0
I had a question - Can we put town entrances in a town? I mean, like a pathway from town A leads to town B?
Posts: 9 | Registered: Friday, February 25 2005 08:00
how to develop a scenario? in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #4
Thanx for the help.

And the only reason I found the Editor documentation too lengthy was that I never actually read it completely.(I hope you understand what I mean) Plus, I wasn't (and still aren't) planning to learn scripting anytime soon due to terribly hectic schedules. I was just wondering if I could have a little fun with the editor without learning any coding right now. I'll try learning scripting in the summer vacations.
Posts: 9 | Registered: Friday, February 25 2005 08:00
how to develop a scenario? in Blades of Avernum
Apprentice
Member # 5546
Profile #4
Thanx for the help.

And the only reason I found the Editor documentation too lengthy was that I never actually read it completely.(I hope you understand what I mean) Plus, I wasn't (and still aren't) planning to learn scripting anytime soon due to terribly hectic schedules. I was just wondering if I could have a little fun with the editor without learning any coding right now. I'll try learning scripting in the summer vacations.
Posts: 9 | Registered: Friday, February 25 2005 08:00
bahssikava - windows version in Blades of Avernum
Apprentice
Member # 5546
Profile #7
Thanx to everyone, I have ultimately opened the doors! :) The puzzle was really great, though I did have a hell of a trouble figuring it out.(Guess, this is what makes it even more enjoyable) The problem was that I was using the Hints file way too frequently. Once I understood how the mirrors work, life became easier. Thanx once again.
Posts: 9 | Registered: Friday, February 25 2005 08:00
how to develop a scenario? in Blades of Avernum Editor
Apprentice
Member # 5546
Profile #0
I know this is a question that has been asked time and again. But I need help on some specific questions.

1)Do I need to learn scripting? Or can simple scenarios be created without scripting?

2)How difficult is scripting? I know a decent amount of C++ (arrays, loops, pointers, functions classes, polymorphism,etc). Will I find it difficult to learn scripting for BOA?

3)Where should I begin? I found the tutorial that comes along with BOA a little too lengthy. Is there any other tutorial available?

4)How long does it take to (somewhat) finish the learning part?

Thanx.
Posts: 9 | Registered: Friday, February 25 2005 08:00
how to develop a scenario? in Blades of Avernum
Apprentice
Member # 5546
Profile #0
I know this is a question that has been asked time and again. But I need help on some specific questions.

1)Do I need to learn scripting? Or can simple scenarios be created without scripting?

2)How difficult is scripting? I know a decent amount of C++ (arrays, loops, pointers, functions classes, polymorphism,etc). Will I find it difficult to learn scripting for BOA?

3)Where should I begin? I found the tutorial that comes along with BOA a little too lengthy. Is there any other tutorial available?

4)How long does it take to (somewhat) finish the learning part?

Thanx.
Posts: 9 | Registered: Friday, February 25 2005 08:00
bahssikava - windows version in Blades of Avernum
Apprentice
Member # 5546
Profile #4
Well, yes. I guess I do need help with ALL the puzzles. Or atleast,I need to know how the coordinate system in BOA works. That way I could figure out the locations from the Hints file.

And sorry to seem dense, but what exactly does things like "sw/ne mirror" mean? does it mean that the mirror points in the sw and ne directions, or something else?
Posts: 9 | Registered: Friday, February 25 2005 08:00
bahssikava - windows version in Blades of Avernum
Apprentice
Member # 5546
Profile #0
Ok ... I guess this scenario is the best one I have played till date. But I am stuck in the Machinery. In the Hints file the locations are mentioned in coordinates and I can't figure out how to set party location in the windows BOA.

And as don't have too many hours (thanx to college) to try it out myself, I would be thnkful if anyone could tell me how to position the mirrors in the puzzle ... like 2steps to the north ... or something like that.

thanx in advance.
Posts: 9 | Registered: Friday, February 25 2005 08:00