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AC3 Help requested. in Blades of Exile
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Hey, it's been over a week since the last one! :P

Ok, somehow I managed to download the old version of this game. (I think it was the one directly on this site, but it might have been on the Truesite for Blades)

Anyway, now I'm at the end of Part 1. Should I get part 2 and play from there, or just find the complete version and start over? WHat transfers over from game to game if I try the former?

P.S. WHere do I find Muck Mold?

P.P.S. THis is a totally side point, but in Bandits 2, does anyone remember how to get to Disco Joe's? I forgot.

Help would be appreciated
Ur_Vile_Wedge

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Destroying the portal, exile II in The Exile Trilogy
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Also, you don't actually need to find out about the scepter to ask Sulfras about it. Just free him(her? Sulfras's gender changes, but I forget if it's male or female in 2. The Dragons are one of the biggest inconsistencies in the series.)

Btw, did you play E1?

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Bandits 2, stuck in cave. Is this a bug? in Blades of Exile
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I was replaying some of the BoE scenarios, and I took Bandits 2 out of my zip file. Anyway, I'm infiltrating the Order of the Sickle, and getting the gold back from the Darkham area. I went into the mine, butchered the Troglos, and on my way out, I noticed, (ok, I used a magic map) and found a hidden portal. Going through led me to a hall of fame area.

(Side note, is it possible to get past the barrier south of the Second player to win the scenario statue? Or the little chamber northeast of the TM statue for being the first to win?)

Anyway, now that I entered, I can't seem to get out. I take the teleporter back, and the eastern area of the secret passage is still open, but I cannot progress further westwards, and am basically stuck. IS there anyway to get out of these gold mines?

Thanks for any help

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Of Good and Evil missing book. in Blades of Exile
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Thanks for the tip Thuryl! You are great :)

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Of Good and Evil missing book. in Blades of Exile
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It's been a while, and then a while, I realize.

In OGAE there is the efreet in the hidden library uner the refugee camp who wants a copy of the Symposium. (What is with Alcritas having you running around picking up books?) Does anyone remember where it is? Or at least directions to a character that has an idea? Or do I have to tear up bookshelves?

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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Actually, armies tended to spread out their encampmetns, especially for any army larger than say, 1,000 people. Usually they'd only be brought in some sort of tight formation for battle. If you look at say, the dimensions of Ceaser's fort at the siege of Aleisa (please bear in mind that troops in a fortification would be more tightly packed than they would in the field), you see that some maybe 40,000 troops are placed into an area of some 50 square km. Sure, it's denser than a rural area, but it's not a suffocatingly festering pit of disease. (Plus, obviously sick people were usually chased out of camp)

Remember too, that a long campaign allows for one to say, recruit reinforcements, call in allies, or even low key it. While a total protracted war is impossible, Eastern armies tended to conscript far fewer on a percentage basis, of their people than a western army did.

Plus, the *best* way to win a war is wholly dictated by a cost/benefit analysis. Let us say that you can raid and plunder your opponent into a certain victory for your forces, conscripting 1% of the adult male population into your army, and taking twenty years to campaign.

Or you can conscript 10% of your population, march out decisively, and win 85% of the time, but risk losing disastrously and having your empire obliterated.

I think that the reason that the Europeans had much heavier armor than the intermediates was simply a matter of timing, before guns got advanced enough to penetrate all steel armor and kind of put an end to things. Looking at say, dark age armor development, you see a pattern. Scale armor gives way to chain, chain to partial plate, and partial plate to full plate. (I am HUGELY overgeneralizing here. I acknowledge that) Indeed, full plate as we think of it in the King Arthur style movies, only really developed in the sixteenth century as a *response* to the early firearms. (Bulletproof used to refer to a bullet mark made at point blank range on a steel plate, to show that it was capable of standing up to gunfire.)

As the armor developed, weapons developed to get better at piercing armor, thus prompting even heavier and more protective armor to defeat them. (You could also look at it the other way aroumd, I suppose). It is entire possible, even plausible, that non-Europeans would have kept advancing, and thus making heavier, their armor, had they not been introduced to powerful (and I mean late seventeenth early eighteenth) century firearms before they could get that far.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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Profile #46
But I'm talking about heavy troops in general, and a shock decisive win factor, and not necessarily heavy cavalry.

Armies suffered huge amounts of attrition due to disease, but so did the enemy, and so did the civilian population back home. Armies, while more susceptible due to crowding and possibly short rations, weren't really all *that* much more vulnerable on the campaign field than they were anywhere else. And even so, the strength equation tended not to change that much, because the enemy was dying of disease at the same rate.

The Mongols, while being famous for their horse archery, did field significant contingents of heavier forces. The Saho river crossing would have been impossible were it not for the mounted warriors in metal armor. The Ottomans I am not as familiar with, but I do believe that the Janissary troops fought in reasonable level armor, as well as being one of the earlier utilizers of gunpower.

About the heavy cavalry charges, while that was defiitely a hallmark of Alexander's style, (Heavy cavalry was perfectly possible without stirrups. Stirrups are necessary to stand in the saddle, which makes a lance type weapon feasible. I believe that Alexander's companion, i.e. heavy cavalry used spears, almost certainly shorter than what a hoplite, let alone a phlaganite, would use. You can still generate quite a bit of power, even without a medieval lance.) I would not say so much for the Byzantines. The Cataphract was designed as a kind of "medium" cavalry, supposed to be able to outmaneuver and shoot heavier cavalry, while being able to crush over lighter horsemen, and the first cataphracts were drawn from the ranks of Hunnic mercanaries. (who were still around at that time, although they had gone *far* down in the world since the days of Attila. Also, by this time the stirrup had definitely been introduced into Europe, indeed, many thought the Huns brought it with them.) While the western Roman empire, it is true, was not famous for their cavalry, one must consider that.

A. Most of their famous military exploits were accomplished before that stirrup got over. By the time that the stirrup was around (lets assume that was with the Hun invasion) they were already *far* in decline, and what we do have of their records seems to indicate that they were trying to increase the cavalry's role.

B. Even though it was not armored cavalry, they used the armored infantryman to a similar useage, i.e. Create a decisive breach in the enemies line by projection of mass rather than unfocused lethality. Legionarres could maintain a much tighter formation than any cavalryman ever could, and with interlocking shields and moving at a run in a relatively deep column, they could achieve quite impressive breakthroughs.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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quote:
Originally written by Student of Trinity:



Lots of cultures had mounted warriors. Why did Europe develop armor for its knights that was so much heavier than anyone else's? Was there some socio-economic reason that European knights could afford it more than their counterparts? Did Europe have lots more iron to use? Were huge horses unique to Europe? Was Europe alone in having essential technologies like stirrups and chain mail?

Or did Europe lack something that let other cultures do something better than heavy knights? European armies have been fascinated by the supposed 'shock action' of heavy armored charges from before Agincourt to after Kursk. But light cavalry for pursuit, raiding, reconnaissance (and 'screening' to keep out enemy reconnaissance) has always been the duller but far more valuable role. Maybe other cultures were able to keep their cavalry from grandstanding so much.

This is a *very* complex question. I'm going to give my answer, but I'm not going to claim that it's the "right" or "only" answer. That being said, while I could be wrong, I really don't think I am :P

If you trace back European, and especially western European sociologic/economic/military systems, you find a huge difference between areas that were Roman controlled or influenced, and areas that weren't. The Romans, in turn, draw a lot of their systems of the same from the Greeks. (Case in point, until the Second Samnite War, in the mid 300's BC, Romans still faught in a hoplite fashion for what could be termed as the middle to upper classes.)

One then, must go back to the Grecian military model to find out why there is this emphasis on the "Decisive battle", the one big event where it's victory or death. (Interestingly enough, in Herodotus's histories, he puts the words in the mouth of Mardonious, the Persian commander of Xerxes' army, that the Greek way of assembling the forces and staking it all in one battle is an alien way of fighting to him.)

Here is where I make the assumptive leap. When ones looks at ancient greece, you find some interesting factors. Soldiers paid for their own equiptment, and were generally expected to operate in and around their own lands. Furthermore, they were civilian armies. No matter how well they were trained, no matter how good in battle they actually were, (The eagerness, indeed, desperation, that the surrounding empires, including the Persians, looked for Greek mercenaries goes to show that they did seem to be pretty good) ultimately, wars were intended to be won, and more importantly, they had to be won *quickly*, given that the soldier had fields to harvest.

It kind of flows from there. Once you have the need to win fast, you then progress to need to arrange to have one big showdown that destroys the enemy, as opposed to an endless series of raids designed to bleed the foe white. If there is the "win or die" battle, the deficiencies of armor's weight and clumsiness tend to be outweighed by their protection and shock value. (The extra momentum created by the additional mass of the armor was hugely important, maybe even more so than the protective value.) It is only in the long campaign, where the ability to march far, the ability to have stamina and dexterity, can come to outweigh the protection and mass. To put it succinctly, armor, and indeed western style warfare, is designed for battle, wheras light troops are designed for skirmish.

Once it started, it became hard to stop. Overall strategic doctrine can be hard to change, especially in abscence of a conquerer. Western armies became more and more shock based, and they designed terrain around themselves that made their way of war effective. Eastern style armies did the same. It's almost a kind of "home team" advantage.
(That being said, the Western world has far more often been the one able to occupy, at least temporarily, the Eastern world, than the reverse.)

That then would be my answer. THe knight, and heavy armor in general, was born of a political/economic need to finish wars, for good or for ill, quickly. The armor helps in that. Non- western, non-armored armies, developed under a different set of socio-economic pressures, and designed their armies accordingly.

Note, I am not clever enough to think up all of this myself. If you really want an in depth, and extremely good work on the subject, I would recommend "Chaos and Carnage" by Victor Hansen

http://www.amazon.com/Carnage-Culture-Landmark-Battles-Western/dp/0385720386/ref=sr_1_1/103-6155900-9170248?ie=UTF8&s=books&qid=1190234375&sr=8-1

Ur_Vile_Wedge

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
What have you been reading lately? in General
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And given that Flowers for Algernon was written in the PoV of a clinically retarded man who undergoes an intelligence enhancing experiment, it fits quite well.

Right now I'm just reading the Algerian (or in the original version Algerine) captive for school.

This is only until the ninth of October, when Fatal Revenant comes out! All Hail Donaldson!

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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It's not so much knowledge of ironworking. Heck, there has been evidence of iron ploughs dating as far back as 2000 B.C. The problem was more of one of obtaining fire hot enough to beat iron into some sort of useful shape, and I don't think that the Celts had charcoal, or the organizational ability to construct a wooden fire large enough for some serious smelting.

Editing to accomodate the subsequent post

The gauls were a tribe of Celts! Julius Ceaser's accounts of his campaigns are called the Gallic Wars.

[ Tuesday, September 18, 2007 17:33: Message edited by: Ur_Vile_Wedge ]

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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quote:
5. Aztec vs Celt. If the Aztec guy was fighting to capture, (they often were to gain sacrificial victims,) I think that the celt would win. Also, if the battle were conducted at range, the celt guy has a huge advantage, with real arrows and such. However, if things ever got to hand to hand, I would give the win to the Aztec. Go read the accounts of Cortez and his men. An Aztec warrior, armed with a Macanah (a kind of club with affixed obsidian blades) was able to decapitate a *horse*. One hit with that thing and the Celtic warrior will be pushing up daisies.
A Celt's sword couldn't decapitate a horse with enough force behind it? Lucky hits aside, metal makes better weapons. It might not be an easy fight, and the Aztec certainly could win, but the Celt has more advantages.

QUOTE]

Most likely not. Remember, the heyday of the Celts was roughly 400 BC. (The sack of rome was 390 B.C. I believe) A celtic warrior would be lucky to even have a wrought iron weapon, and would likely be outfitted with bronze. The Aztec, on the other hand, would have been armed with obsidian. While unquestioningly not as durable as the bronze or iron weapon, the obsidian would be lighter and *much* sharper. A celtic sword would *not* be able to decapitate a horse in a single blow, unless the weilder was literally superhumanly strong. (roughly the same amount of force necessary to break the horses neck with the bare hands) Maybe the obsidian would break, leaving the aztec guy with a club, but I think more likely the gaul would be cut up real bad.

Hmm, going back to number 4, there seems to be a contradiction right at the very outset. "Stereotypical" Japanese samurai are usually depicted as being on foot, in which case the knight would kill him easily. On horse, well, I said it above. (If he has no bow the knight would still kill him easily)

[ Tuesday, September 18, 2007 16:02: Message edited by: Ur_Vile_Wedge ]

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
A Public Opinion Survey in General
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Hmmmmm.

1. Pirate vs Ninja. The boat terrain gives the pirate, a seafarer, and advantage. Neither one is particularly trained for "stand up" fighting, the ninja for assassination, and the Pirate for mugging. I would give the advantage to whomever spotted the other one first, which is likely to be the ninja.

2. Spartan vs Viking Beserker. Spartans were trained from birth, yes, but they fought in a 70 pound mass of bronze armor that left them barely able to move. Even Herodotus in his Histories admits that 1 on 1, the Spartan hoplites are really no better than any of the Persian elite soldiers, but in group combat they are invincible. I'd have to go with the viking here.

3. Exies vs Shaper. I'd have to go with the exiles here. Their ability to spam out spells that make them invulnerable, or antimagic clouds, means that they can stall the opposition while they win the slow/haste war. Once that is done, rain death arrows and flaming sword blows until death. Or lock them in with Force barriers and drop a quickfire spell :D

4.Samurai vs knight. Tricky, probably the hardest of the lot. Samurai could ride around and shoot, it is true, but they didn't have bodkin shafts, nor any real armor piercing arrows. The real question here is could (and would he even think of it) the samurai disable the knights horse? Once the knight gets off his mount, the Samurai is going to cut him to pieces. However, since knight's horses were usually also armored, (quite heavily) I think that sooner or later the knight is going to hit him with a lance or simply crash into him (do you know how much momentum a charging knight in steel armor has?!) and end the fight right then and there.

5. Aztec vs Celt. If the Aztec guy was fighting to capture, (they often were to gain sacrificial victims,) I think that the celt would win. Also, if the battle were conducted at range, the celt guy has a huge advantage, with real arrows and such. However, if things ever got to hand to hand, I would give the win to the Aztec. Go read the accounts of Cortez and his men. An Aztec warrior, armed with a Macanah (a kind of club with affixed obsidian blades) was able to decapitate a *horse*. One hit with that thing and the Celtic warrior will be pushing up daisies.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Dispel Barrier Spell in Avernum 4
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You know, in the Exiles, you could use Dispel barrier to smash open some of the doors (more expensive, but seemed to be more reliable than Unlock) Can that be done in the Avernum series?

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Erika in E3 in The Exile Trilogy
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Thanks for all the help guys! Although I really did want to loot Erika's central room. Oh well :(

I suppose the same inviolability extends to Sulfras's presumed treasure room? (The one to the south of where he hangs out, not the auxiliary stuff) Speaking of which, I know you get a special message for offing Sulfras, does that extend to the other dragons? Or for all three? (A "congratulations, you have slain the dragons, oh wait, you weren't supposed to do that you numbskull or something like that)

SPOILER ALERT

It got me thinking. If you don't have the Erika Amulets, does Erika not teleport in, and fight Rentar for you, and thus live throughout the game? I never tried it.
Oh, one last thing, some guy in Bremerton mentioned that someone named "Abruzzo" took some loot of his and fled west. Does anyone know where this guy hangs out? I don't want to dig through half of valorim in an effort to find him if I don't have to.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Help with Fort Emerald please? in Avernum 4
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You'll get a mission that requires you to go to the north. Armed with the power of officialdom, the captain will lower the barrier. I'm not even sure if it's possible to bust it yourself.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
souls to take in The Exile Trilogy
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Hmmm, in general, I'm opposed to letting summoned things get kills. waste of EXP that could be going to party members, so my picks tend to be things that run interferance than actually have direct power, that being said....

1. Troglodyte Khazi. (Much cheaper than other big mages, and they aren't that hard to kill, so if he starts being inconvienent........ They also cast pestilince a lot it seems)
2. Giant intelligent friendly talking spiders. They're cheap on SP, they throw webs, they poison. Most of the kills then go to the poison and not to the summon guy, which results in more exp. And the webs are *really* good.
3 Null Bugs. (For reasons stated above)

4. Ur-Basilisk if you can get them, regular bas if you can't. For when I'm tired of Powerlevelings and just want to kill them all.

Back in the days of E2, hmmmmm. I do remember one game getting Sulfras, and in the fight with Garzhad, I killed his guards, summoned about 4 or 5 of them, and hid in an antimagic cloud until my minons slew the mage. (Sulfras did say he wanted to feel Garzhad's skull pop beneath his teeth. It was only fair to give him the opportunity, right?) Don't think I used it that much otherwise though.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Erika in E3 in The Exile Trilogy
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Is it possible to access that central room, the one with the bed? Says there is an electrum keyhole, but the appropriate key doesn't seem to work (Granted, I haven't played the game in years and edited myself the key, so I might be off..)

Also, is there a way into the vahnatai style room?

Thanks for any help
Ur_Vile_Wedge

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
The final battle with Rentar in Avernum 4
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SPOILER ALERT. (And possible warning if this has been done a million times before...)

Was anyone else dissapointed by how wimpy Rentar was?

I mean, when you assault her second keep. (Why does *everyone* hide out there? Grah-Hoth, Garzhad, and now Rentar. Burrow your own fortress supervillans!) you run into a Haakai, which has all the "Oooh, we're in trouble, Haakai are enormously powerful." Nevertheless, the party you played in E3 (I never played any of the avernums before 4, so if this doesn't ring true with the other system, I offer my apologies.)

But anyway, in E3, I recall eating haakai for breakfast by the end. The stone circle thingy made me fight 5 at once, which we did without *too* much trouble. Nevertheless, we couldn't even put a scratch on Rentar. (I've heard people have killed her, but I've never been able to pull it off)

Now, Rentar's become a crystal soul. (In E2, they made it clear that the crystal souls were *far* more powerful as a crystal than they were in life) but I still had much more trouble iwth Dorikas than I did with Rentar-Dumbo.

Blegh. Vent over.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Small fanfic. in The Exile Trilogy
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It's titled *Preperation* and it's only part 1. (I think there will be three parts) I slapped this together in the space of an hour or so. Please, tell me what you thought of it.

************************************************

Qufar fingered his blade as the oars creaked, as the stink of leather and sweat mingled with the grunts of the rowers as the little dinghy rocked out of the harbor of Silvar. As captain of the vessel, well, of the war party really, but that gave him temporary command of the little boat, he was allowed respite from the rowing, and since the men required little direction, allowed his thoughts to wander freely, to the past.

The iron of his blade, a broad slashing sword almost four feet in length. Qufar had been in Exile long enough to value good iron, value any metal that could be beaten into some sort of usefulness. He earned that blade, and the captaincy that entitled him to it, on the last attack on this damned island. Then, the sliths held it, and, like now, their feared leader had recently been slain, and the army was once again exploiting the holes that random adventurers had created. Dolthar, I think that’s what they call the fort now. Even crippled with what the advens did and with the greys helping, well still pay the butcher everything he wants to dig the empire out of that hole.

But it had to be done. Micah wanted full control over the sea routes, or what passed for them down here, so they could outflank the Front. If they could cut off the supply route there, they’d cut off almost five thousand of the Empire’s best. The war would effectively be over. And to do that, we need to burn out this fort. Occupy it this time, hopefully, instead of just cleaning it out.

Another creak, and Qufar dimly saw the stucco walls and shimmering barriers that was Fort Dranlon. No boats joined their squadron. Even with the swing that the greys gave them, and the limited offensives that had been brewing recently, Fort Dranlon’s position was still precarious, with Cotra gone to the eyebeasts and gazers. The boat turned left, and Qufar vaguely noticed the rowers changing shifts. They were almost halfway there.

Qufar clomped don the little boat, seeking out a small thin man, wrapped in a light green robe. The gentle rushing of the water, and the grunts and sweating of the rowers, somehow demanded in Qufar’s mind that he speak quietly. “Farl. How are you holding up? Will you be able to crack the barriers when we get there?” The said adventurers provided a bit of information on the new layout. Qufar knew the island, but not the edifice. Their tentative plan of attack called for one group to land on the west of the fortress, skirt around south, and go through some sort of hidden passage to the docks. It would likely be trapped and blocked to the teeth, so they needed someone who could get themselves in.

“I’ll be ready by the time we land, and besides, even if I’m not, that, eh, whatsit, Takathi-no, or whatever it’s called, ought to be able to do it. That is, if they show. I know they’re supposed to be friends and all, but those grey guys are weird, if you catch my drift. And those red things they sent up.” Farl shivered. “I don’t get it, why don’t they just seal up the fort in one of those things again? They basically stopped the entire war for a few weeks, just like that.”

“Farl, you’re the mage. You probably know better than I do that making something like that had to be impossibly difficult and exhausting. Besides, they’re our allies, and made no show of bad faith yet. They’ll be there.” Qufar’s tone darkened. “They’d better be.”

“Whose in charge anyway boss? Overall I mean. This has got to be the biggest operation outside the Front defenses that we’ve done the entire war.”

Qufar’s pale expression grew smug. “Can’t tell you that. You don’t have the clearance.”

“Stuff it. You might have magi clearance, but you wouldn’t understand half of it if you didn’t have me to translate for you.”

“Word is, Landren’s going to be leading this one personally.”

“Well I’ll be damned. This is important. I guess he’ll be at the north assault then.”

“Quiet Farl. That’s going too far, even for you. We have our orders and we’re sticking to them.”

Qufar went back to the prow of the boat. Two hours later, they beached, the commander not having moved an inch from his spot. It was almost certain that someone in the fort had seen them, but no challenge came from inside the walls. They disembarked, and started looking for the rest of the landing parties. Qufar could see the walls, gleaming in a structure burrowed out of a monolith in these caves, as his memories once again drifted, to an assault made long ago.....
*************************************************
Please post questions, comments, and whether you want to see the next parts.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Eclectic stuff. in The Exile Trilogy
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Blosk moves in all three games where it's depicted too. Come to think of it, while the Tower of Magi doesn't move, the stalagmite fild in front of it changes. (I always did think it a bit odd that in the first game you needed to find a secret door to get in. Do they not want visitors? I guess) Hmm, you're right about the northwest northeast thing. I'll edit.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Eclectic stuff. in The Exile Trilogy
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Hi guys. It's been a while, and then a while. It's a testament to Vogel that I find myself here once again, badgering people for information.

I've recently been finding myself replaying the old exiles, (Because A5 is coming out reasonably soon, so I replayed A4, which had all the references to the past games, and I wanted to just kind of browse through them.........)

Anyway, Since I've already beaten the games, I felt little problem with using the editor to make super characters, with an eye towards creating bizarre situations unlikely to come up through normal play.

example. I gave Frrrr at the start, a 20 dex and nephil. (then used Editor to fill in the gaps) He now has a dex of 21, higher than the normal maximum. He also has nimble fingers and the nimble gloves (or whatever they're called.) However, he seems to fail his disarm checks quite often........ Is there some overflow applied?

Also, I remember how to do it with the first Exile Editor, but is it possible to directly manipulate experience points with the later ones? I've had to settle for (I'm on 2) modifying the characters traits when they were roughly level thirty (give them all bad traits, kill one monster, jump to level 78 for most of them, switch back to normal traits) but that's a pain in the ass. Is there an easier way to do this?

Oh, lastly (unless I think of some more stuff.) I just noticed how Camp Samuels seemed to move. In A4, it's northeast of Almaria, and that's critical, as it helps you get past the locked gates. In Exile 2, it's northwest of Almaria, almost due north of the Castle. Hmmm. I used to do a thing with the ultimas , I was a member of this nitpicking site. Maybe I should do the same for the Vogel games? :P

Oh, actually, that thing up there wasn't last. This is. I was toying with the idea of (I say toying because even if I say, get the rights from vogel to make such a game, which I probably won't, I would never actually put the time and energy and thought into this to really make this work), but anyway, I was toying with the idea of making a sort of turn based strategy game based on the Empire/Exile war of E2. You would get armies,(Exiles train them in the cities/forts, Empire has to teleport them from above.) important mages with special rules (not the ones attached to an ordinary force, the superpeople, Erika, Garzhad, etc.) adventurers of course (They wouldn't fight the armies directly, but do certain types of missions, like intelligence gathering, sabotage, assassination of leaders, vahnatai related stuff.) and probably both random and scripted events. (things like the barriers going up, or the Empire making a deal with the eyebeasts and Gazers to attack Cotra. Things like that.)

Does it at least sound interesting? Or am I an idiot? (yes, I realize they aren't mutually exclusive)

[ Saturday, September 01, 2007 06:06: Message edited by: Ur_Vile_Wedge ]

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Technical question in Avernum 4
Apprentice
Member # 5660
Profile #0
I bought the game and am due to recieve it in a few days. In the meantime I was going to just download the demo version, and I was wondering, can I transfer the saved guys to a full game?

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
To Stareye about ATG in Blades of Exile
Apprentice
Member # 5660
Profile #0
I re-read Robots and Empire by Isaac Asimov. I just wanted to note some parallels between the book and your game in terms of the ending. Good to see more fans of the old master.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
"Tough guy" NPC round three in Blades of Exile
Apprentice
Member # 5660
Profile #0
We all know the rules here. Who would win, between these two characters.This will also include a question for third place.

Poll Information
This poll contains 2 question(s). 17 user(s) have voted.
Voting started at April 16, 2005 06:23 PM board time.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=riVHCvuQtEaC"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=riVHCvuQtEaC"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00
Tough NPC Tournament round two in Blades of Exile
Apprentice
Member # 5660
Profile #4
Ok let me clarify something.
We are voting characters here. That means that if you vote for san-racku, you are voting for a character as powerful as one portrayed in a dream. After all, none of these guys are "real" they are all figments of the designers imaginations. Forget that san-racku is a dream character. After all, if he kills you, you die in real life.

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"Violence never solved anything except ending slavery, fascism and communism."
Posts: 33 | Registered: Saturday, April 2 2005 08:00

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