Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic StarterPostsLast postsort ascending
644separation of dialogue nodesDolphin2March 08, 2005 12:49
642How strange...bug perhaps??SpineRaker5March 07, 2005 19:05
637Archmage Ascension progressSolodric10March 07, 2005 10:12
641Custom Floor/Terrain Special Object TemplatesThuryl2March 07, 2005 02:06
640Dialog FormatDahak4March 06, 2005 17:40
639what am I doing wrong?Dolphin11March 05, 2005 15:47
638Display partie's locationNotus10March 05, 2005 14:51
636how to develop a scenario?who cares18March 01, 2005 22:16
631Missing Sounds PetitionDahak24February 27, 2005 14:02
634so....Formerly II5February 26, 2005 12:00
635Check Race?Lynkfox5February 26, 2005 04:38
633What was the code?Formerly II2February 24, 2005 17:42
632portal image blade12February 24, 2005 16:56
630Horse GraphicDahak1February 21, 2005 09:17
626Town Importation ErrorVenom3February 20, 2005 22:15
629some custom gfx questionsLynkfox8February 20, 2005 15:00
628Change Terrain AppearanceGuardian of Eternity5February 20, 2005 12:04
627Strange Dialogue Script ErrorGuardian of Eternity3February 19, 2005 14:30
621senariosPhish Phlot9February 17, 2005 06:29
624Scripting QuestionsDahak8February 16, 2005 22:07
625Floor BugNick the Bladesmaster11February 16, 2005 04:04
623Code to Make an NPC Hostile?Guardian of Eternity2February 15, 2005 15:20
622Tailoring Scenario LevelGuardian of Eternity4February 14, 2005 19:12
620PersonalitiesTakenName6February 13, 2005 19:03
619Water Exchange Code CheckGuardian of Eternity8February 13, 2005 18:59

Pages