Profile for Imban

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
THIS CANNOT BE!! YOU MUST CHECK THIS PAGE!! in General
Shake Before Using
Member # 75
Profile #4
This thread is too Muslim to be locked. :P
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Abandonware in General
Shake Before Using
Member # 75
Profile #13
Thexder is fun but really not worth playing unless you want to relive childhood memories of playing it or are just a masochist.

Solar Winds is really just not worth playing.

(That said, Tyrian, Traffic Department 2192, and Raptor are all great games.)

[ Friday, July 28, 2006 07:00: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #24
On a plot level, killing either Pythras or the Vahnatai would really derail the scenario. Yet oddly enough, the one thing you can actually do to derail the scenario doesn't get you any sort of warning at all - killing the Giant Intelligent Friendly Talking Spiders before you get the Opening Stone.

Oh, hey. I actually forgot to kill them with Avatar, too. Darn.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #19
There were a number of things in VoDT which could actually kill me if I let my guard down, surprisingly enough.

Anyone else think it's odd that Pythras has a combat script when you're supposed to fail the scenario if you kill her?
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #17
Woo, finished Valley of Dying Things with Avatar, so I decided to post my latest log even though Pariah hasn't finished it yet. With VoDT out of the way, all remaining scenarios are intended for higher level parties, so the challenge will be ramping up...

Avatar - Level 22 - 72 HP - 45 SP
11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 1 Melee Weapons, 11 Pole Weapons, 5 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 14 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance

Avatar's trip through Xerch'de was basically the same as below, since Pariah went through first. Sadly, I missed that you could steal a Steel Greatsword when I played with Pariah, but hopefully I'll be able to make up for that soon. More spells are good, of course, which is the entire purpose of even coming to Xerch'de.

I said "every scenario" when I started my parties, and I meant it. As such, Avatar entered the Valley of Dying Things. By the time I took my first break from it, I had cleared little more than three outdoor sections, gaining a few points of experience and a few thousand gold. It seems that slugfests like the Jeff Vogel scenarios will make Avatar very, very happy, as he gains levels slowly but surely from them. After my break, I continued clearing the outdoors of enemies and doing miscellaneous sidequests. I used Divine Aid to defeat Zorvas handily, and in so doing earned a lot more experience than actually completing his quest would have yielded. Most other sidequests have been wholly uninteresting killfests where I gain maybe 1 experience for each kill and a bunch of loot. After killing the Spirit of the Sick (It took 1295 damage to die, too.) and wrapping up all of the outdoor sidequests, I entered the school.

I cleared the School Entry in two trips, then sought to make violence against the Wisp. 1278 damage later, and it was down for the count. Oddly enough, it dropped fur. I should have checked how much experience it gave. The Visitors' Quarters took me four trips. The Altered Beast was totally built up more than it was worth, but also actually managed to hit me. Boo hoo? Holding Cells were next up, but there I realized. Trying to take every last lootable item out through three floors was a horrible, horrible chore. Had to leave some areas behind in the Holding Cells, though - either behind a green door, or behind a level-15 door.

The Storage Level also had a green door, but was just more mindless hacking. I managed to kill Pythras for fun using an Invulnerability Potion I had on hand, since she doesn't even need to be alive to open the doors for me. After that, it was onward to the Administration level, after I went back and "freed" the dead Pythras. It was mostly a boring hackfest against platebugs, but the queen pushed me over the top into level 21. I met with the GIFTS, but hadn't activated their quest either. I did, however, manage to easily dispatch the vampire in the huge cavern beneath the school.

The Student Quarters are another huge, loot-tastic dungeon, which means many annoying trips back to the surface. However, I cleared them rather quickly, with only some minor annoyance at the end - the Guardian Spectre's slowing rays stopped me from acting completely almost two turns out of three. Since I picked up a book for the Libraries, I headed off to there next - but unfortunately, I think the place in the Libraries I needed to go required passage through green gates. However, the Vahnatai Cavern is down that way, too - and there's where you get the Power Stone and the quest for the Opening Stone, which I got easily.

Armed with the Opening Stone, I set off back into the School, to open a lot of doors. I got a Brass key from returning a textbook to a golem, but wasn't terribly sure where it was to be used - and I killed the Library Wisp as well, because that thing is really annoying. While it tried to summon Vengeful Shades to beat on me, it turned out to be no match for my Divine Aided pike. Ah well, onto the Lecture Halls. The Bound Infernal didn't even present a challenge, and neither did another Gremlord.

Finally, I got to the last level of the main school, the Experiment Halls. Man, was I ever glad to see this scenario coming to a close. Nothing here even came close to stopping me. But hey, at least I got some Pants of Power. A bit (and about 100 alien beasts) later, I was in the main control chamber, ready to activate the controls that would open the final area and finally let me win. I took a short trip back to massacre the Vahnatai, as they'd be gone once I completed the main quest. As usual for the Ninja Greys, they put up quite a fight, but Divine Aid prevailed.

The Major Waste Repository, as you might guess, wasn't even a challenge, but I was just thrilled to finally be done with the scenario. I took one last tour through the valley, wiping out all of the towns, then left, victorious. Total gain was almost 30000 gold (25000 "banked") and three levels - a worthy haul for such a long and annoying scenario.

Pariah - Level 41 - 187 HP - 51 SP
14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

Xerch'de is short and easy, as always - and as always, a place you go to spend money, not earn it. I bought up a whole bunch of spells and spell levels here, since the merchants sell spells far more powerful than those that the level of the scenario would normally indicate. Being Lightning Blasted by the Witches also didn't seem to set Pariah back much, and with Divine Aid I managed to kill all four spellcasters in the final battle in a single round, so I think I might well be set to do harder scenarios now.

[ Thursday, July 27, 2006 01:48: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Web browsers in General
Shake Before Using
Member # 75
Profile #3
More recent versions of Internet Explorer are about 100 times better than old ones. Seriously, while a lot of the old complaints about spyware and viruses infecting IE users are spot-on, Microsoft has been getting a lot better about that recently.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Please, spare my Karma! in General
Shake Before Using
Member # 75
Profile #20
Well, if everyone disabled karma, there wouldn't be karma threads. I don't see how this would be a losing situation for me.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Beta check on aisle three in Blades of Avernum
Shake Before Using
Member # 75
Profile #44
If a PC user compresses or uncompresses a .cmg file, it breaks and becomes useless.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Please, spare my Karma! in General
Shake Before Using
Member # 75
Profile #7
This is a karma thread. :(
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Stalking With a Vengance in General
Shake Before Using
Member # 75
Profile #6
Nope, that was Isle of War.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #13
Um, hopefully not by dying horribly.

Avatar - Level 19 - 64 HP - 45 SP
11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance

Being a pole specialist, Avatar had a little annoyance in Lord Putidus where he had to arm himself with a crappy Iron Short Sword at the start of the scenario. This was more than made up for by the Aterian wildlife, however - I gained two levels just in North Ateria alone. I also managed to die against the Mutant Lizard once, but that was entirely the fault of "entrust your life to the AI" being right next to "kill lizard with pilum." Total gain was three levels, not much else.

Death at Chapman's didn't net Avatar much experience, but it had a decent amount of treasure. Nothing was really a challenge for a level-19 character, as one might expect, but I managed to get a Priest's Bracelet (replaces Silver Cross Bracelet) and something incredibly useful to me - a Nimble Band. (replaces Assassin's Band) More action points is something that my 1-PC parties desperately need.

Pariah - Level 41 - 187 HP - 51 SP
14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

Lord Putidus posed as little of a threat to a level-39 character as you might expect, but I was pleasantly surprised by it - Pariah actually gained a level during the scenario, from killing the Mutant Lizard. Other than that, this scenario wasn't very useful for character advancement. Still, while I can't say I'm a fan of some of the terrain graphics, LP remains one of the better scenarios out there. I did notice an odd error, though - the message from the gods at the end of the scenario telling me that I gained neither honor nor shame referred to me as Valzier. Referring to Pariah as a dead NPC from the last scenario he had completed is rather odd.

Death at Chapman's actually managed to advance Pariah from level 40 to 41, due to the experience he gained fighting the Undead Melville and Death. For item rewards, same Nimble Band and Priest's Bracelet, replaced same items. I still wonder why this scenario has never, ever been listed on Spidweb's tables, too.

[ Friday, July 21, 2006 22:36: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #11
quote:
Originally written by *i:

quote:
A Perfect Forest really posed no threat to Pariah, being as how he was level 39.
Really? I never would have thought a level 39 character would have so little trouble. :P

Hey, I wanted the bow. :P
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Shake Before Using
Member # 75
Profile #6
Man, go me forgetting to keep on going.

Avatar - Level 16 - 57 HP - 36 SP
11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 6 Defense, 4 Mage Spells, 5 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 1 Anatomy, 1 Blademaster, 2 Gymnastics, 3 Resistance

In Roses of Reckoning, Avatar was very happy to take advantage of the excellent equipment and training available in Ashton Vale. Repel Spirit and some Iron Pike jabs were enough to end most of the weak undead easily on the way to Kurojutsu's Manor. Inside the manor, the Ruby Skeletons were much less of a threat than I had expected, and I dispatched the tougher, relaxing vampires with ease. In the end, I used Divine Aid and killed Hana basically instantly.

In A Perfect Forest, Avatar really had no problem whatsoever wreaking havoc upon everyone on the isle. The Perfect Spirit at least feels a lot easier with a singleton, because it's a lot handier to move the mirrors - and being charmed is no problem at all. The main contributions were just money, miscellaneous items, and some spells, though.

Pariah - Level 39 - 179 HP - 51 SP
13 Strength, 12 Dexterity, 10 Intelligence, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 3 Assassination, 6 Mage Spells, 6 Priest Spells, 8 Arcane Lore, 3 Potion Making, 8 Tool Use, 5 Nature Lore, 1 First Aid, 6 Luck, 1 Anatomy, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

In Roses of Reckoning, Pariah was also thrilled to buy equipment that is actually good from Ashton Vale, but had some major problems with the Ruby Skeleton ambush. That surprised me, since he was level 37 at the time. Past that, everything was ridiculously easy, including the resting vampires, who I killed before they got to move, and Kurojutsu, who I killed in one hit.

A Perfect Forest really posed no threat to Pariah, being as how he was level 39. Unfortunately, this carried over to the experience - at my count, I only received experience from Valzier and the Ancient Golem, throughout the entire scenario. It wasn't even enough to bump me to level 40. Better mage spells, more money, and Klinger's Bow made it a worthwhile trip, however.

I'm a little too low level for Dilecia's written level (okay, so Pariah actually is in the level range, but is a singleton who isn't even very good), so I can't run off to play the new scenario right away.

Valley of the Dying Things would take a loooong while, and it's unlikely that smashing Lord Putidus or Death at Chapman's would actually net me any rewards, so I'm idly considering Mad Ambition. I know I had problems doing it with a real party, though, which make me worried about doing it with these groups.

[ Friday, July 21, 2006 14:20: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
General Broken? in General
Shake Before Using
Member # 75
Profile #4
Deleted posts still bump topics.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
dumb perfect wisp. {perfect forest} in Blades of Avernum
Shake Before Using
Member # 75
Profile #5
If he is not an angry Hitlerball (and thus draining your life via script), you have not killed sufficient Haunted Nephils and Wanderers. Explore around the caves to find them - you cannot kill the actual Hitlerball directly at any point, so it is best to just ignore it when it is present.

Continue exploring the caves and you will also find the mirrors and lasers I referred to.

[ Tuesday, July 18, 2006 14:22: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Exile/Avernum tabletop RPG? in General
Shake Before Using
Member # 75
Profile #2
I don't think any came close to satisfactory completion, though.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
dumb perfect wisp. {perfect forest} in Blades of Avernum
Shake Before Using
Member # 75
Profile #3
To defeat Hitlerball, first kill off all of the nephils in the cavern, either in Wanderer or Haunted Nephil form, so that he will no longer be able to use their bodies. The Spirit Ward helps if you need it at this point, as it kills Haunted Nephils instantly.

After he turns into an angry Hitlerball, enter combat mode and remain in it until he is defeated. Run a party member (or more) right next to the strange machinery near the upper left of the area. This will trigger you "attacking" it ineffectively. Next, move next to one of the two mirrors on the level, one directly south of the strange machinery, the other in a small building further south of it. Position the mirrors by pushing them to reflect the laser beam near the mirror found directly south of the strange machinery into the strange machinery, and it will be destroyed along with Hitlerball.

After that, you'll need to move the mirrors again to activate the teleporter out, but you have all the time in the world to do that.

[ Monday, July 17, 2006 21:49: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
可愛い in General
Shake Before Using
Member # 75
Profile #6
Yeah, argh. (It's Japanese.)

[ Monday, July 17, 2006 21:25: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
browser in General
Shake Before Using
Member # 75
Profile #4
The boards sucking is probably not a browser-related issue, nor an issue related to your internet service provider.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Welcome to our newest member: E.D.F. in General
Shake Before Using
Member # 75
Profile #5
We've actually banned quite a few people who had zero posts, it just usually doesn't come to anyone's attention.

Extremely offensive profiles / PDNs and links to cracks in the profile are usually the cause of these bannings.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Jews and Arabs are Stinky Poo-Poo Heads in General
Shake Before Using
Member # 75
Profile #1
Or we can not?
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
A joke for you... in General
Shake Before Using
Member # 75
Profile #3
This thread is a poor joke.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00

Pages