Profile for Jaid
Field | Value |
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Displayed name | Jaid |
Member number | 6222 |
Title | Warrior |
Postcount | 109 |
Homepage | |
Registered | Sunday, August 14 2005 07:00 |
Recent posts
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Author | Recent posts |
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Infested Pathway in Geneforge Series | |
Warrior
Member # 6222
|
written Friday, August 19 2005 07:34
Profile
as i understand it, the thahds show up no matter what, every time you go through the area. i dunno about you, but i don't believe i was even getting XP for them the second time i went through, so i don't bother with them personally. although i suppose it could be that they were supposed to give me XP, and it didn't happen, or that i just missed where i gained XP (which i consider unlikely, but not impossible). Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
how to obtain both Greta and Alwan after Harmony Island in Geneforge Series | |
Warrior
Member # 6222
|
written Wednesday, August 17 2005 18:18
Profile
as i understand it, you can be a purist as either rebel or loyalist. purist just means you don't use the canisters. you should have no problems whatsoever coming back later to use the various canisters, if you choose to do so later. so long as you mark down their locations somewhere, that is (otherwise, you'll spend a lot of time running around not being able to find the canister). from what i have heard, using canisters doesn't really make a very big difference in the ending. i know that if you are pro-rebel, the pro-shaper trainer increases her prices, but i believe will still train you. also, some quests will not be available to pro-rebel players (and vice versa of course). and i think you might have to sneak into the inner keep instead of getting the quest to go in the front door (which i ended up sneaking in on accident as a pro-shaper anyways... i had more living tools than i knew what to do with at the time, and i was curious about the door, what can i say?) as far as having time to gain a pro-rebel opinion, that depends on how strongly pro-shaper people currently perceive you. there are several opportunities to change people's opinions of you in the first area of the island, as i recall, plus there will be more as you go along. as far as picking which side to join... well, that's your choice. whichever you like, really. in my opinion, they're all homicidal lunatics anyways... i generally just go the way of killing the rogues, personally (which, for the record, is certainly more pro-shaper than it is pro-rebel). Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
mined shore... bug or intentional? in Geneforge Series | |
Warrior
Member # 6222
|
written Wednesday, August 17 2005 18:08
Profile
ah, ok... Zeviz got it for me then i guess =P that was basically what i was wondering... and in answer to your question Zaiu, i meant that i was going to detonate the mines using my creations. i am pretty sure i have done it before in GF 3 to get past those types of mines though... hmmm... maybe just certain ones i guess. so, the basic thing i was wondering at is the fact that the mines weren't going off when i sent my creations through the minefield (before having Camille disarm them using the sporebox). so at any rate there you have it... if you are a shaper, it's very doable to clear out all the guards before she even goes to the first sporebox. handy thing to know. Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
mined shore... bug or intentional? in Geneforge Series | |
Warrior
Member # 6222
|
written Wednesday, August 17 2005 12:51
Profile
ok, so i'm going through the mined shore. Camille tells me she wants help clearing the guards for the mines before if she's gonna disarm them. i tell her to wait there. i figure i'll just clear the mines myself (those mines deal magic damage, usually, which my 300 HP vlish are strongly resistant to anyways), kill the guards, then go back and ask her to disarm them (figured i'd get XP or something for that, which i don't think i did, but i think you have to do that to clear the area anyways, so it's still something you gotta do). but anyways, so i send my vlish up to "disarm" the mines. nothing happens. so i send the rest of my vlish. still nothing. at this point, i'm kinda curious, so i just sent all my vlish without me to kill off all the guards. 10 minutes later, all the mines are disarmed, i didn't lose XP from other people killing the vlish/turrets, and camille breezes through the process (although for some reason, she's still really really scared to do it). and i didn't have to worry about keeping up with her. so, like the title says... bug or intentional? i know some mines are supposed to be able to target certain things only... so maybe the mines just don't go off when creations run through or something? (in retrospect, i probably should have stepped on one personally after saving just to test it out, but hey, hindsight is 20/20, you know?) at any rate, if this is not unique to my game, then this could help out anyone who wants an easier way of getting through this area... [edited for spelling in the topic... mined, not mind =P ] [ Wednesday, August 17, 2005 12:51: Message edited by: Jaid ] Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
Testing Grounds and Sea Cave in Geneforge Series | |
Warrior
Member # 6222
|
written Wednesday, August 17 2005 12:35
Profile
hmmm... hard to say. personally, i just vlished them to death (but then, i'm also a shaper). keep them reasonably even if you don't want them to heal each other, although they never seemed to heal each other enough to make a big deal from my perspective at least. in any event, the stuff you get from the tests just wouldn't be nearly as worthwhile to an agent i would think... but, at any rate, i might suggest you try searer, since the initial damage is magic (same as vlish), and therefore may be the right way to do it. certainly, poison and mental stuff seems to have no effect on them, but thankfully my terror vlish could still just walk up and smack them with their tentacles. (oddly enough, you could still poison them... it just never dealt damage). also, i would suggest you get something with at least decent HP, and decent melee attack ability, because you will need a lot of stamina to last the whole battle. perhaps if you just summoned up a couple of thahd as fodder... [ Wednesday, August 17, 2005 12:41: Message edited by: Jaid ] putting augmentation, essence shield/armor, etc on all your creations/allies/yourself while sitting next to the essence pool to recharge is also a good idea. i also recommend mass energize (if you have it) and protection, then enter combat manually, and step on the glyph. it will be your turn, you could then (for example) run out the door, or whatever, plus you don't have to spend 2-3 rounds getting yourself buffed... which i can see is apparently also suggested in the other thread...[/edit] [ Wednesday, August 17, 2005 12:41: Message edited by: Jaid ] Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
what would happen if I give the canister to Lankan? in Geneforge Series | |
Warrior
Member # 6222
|
written Wednesday, August 17 2005 08:12
Profile
as i understand it, there is also an option to simply destroy the canister instead of giving it to him. Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
what would happen if I give the canister to Lankan? in Geneforge Series | |
Warrior
Member # 6222
|
written Tuesday, August 16 2005 07:33
Profile
as i understand it, it counts as a strongly pro-rebel act. effectively, you are joining the rebels i think. not sure if you can change your mind later, but based off of previous games i would guess so (but it won't necessarily be easy, that's for sure). Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
roamer marsh - where is the tunnel? in Geneforge Series | |
Warrior
Member # 6222
|
written Monday, August 15 2005 08:36
Profile
the vlish seems to drop girdles randomly for me. though, as i said, the vlish that drops the girdle seems to be a bit harder to damage (presumably higher resistance). it grants no more XP than usual, however (or at least, not at level 20 for me it isn't). i have ran into the vlish entering from all sides of the map. i don't know for sure if he is always there, but at this point i suspect he is... the trick is coming from the right direction to catch him. i have found him when he was travelling both north and south, as far as i know on the same route. when going north, after going past the center nest he heads for the U-loop, at least as far as where the U turns around. when going south, i have only encountered him when coming from east and west... both sides at approximately the center of the map, although coming from the east i only just barely caught him going south (north-going is easy to catch). when coming from the west, i head as direct as i can towards the center, and usually end up meeting him around the center of the map. he has always been heading south... i am unsure if i may have just never caught him in time going north or not though. if i find more, i will report back on that as well. [ Monday, August 15, 2005 08:42: Message edited by: Jaid ] ok, i think i have found the whole route... i now think he is just randomly there or not, rather than just me missing the area he patrols: he seems to go between the northernmost spot i mentioned down to just south of the center, along the more eastward path. or at least, he turned around once between those points (at which point i killed him... and ended up getting a vlish skin tunic, interestingly enough. it seemed to be a normal vlish though, not the tougher one, so i think it must have just been normal random chance to get the tunic from a vlish. then again, you never know...) [/edit] [ Monday, August 15, 2005 08:42: Message edited by: Jaid ] Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
roamer marsh - where is the tunnel? in Geneforge Series | |
Warrior
Member # 6222
|
written Sunday, August 14 2005 20:00
Profile
i get the same thing on mine too... dunno if you have to enter from the south, it looks like the terror vlish may just be on some kind of patrol route actually, but he does show up randomly it seems (or at least, in that location, right around the entrance to the nest area at the center of the map) for me every time... but the amount of time it takes me to get there seems to effect how far along that path he is. and yes, he does seem to drop a girdle of might fairly often... i would guess it's probably a % chance equal to luck. if i have the times right, it probably took about 10 minutes for me to get each girdle. also, it seems the terror vlish is a bit tougher when it drops a girdle... it took two terror vlish + one normal one for me to kill it, instead of overkilling with just the two terror vlish. specifically, attacks seem to do less damage. both the terror vlish poison one and the normal vlish magic damage. Posts: 109 | Registered: Sunday, August 14 2005 07:00 |