Beta Testers needed for mac Dialog Editor
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Author | Topic: Beta Testers needed for mac Dialog Editor |
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Infiltrator
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written Wednesday, May 11 2005 16:58
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After a few weeks of work I think that my dialog editor is fit for other people to see. I have tested it on a variety of dialog scripts from the existing scenarios by writing new scripts in it. I have found no problems, so now I need a few other people to try it out. The only version I have so far is for Mac OS X, but if all goes well there will be other versions eventually. The main area in which I think it is probably weak is the restrictions on comments, but In looking over the dialog scripts from scenarios people have made so far, I see that they have not used a great deal of comments, so I'm hoping that it won't be too much of an annoyance. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
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written Wednesday, May 11 2005 18:17
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terrorsmartyr @ wi . rr . com -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
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written Wednesday, May 11 2005 18:19
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tomwatts (at) berkeley (dot) edu -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 5566
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written Wednesday, May 11 2005 20:04
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hawkking@myway.com [ Thursday, May 12, 2005 08:36: Message edited by: hawk king ] Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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written Thursday, May 12 2005 00:27
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eet23 (at) cam (dot) ac (dot) uk -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
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written Thursday, May 12 2005 06:16
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Initial beta report sent. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Thursday, May 12 2005 08:39
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i haven't gotten mine yet i changed the address to be more clear Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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Member # 67
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written Thursday, May 12 2005 11:45
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Report sent. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Infiltrator
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written Thursday, May 12 2005 17:34
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Kelandon and Khoth - thanks for your responses, you've already found several things that need outright fixing, and also given me a lot to think about concerning improvements. hawkking - according to the delivery failure message I got had typed your address correctly, so I will try sending it to you again. -I tried sending it again, and I just can't seem to from my hotmail account. Could one of you, Khoth, Kelandon, and TM, send him a copy? Really sorry. A few notes: You can use the lists of nodes at the bottom to go directly to the nodes, but I think I got too fancy by requiring a double-click, so I'll change that. The reason that the application's icon is also in the Data folder is both so that the readme can use it, and because I needed it to get the About box to work right. A number of comments so far involve making the application able to handle multiple documents. (Being able to work on only one dcument, seeing an unusable window on startup, quitting on closing the window, etc) I would certainly like to make this into a multidocument application, but it added complexity that I wasn't ready to deal with initially, and the BoA Editor itself behaves mostly like Dialog Editor now does. I'll look into working on this. As I mention in the user's manual the treatment of comments is a little odd. The problem is that the program internally treats the node as having a number of fields which can be accessed and modified seperately by the program, and are then written in a certain order using special formatting to make the script. Since comments could be anywhere, this approach does not handle them well. I've thought of a possible solution but its messy, and I wasn't sure if it is worth it. [ Thursday, May 12, 2005 17:40: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
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written Thursday, May 12 2005 17:43
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you know watt ? try this hawkking@mac.com just for this Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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written Thursday, May 12 2005 18:05
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quote:Ah, I see that now. Cool. And yes, a single-click would probably be better in this case. This reminds me: does anyone still have a copy of Arenax's dialogue editor? Now that I have access to a PC, I'd like to take a look at it to find out if it is any good. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Thursday, May 12 2005 22:03
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is anyone ever going to send it to me ? Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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written Thursday, May 12 2005 22:20
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Forwarded. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Friday, May 13 2005 05:49
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I was wondering when you'd send this to the boards for testing, Chris (I assume I'm right on this one, if not I'll be somewhat embarrassed). Send it along if you need more testing. EphesosSH@aol.com -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
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written Friday, May 13 2005 08:31
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thanks Kel and Niemand i am not sure i didn't see any bugs accept one little thing were i opened a Geneforge 3 script and it threw a bunch of the begintalknodes from the middle of the script to the very front and labeled them 0 so there was this in the listing 0 0 0 0 1 2 3 and so on to the normal rate the only reason i knew they were from the middle is i opened them planning on working on the editor and i have read that script many many times ;) thats all i found wrong with it other than that great work user friendly and very easy to use Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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written Friday, May 13 2005 08:39
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Geneforge scripts are formatted slightly differently. Obviously this editor will malfunction slightly when used for that purpose. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Friday, May 13 2005 08:56
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quote:oh well to bad have to do it the old fashioned way than ;) Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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written Friday, May 13 2005 10:11
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Let me repeat my question above, so that it doesn't get lost in the shuffle: Does anyone have Arenax's dialogue editor? I'd like it, if anyone's got it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
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written Monday, May 16 2005 01:43
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I'd like it to, I can't get Alint working. -------------------- How many shapers are there? Why is Drypeak controlled by Zakary? Why is Barzahl a Guardian? How does the Geneforge work? What's as small as nothing? Why am I asking stupid questions? -------------------------------- Shaper teacher : "DON'T TOUCH THAT!" BOOM!! apprentice :*little voice* "Sorry..." --------------------------- CSM RIFQ Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here. Posts: 576 | Registered: Wednesday, March 2 2005 08:00 |
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written Monday, May 16 2005 04:04
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I don't see how the two halves of that post are related, but you might want to talk to Khoth about that. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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Member # 67
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written Monday, May 16 2005 21:54
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Uh, yeah. Alint is not a dialog editor. As for it not working, to help there I need to know what sort of computer you use, what you tried and what happened. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
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written Friday, May 20 2005 09:59
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I have finished version 1.1 of the Dialog Editor, which addresses the bugs, issues, and suggestions pointed out by Kelandon and Khoth. I still need to right up a new version of the readme for it, but as soon as I do, do those of you who have already beta tested (or anyone else) want a copy? -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
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written Friday, May 20 2005 19:29
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Sorry about a lack of a report- but time is starting to free up now. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
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written Friday, May 20 2005 21:02
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I have a Mac OSX 1.0.2, I have all the programs needed to start up Alint, but I am nt even an amateur coder, so I'm a bit lost. To Kel: I should have put 'because' between the two halves of the sentence. -------------------- How many shapers are there? Why is Drypeak controlled by Zakary? Why is Barzahl a Guardian? How does the Geneforge work? What's as small as nothing? Why am I asking stupid questions? -------------------------------- Shaper teacher : "DON'T TOUCH THAT!" BOOM!! apprentice :*little voice* "Sorry..." --------------------------- CSM RIFQ Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here. Posts: 576 | Registered: Wednesday, March 2 2005 08:00 |
Shaper
Member # 5437
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written Saturday, May 21 2005 11:46
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Niemand - Is this ready? Or do you need help with further testing? Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
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