Were there to be a new spiderweb series...

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AuthorTopic: Were there to be a new spiderweb series...
Warrior
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What kind of game would you want? RPG like Avernum or Geneforge? Real-time or turn-based?

I would like to see some awsome ideas.

[ Tuesday, August 08, 2006 08:14: Message edited by: Othello ]
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I'd like a new series with a plot.

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? Man, ? Amazing
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Perhaps an Exiled version of Geneforge?

Jeff must just love these threads, what with how incredibly hard it would be to just come up with some new idea that pleases both TM and the average customer. And, as always, as soon as a new idea is mentioned on these boards which might actually have some merit, it is no longer usable.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Shaper
Member # 32
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I don't think he cares about pleasing TM; and I don't blame him for it...

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Polaris
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quote:
Originally written by Salmon Fishin':

Jeff must just love these threads, what with how incredibly hard it would be to just come up with some new idea that pleases both TM and the average customer.
Man you are so right

I for one am content with a series of plots differentiated only by varying levels of libertarian paranoia

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Posts: 699 | Registered: Thursday, September 20 2001 07:00
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How about, like, making something with a PLOT?

For instance, how hard would it be to make Nethergate, but have it be Aztecs vs. Conquistadors? Or to have ANY sort of game not called "Nethergate" or "A Small Rebellion" in which the PCs are a part of the story? Like, why not have a game in which the player is affected by ANY conflict that has actual meaning? (Geneforge, I'm looking at you. How a mindless drone reacts to libertarian propaganda is not "conflict".)

I mean, JV could make a game in which the party are fighters during eschaton? What about one in which the party is undead and has to find a way to be revived? Or how about a Memento-style game, where the plot is played in reverse? I mean, even within the realm of RPGs, there are way too many possibilities for JV to make a game that both appeals to the combat-heavy sentimentalities of a six-year-old that JV is dead-set convinced that he HAS to appease (ie, "allow for level-building" or "have an easy option and make the plot ignorable) while making a game that will simultaneously be playable to someone over the age of twelve.

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Agent
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Evidently in Jeff's view Geneforge does have a plot, albeit it is now getting repetitive. And there really ought to be some plot potential in the ethics of genetic manipulation. We seem to have become bogged down despite entering promising territory. I'm not sure there's any such excuse for A4.

I suppose A5 is now inevitable, but maybe it would be better not to bother with G5. It should be possible to explore similar themes in an entirely new timeline (inevitably keeping the same engine, graphics and spells, etc).
I would echo TM's call for more meaningful involvement of the party in the plot. GF2/3 both suffer from the feeling that whatever you do, the wider war will just carry on regardless (and locally there is little variety as each sect/island is essentially the same). What seems to be needed is more imaginative microplotting, to balance the global plot if it is felt you can't alter that. Not necessarily originality, but drawing inspiration from a wider pool of ideas.

Changing the subject...

In the interests of accurate spelling, I'd like to point out if Othello were to edit the first post of this thread (including the topic title), that would be awesome.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
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omg.

What about Exile 4?

Wow, I'm a genius.
Posts: 455 | Registered: Tuesday, May 17 2005 07:00
Infiltrator
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I remember Jeff saying that there will be no more Exile games.

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I wonder why?
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Agent
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Blades of Geneforge...

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Wasting your time and mine looking for a good laugh.

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Posts: 1084 | Registered: Thursday, November 7 2002 08:00
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NO.

How about new BoX scenarios?

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Law Bringer
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Jeff seems to no longer want to write in the Exile engine. He could use an existing engine like Blades of Avernum, Geneforge, or Nethergate and start in a new world.

I agree with TM *shudder* that the plots in Geneforge are more dependent upon agreeing with a sect's opinion and less with your actions.

I would like to see a more Nethergate style game where you can pick a side and play the game from that viewpoint. For Avernum that would mean a loyal Avernite protecting the land or a Darkside Loyalist working with stealth to overthrow the system.

Too bad that Jeff can't use some of our ideas where we would just get credit for the idea since we don't have to do the work of implementing it. Unless you are writing your own scenario,
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Law Bringer
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quote:
Originally written by Randomizer:

Jeff seems to no longer want to write in the Exile engine. He could use an existing engine like Blades of Avernum, Geneforge, or Nethergate and start in a new world.
BoA and Nethergate have the same engine. :P

[ Friday, August 04, 2006 19:26: Message edited by: Tyranicus ]

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Shaper
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Technically, they have different dialog and spell systems, but aside from that, pretty much the same engine as far as I can tell.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
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quote:
Originally written by Othello:

What kind of game would you want? RPG like Avernum or Geneforge? Real-time or turn-based?

I would like to see some awsome ideas.

I don't thnk a turn-based game would realy interest the SW community. He should make a game with the Exile graphics, I tend to like them more than the Geneforge and Avernum ones.

Edit: I mean maybe they would be interested in realtime more than turn-based.

[ Saturday, August 05, 2006 08:13: Message edited by: Chaotic Wisdom ]

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Posts: 84 | Registered: Wednesday, July 6 2005 07:00
...b10010b...
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quote:
Originally written by Chaotic Wisdom:

I don't thnk a turn-based game would realy interest the SW community.
Um, what? All SW games so far are essentially turn-based.

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Maybe an alliance with other game company in the future could be very good for creating better games...
Posts: 446 | Registered: Friday, July 22 2005 07:00
Warrior
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[QUOTE]Originally written by chicho1102:
Maybe an alliance with other game company in the future could be very good for creating better games...[/QUOTE

Ack.
Posts: 73 | Registered: Monday, June 26 2006 07:00
Law Bringer
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quote:
Originally written by chicho1102:

Maybe an alliance with other game company in the future could be very good for creating better games...
Like, selling out to Electronic Arts?

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Apprentice
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quote:
Originally written by I'll Steal Your Toast:

Blades of Geneforge...
Same here. Blades of Geneforge would be great. I liked Nethergate, too. So maybe a sequel to Nethergate would also be nice.

Keep posting,

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Posts: 6 | Registered: Wednesday, July 12 2006 07:00
Lifecrafter
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I'd like to take the time to echo the sentements expressed before, and add a little bit of my own.

It seems to me that the past few games have been less and less about the party, and more about the events of the world of the party, regardless of the party's actions.
Did that make any sense?

If the party could have a more active role in the world, instead of just in alignment and celebrity?

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Posts: 735 | Registered: Monday, January 16 2006 08:00
Triad Mage
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It's looks like GF4 will have a large role for the party to play, and BoG is probably several GF games away.

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Law Bringer
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For the sake of my extremely tenuous sanity, could someone please fix the title of this topic? The first word should be 'were' and not 'where.'

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Evidently if you should lose your sanity, your particular derangement would be lycanthropy.

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