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The Universe in General
For Carnage, Apply Within
Member # 95
Profile #27
Energy does indeed exert gravitational force equal to what it would if it were converted to mass, and the two are in many ways the same thing. However, since it takes a great deal of energy to equate to a small amount of mass, and gravity itself is a fairly weak force, the gravitational influence of energy on a system is usually miniscule.

EDIT: A good example is a black hole. Its gravity prevents light (and other massless particles) from escaping, even though light has no mass.

(Keep in mind, however, that I'm by no means an expert here. If the real physicists would pick up that'd be nice.)

[ Saturday, March 19, 2005 12:03: Message edited by: Turumby ]
Posts: 567 | Registered: Friday, October 5 2001 07:00
The Universe in General
For Carnage, Apply Within
Member # 95
Profile #24
To understand Hawking radiation, you have to first know about virtual particles. Essentially, these particles come in pairs, a particle and its antiparticle, and they pop into existence from nothing and, in most cases, annihilate each other shortly afterward, marking their impact on the workaday world negligible (hence the name "virtual"). I'm pretty sure I've oversimplified this, but it involves quantum mechanics and the actual science is way above my head.

Anyway, Hawking theorized that, since the appearance of these virtual particle pairs is basically random, there must be times when one of them appears just inside a black hole's event horizon while the other appears just outside, meaning that one particle falls into the black hole while the other is ejected outward. The stream of these particles would create the appearance of radiation from the black hole itself, which has been dubbed Hawking radiation.

I don't remember why it is that the negative mass/energy particle is always the one to fall into the black hole, but since a steam of energy is radiating away from the hole conservation requires that the hole itself lose energy or mass. Furthermore, the smaller a black hole is, the faster this effect occurs. The theoretical result is that, if you left it alone long enough, a black hole would shrink faster and faster and get hotter and hotter until it disappeared in a burst of radiation.

Note, however, that this has never been observed, and with stellar black holes it would take longer than the current age of the universe to decay to nothing.
Posts: 567 | Registered: Friday, October 5 2001 07:00
IDEA: The Pearl Contest in Blades of Avernum
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Member # 95
Profile #21
Amazingly enough, Toast makes a good point. I don't know what Jeff himself would enjoy playing, but he's not going to use something like Canopy to say "buy this for your eight-year-old."

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
most obnoxious dungeon in avernum/exile trilogy in The Avernum Trilogy
For Carnage, Apply Within
Member # 95
Profile #4
In the Avernum series, the Tower of Zkal was the worst, but the worst dungeon of all, bar none, was the Tower of Shifting Floors.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #48
Realistically, greaves ought to encumber the wearer. They makes your legs pretty heavy.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum Editor
For Carnage, Apply Within
Member # 95
Profile #33
quote:
Originally written by Solomon Strokes:

I won't join this futile argument, but...

quote:
Originally written by Turumby:

Thuryl, *i, et. al. have made a lot,
...Thuryl has made one scenario.

I meant a lot collectively.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #33
quote:
Originally written by Solomon Strokes:

I won't join this futile argument, but...

quote:
Originally written by Turumby:

Thuryl, *i, et. al. have made a lot,
...Thuryl has made one scenario.

I meant a lot collectively.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum Editor
For Carnage, Apply Within
Member # 95
Profile #19
quote:
Originally written by DreamGuy:

[QUOTE] I'm sorry, but the people here talking about linearity and not knowing what the word means, claiming that things are impossible just because they have never done it, pretending that they are better designers than Jeff and so forth and so on are just play-acting at being designers, because they can't be bothered to learn the basic concepts of game design.
You seem to be pretty passionate about curing our ignorance, so why not help the community for real by making a scenario? Thuryl, *i, et. al. have made a lot, and people here generally seem to like those. If those people don't understand even basic concepts, you must know a great deal we don't, and anything you designed would obviously be the pinnacle of anything ever designed for Blades.

In fact, when I think about how obviously superior you are, it strikes me as cruel how you've yet to do anything with that superiority except tell us about it. Maybe you're put off by the hostility here. I know I'm pretty abrasive sometimes, but I'd like to be the first one to humble myself a bit. Please, please, Dreamguy, show us the error of our arrogant, inexperienced ways, and design the masterpiece only you know how to make. If you really care, you'll go right to work without wasting time on a reply.

[ Thursday, March 10, 2005 10:43: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #19
quote:
Originally written by DreamGuy:

[QUOTE] I'm sorry, but the people here talking about linearity and not knowing what the word means, claiming that things are impossible just because they have never done it, pretending that they are better designers than Jeff and so forth and so on are just play-acting at being designers, because they can't be bothered to learn the basic concepts of game design.
You seem to be pretty passionate about curing our ignorance, so why not help the community for real by making a scenario? Thuryl, *i, et. al. have made a lot, and people here generally seem to like those. If those people don't understand even basic concepts, you must know a great deal we don't, and anything you designed would obviously be the pinnacle of anything ever designed for Blades.

In fact, when I think about how obviously superior you are, it strikes me as cruel how you've yet to do anything with that superiority except tell us about it. Maybe you're put off by the hostility here. I know I'm pretty abrasive sometimes, but I'd like to be the first one to humble myself a bit. Please, please, Dreamguy, show us the error of our arrogant, inexperienced ways, and design the masterpiece only you know how to make. If you really care, you'll go right to work without wasting time on a reply.

[ Thursday, March 10, 2005 10:43: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum Editor
For Carnage, Apply Within
Member # 95
Profile #14
ATTN DreamGuy: AFAIK, you have never designed anything for BoE or BoA. This makes you quite literally the least experienced designer in the debate. I suggest you keep that in mind before you chalk up the things you don't like to inexperience.

[ Thursday, March 10, 2005 00:01: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Article - Rollick in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #14
ATTN DreamGuy: AFAIK, you have never designed anything for BoE or BoA. This makes you quite literally the least experienced designer in the debate. I suggest you keep that in mind before you chalk up the things you don't like to inexperience.

[ Thursday, March 10, 2005 00:01: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Thinshadow in Blades of Exile
For Carnage, Apply Within
Member # 95
Profile #3
There's a walkthrough on Gizmo's site.

EDIT:
quote:
2.) Lots of reference to Skribbane
The problem there isn't so much the number as the quality. It's been awhile, but I remember the drgu parts being really, really dumb.

[ Tuesday, March 08, 2005 09:36: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Surprise in General
For Carnage, Apply Within
Member # 95
Profile #41
Doing other, non-posting type stuff also helps. The people with the title "BoE Posse" are good examples of that.

Should things like talent and productivity be anathema to you, you can sit around doing nothing in particular for a few years and then wait for Drakey to get into one of his weird moods. It worked for me!
Posts: 567 | Registered: Friday, October 5 2001 07:00
The Dingoes Ate My Baby! in General
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Member # 95
Profile #120
Alec: All your comrade is trying to tell you is that he is skillful at existing. What's more, he is obviously correct, since had he failed to exist your whole Switzerland routine would be possible only in your imagination, where I'm sure it would continue.
Posts: 567 | Registered: Friday, October 5 2001 07:00
A3: The first party of explorers. in The Avernum Trilogy
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Member # 95
Profile #26
I think the rationalization for the Empire's responce (or lack thereof) to the plagues was that Prazac was concerned about maintaining an effective quarantine. Presumably, if there's a way for soldiers to get in, there's a way for monsters to get out.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
The Dingoes Ate My Baby! in General
For Carnage, Apply Within
Member # 95
Profile #98
I never really imagined how most of the names here are pronounced, and if I ever had to talk about them out loud I'd probably wind up improvising. The only ones I've discussed in some non-text form are Imban, Alec, and Thuryl, and the first two are obvious.

Oh, and I'm with the "hurl" people.
Posts: 567 | Registered: Friday, October 5 2001 07:00
A3: The first party of explorers. in The Avernum Trilogy
For Carnage, Apply Within
Member # 95
Profile #9
quote:
Originally written by TakenName:



Wow, I have an unhealthy habit going here, i think.

You do indeed. It's called spamming.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
E2: Fort Haledon in The Exile Trilogy
For Carnage, Apply Within
Member # 95
Profile #1
Fort Haledon doesn't have a crystal soul, but it's part of the path to recover one.

First, you need evidence about the location of the last CS. I think that evidence is in Limoncelli's fort, in the middle of the big lake north of Ft. Emerald and west of Ft. Dranlon.

EDIT: If you already have the evidence from Limoncelli's fort and found the crystal soul it pointed to, then the evidence for this one is ith the rebel vahnatai north of Mancuso.

Once you have that, go to the Vahnatai council, and you should be on the right track.

[ Sunday, February 27, 2005 13:04: Message edited by: Turumby ]

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Missing Sounds Petition in Blades of Avernum Editor
For Carnage, Apply Within
Member # 95
Profile #12
I'm in, but I also agree with TM. Proper custom sounds would be more interesting.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Missing Sounds Petition in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #12
I'm in, but I also agree with TM. Proper custom sounds would be more interesting.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Epics and Sagas in General
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Member # 95
Profile #22
An epic typically focuses on the story of an invidiual or a single group of people. Parts of the Bible could be considered epics if they were seperated from their context, I suppose.
Posts: 567 | Registered: Friday, October 5 2001 07:00
Favorite Movie. in General
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Member # 95
Profile #53
Your sig is from a car commerical.
Posts: 567 | Registered: Friday, October 5 2001 07:00
Weapons and Warfare in Avernum. in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #16
Even if, somehow, guns were invented right after A3 ended, it would probably take generations of work to make them more dangerous than bows and arrows.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
One-PC Parties Rule in Nethergate
For Carnage, Apply Within
Member # 95
Profile #13
Sylak: Reviving a dead topic is okay if you've got something worthwhile to contribute. You know, like you didn't.

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00
Weapons and Warfare in Avernum. in Blades of Avernum
For Carnage, Apply Within
Member # 95
Profile #3
Lizards seem like poor animals for use in battle. They're slow, they're hard to control, and they wouldn't give much of a height advantage to anyone riding them. The indication in A1 is that lizards are dangerous and disobedient even when doing something as simple as pulling carts; ride that into battle, and it'll be at least as dangerous to you as the enemy is. (As for lizards pulling chariots in A1, I'm pretty sure I never saw that. Are you sure you aren't just thinking of merchants' carts?)

As for horses, adapting a horse from farm labor or normal riding to warfare is harder than you might think. Horses have to be bred for srength before they can support an armored fighter, and there's no sign that anybody has invented stirrups, which are pretty much necessary for cavalry to use lances. Without lances, cavalry is easily countered by pikemen, archers, or both in combination. It's only good use is for guerilla warfare or for scouting.

Horse-drawn chariots are expensive and only effective when used en masse; combine that with Avernum's hostility to most surface animals, and it seems that the Empire is the only power that could make effective use of chariots. As most of the Empire's surface enemies are guerillas, not standing armies, it stands to reason that the Empire has little reason to use chariots.

Mounted infantry, which would ride to the battlefield and dismount to fight, might still be practical, but Avernum and the Empire seem to prefer teleportation for rapid troop movements. The Empire has had horses few centuries, and the nature of warfare has not changed in some time. It seems to me that, if cavalry had any real military potential in the world of Avernum, it would have come into use long ago.

But then again, the Romans thought the same thing. :P

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The Empire Always Loses: More fun than a kick in the shins!
Posts: 567 | Registered: Friday, October 5 2001 07:00

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