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Bahss Rated... in Blades of Avernum
Warrior
Member # 5415
Profile #21
While I think Bahss is vastly overrated, TM is the last one who should complain about it. I've never seen anyone so egotistical with so little reason to be. If he hates everything about Jeff's games he really needs to get the heck away from using Jeff's products. If he thinks he'll be more appreciated developing scenarios for other game engines, he should put up or shut up.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Drakefyre, Mariann, Jeff, Linda.. you're all dead. in General
Warrior
Member # 5415
Profile #46
If MM wasn't manually deleted he should have been when he made juvenile death threats. Any sympathy should be thrown out the window after that. The fact that someone asked him about it and he's unrepetent shows that he just doesn't get it.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Help - Basshikava in Blades of Avernum
Warrior
Member # 5415
Profile #18
Archers are the key, eh? How, prey tell, did you keep stocked up with arrows when the scenario doesn't give you the opportunity to replace the ones you use up? Liberal use of the character editor between combats?

Or did Kel fix that in the version you played?
Posts: 62 | Registered: Thursday, January 20 2005 08:00
where is Basshikava in Blades of Avernum
Warrior
Member # 5415
Profile #4
Or the second evil altar? It, surprisingly, also requires the ritual of sanctification.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Simple Questions in Blades of Avernum Editor
Warrior
Member # 5415
Profile #1
There are some beach-like terrins available at:
http://es.geocities.com/falcata2/BoApics/Terrain.html

As far as implementation goes, you'd have to cut the small pics out onto their own sheet, and then pu? both sets of graphics into your scenario file. (See the using custom graphics part of the documentation for that.) Then you need to define floors and/or terrains that use those custom graphics. (See the part of the docs about custom floors and terrains for that.)

If you have specific questions you can post them here.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Simple Questions in Blades of Avernum
Warrior
Member # 5415
Profile #1
There are some beach-like terrins available at:
http://es.geocities.com/falcata2/BoApics/Terrain.html

As far as implementation goes, you'd have to cut the small pics out onto their own sheet, and then pu? both sets of graphics into your scenario file. (See the using custom graphics part of the documentation for that.) Then you need to define floors and/or terrains that use those custom graphics. (See the part of the docs about custom floors and terrains for that.)

If you have specific questions you can post them here.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Cooking an idea, to help beta testing. in Blades of Avernum
Warrior
Member # 5415
Profile #9
Based upon the number of errors and simple mistakes in the scenarios that have been released recently, clearly the old method needs an improvement. Whether the problem is email not being efficient, the testers not really doing much actual testing or something else entirely isn't clear, but a process like Overwhelming describes sounds much more efficient.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
DwtD: second fight with vampire lord in Blades of Avernum
Warrior
Member # 5415
Profile #2
You might also consider going outside to the bridge in the underground cave and beating up on wandering undead over and over, going back to the town to sell their stuff, buy new spells and things and level up as you get more experience. Any other places with monsters you haven't killed off yet would be good too. If you haven't found the guy you rescue that gets you cheaper mage spells, you should do that also.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Buggy Dialog in Blades of Avernum Editor
Warrior
Member # 5415
Profile #9
I have the most recent version of BoA, and I saw all sorts of problems like the ones mentioned above. Constantly, all over. Not every single person I talked to, but a smallish but significant percentage of them, and especially in the town by the mine. This scenario was the only one I ever saw have a problem with that, so it's logical to assume that it's in the coding of the scenario.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Buggy Dialog in Blades of Avernum
Warrior
Member # 5415
Profile #9
I have the most recent version of BoA, and I saw all sorts of problems like the ones mentioned above. Constantly, all over. Not every single person I talked to, but a smallish but significant percentage of them, and especially in the town by the mine. This scenario was the only one I ever saw have a problem with that, so it's logical to assume that it's in the coding of the scenario.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum Editor
Warrior
Member # 5415
Profile #18
Oh, so it may not be a bug, it may just be a very strange design decision. The bow itself can't make all arrows be normal/acidic/whatever, those are controlled in the item description for the ammo. What would be the point of changing the animation of the missiles based upon the thing shooting it instead of what's being shot when the differences are controlled by the missile description? And of course the thrown items can set their own animation because nothing throws them, so why program them so they work differently? That's just bizarre.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum
Warrior
Member # 5415
Profile #18
Oh, so it may not be a bug, it may just be a very strange design decision. The bow itself can't make all arrows be normal/acidic/whatever, those are controlled in the item description for the ammo. What would be the point of changing the animation of the missiles based upon the thing shooting it instead of what's being shot when the differences are controlled by the missile description? And of course the thrown items can set their own animation because nothing throws them, so why program them so they work differently? That's just bizarre.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Humanoid Species In Mythology in General
Warrior
Member # 5415
Profile #37
quote:
Dryads, mystical spirits, female in appearance. Usually found near rivers, not trees/forests
Also known as well women in British mythology.

Hamadrayads, Similar to drayads, though i believe they are male in appearence
Dryads were forest nymphs. They are not known as well women. Naiads were the nymphs for shallow water, so those would be the well women in Britain if there were a direct link... but there probably isn't as the concepts were almost certainly formed separately.

Hamadryads were just a specific kind of dryad, not a separate creature.

All nymphs (which includes the dryads, hamadryads, naiads, nerieds, oceanids and others) were female. Nymph literally means "girl" so there were no boy nymphs.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum Editor
Warrior
Member # 5415
Profile #15
quote:
Black line on the Rakshasa image? I don't see one.
It doesn't show up in the editor, but actually playing the scenario shows a very distinct 1 pixel wide black line the entire height on the left side, like the image was positioned wrong.

I was going to check the image in the file and see, but ResEdit is having one of its grumpy "freeze if I try to open a graphic" days.

quote:
And are you saying that it_missile_anim_type doesn't work? If so, that'd be the first I'd heard of it.
Well, I don't know if it never works, but if I try to put something other than an arrow animation on something that fits in an arrow slot, it doesn't work, it just gives the arrow one. I thought I saw in one of the lists of known bugs that it didn't work at all, but I could have misremembered that. I didn't test it on anything else.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum
Warrior
Member # 5415
Profile #15
quote:
Black line on the Rakshasa image? I don't see one.
It doesn't show up in the editor, but actually playing the scenario shows a very distinct 1 pixel wide black line the entire height on the left side, like the image was positioned wrong.

I was going to check the image in the file and see, but ResEdit is having one of its grumpy "freeze if I try to open a graphic" days.

quote:
And are you saying that it_missile_anim_type doesn't work? If so, that'd be the first I'd heard of it.
Well, I don't know if it never works, but if I try to put something other than an arrow animation on something that fits in an arrow slot, it doesn't work, it just gives the arrow one. I thought I saw in one of the lists of known bugs that it didn't work at all, but I could have misremembered that. I didn't test it on anything else.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Humanoid Species In Mythology in General
Warrior
Member # 5415
Profile #27
quote:
michael jackson, wandering america and molesting little kids
Or, more accurately, the thing that took over his form. See "Neverland Ranch Investigators Discover Corpse of Real Michael Jackson":
http://www.theonion.com/news/index.php?issue=4104
;)

quote:
There were also other types of nymphs such as the oceanids, or sea nymphs.
Oceanids were cloud/rain nymphs. Don't let the name confuse you. The Nereids were sea nymphs.

quote:
Nagas are from South America primarily, though they do have a close Asian variant, whose name I forget.
Um, sorry, no. Nagas are definitely from Asia (which is a wide area, but they are tied to Buddhism I believe, which spread fairly far). I'm not sure what you are thinking of. The generally motif is somewhat common, so you can find half human/half snake types in many cultures, but Nagas most certainly are not from South America.

quote:
Santa-i think was some pilgrim god
I can only assume that's a typo for "pagan god." The pilgrim's god was the Judeo-Christian god, better known around most parts of the Western world as just plain God. A strong argument could be made that Santa originally came from a figure like Odin, but whether that's true or not there's no way he can be considered a "humanoid species."

And I'm not going back any further on the posts to correct mistakes because it would take too long.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum Editor
Warrior
Member # 5415
Profile #8
I've never seen someone able to close a door from a non-adjacent space, or search them for that matter, so I don't know if that's a real bug.

The torso-less augmented giants and the black line on the Rakshasa image aren't esxactly bugs but are fixable easily enough and ought to be.

Does this list include things on other lists? What about not being able to set missile animations for custom objects?
Posts: 62 | Registered: Thursday, January 20 2005 08:00
BUGS! in Blades of Avernum
Warrior
Member # 5415
Profile #8
I've never seen someone able to close a door from a non-adjacent space, or search them for that matter, so I don't know if that's a real bug.

The torso-less augmented giants and the black line on the Rakshasa image aren't esxactly bugs but are fixable easily enough and ought to be.

Does this list include things on other lists? What about not being able to set missile animations for custom objects?
Posts: 62 | Registered: Thursday, January 20 2005 08:00
IDEA: The Pearl Contest in Blades of Avernum
Warrior
Member # 5415
Profile #18
Yes, the winner should be the best scenario, and Jeff would be a heck of a lot better judge than the vast majority of people here. He actually takes things like game balance, being fun for a variety of different parties and playstyles and so forth into account.

But, again, he's paying for the prizes, so any whining about how you think you know better than him is even more pointless than your usual posts.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
IDEA: The Pearl Contest in Blades of Avernum
Warrior
Member # 5415
Profile #15
quote:
Who judges the Spidweb scenario contest? Shouldn't it be the community rather than Jeff?
LMFAO!

Considering that it's Jeff paying for the prizes, he obviously gets to pick who wins. Not to mention the winner should be the scenario that best represents his game and how he thinks it shoud be shown to people out there in the real world.

Leaving the voting up to the people who regularly bash his scenarios for stupid reasons would be the last thing Jeff should do.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Summoning in Blades of Avernum Editor
Warrior
Member # 5415
Profile #3
This is slightly off the topic, maybe, but I was shocked to discover that summonings somehow can grab creatures from another scenario you had open recently. I have one I am working on where I was testing out variations of the basic monsters in, and when I returned to a save file of the KZR scenario and did an Arcane Summons suddenly these monsters I had been working on from my scenario showed up. It was way bizarre.

And, for some odd reason, during some summonings in both Bahs and Backwater, the giants that showed up were missing the top half of the graphic, so the giant legs were running around attacking people. I don't know if both of those scenarios change the settings for that monster so it only uses one graphic instead of the normal two (if so, why???), or if there's some other sort of wonkiness going on.

The reason I bring this up is I'm thinking of trying to make PC summons restricted to certain kinds of monsters in my scenario, but the examples I ran into above imply that even if I come up with a way, weird monsters from other scenarios (or bizarre nightmares like the torso-less giants) might accidentally show up anyway.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Summoning in Blades of Avernum
Warrior
Member # 5415
Profile #3
This is slightly off the topic, maybe, but I was shocked to discover that summonings somehow can grab creatures from another scenario you had open recently. I have one I am working on where I was testing out variations of the basic monsters in, and when I returned to a save file of the KZR scenario and did an Arcane Summons suddenly these monsters I had been working on from my scenario showed up. It was way bizarre.

And, for some odd reason, during some summonings in both Bahs and Backwater, the giants that showed up were missing the top half of the graphic, so the giant legs were running around attacking people. I don't know if both of those scenarios change the settings for that monster so it only uses one graphic instead of the normal two (if so, why???), or if there's some other sort of wonkiness going on.

The reason I bring this up is I'm thinking of trying to make PC summons restricted to certain kinds of monsters in my scenario, but the examples I ran into above imply that even if I come up with a way, weird monsters from other scenarios (or bizarre nightmares like the torso-less giants) might accidentally show up anyway.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Avernum pixies in a nutshell in Blades of Avernum
Warrior
Member # 5415
Profile #3
The pixie dust comment was something related to the pixies by the unicorns in the KZR scenario. Something like "pixie dust is magical but extracting it is a messy process, so do you want to attack?" which I read as meaning you had to kill them (since the graphic of them dying shows them turning to what could be pink dust). I never attacked. I suppose I could find an old saved game and see if you really do get dust if you kill them.
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Avernum pixies in a nutshell in Blades of Avernum
Warrior
Member # 5415
Profile #0
Any of the Avernum scholars feel like fielding some trivia for me?

OK, so where all have the pixies shown up in Avernum games (and BoA scenarios)? What do we know about them?

They giggle a lot, cast spells, hang out with unicorns, get bummed out when you don't have emberflowers, and apparently think a couple of gems are suitable rewards... Anything else?

What's this rumored Pixie dust stuff? You kill them and pulverize them and it's a magic item? I didn't try, I don't know.

(For the purposes of my question, I am only interested in Avernum pixies, not Exile ones, if there are any, or any other games or references.)
Posts: 62 | Registered: Thursday, January 20 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Warrior
Member # 5415
Profile #69
Secret treasure room...? D'oh.

You know, I usually search every place meticulously, especially near the big bads, but I completely blanked on doing that after the end fight.

Of course I never got into the rock, paper, scissors area either. Perhaps it's time to restore a saved file.
Posts: 62 | Registered: Thursday, January 20 2005 08:00

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