Profile for Hectonkhyres

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Who has the moral high-ground in Geneforge Series
Apprentice
Member # 5368
Profile #8
The shaper council seem to live practically forever. My question is: who died to allow such policy change and why?
Posts: 43 | Registered: Friday, January 7 2005 08:00
Family Guy!!!! in General
Apprentice
Member # 5368
Profile #5
Here in America, the TV possesses you.

Welcome to ~Zombievision~.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Michael Jackson Walks free... in General
Apprentice
Member # 5368
Profile #32
He will probably have to double his number of bodyguards after this. I can see quite a number of parents digging out their old hunting rifles.

Though any parent who lets their kid hang out with Jackson just doesn't have the sense necessary to drive, much less be a mother or father.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Family Guy!!!! in General
Apprentice
Member # 5368
Profile #2
I would slaughter American Dad both and hang its bloated corpse from a meathook... if only it would help bring back Futurama.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Using canisters: CAUTION- SPOILERS HERE in Geneforge Series
Apprentice
Member # 5368
Profile #2
Its the price of being a god.
Posts: 43 | Registered: Friday, January 7 2005 08:00
What do YOU want to see in G4? in Geneforge Series
Apprentice
Member # 5368
Profile #166
This probably wouldn't work, but I really want some input in any case. Any comment at all.

I would like to see a nonshaped creation. Imagine a neglected geneforge left in some secluded spot for centuries. The shapers wiped out the heritics and all their creations, leaving nobody to use it. Only automated machinery and some machine golems are left to take care of it.

Over time, its strange energies mutate local plant and animal life in semi-random and unpredictable ways. Most that was touched died... but some lived on. Darwinism kicks in at an accelerated rate.

Thick mats of fiberous green algae coat rocks. Strange, but eerily beautiful plants decorate the landscape. Animals and fish that have never been seen by human eyes abound in truely alien forms. But things change too fast for there to be any real balance of nature. It is a violent and dangerous landscape.

Consuming the abandoned heretic citadel, and the geneforge itself, is the strangest lifeform of all. Evolved out of simple fungi and bacteria that grew too close to the forge (symbiotic life forms that make up essence pools), it is like a massive coral reef. Gradually, it gained an alien type of sapience and learned to shape new organisms... but not in the same way as the shapers.

It produces essence bearers. Delicate, glassine creatures with a transparant bulb or cup shaped organ on their backs. These transport the essence necessary to keep its component creations alive. Some are modified to carry acid, making them dangerous enemies.

It produces dopplegangers. These are stupid creatures made in human form. Decent spies or deadly assassins. In battle, they are anything but human.

It produces brutes. These are thaal or battle alpha analogues. They do the heavy lifting as well as being shock troops. These muscled giants are pale and have an unformed appearance, not even having eyelids, noses, or mouths.

It has a thousand other things it can make... and it will only learn from watching shapers in action.

Shapers find this area and decide to study it... just as it studies them. They do not know its origins, having forgotten the battle that once took place here. Several parties eventually come to play against each other. Survivors of the heretics, modern rebels, some of the smarter rogues, the shapers themselves, this creature... and you.

[ Tuesday, June 14, 2005 15:06: Message edited by: Hectonkhyres ]
Posts: 43 | Registered: Friday, January 7 2005 08:00
favorite character type? in Geneforge Series
Apprentice
Member # 5368
Profile #11
Guardian. You say they suck ass? You are correct. That is the reason I like them.

While playing one of these bricks, you have to be careful and plan your actions ahead of time. You have to watch every step, make sure to conserve items, and actually play the game. Agents and shapers just go on genocidal rampages without thought to what they are doing.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Whats your fave creation??? in Geneforge Series
Apprentice
Member # 5368
Profile #5
I don't know why... but I just have a thing about Vlish. I simply think they are the neatest flying squiggs in the world. I only wish the playable ones came in a greater variety.

For real use, however, I have to give it to the Rots. They just last forever while being pummled by everything under the sun.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Darkstone Forging Items (possible spoilers) in Geneforge Series
Apprentice
Member # 5368
Profile #5
Speaking of this sort of thing... What sort of equipment, forged or otherwise, would you suggest for someone taking the hard and magic-free path of Guardian? By this I mean what you have a reasonable chance of acquiring well before the endgame.

I am trying to find an optimal mix to just keep my guy alive without going to the insane measures some have taken. Steel spines would certainly help in a pinch.

[ Monday, June 13, 2005 19:10: Message edited by: Hectonkhyres ]
Posts: 43 | Registered: Friday, January 7 2005 08:00
Complete the Wallset Project in Blades of Avernum
Apprentice
Member # 5368
Profile #8
Strokes: Its so cute... that it must die.
IMAGE(http://vaso.webzdarma.cz/gallery/I/Incinerate.JPG)
BURN IT! BURN IT WITH FIRE!
Posts: 43 | Registered: Friday, January 7 2005 08:00
Speculating about Avernum 4's plot in General
Apprentice
Member # 5368
Profile #115
I was very tempted to post SEP flyers around my college around voting time.
Posts: 43 | Registered: Friday, January 7 2005 08:00
games in General
Apprentice
Member # 5368
Profile #10
Stay far, far away from online tick based games. They are crappy, addictive, and will consume your soul.

I know. I am a guild leader in 'Fall of Nations'.
http://www.fallofnations.com/play.asp?uid=5833
Posts: 43 | Registered: Friday, January 7 2005 08:00
Graphic Novels-- Comic Books in General
Apprentice
Member # 5368
Profile #7
As for manga, I have been into Masamune Shiro's Appleseed and Dominion Tank Police. I have gone so far as to become a collecter.
Posts: 43 | Registered: Friday, January 7 2005 08:00
The power of greed in Blades of Avernum Editor
Apprentice
Member # 5368
Profile #11
If you stay with the Empire, you perform some duties that can be seen as very nasty. When you attack an enemy stronghold, you kill most of their fighters except for one that is to be used for information. You can either slaughter the noncombatants, haul them away as slaves, or leave them with this bitter lesson of what treachery brings.

Other missions might include securing natural (and unnatural) resources for the empire. Clear out mines along with their inhabitants, report discoveries, and clear trade routes of brigands. Your iron fist will also be used to insure the loyalty of your own citizens as there may by a coup underfoot. Teach the traitors what happens when you mess with the crown or replace your superiors who are obviously weak.

After sufficent loyalty is shown, an official of some sort will present you with a higher rank. This will give you ever increasing privledges and opens up new parts of the game.

As a rebel, you still have to do nasty things. Its just that they will be different nasty things. While walking largely undetected through much of empire lands, you try your best to break their tyrannical back. Assasinate, poison a fortress water supply, get whatever they want first, and eventually take on armies. With a little help from several rebel groups, of course.

There should be a way to play the game 'clean' while working for either the Empire or a rebel group. It should not be easy, however. It may mean ursurping your own leaders and putting a good guy in his shoes.

[ Thursday, January 20, 2005 11:16: Message edited by: Hectonkhyres ]
Posts: 43 | Registered: Friday, January 7 2005 08:00
The power of greed in Blades of Avernum
Apprentice
Member # 5368
Profile #11
If you stay with the Empire, you perform some duties that can be seen as very nasty. When you attack an enemy stronghold, you kill most of their fighters except for one that is to be used for information. You can either slaughter the noncombatants, haul them away as slaves, or leave them with this bitter lesson of what treachery brings.

Other missions might include securing natural (and unnatural) resources for the empire. Clear out mines along with their inhabitants, report discoveries, and clear trade routes of brigands. Your iron fist will also be used to insure the loyalty of your own citizens as there may by a coup underfoot. Teach the traitors what happens when you mess with the crown or replace your superiors who are obviously weak.

After sufficent loyalty is shown, an official of some sort will present you with a higher rank. This will give you ever increasing privledges and opens up new parts of the game.

As a rebel, you still have to do nasty things. Its just that they will be different nasty things. While walking largely undetected through much of empire lands, you try your best to break their tyrannical back. Assasinate, poison a fortress water supply, get whatever they want first, and eventually take on armies. With a little help from several rebel groups, of course.

There should be a way to play the game 'clean' while working for either the Empire or a rebel group. It should not be easy, however. It may mean ursurping your own leaders and putting a good guy in his shoes.

[ Thursday, January 20, 2005 11:16: Message edited by: Hectonkhyres ]
Posts: 43 | Registered: Friday, January 7 2005 08:00
New Quests in Blades of Avernum
Apprentice
Member # 5368
Profile #5
Too many games just seem to involve going to one corner of the map and bashing the hell out of goblins or something else just because they are there. It doesn't effect gameplay and all it gets you is a little experience. Things should go a bit differently after you do something big.

After you commit genocide and perform the impossible, people should start treating you differently depending on their affiliation. Shop keepers should lower their prices or bring new items for sale, either because they respect you or fear you. Enemy leaders should be willing to bargain or will perhaps ally themselves with other leaders to plot your destruction. Your own leader should be willing to offer help, even sending troops in some special encounters.

I just think that your actions should mean something to the course of the story, even if doesn't change the final outcome of the story.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Life Cycle of the Adventurer in General
Apprentice
Member # 5368
Profile #21
The world doesn't need to be saved every three seconds here in the real world. Thus, few RPG-type heroes.
Posts: 43 | Registered: Friday, January 7 2005 08:00
BoA Bugs in Blades of Avernum Editor
Apprentice
Member # 5368
Profile #12
It is possible to walk between screens and be warped to somewhere totally nonsensical.

In VotDT, the first time I saw this happen, I was going back up from the deepest level of the school and then changed my mind. I wanted to take out a couple more altered beasts. Pop, something weird happens, and I am suddenly stuck in the cliff near the entry fortress.
Posts: 43 | Registered: Friday, January 7 2005 08:00
BoA Bugs in Blades of Avernum
Apprentice
Member # 5368
Profile #12
It is possible to walk between screens and be warped to somewhere totally nonsensical.

In VotDT, the first time I saw this happen, I was going back up from the deepest level of the school and then changed my mind. I wanted to take out a couple more altered beasts. Pop, something weird happens, and I am suddenly stuck in the cliff near the entry fortress.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Nature lore in Blades of Avernum Editor
Apprentice
Member # 5368
Profile #4
7) A higher chance to get certain trade items offsome enemies. Meat and furs off your bear and the like.

I have always had the opinion that hunting should be a valid, if slow, way to get food and gold.
Posts: 43 | Registered: Friday, January 7 2005 08:00
Nature lore in Blades of Avernum
Apprentice
Member # 5368
Profile #4
7) A higher chance to get certain trade items offsome enemies. Meat and furs off your bear and the like.

I have always had the opinion that hunting should be a valid, if slow, way to get food and gold.
Posts: 43 | Registered: Friday, January 7 2005 08:00

Pages