Profile for Drakefyre

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An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #63
1) It's only a couple representatives.

2) Magically summoned creatures disappear after a few minutes. Get a real army.

3) Slow down.

4) Spy crystals? Please no. And even if you could see something, you couldn't hear it.

5) It's bad roleplaying form to say that something one group captures isn't what they think it is. You're encouraged to go with the flow.

[ Friday, March 24, 2006 13:33: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Literary reference in A4 in Avernum 4
Triad Mage
Member # 7
Profile Homepage #4
He was talking about threads about Avernum Trilogy references to literary and movie characters, etc.

There haven't been any about Avernum 4 or Torvald yet.

And I agree with you - people are too quick to stifle a discussion that may become meaningful.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #45
The Righteous Return does not sit around idly, waiting for the world to change around them. They go out and make sure the world changes the way they want. The few legions of Empire troops Tarkun had been able to secure were split into two groups - those who could teach, who set about recruiting and training more soldiers from the promising young men, and the rest, who formed an immediate defense force. With goblins to the south and nephilim to the north, the only humans in the area had to stick together.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
RWG needs alot of spam! in Richard White Games
Triad Mage
Member # 7
Profile Homepage #8
It is a goner.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #32
On TM's behalf:

"Mate, these incomers be pressing wide the berth of me flotanda," said a man wearing a black cape with six rapiers strapped to his back and a black bandana covering his face below his eyes. "Listen, Cagnazzo, I know this is inconvenient, but civilization has effectively collapsed. I don't want the Guild to be in one place just as much as you don't want your ship to sink into the water, but this is the whole reason why I bought out such an obtrusive vessel in the first place." The pirate spat, wondering how one of the ocean's most powerful barons got reduced to a servant for a mustachioed administrator. "Okay. I admit, your precious Barbariccia will be used more often. But the added benefit to YOU, Master Pirate, is that if you stay by my side, you too will know most things happening in the world as they occur. And so long as you don't create any massacres above and beyond what's tolerable-- as you've been fairly good at doing-- the profits in store for you are considerable." Cagnazzo continued to jitter about, twirling his shivs about nervously as another group of four adventurers walked in.

"Mmm... You're, what, Miguel? And that would make you... Ah! Yes, the 'Firebrands,'" said the slightly rotund administrator. "Master Rubicante," said the one in the lead, "we've come from southern Valorim." Rubicante slowly fondled his handlebar facial hair. "Yes... Go on." Miguel told Rubicante about "the Hunters," and how they had to flee east from Colchis.

"A mind-control spell? I will take your word on this... This worries me. Reports say that Carrie's unit is dealing with brigandry in Vantanas, but since reports are currently worthless or worse..." Rubicante picks up a golden horn from under his desk. His voice booms throughout the ship: "Carrie! Carrie May! Bring you and your 'White' to my quarters immediately!" A clattering was heard above the cabin, and the trap door was opened by seemingly nobody. Then, four "plop" sounds were heard in the middle of the room. "Master Rubicante, we're at your service." In typical theatric style, Carrie and her "White" unit dropped their illusions. Rubicante explained the situation in Valorim. "I want you," said an impatient Rubicante, "to investigate the situation. Do not do anything overly political until you get contacted by me-- I hope you remember the routine. Anywho, I want you to sneak about as best you can. No assassinations yet. Just reconnaisance." He pauses and turns towards Cagnazzo. "Oh, and Master Pirate... If you want, you can raid these 'Hunters'... After all, Krizsan is a coastal city." Cagnazzo smiles.

This was the fifth major "non-political" decision Rubicante had made that day. He was a bit worried about the "Returners" in eastern Pralgad, but had sent a unit whose members could all teleport long distances as negotiators- the "Gliders" would be able to report a failure of negotiations if it were to go down that way.

The "Dominion" was a touchy subject- the Adventurer's Guild had taken jobs for many of its constituent members before they had formed a "Dominion," although Rubicante wasn't particularly fond of the realpolitik nature of the organization. He had reluctantly decided to recall all adventurers on jobs in the area, opting to wait to test their mettle.

He had heard of Avernites in the Eastern Gallery, but fighting Vahnatai wasn't something Rubicante wanted his organization to be muddled down with, and fighting the "Empire" was an even more pointless goal. His decision was to allow these factions to hire the Guild for non-Vahnatai missions at increased prices.

The "Knights of Old Avernum," having made enemies of the Knights of the Abyss, were not to be touched. Similarly, the undead in the Abyss were nothing new to Rubicante, and were also in an area which Rubicante had sworn to not set foot on.

The Guild and the Knights of the Abyss had an "edgy" relationship: Being clearly outclassed, the Guild had always opted to stay out of western Avernum, whereas the Knights of the Abyss had always found it difficult to commit any serious piracy on the surface when fighting the combined forces of Cagnazzo and the Guild. A "war" between the two organizations would be disastrous for everyone since it would disrupt trade and would be the death of western Avernum, and so Rubicante had always enforced a strict policy of leaving the Abyss alone.

"Khoth's Disciples" were-- somewhat like the "Dominion"-- made up of people who had contacted the Guild in the past. Unlike the "Dominion," however, they were not overtly evil. The Guild had already sent some representatives to negotiate potential jobs with the "Disciples."

The Druids had also enjoyed a healthy relationship with the Guild. Rubicante expects that this relationship would continue into the future.

The "Salaria [sic] Group" seemed to be having problems with nephilim. Rubicante had decided to send some representatives to the "Group" to negotiate prices, but was prepared to rescind this offer if the "Group" decided to become genocidal or oppressive.

Lastly, Rubicante had heard of troublemakers in northern Valorim which had managed to rough up a few of his units and kill one or two. His policy with these raiders went almost without saying: Extermination wherever seen. He had already sent in two stealthy units to investigate to see if the raiders were organized.

(If I haven't listed any other organizations, it's because the Adventurer's Guild has not heard of them yet.)

Name: Adventurer's Guild*
Leader Name: "Rubicante"
Sub-Leader Name: Cagnazzo
Location: Scattered by necessity, although the people of Northern and Eastern Vantanas have opted to lend shelter to Guild members. Plus, Cagnazzo's pirates, who are perpetually "hired" by Rubicante, tend to hold the waters between Vantanas, Valorim and Pralgad, although holding oceans often means very little.

(* Often referred to simply as the "Guild," since most other guilds are neither global nor influential.)

Description: The Guild as it's currently known can hardly be called the first adventurer's guild out there, but it may well contain shards of the first one. Nobody really knows at this point.

It was roughly 200 years ago when adventurers realized that adventure had been becoming fairly scarce, competition was becoming fierce and greenhorns were often walking into situations which got them butchered. The guilds around the world began sharing notes, and eventually began merging. The order in which they conglomerated has been lost, but the intent was clear: Adventurers deserved to be hired at decent rates, adventurers' jobs should correlate to their skill levels and fields of expertise, and adventurers should live above sustenance even in comparatively peaceful times in order to guarantee a healthy trade. Essentially, the Guild was the first labor union.

Its leader abandoned her/his old name and adopted the pseudonym of "Rubicante," a name which would be adopted by all following administrators of the organization. The current leader professes to have been a tactician before the previous leader had offered him a lucrative deal to take the name "Rubicante" and lead.

Rubicante-- the new one-- then consolidated the Guild, tying relations closer with Cagnazzo the pirate. Previously, the Guild had hired pirates for transportation simply because merchants either hated adventurers (and the Guild especially) or nobody else would go to certain locations. Now, Rubicante flexed financial muscle to wrangle Cagnazzo closer to the Guild, dramatically decreasing piracy-based slaughters. The result was Imperial Governors and merchants accepting higher prices for Guild services. (Cagnazzo too profited: Not only did other pirates lose the Guild's services, but most were blown out of the water when attacked by Cagnazzo's adventurer-fortified fleets. This has given Rubicante the muscle to order Cagnazzo to not butcher innocents.)

Since the collapse of civilization, the Guild has kept its "shops" open (save for those in the Great Cave). Being places where messengers occasionally go and pudgy administrators live, they've never been of particular interest to be destroyed by any rebel group. The Guild is now in the phase of evaluating the new "factions" (and the new forms of previously-existing ones), seeing which will be beneficial to business, which will not be profitable and which can be destroyed. The Guild tends to stand against organized evil in general; its ability to claim "neutrality" mostly stems from its never having butchered whole cities or anything similar thereto. Rubicante must be especially careful in this era not to enrage any of the new leaders and to play into most of them.

(If you want to hire the Guild to get anything done, don't assume that they'll do the job- assassinations of other factions' leaders/officers, for instance, will probably not fly.)

[ Thursday, March 23, 2006 14:56: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #19
The reports from his eyes and ears filtered in slowly. A group of Nephilim on White Peak Island? How they managed to find themselves there, he had no idea, but no ragtag bunch of Nephilim would bother him for long. Rogue mage centers sprouting up across the globe concerned him a little more, but they would be subdued sooner or later. Some other groups that professed to have the same goals as the Righteous Return. Whether they were sincere or not would be determined soon enough. And of course, Avernum in turmoil. That news pleased him the most. Let those Worms fight amongst themselves. Divided they are conquered, he muttered under his breath with a smile.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Milking the Bunker A3 in The Avernum Trilogy
Triad Mage
Member # 7
Profile Homepage #7
They're a special item that allows you to not die from Erika's magical fire traps.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Call me crazy... in General
Triad Mage
Member # 7
Profile Homepage #7
Yes, today is the 5th anniversary of the spiderweb software message boards.

Party!

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #18
quote:
Originally written by Nikki xx:

OOC:

quote:
Originally written by The Worst Man Ever:

Just so you know, I had planned for 'Scimitar' to refer to the inner cabal at the helm of the Abyss Knights, but they can have another name. No biggie.

Given that last we heard from them, what little was left of Scimitar was turning the countryside of western Exile into a warzone, it's not a particularly illustrious group to associate yourself with. Your call, though.

Okay. Erm, you can have the name if you want. All I use it for was to kinda show the similarities between my group and the Scimitar of Av1 and 2. They both despise(d) the Empire, and still feel they were unjustly Exiled. And they both want(ed) to destroy the Empire.

As for being illustrious, I know. We aren't a big group. We hold very little land. Thats deliberate. We aren't going to change the world, unless we get allies. But we believe that it's right that the Empire pays for all the lives it took through both Exiling and then the War.

Erm, so yeah, I'll change the name to something else, if you like?

Just so you know, nobody has been Exiled in more than 300 years, and traffic between the surface and the caves has generally increased as time went on.

EDIT: Spring, Solaria is pink because it was the capital of the Empire.

[ Thursday, March 23, 2006 02:42: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
erika in The Avernum Trilogy
Triad Mage
Member # 7
Profile Homepage #30
In Avernum/Exile 3/III, you can get into them after the disaster.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Milking the Bunker A3 in The Avernum Trilogy
Triad Mage
Member # 7
Profile Homepage #5
Cooling amulets that provide fire resistance.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #1
Dervish-Emperor Tarkun strolled the streets of Sarkagrad idly, passing from shop window to shop window while awestruck townspeople watched him from the curb. After Hadrian's death and the subsequent "revolution" (Tarkun chuckled softly to himself, thinking about how that had turned out), he had organized the few true Empire loyalists he knew - the ones loyal to the old Empire, not the new, soft, corrupt one - and set out to restore order to Ermarian.

As he passed by a pair of guards on patrol, the two men gave him a sharp salute and Tarkun gave them a terse greeting in return. He remembered the days when it was not safe for women and children to walk through cities alone, and stores were robbed almost every day. But back in the Empire's heydey nobody would have stood for that. And now, in Sarkagrad and Blackstone and the small cities nearby, it was back that way again. The right way again.

On his mind for the third time this morning was the matter of unifying the surrounding areas back under the flag of the Empire. Millions of people could not count on the security and peace in the areas the Righteous Return controlled. Those who had splintered the Empire needed to be caught and killed, despite the fact that they had unwittingly enabled the creation of a stronger, better Empire. There could be no mercy for those who would plunge the world into chaos and anarchy. The people of Ermarian deserved better.

For the first time in years, farmers were able to take their first harvest of the season directly to the town center and sell their produce. In years past, they had their food appropriated by the Empire and feared to venture into the dangerous open markets with their remaining goods. But now, anyone caught thieving would be branded on the hand as a criminal, and on their second offense would be Exiled. Yes, things were going well in Sarkagrad. And things were looking up for the Dervish-Emperor. Soon the rest of Pralgad would know who they were dealing with.

Name: Righteous Return (RR)
Leader Name: Dervish-Emperor Tarkun
Location: Pralgad, stretching from Sarkagrad north to the Gulf of Jazen
Description: Seizing the opportunity presented by the revolution, a group of Empire soldiers and officials dedicated to the old rule of the Empire, like in the days of the Ironclads and Hawthornes, seized control of the ancestral home of the Ironclads and found a somewhat willing population to rule. Those that dissented were killed or went into hiding, and the foundation for a new "old" Empire was established. Built on the principles of community, security, and economic success, the Righteous Return began to restore order, liberate towns from revolutionaries, and regain control of iron mines in the Ndovlu Mountains.

With soldiers patrolling the streets, citizens can once again feel safe. Punishments for transgressors are harsh, and rarely are there second offenders. Misfits who damage the community spirit of the Righteous Return are given a choice - leave the area and never return, or die. Magic has once again been placed under the express control of the government. A Minister of Magic regulates all learning of magic and distribution of magical tomes. The "good old days" of a strong government with an iron fist have returned to part of Pralgad - it won't be long before it begins to spread further.

(As you can see, faction descriptions do not need to be long or incredibly detailed. They merely need to provide a groundwork and mindset for your interactions with other factions, where the real fun begins.)

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
An RP in the World of Avernum *Reloaded* in General
Triad Mage
Member # 7
Profile Homepage #0
The year 1135 IE was a turning point for the Empire. A turning point in the sense that, before the turn, the Empire existed, and afterwards, it did not. Rebel resistance had been brewing for years, but the Empire, having vanquished all enemies it had ever faced, did not take it seriously. As it would turn out, that was a terrible, terrible mistake. On the 13th of Remembrance, 1135, the resistance struck, assassinating Emperor Hadrian IV and all Imperial Governors on the four continents. The capitals were burned, coffers ransacked, and general turmoil spread across the land. Empire soldiers were offered a choice between fighting and dying for a falling government, or fleeing and offering their services as hired swords. Most chose to run. With no standing army, a ruined infrastructure, and no organization, the remaining Empire officials were slaughtered or went into hiding.

In Avernum, much of the same was happening. The government of Avernum had grown corrupt and the people were tired of the harsh rule of King Gideon. On the same day, partisans attacked the Castle, burning it to the ground and killing everyone inside. Soon Avernum was plunged into turmoil as well. The recently rebuilt Tower of Magi, in an attempt to protect its knowledge, burned its magical tomes to prevent them from falling into the wrong hands before the mages and researchers gathered there scattered to the winds, some in groups to the surface, some on their own to corners of the caves.

But this was no perfect revolution. The leaders of the revolution had agreed enough that the Empire needed to be brought down, but now that the deed was done internal strife broke apart the revolutionaries. Nobody could agree on how to govern the Empire, and each leader tried to gather up as much of a power base as he or she could before attempting to bring all of Ermarian under their control. But they found this a harder task than they had imagined. Not all of the people hated the Empire, and some that did hated the revolutionaries just as much. The people flocked to the leaders they felt could protect them and let them live their lives as close to normal as possible.

In the ensuing chaos of the dissolution of the Empire, local mayors or guildmasters had stepped up in the absence of authority. They kept town guards loyal, secured neighboring areas, and built up quite a personal following. In other areas, Imperial magistrates had gone underground for a few weeks before resurfacing and banding people back together. Still other places had fallen under the control of bands of marauders, groups of fleeing mages, or local universities and schools of magic. In short, Ermarian had gone from one government on the surface and one in the caves to more than that in a few square miles. A pattern of factions ruled Ermarian now.

Some factions grew stronger and began to hire remnants of the Imperial Army, or they began to train their own armies. Others were absorbed by stronger and more powerful groups. A more solid political landscape began to develop - hundreds of factions had turned to dozens. But now there was a stalemate. Other factions could not grow without encroaching on factions of the same size. Alliances began to form, and deals were made.

It is into this climate that you are thrown. You are a faction's leader in these terrible times. Depending on your faction, your goals are different. Some wish to grow, to control others. Others want to preserve knowledge, or gain money, or just live in peace. But, unfortunately, a lot of these goals come at the expense of others.
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Suggestions for factions:

•Rebel groups
•Empire splinter groups
•Local coalitions
•Groups of wandering soldiers, bandits, etc. that have taken over territory
•Religions
•Groups of mages or researchers
•Guilds, trade groups
•Sliths, nephils, other nonhumans (giants, troglos, goblins, giant spiders etc.)
•Other groups

Places available to play:

•Valorim (http://www.sitemouse.com/users/drakefyre/valorim.gif)
•Avernum (and the rest of the caves) (http://encyclopedia.ermarian.net/images/8/8c/Exile_map.png)
•Pralgad (http://encyclopedia.ermarian.net/images/3/36/Pralgad.gif)
•Vantanas (http://www.sitemouse.com/users/drakefyre/Vantanas.gif)
•Aizo

You should develop a general ideology for your faction or a reason for its existence, but it can evolve as time goes on.

Players are encouraged to develop alliances, treaties, etc. It is useful to talk to other players through PMs, email, and AIM.

Faction leaders can die or be killed, but it should not happen often. Factions should only be dissolved if their player has been severely outmaneuvered, in which case they can take up another faction.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Posts from beyond the ban? in General
Triad Mage
Member # 7
Profile Homepage #104
Ben, what part of the admin control panel screenshots gives the impression of a real database? It looks pretty similar to the current control panel.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Mmm, Saganaki... Flaming Karma in General
Triad Mage
Member # 7
Profile Homepage #22
I have 212 votes and a 4.45 average. I've had a 4.45 average for about two years.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
UBB in General
Triad Mage
Member # 7
Profile Homepage #13
We're also running a pretty old version of UBB.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
New Moderator for General in General
Triad Mage
Member # 7
Profile Homepage #60
After all, who better than me to be the people?

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
New Moderator for General in General
Triad Mage
Member # 7
Profile Homepage #58
Suck it up and be a man.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
What's your dialect? in General
Triad Mage
Member # 7
Profile Homepage #30
Vowel mergers/splits:
Rhyme: trap, bath (the vowels, anyway)
Rhyme: father, bother
Identical: cot, caught
Rhyme: foot, goose
Identical: Lennon, Lenin
Identical: pin, pen
Identical: line, loin
Identical: coil, curl
Final vowel of "happy" rhyme with vowel of "meet"

R madness:
Identical: father and farther
Identical: Mary, marry, merry
Rhyme: mirror, nearer
Rhyme: fern, fir, fur
Identical: horse, hoarse

L madness
Rhyme: salary, celery
Identical: fill, feel
Identical: fell, fail
Identical: full, fool

Consonants
Same middle consonant: Singer, finger
Identical: Heat, eat
Identical: Should've, should of (if you were to say "should of")
Identical: Wait, weight
Identical: Wine, whine


I grew up in Maryland before moving to New Jersey.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
What happened? in General
Triad Mage
Member # 7
Profile Homepage #8
Ah, HyperCard ...

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Anyone ever dared to write a book? in The Avernum Trilogy
Triad Mage
Member # 7
Profile Homepage #24
I scanned in the story about Resurrection Balm a while ago. I still have all of the printouts. Paper copies are more useful than some people would have you believe. They're sitting right next to my ANN's from seasons III to VI.

http://ryan-thompson.home.comcast.net/balm1.png
http://ryan-thompson.home.comcast.net/balm2.png
http://ryan-thompson.home.comcast.net/balm3.png

quote:
And if you mean - "Here is a help from me, the information you need for your creativity! Use it and write something terrifically interesting and breathcatching like a gasp of hot air!" - then THANK YOU VERY MUCH!!!!
This is exactly what I mean, and you're welcome. :)

[ Friday, March 17, 2006 09:25: Message edited by: Drakefyre ]

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Anyone ever dared to write a book? in The Avernum Trilogy
Triad Mage
Member # 7
Profile Homepage #13
Encyclopedia Ermariana is designed as a resource for scenario designers, but it also fits as a resource for book writers.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Avernum V in Avernum 4
Triad Mage
Member # 7
Profile Homepage #86
The Scimitar basically became Unspecified Services, so they're not a reliable plot tool as is.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00

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