Profile for Belial
Field | Value |
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Displayed name | Belial |
Member number | 7254 |
Title | Warrior |
Postcount | 73 |
Homepage | http://tgm.ermarian.net/index.html |
Registered | Monday, June 26 2006 07:00 |
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Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Wednesday, October 4 2006 05:12
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quote:oh,no pics of midgets riding hippos either, ados! and that can NOT be negotiated. [ Wednesday, October 04, 2006 05:13: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Tuesday, October 3 2006 01:58
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why's the wheelchair-one not up there with the rest!? :( Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Monday, October 2 2006 08:25
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and cyan is horrible as a background-color. :) Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Monday, October 2 2006 05:41
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polaris. Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Monday, October 2 2006 04:14
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quote:i thought you actually meant that "wow, that's amazing!" after sending you the logo, and hoped i was going in the right direction with it. :P ![]() [ Monday, October 02, 2006 05:17: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Sunday, October 1 2006 12:08
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quote:i can't handle criticism, true, but that has nothing to do with ADoS' attempts looking horrid (and i'm only stating an opinion, here), now does it? quote:blame aran for that, you guys. quote:funnily, all of the modifications are done based on either aran's opinions, or on the opinions of you guys. so you really can't blame me for not trying my best to please you. :) quote:i'd like to think it's because of the overall smoothness, but hey. quote:i'll try that tomorrow. [ Sunday, October 01, 2006 12:12: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Sunday, October 1 2006 03:10
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drakey don't bother doing the magic, i'll be gone again after this ![]() ![]() ![]() ![]() quote:sigh. quote:goddamn no one told me we're doing a logo for a *game* :( quote:i'll be kind and won't share my opinion of your works. no wait, i think i just did. :/ quote:ask aran, it was his idea (you know, he's the guy that *owns* the website for which we're designing logos). *** BOO *** [ Sunday, October 01, 2006 03:11: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Sunday, October 1 2006 03:04
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(ubb still freezes, eh?) [ Sunday, October 01, 2006 03:11: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Artwork request - Encyclopedia Logo in General | |
Warrior
Member # 7254
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written Saturday, September 30 2006 07:11
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hurr. :) [ Sunday, October 01, 2006 03:08: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
that third empire army outpost by blackcrag fortress in The Avernum Trilogy | |
Warrior
Member # 7254
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written Thursday, September 28 2006 06:56
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No access to that camp for you, I'm afraid. The outpost in question only serves as an infinite experience pool for the player. :-) Posts: 73 | Registered: Monday, June 26 2006 07:00 |
An idea. in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Friday, August 11 2006 09:43
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Heh, thanks, I guess. :-) Anyways, I am afraid I still lack a solution to the unbalancing effect this kind of a system would have to the rest of the game. Because seriously, a heavily beefed up and well equipped a warrior ally could wreck the game pretty badly. :-/ Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Geneforge Beta Testing in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Thursday, August 10 2006 05:20
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Judging by the screenshots, this game will be ENORMOUS! Wow, I personally am getting more and more thrilled by day. :-D Posts: 73 | Registered: Monday, June 26 2006 07:00 |
An idea. in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Thursday, August 10 2006 05:10
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I might understand you wrongly, but isn't the inventory-system of Geneforge 3 just like that? Anyway, here's an examplary image describing my idea, since, judging by the lack of responses, my earlier writing was incomprehensible or something. :-F ![]() [ Thursday, August 10, 2006 05:11: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
An idea. in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Wednesday, August 9 2006 11:40
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I were reading through the "Changes in GF4"-thread, and came up with a, in my opinion, at least, pretty neat idea. I didn't wish to derail that topic anymore, however, and decided to create a new one. Acceptable, I hope. :-/ So, ahem, people were talking about the NPCs that can join your party, but will act on their own, instead of being controlled by the player. This idea of mine does not apply to this kind of allies only, but to normal creations and such as well, which means that no, I have not come up with a way of fixing the AI (Just looking at code and scripts and such almost brings tears to my eyes, so I perhaps am not the correct person to even try and do so. :-F). No, I have come up with a rather unoriginal and surely before-mentioned way of buffing your creations and allies up. Since the allies usually can not be controlled in battle like creations, they tend to attempt foolish things, like attacking a spawner and a bunch of clawbugs all by themselves. And then they just die. But here's an idea; Mr. Vogel could implement a system like in, for example, Heroes of Might and Magic, in the Wake of Gods (the unofficial expansion to the HoMM series), where the heroes can equip their troops with artifacts and other useful (or unuseful) objects. In Geneforge, this could be done the almost exact same way, by giving all of the creations/allies inventory-windows of their own, with restricions, depending on the creature. Say, a Fyora could (in theory, at least), wear a ring or a necklace, to add to it's resistances, while a thad/human ally could also be equipped with armor, weapons, and so on. You get the idea. :-/ So, while the AI controlled creations and allies would still be rather dumb, at least the player could equip them and his own creations properly, so that it would take more that one hit to bring them down. Not being a code-wiz myself, I have no idea whether this would take too much time to implement, and whether it would be worth it, or not. But hey, one has always got to try! ;-) Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Changes in G4 in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Wednesday, August 9 2006 11:18
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Nevermind, I decided it could be worth a topic of it's own. :-/ [ Wednesday, August 09, 2006 11:20: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Icshi's Whereabouts in Richard White Games | |
Warrior
Member # 7254
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written Wednesday, August 9 2006 10:57
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quote:Nobody expects the Spanish Inquisition! heh, sorry for going way off topic, but it just had to be said. ;-) [ Wednesday, August 09, 2006 10:59: Message edited by: ValenciaRaptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Were there to be a new spiderweb series... in General | |
Warrior
Member # 7254
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written Saturday, August 5 2006 09:17
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[QUOTE]Originally written by chicho1102: Maybe an alliance with other game company in the future could be very good for creating better games...[/QUOTE Ack. Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Hitchhiker Media Poll in General | |
Warrior
Member # 7254
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written Wednesday, August 2 2006 10:07
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The movie adaption of the Hitchiker's Guide to Galaxy was even less hilarious than the book, in my honest opinion. Guess I am just special in a way, or something. :/ Posts: 73 | Registered: Monday, June 26 2006 07:00 |
The Signature of Your Dreams in General | |
Warrior
Member # 7254
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written Friday, July 14 2006 11:25
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![]() Thanks for my little brother for the trouble of making this, I guess. :) [ Friday, July 14, 2006 11:26: Message edited by: valenciaraptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Sunday, July 2 2006 05:01
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but no matter what, in the end, it is a lonely human or a servile that decides the outcome of the war. :P Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Tuesday, June 27 2006 09:21
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But still, teaching shaping, magic and/or fighting to a previously traitorous servile, or an outside human... That would be just insane. I am, anyhow, curious as to how exactly Mr. Vogel will make this game turn out, since I honestly think the previous chapters all were exceptionally good. :) [ Tuesday, June 27, 2006 09:22: Message edited by: valenciaraptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Warrior
Member # 7254
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written Tuesday, June 27 2006 02:44
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Geneforge: The Gene-Manipulation Menace (Every Saga Has a Beginning) Geneforge 2: The Section Wars Geneforge 3: Revenge of the Reptiles The screenshots for Geneforge 4: Rebellion, even though they are pretty early ones are promising. I just hope that Mr. Vogel adds some realism to the game. By this I mean, that I hope the Shapers will not tolerate me to learn to shape... anything, and would, instead of laughing at my face, like, try and punish me for my rebellious thoughts. ;) (If i decide to try and win their trust by switching sides, that is.) [ Tuesday, June 27, 2006 02:48: Message edited by: valenciaraptor ] Posts: 73 | Registered: Monday, June 26 2006 07:00 |
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