Profile for Excalibur
Field | Value |
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Displayed name | Excalibur |
Member number | 8030 |
Title | Agent |
Postcount | 1384 |
Homepage | http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi |
Registered | Tuesday, February 6 2007 08:00 |
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The Vale RP in General | |
Agent
Member # 8030
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written Tuesday, January 22 2008 18:16
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Ivanhoe creeped around in the darkness. Violent echoes of strife permeated the room as he inched closer to his target. Ivanhoe snatched the dagger. It appeared dull and crude, but he carried it regardless. He left, only to nearly stumble directly into Ahonar. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Hei! in General | |
Agent
Member # 8030
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written Tuesday, January 22 2008 18:11
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TGM? -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Tuesday, January 22 2008 18:08
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Odd. I've noticed there seems to be a chain of someone waiting for this person who's waiting for that person who's waiting... Yeah, I'm waiting for Nioca or Goldenking to post. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
A3 - Singleton game in The Avernum Trilogy | |
Agent
Member # 8030
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written Tuesday, January 22 2008 17:59
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With the alchemy, I'd suggest beginning with just enough to brew healing potions. The tool use isn't a biggie, I think you need about four or five early on, and this also increases with dexterity. With the weapons, I'd say to pump the dexterity as well as strength. The beginning of the game doesn't require heavy spell casting. I suggest a level three priest, one mage. That way you can heal yourself and cast light and firebolt. I don't think ice lances can be added after gaining about four or five levels. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Basics of Spelunking - part 3c in The Avernum Trilogy | |
Agent
Member # 8030
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written Tuesday, January 22 2008 17:52
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The problem with compulsive saving occurs when you absentmindedly do something stupid. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Everybody's Got Something to Hide Except Me and My Monkey in General | |
Agent
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written Tuesday, January 22 2008 17:07
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Huh? I thought he mispelled "sequitur," not some other thing. But hey, I don't know all of your inside jokes. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Graveyard Thread in General | |
Agent
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written Tuesday, January 22 2008 17:00
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I'm not quite sure as to what you're trying to say but: "Shamgar" Impaling numerous cockroaches along his way, Shamgar and the party entered a filth processing room. A cloud of blades swirled in a pit. However, the overlord possessing the characters felt rather curious as to what happened when Shamgar entered the pit. Shamgar died -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP - II in General | |
Agent
Member # 8030
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written Tuesday, January 22 2008 16:56
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I think Goldenking needs to resolve the RP pretty soon. -------------------- Drew - "Coincidence, correlation, or causation, I wonder?" Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Exodus sequel? in Blades of Avernum | |
Agent
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written Monday, January 21 2008 20:54
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quote:Rather strange that the same weird typo occurs twice in a month. Ah Kel, I'm satisfied with what we currently have. You don't need update if you don't want to. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Poll Advantage in Blades of Avernum | |
Agent
Member # 8030
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written Monday, January 21 2008 20:50
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Wow Imban, I haven't seen you around in eons. -Now we need Alec to surface. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Abominable Video Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 20:09
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For some reason I couldn't uncover any digital photos of myself. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Geneforge wiki? in Geneforge Series | |
Agent
Member # 8030
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written Monday, January 21 2008 20:03
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Why not essence.ermarian.net? -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 19:55
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Stareye posted a response in the Avernum 5 forum two days ago. No biggie -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 16:53
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quote:No, if the light bends around the individual there is not light where the individual is, and in the absence of light there is darkness. Also, something that prevents light from reflecting is simply a black object. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 15:06
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Gee, why has Alec been absent for so long? If cloaking is the process of bending light around the individual, the spell would result in the person appearing as darkness amidst the light. [ Monday, January 21, 2008 15:10: Message edited by: Excalibur ] -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Beta Call: Muffins n' Hell in Blades of Avernum | |
Agent
Member # 8030
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written Monday, January 21 2008 14:59
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Report sent Edit: I forgot to mention in the e-mail that you should change the level suggestion to 40-50 instead of 40-45. [ Monday, January 21, 2008 15:02: Message edited by: Excalibur ] Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 12:42
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I believe the teleporter in question should transfer people to Execa, Vila, or Torria. In case you're wondering, I'm speaking of the Island south of Gale. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Everybody's Got Something to Hide Except Me and My Monkey in General | |
Agent
Member # 8030
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written Monday, January 21 2008 10:10
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quote:I'm thinking the same officers work in the same precinct, which allows for them to remember a few fellow faces...especially when some of them move around a lot. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Poll Advantage in Blades of Avernum | |
Agent
Member # 8030
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written Monday, January 21 2008 09:58
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This is how what my usual party is composed of: Warrior - Slith, Sickness Prone Archer - Nephil, Strong Back, Sickness Prone Priest - Human, Natural Mage, Sluggish Mage - Human, Natural Mage, Sluggish. I've experimented the most with Archers. I've given him cursed at birth, but it results in too much damage. I've also given an archer fast on feet and nimble fingers. However, I find Strong Back most useful because I can carry a ton of bolts early on. Sickness prone is useful because it doesn't seem to make much of a difference. I always give a slith that trait. A sluggish spellcaster isn't much of a setback. They don't need to move around much anyways, and I'm not usually in a rush for them to cast a spell before everyone else. Archers should always be Nephil. They're 10% penalty is easily counteracted by the Sickness Prone trait. Additionally, Nephilim have a bonus to bows and a very useful +2 dexterity bonus from the beginning that increases over time. Because of their dexterity bonus, they also serve as great masters of tool use. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
River and Leaf Graphics for MAC in Blades of Avernum | |
Agent
Member # 8030
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written Monday, January 21 2008 09:42
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When I encounter problems like this I use ResEdit to convert the Windows .bmp files to a .cmg file. It's easy to do if you know how to reset the scripts for the Mac graphics. -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Basics of Spelunking - part 3c in The Avernum Trilogy | |
Agent
Member # 8030
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written Monday, January 21 2008 09:36
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This is why Avernum should have a scry monster spell and a bestiary like its predecessor. I actually remember those rats. All four of my characters pit themselves with their dinky weapons, and I barely made it out alive. [ Monday, January 21, 2008 09:38: Message edited by: Excalibur ] -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
ACS - TNG in General | |
Agent
Member # 8030
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written Monday, January 21 2008 09:24
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I'd like to see a remake of the 80's game Omega. I doubt Jeff would consider science fiction, as doing so would result in a demand for graphics. Additionally, I think he's grown fond of swordplay worlds. Edit: The completion of A6 and G5 could possibly take two years. [ Monday, January 21, 2008 09:26: Message edited by: Excalibur ] -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Monday, January 21 2008 09:11
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Interesting, I approve. [ Monday, January 21, 2008 09:12: Message edited by: Excalibur ] -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Everybody's Got Something to Hide Except Me and My Monkey in General | |
Agent
Member # 8030
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written Sunday, January 20 2008 21:28
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Whoa! I found it! :D -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Avernum RP, OoC Thread in General | |
Agent
Member # 8030
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written Sunday, January 20 2008 20:22
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I mentioned in the summaries thread that members had a digit removed, so their relation to the Guild wouldn't be all that evident, but it could be concluded their membership in a gang or whatnot. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |