Future of Geneforge
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Author | Topic: Future of Geneforge |
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Apprentice
Member # 7501
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written Monday, October 23 2006 11:50
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If the Geneforge series is to continue then the ideas that each new verison has needs to be nice and fresh, sooo why don't we give spiderweb software some things to work with...post any/all ideas here --I do understand that their is a legality proablem with us posting ideas on forums... so...-- solution: if spiderweb software is going to use the idea, then they may encounter legality problems, mostly i think with the credit of the idea... i think it would be in everybodys best interests to: COMPLETLY FORFIET ALL CREDIT TO THE IDEA WHEN YOU POST AN IDEA HERE... ok? Does anyone agree to this or disagress or have a seperate solutions? [ Monday, October 23, 2006 12:20: Message edited by: TAKE ALL ] -------------------- previous display name was TAKE ALL SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape Posts: 41 | Registered: Sunday, September 17 2006 07:00 |
Apprentice
Member # 7501
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written Monday, October 23 2006 12:01
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how about a multiplayer version of the game details: you can create you game (statistsic for your character) possibly carry out expirements: EX(in the Darkstone mines they tried to create an upgrade of the golem...G3) you still have the faction AND HOSTILITY to cities and/or faction when loading the character file... --how to allow others to do quests when another player have destroyed the spawner/vat/creature, etc: you respawn the spawner/vat,etc, and set it to neutral to the player that has already completed the quest...EX:(in GF2 the zone "Kss-Urg's valley" the spawners creates the creations'but once killed the area is safe to pass, yet if you(player1) come back it is the same. This wouldn't work in a MM version, so a MM verison of it would be that once you(player1) kill the spawners and creation , you(player2) can leave and come back but all of the respawns would be nuetral to you, since you have already killed it... if Player 2 comes in to kill the spawners then the creation would be set to hostile to player to yet be neutral to player 1-- EDIT: i revised it to make it more legible, please escuse my typos [ Monday, October 23, 2006 12:19: Message edited by: TAKE ALL ] -------------------- previous display name was TAKE ALL SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape Posts: 41 | Registered: Sunday, September 17 2006 07:00 |
Agent
Member # 4506
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written Monday, October 23 2006 12:04
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This is Jeff's world, and while I'm sure he may appreciate the fact that there are people out there willing to give him ideas, this is his playground. If you want to help give ideas then do so, by all means, but I severely doubt that he will pay them any attention (there are legality issues amongst others). If you have loads of ideas, by all means transfer them into a scenario for BoE/BoA, or give them to a scenario designer if you don't want to do them yourself. Or make your own game with your ideas... But leave Jeff his own world, please. EDIT: And if you are going to give ideas, at least make them legible. - Archmagus Micael [ Monday, October 23, 2006 12:08: Message edited by: Archmagus Micael ] -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Apprentice
Member # 7501
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written Monday, October 23 2006 12:14
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quote:thats what this topic is for... + if you r not Jeff then how can you speak for Jeff? but also quote:most people have ideas for games/patches,etc yet they dont have the programming abilites and/or an art team... EDIT: i may be new but i know thier are alot of legality issues quote:which is why i ask everyone to completly forfiet credit to the idea. [ Monday, October 23, 2006 12:16: Message edited by: TAKE ALL ] -------------------- previous display name was TAKE ALL SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape Posts: 41 | Registered: Sunday, September 17 2006 07:00 |
Shaper
Member # 7472
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written Monday, October 23 2006 12:17
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That's not necessary for a BoA scenario, let alone a BoE scenario. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Electric Sheep One
Member # 3431
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written Monday, October 23 2006 12:35
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Jeff has taken suggestions from these boards. As he posted here, he put Khyryk into G4 by popular demand, and was pleased with the role he found for him. He also used a contributed graphic for the A4 Chitrach. What I don't think you're going to see him do, though, is use anyone else's ideas for really major aspects of his games. If he wanted to do that, he wouldn't be in his line of work. And I don't want to see my ideas in future games, either. I already have my ideas. I want new ones. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
The Establishment
Member # 6
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written Monday, October 23 2006 13:48
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Implementation and minor plot ideas are probably very much within realm of being used. However, premises for entire games are likely not going to be. The reason is that it's a lot of work to make your own world, but at least you have the creativity of it being your own ideas. To make someone else's is the same amount of work, without the creative side. This I agree with Jeff on. Personally, for the next game, I would like to see something totally different. We know about the Avernites and their plight, we know about the Shapers and their rebel adversaries. However, it would be really nice to start with a whole new world with a different and more fresh background. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
His Mighty Tentacle
Member # 627
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written Monday, October 23 2006 14:03
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We need a game about Vlish. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Agent
Member # 6581
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written Tuesday, October 24 2006 03:27
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quote:What about Roman and Celts? :P quote:...Who (Note the avoiding of "Which") can be eaten. -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Councilor
Member # 6600
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written Tuesday, October 24 2006 06:14
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Originally by MagmaDragoon: quote:That's not new enough. It should be a game with a world so new and shiny it doubles as a light bulb and a background so fresh that you'll never need an air freshener again. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Raven v. Writing Desk
Member # 261
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written Tuesday, October 24 2006 06:27
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"Geneforge, Episode 5: Attack of the Vlish." Oh, wait... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Shaper
Member # 3442
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written Tuesday, October 24 2006 07:11
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quote:Quoted for... well, it seemed funny at the time :P -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Infiltrator
Member # 7488
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written Tuesday, October 24 2006 10:03
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There could be a game like BoA or BoE, where people play custom scenarios in the world of the Shapers. Or, there even could be a "prequel" type game, showing how the Shapers came to be in the first place. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Apprentice
Member # 7501
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written Tuesday, October 24 2006 10:54
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quote:how about the events that made sucia island barred?................. -------------------- previous display name was TAKE ALL SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape Posts: 41 | Registered: Sunday, September 17 2006 07:00 |
Agent
Member # 2759
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written Tuesday, October 24 2006 11:06
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I think all that - Sucia Isle's barring and the origins of the Shapers - was already adequately covered in Geneforge 1. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Infiltrator
Member # 7488
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written Tuesday, October 24 2006 12:39
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quote:I was thinking along those lines too. But remember that temple in the ghost town? The shade directs you to a room that contains a very old shaping platform, leading to the suggestion that the Shapers might have originated on the island! [ Tuesday, October 24, 2006 12:40: Message edited by: The Mystic ] -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Agent
Member # 4506
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written Tuesday, October 24 2006 13:13
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quote:BoG? ;) quote:Looking at the events of Sucia Island would be very interesting, and could give palyers an entire new world to visit. Those old Shapers had to be very powerful, and probably far more advanced, than the current Shapers. Reminds me of one of those old Armageddon films where we blew up the world and our descendants lived in the dark ages again. - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Lifecrafter
Member # 7331
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written Tuesday, October 24 2006 17:03
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Ideas for Geneforge. . .Excellent! I have a billion! Here are top three. . . 1. Broken swords can be fixed with an ordinary anvil, mechanics skill of 5, and bar of iron. 2. unlimited variety and number of creations. 3. More trainers (like Hawthorne in G3) -------------------- You Shall Die Laughing: http://www.worfthecat.ermarian.net/converted The Roost: www.roost01.proboards104.com. Birds of a feather flock together. Posts: 794 | Registered: Thursday, July 27 2006 07:00 |
Shaper
Member # 7420
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written Tuesday, October 24 2006 17:20
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I think there should be a "yourself" faction where you build your own Geneforge out of parts obtained by defeating other factions. Then you would use it, thus taking over the world. It could even have multiple sub-endings, such as you forget a component and become a deformed, deranged mess of a person. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Law Bringer
Member # 6785
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written Tuesday, October 24 2006 21:38
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GF5 - A Plague on Both Your Houses You are a refugee in war torn Terrestia being recruited by both rebels and shapers to be used as cannon fodder in the war. Spend the game trying to survive and kill both sides while pretending to help them. (sounds a lot like GF3 except you start neutral) Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 6581
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written Wednesday, October 25 2006 04:31
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I like a lot Emperor's idea. This may be good as Scenario for GF3. -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Infiltrator
Member # 7488
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written Wednesday, October 25 2006 07:21
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quote:It wouldn't nesessarily have to be called that. How about a cooler sounding title, maybe something like "The Geneforge Chronicles"? quote:Yes, it would be interesting to see how the early Shapers lived, especially since they originally intended to use their powers as a weapon. I, for one, am curious as to how the humanoid creations (serviles, thahds, battle alpas, etc.) first came about; maybe they did Shaping experiments on themselves and/or their enemies? I'd also like to know what in the world the vlish, artila, and glaahk started out as. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
His Mighty Tentacle
Member # 627
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written Wednesday, October 25 2006 07:39
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The Vlish were never created. Their origins are unknown. We are described as being alien on many occasions. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Electric Sheep One
Member # 3431
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written Wednesday, October 25 2006 08:24
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Vlish revisionism. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
His Mighty Tentacle
Member # 627
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written Wednesday, October 25 2006 09:34
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It is not. Go to your room. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
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