Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#sort ascendingTopicTopic StarterPostsLast post
711Leaving towns via scriptingEphesos7June 02, 2005 11:12
710Chicken sound?Milu4June 02, 2005 17:54
709checking for dead charactersAngarahad5May 28, 2005 12:21
708Party Loc OutdoorsNiemand1May 25, 2005 13:57
707Forcing custom graphicsArchmagus Micael12May 25, 2005 09:23
706Newbie Alert!!!Jumpin Salmon33June 01, 2005 08:38
705Cave Walls InsideOuroboros Around the World4May 18, 2005 11:20
704distance targeting for custom itemsAngarahad6May 17, 2005 08:12
703set_char_status and set_party_status callsLatha Luain4May 16, 2005 04:13
702Debuging modeSkribbane Freak19May 18, 2005 09:07
701i am just wondering..Skribbane Freak8May 15, 2005 11:13
700Tips for a newbie?Commodore Redmark5May 13, 2005 03:56
699Beta Testers needed for mac Dialog EditorNiemand31May 24, 2005 19:57
698Unmatched left parenthesisArchmagus Micael4May 08, 2005 06:13
697Thing to help with spellcheckingKhoth4May 08, 2005 16:56
696dialogue problemArchmagus Micael11May 07, 2005 07:08
695How do I stop a monster from moving?Archmagus Micael1May 07, 2005 01:23
694Some very basic questions by a very beginnerFrayalitz6May 08, 2005 08:21
693Item special listArchmagus Micael5May 06, 2005 11:42
692Help to tone down weapons...Archmagus Micael3May 06, 2005 12:09
691skill numbersPhish Phlot3May 04, 2005 19:36
690Undead Valley Testers- I need your help...Archmagus Micael11May 04, 2005 03:29
689Some scripting QustionsPhish Phlot3April 30, 2005 20:03
688costem terrainPhish Phlot5April 30, 2005 15:39
687End of Line ErrorThe Yeoman Cheesemonger15May 09, 2005 11:03

Pages