Profile for Daravon
Field | Value |
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Displayed name | Daravon |
Member number | 720 |
Title | Warrior |
Postcount | 104 |
Homepage | |
Registered | Friday, March 8 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
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Earasing charcters. in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Wednesday, January 5 2005 20:38
Profile
I think he's talking about erasing a character within the context of the editor, not with a script. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Earasing charcters. in Blades of Avernum | |
Warrior
Member # 720
|
written Wednesday, January 5 2005 20:38
Profile
I think he's talking about erasing a character within the context of the editor, not with a script. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Life Cycle of the Adventurer in General | |
Warrior
Member # 720
|
written Saturday, January 1 2005 21:36
Profile
quote:I would say that the greater pity is that he allowed the burning of the Great Library of Alexandria. *shakes fist at idiocy* :mad: -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Parallel Fantasy Worlds and Avernum in Blades of Avernum | |
Warrior
Member # 720
|
written Wednesday, October 13 2004 17:16
Profile
quote:The cat/dog people of which you spoke are gnolls, in fact. :D -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Sequal to Averum3 in Blades of Avernum | |
Warrior
Member # 720
|
written Wednesday, August 4 2004 17:01
Profile
Why not make something that involves what happening at the same time as one of the 3 games? -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Tuesday, July 20 2004 15:23
Profile
I downloaded but it won't start. It says that it is "either damaged or doesn't work with this type of computer" to which I was like: "Huh?" I have Mac OS 9.2.2 [ Tuesday, July 20, 2004 15:23: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 720
|
written Tuesday, July 20 2004 15:23
Profile
I downloaded but it won't start. It says that it is "either damaged or doesn't work with this type of computer" to which I was like: "Huh?" I have Mac OS 9.2.2 [ Tuesday, July 20, 2004 15:23: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Continuity Questions in Blades of Avernum | |
Warrior
Member # 720
|
written Monday, May 17 2004 06:19
Profile
Thank you for all of this information. No, I don't plan on recreating an entire continent, merely referring to it (and merely referring to most of this information). And as far as those history threads are concerned, I tried reading them when they were being written and they were confusing. :P -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Continuity Questions in Blades of Avernum | |
Warrior
Member # 720
|
written Sunday, May 16 2004 19:22
Profile
1. Had Avernum been discovered when Emperor Stewart was reigning or was it discovered afterwards? 2. Had the empire always had a strict racial cleansing policy or was that adopted at a specific point in time? 3. What is the name of the main laguage of the empire (ie. our English)? 4. During whose reign was the world officially united? 5. Who was Stewart's successor or is it not indicated? 6a. Of which continent is Skylark Vale a part? b. Is there a basic map of the continent itself? I think that that's it... merci. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Is BOA playable with less than 4 pc party? in Blades of Avernum | |
Warrior
Member # 720
|
written Monday, May 10 2004 10:45
Profile
Yes it's possible; I did it with a 2pc party. In fact, it was "Torment" difficulty. Indeed, at times, it seemed like torment since I often times just was not able to a whole lot in a round. But it is possible. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Babysitting released in Blades of Avernum | |
Warrior
Member # 720
|
written Saturday, May 1 2004 17:56
Profile
quote:euh.. yeah. oops. Anyway, how does double-stuffing it preserve the resource fork? -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Babysitting released in Blades of Avernum | |
Warrior
Member # 720
|
written Saturday, May 1 2004 07:12
Profile
Btw, I've always been told that you shouldn't compress files that have already been compressed because there is the very probable liklihood that the double-compressed will become garbled. EDIT: originally said "should". oops. [ Saturday, May 01, 2004 17:57: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Babysitting released in Blades of Avernum | |
Warrior
Member # 720
|
written Friday, April 30 2004 17:48
Profile
I am unable to access the site, never mind the download. EDIT: Nevermind; it works now. [ Saturday, May 01, 2004 07:10: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Article - High Level Scenarios in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Wednesday, April 28 2004 16:11
Profile
Since skills will not be able to be raised all that quickly, ought you allow the player to buy training in various skills? Or perhaps provide knowledge brews either for sale or for rewards? These are thoughts.. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Article - High Level Scenarios in Blades of Avernum | |
Warrior
Member # 720
|
written Wednesday, April 28 2004 16:11
Profile
Since skills will not be able to be raised all that quickly, ought you allow the player to buy training in various skills? Or perhaps provide knowledge brews either for sale or for rewards? These are thoughts.. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 16:13
Profile
Thankyou! quote:Of course, that much I had figured out. :P :D And now, back to writing town states.. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 16:13
Profile
Thankyou! quote:Of course, that much I had figured out. :P :D And now, back to writing town states.. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 16:04
Profile
That's very helpful, spyder. :D As a sort of a follow up question: what about a call with parentheses and a "short" within them, say.. *picks a random call in the appendix* void set_incidental_sound(short on_or_off) what is with the "shorts" on the interiors of many calls' parentheses? What do I do with them?EDIT: coreyh, sadly I am a college student and am not able to do everything. Otherwise, I probably would read about C. :cool: [ Tuesday, April 27, 2004 16:06: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 16:04
Profile
That's very helpful, spyder. :D As a sort of a follow up question: what about a call with parentheses and a "short" within them, say.. *picks a random call in the appendix* void set_incidental_sound(short on_or_off) what is with the "shorts" on the interiors of many calls' parentheses? What do I do with them?EDIT: coreyh, sadly I am a college student and am not able to do everything. Otherwise, I probably would read about C. :cool: [ Tuesday, April 27, 2004 16:06: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 15:48
Profile
Perhaps it is because I am such a neophyte to the world of programming, but it doesn't seem to be made clear whether or not one should type the words "void" and "short" as they are shown in the Documentation and Appendix. My first thought is "no" since they are not connected to the calls by underscores but, then again, they are shown with every single call and it is never explained outright whether they are needed (though it is explained what they mean). -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Clarification in Blades of Avernum | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 15:48
Profile
Perhaps it is because I am such a neophyte to the world of programming, but it doesn't seem to be made clear whether or not one should type the words "void" and "short" as they are shown in the Documentation and Appendix. My first thought is "no" since they are not connected to the calls by underscores but, then again, they are shown with every single call and it is never explained outright whether they are needed (though it is explained what they mean). -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Custom Items/Graphix... Oui. in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 05:54
Profile
"it_icon_adjust" is how you want the game (BoA) to interpret the graphic that you choose. If you played the sample scenarios, you saw some color variants of some different graphics, or they were darker, lighter, tinted, inverted, color-swapped, etc (or a combination of a couple). That's what that it is. It just doesn't show up in the editor unless you also use "it_ed_icon_adjust". If it is not called or left at -1 I believe that no adjustment is made. (Similar calls are "cr_icon_adjust", "fl_icon_adjust", and "te_icon_adjust".) (This information is dependant on whether I have read the instructions correctly.) [ Tuesday, April 27, 2004 05:55: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Custom Items/Graphix... Oui. in Blades of Avernum | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 05:54
Profile
"it_icon_adjust" is how you want the game (BoA) to interpret the graphic that you choose. If you played the sample scenarios, you saw some color variants of some different graphics, or they were darker, lighter, tinted, inverted, color-swapped, etc (or a combination of a couple). That's what that it is. It just doesn't show up in the editor unless you also use "it_ed_icon_adjust". If it is not called or left at -1 I believe that no adjustment is made. (Similar calls are "cr_icon_adjust", "fl_icon_adjust", and "te_icon_adjust".) (This information is dependant on whether I have read the instructions correctly.) [ Tuesday, April 27, 2004 05:55: Message edited by: Daravon ] -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Spam in the Can in General | |
Warrior
Member # 720
|
written Tuesday, April 27 2004 05:25
Profile
In my email, Yahoo is pretty good at deciphering what is spam and what is not and what is spam is redirected into the bulk box. But recently, I have been getting about 40 spams in my junk box a day! I'm not sure what this new trend is about, but it's kind of unnerving. -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |
Question: WTF is Icon Adjustment? in Blades of Avernum Editor | |
Warrior
Member # 720
|
written Monday, April 26 2004 16:54
Profile
.. everything he said was completely relevent.. what are you talking about? -------------------- -Daravon Posts: 104 | Registered: Friday, March 8 2002 08:00 |