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Refugee Camp @ Sea Caves Is there a penalty for killing the refugees? in Geneforge Series
Warrior
Member # 6222
Profile #3
HP can be somewhat of a good gauge, it all depends on the creature in question. for example, some things cannot be killed until something has been done, regardless of their HP. reaper turrets are not that high in HP, but deal a lot of damage. submission turrets are extremely resistant to magic damage, and will often stun you badly enough to take away your next action. inferno worms don't have that much HP, but OTOH their attack is aura of flames. sometimes the special abilities or resistances of a creature/person can make it much tougher than it's HP might suggest.


and for the record, the reason you need create roamer three and fire shaping four is so that you can summon pyroroamers... the only worthwhile use of which that i know of is to absorb them while they are standing near someone you want to blow up.

interestingly, if you do it that way, the game does not register that as it having been you that killed them, aparently (not 100% sure on that, since i haven't tried it out)

[ Thursday, September 22, 2005 05:57: Message edited by: Jaid ]
Posts: 109 | Registered: Sunday, August 14 2005 07:00
shaper/rebel - what's more fun? in Geneforge Series
Warrior
Member # 6222
Profile #7
chances are you did try to get there actually. do you remember ever travelling around and getting a message that said "you feel compelled to not go near that door over there" (ummm... that's very, very loosely paraphrased of course). as i understand it, that's the place...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Refugee Camp @ Sea Caves Is there a penalty for killing the refugees? in Geneforge Series
Warrior
Member # 6222
Profile #1
well, if anything, i would think that would make you more pro-shaper (yup... killing people who disagree with shaper policies... definitely a pro-shaper act, if you ask me) =P

in any event, if you ever fear consequences, you need to get three levels of create roamer (and four levels of fire shaping, i think). then, you can blow people up with impunity (well, at least most people, anyways. you might want to refrain from blowing up certain key persons until all quests not involving them have been finished).
Posts: 109 | Registered: Sunday, August 14 2005 07:00
shaper/rebel - what's more fun? in Geneforge Series
Warrior
Member # 6222
Profile #2
as far as i can tell, shaper seems to have more advantages (that is, there's only been one really strongly pro-rebel town that i have seen... the quests change a little bit, but mostly i think it's about the same.

in any event, rebels get to go to an area that shapers do not, so if that interests you, then i guess you want to be pro-rebel anyways.

in any event, it doesn't really matter IMO. both sides are nothing but a bunch of idiots anyways (no really... the rebels may be in favor of rights for creations, but they are also big on releasing large numbers of rogue creations into areas largely full of civilians, and really don't actually care IMO so much as they just want power), so it's no big difference anyways.

[ Wednesday, September 21, 2005 18:54: Message edited by: Jaid ] spelling errors... [/edit]

[ Wednesday, September 21, 2005 18:54: Message edited by: Jaid ]
Posts: 109 | Registered: Sunday, August 14 2005 07:00
how do you turn off (disable) cheats? in Geneforge Series
Warrior
Member # 6222
Profile #1
ummm... you don't turn them on?

all of the cheats that i know of are pretty much just one-use type things. you use it, it has an effect, and that's it. the end.

so, if you don't want the cheats to be on... then just don't use them.

if, on the other hand, you're talking about a trainer or something like that, then i believe restoring the original file to what it was should do the trick (you did save the original file, right?)

[ Friday, September 16, 2005 12:46: Message edited by: Jaid ] double negative... dang it, i hate those things! [/edit]

[ Friday, September 16, 2005 12:46: Message edited by: Jaid ]
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Benerii-Eo Gates in Geneforge Series
Warrior
Member # 6222
Profile #3
i suppose you could always go in the back way, not that it solves the problem or anything, but it does get around it.

you should be able to get in from the back without any major difficulties... just as soon as you can access the area one spot beyond it, click on that area then click on the gates. that will (or should, in any case) get you in behind the gates. not that there's much there, but it can be done, is all.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Some help? in Geneforge Series
Warrior
Member # 6222
Profile #2
you won't be able to get in until just before the geneforge pretty much.

as was noted, you need the left and right access bracelets (if you do a search you should come up with more information on that).
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #23
in GF3 they are kind enough to just outright let you know if a given object can be sold. specifically, when you move the mouse over the object (provided it isn't something you would have to steal) it will tell you the value of the object. you can sell anything with a value of 4 or higher, including things that stack up to be worth more than 4 (such as food). so, it should be pretty obvious...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
How Many Endingd are there? in Geneforge Series
Warrior
Member # 6222
Profile #1
well, if you know the right "stuff done flags", then yes, there is a way to do it, as far as i can tell.

alternatively, you could just look through the scripts to see all the possible endings, although you would obviously have to know what scripts to change...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Full-screen play area in Geneforge Series
Warrior
Member # 6222
Profile #1
as i understand it, if you want to make suggestions, i believe you are supposed to send them to Jeff directly.

more specifically, i don't think suggestions that are made on these boards are necessarily likely to ever be read by Jeff, let alone implemented.

of course, that's just what i gather from reading old posts. i may be entirely wrong...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #21
pretty sure that includes the initial 15 points they give you as well, but otherwise yes.

however, for the record, in geneforge 3 at least, i am pretty sure you can only train the magic skills, combat skills, specific creation skills (like create fyora for example, but not fire shaping), and spells.

so that leaves you with a fairly wide variety of choices to put your points into while you wait (although, as was pointed out, some things you still won't want to wait for, depending on your class)
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #18
hmmm... so max essence 21... well, that's enough for an artila, roamer, or vlish at least (including 2 points of intelligence). of course, at the moment you don't have those skills available, i think, but the option is there once you get them.

you should, alternatively, be able to have one thahd (or fyora) with 2 points into intelligence, and have 10 essence left over for other stuff.

so, basically, as far as i can tell, you must have your essence spent on improving some creation (boosting strength or something, i guess?), because with just 1 fyora (or just 1 thahd) with 2 intelligence it should only cost 11...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #16
hmmm... i see... i think you should have at least a little bit more essence than that. how much essence do you have exactly, in terms of a number?
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #14
hmmm... what level are you? if you want to have better spellcasting/creation abilities, you will probably have to put a few points into intelligence. even then, since you are a guardian, you won't ever really become very good at it, you'll just be better at it than you are now. that's the drawback to being a guardian.

but anyways, just give it time. i am guessing you are rather low level (5 or under, and probably below 3 even if you can literally get nothing better than a thahd), and at that point even a shaper can't manage much more than 2 fyoras, probably at least 1 of which won't have enough intelligence to take orders...

in any event, by the time you have bought the spells, and have the skills needed to cast the spells, i suspect you will have enough essence to have several minor creations and still cast some of the lower cost spells once or twice.

plus, i don't know if you will even need to spend any points for unlock... if i remember right, you can get carnelian gloves fairly early on, and i don't think you find any gloves much better than that for quite a long time... by which time you will hopefully have improved your magic skills by other means.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #12
hmmm... Rhan, i think i was typing my answer when you posted... the above was intended as an answer to Justin's question.

as far as crafting stuff... well, you will find 'recipes' from time to time (there will be books, for example, with recipes or partial recipes in them). basically, it will tell you to take several different things and combine them on an avil (of the enchanted variety). alternatively, you can go to a walkthrough for very specific and direct instructions on making stuff, as opposed to the sometimes vague recipes you will find in-game (although, who knows... maybe you'll find a new one if you just play around. i kinda suspect someone would have found them all simply by looking up the script, but you never know... )

anything that is a body part from a creation (for example, a perfect fyora scale, or an artila eye) can be used in creating stuff. rings and necklaces can be used as well, with the type depending on what you want to make.

gemstones and crystals of all varieties can be used as well, but you may or may not be interested in crafting the stuff you can make from them (mostly wands/rods, and magic crystals).

you will also find stones and gems that you can simply combine with any weapon or armor (with a few exceptions) to give it some form of bonus. most of those will say what they do in the description (but not necessarily numerically).

as far as making stuff out of shaper equipment... well, that never happens. what you can do, is sell them to someone on the 4th island as a quest. it is slightly pro-rebel in nature, but shouldn't shift people's opinions of you so long as you have been pretty firmly pro-shaper previously (and of course, if you are pro-rebel, then doing pro-rebel stuff is not likely a problem for you). as i recall, it's something like 40 coins per shaper equipment, plus a few XP, which doesn't seem to ever decrease, regardless of your level. that is the only things you can do with shaper equipment to my knowledge (with the obvious exception of selling it at a normal store, that is).
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #10
in a sense.

what i'm saying is that *if* you don't up your shaping skills, you will be able to afford other things.

in your case, you may not want shaping skills. if i hadn't had a time period where i had too much money, i probably wouldn't have ever bought the combat skills, and would likely be fine.

if i had stolen a guardian blade from Lord Rahul instead of buying one, i would have been even better off. that would be another 15,000 or so right there.

[ Sunday, September 04, 2005 15:37: Message edited by: Jaid ] 15,000 between those things, not just the sword =P [/edit]

[ Sunday, September 04, 2005 15:37: Message edited by: Jaid ]
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #7
all characters want speed because all characters will want to have more APs (which, by the way, the spell is much better than the pods. pods only get you to 10 AP, or at least spores do, whereas the spell will get you 50% more... 12, presuming no other modifiers).

when you have enough items that boost your APs, then that makes a rather significant difference. for example, if you have either the emerald chestguard or the crystalline shroud, you will be able to get 15 APs when hasted. 15 APs means 3 attacks... which is pretty nice, wouldn't you say?

all characters want unlock because all characters want to be able to get into doors without using living tools if possible. if you don't use it, i understand there is a shortage of living tools by the end of the game. personally, by using unlock and having a high mechanics skill, i have plenty of leftovers, and haven't had to buy any, which is rather nice.

like i said, you don't have to grab and sell everything if you only want some of the trainings and such. i'm talking about if you want every single training that is available in the game, you will have to sell a lot of stuff, and obviously before you can sell it you have to have it in your possession.

for example, as a shaper character, i have bought training in missile weapons, quick action, and parry. of which i only ever use quick action very often at all (i prefer to not get attacked at all, so i don't get many opportunities to parry). and even quick action i don't really need.

but anyways, if you are just trying to get certain skills and such, don't worry about it. for example, i would guess you don't care if you train in create glaahk or create battle alpha. i, on the other hand, chose to improve those. you probably don't care what your battle magic skill may be (and may not care enough to buy the spellcraft skill, although it will have some usefulness for healing, and blessing magic and such).

simply not buying battle magic frees up 6,000 coins. not buying training in tier 3 creations will save you a bunch more, probably around 7,000 coins i would guess (it would be more, except you don't find anyone who will train you in create drayk, to my knowledge). if you don't care to pay to be shaped to improve your create gazer skill, that's another 5,000 coins.

in other words, there are some things you may simply not care about. if you don't want those things, then you should be fine only grabbing stuff that sells for a decent amount. if, on the other hand, you want every single training you can get, every canister you can get (i do that mostly by picking locks, but many of them you can buy), and every single shaping you can get, then you will be needing a lot of money, because it will get expensive.

in fact, i think the Gamefaqs suggests picking up stuff that has a value/pound of 12 or more as being a good rule of thumb, and he was probably assuming you won't bother buying things you won't use.

the only reason _i_ have had to do that, is because i bought stuff i won't use and don't need... an increased strength, for example, costing 6,000 coins, or any of the battle creations, several spells (i don't think i've ever actually cast daze, for example), create glaahk, create artila... there are many things i have bought that i don't use. (i also bought a guardian claymore instead of stealing it, which might account for some of it).

[ Thursday, September 01, 2005 15:45: Message edited by: Jaid ] sorry about the length... think i got a little carried away =\ [/edit]

[ Thursday, September 01, 2005 15:45: Message edited by: Jaid ]
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Spawners in Geneforge Series
Warrior
Member # 6222
Profile #5
pretty sure that crystals and wands use the missile weapons skill. regardless, you shouldn't have too hard of a time hitting them. if you need a little help with it, you could try using a battle pod if you have any (assuming you don't have essence for the spell).
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #5
3,000 each for battle, mental, and blessing magic. 3500 for spellcraft. you can buy a max of two in each, presuming you haven't trained them at all so far (ie, you haven't spent any skill points, including the 15 beginning ones, to improve it... canisters and books are fine), so if you want all that would be 25,000 coins. if you only want mental and blessing, that's 12,000 coins.

it isn't as much as it sounds like, presuming you pick up everything (and i mean everything, not just everything you consider worth picking up... potted plants, sellable trowels, pots, sandals, tunics, food that can be stacked... everything). of course, if you don't want to spend the time picking up all that stuff, you should still be able to get them... it will just take you a little longer. and you may not get some stuff you want later. it all really just comes down to how much you want all the stuff you can buy. if you don't mind not getting battle magic and spellcraft upgraded, then you can obviously get away with buying less. if you don't feel the need to shape eyebeasts, or to buy canisters, then once again you don't need as much (or if you just break into all the places with canisters like i do =P)
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Spawners in Geneforge Series
Warrior
Member # 6222
Profile #3
try having speed pods and such for that speed boost.

as far as other stuff... well, if you have decent missile weapons skill, using crystals (icy and spray crystals for you right now, most likely), you can get two shots per round normally (3 with a speed pod, 4 with haste, i think). that might help you some.

other than that... well... how attached are you to that fyora? chances are you've got it upgraded to a point where you don't have any essence left, which means you have none for other things. at the very least, you probably have it upgraded more than is really necessary. basically, if you think of it as your travelling companion, then fine, keep it. if you view it as an expendable resource (hey, you can always create more, right?) then you may want to dump it for some thahds to absorb damage, and maybe even deal a little, or something like that.

of course, this is all just IMO.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
A new found bug in Geneforge Series
Warrior
Member # 6222
Profile #1
you may have clicked on them by accident and started the conversation again. seems the game has a fair number of glitches of that sort (which is fine, because it's single-player only, as long as it isn't actually something that came up twice completely on it's own).

but anyways, that's my guess...
Posts: 109 | Registered: Sunday, August 14 2005 07:00
purification plant in Geneforge Series
Warrior
Member # 6222
Profile #6
any time the environment damages you, it is best to do it in battle mode. you won't take as much damage, i've found, plus you are better able to deal with any damage you do take.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
chadwick prison in Geneforge Series
Warrior
Member # 6222
Profile #2
dunno if you've encountered it yet, but there's a door that when you go near it, the game tells you that you really really really don't like it, so you leave it alone.

that door would be the prison. you can only get in by agreeing to kill Lord Rahul and having a certain item on your person when you do it, as i understand it.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
items and spells in Geneforge Series
Warrior
Member # 6222
Profile #1
you could always just leave all the stuff in one big pile.

for the record, beakers aren't useful for anything... may as well sell them. shaper equipment you should keep though.

most of the gemstones and crystals aren't that useful for crafting into stuff either. if you do plan on making wands and magic stones (like the icy crystals, for example), you may want to keep a few around (maybe 10 of each, if that). there is a walkthrough that will tell you all recipes... if you want, look it up and find out what you want, and keep what you need for that.

as far as speed and unlock are concerned, i believe you will need 4 levels of blessing for speed, and 3 levels of mental for unlock... as far as should you do it, that depends on how much you want them. there are probably enough speed pods/spores to cover the majority of the times you really need haste, but if you plan on using it a lot than putting points into blessing magic is probably worth it. as far as unlock... well, that depends. the higher your mechanics skill, the less you need unlock, because you will need fewer living tools.

in the end, it's all up to you.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Purification plant in Geneforge Series
Warrior
Member # 6222
Profile #4
no, east would be to the right.
Posts: 109 | Registered: Sunday, August 14 2005 07:00

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